Nondestructive unit cap enforcement
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@@ -600,6 +600,7 @@ bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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