Implemented full multiplayer; block syncing still unfinished
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@@ -12,6 +12,8 @@ text.savegame=Save Game
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text.loadgame=Load Game
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text.joingame=Join Game
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text.quit=Quit
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text.server.connected=A player has joined.
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text.server.disconnected=A player has disconnected.
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text.hostserver=Host Server
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text.joingame.title=Join Game
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text.joingame.ip=IP:
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@@ -46,7 +46,7 @@ io.anuke.ucore.scene.ui.TextButton$TextButtonStyle: {
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toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: grey }
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},
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io.anuke.ucore.scene.ui.ImageButton$ImageButtonStyle: {
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default: {down: button-down, up: button, over: button-over },
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default: {down: button-down, up: button, over: button-over, imageDisabledColor: lightgray, imageUpColor: white },
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empty: { imageDownColor: accent, imageUpColor: white},
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emptytoggle: {imageCheckedColor: white, imageDownColor: white, imageUpColor: lightgray},
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static: {up: button },
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