Implemented full multiplayer; block syncing still unfinished

This commit is contained in:
Anuken
2017-12-31 19:56:40 -05:00
parent b6845d5d10
commit 701c7f6e78
27 changed files with 688 additions and 134 deletions

View File

@@ -20,7 +20,7 @@ public class Vars{
//respawn time in frames
public static final float respawnduration = 60*4;
//time between waves in frames (on normal mode)
public static final float wavespace = 60*60*(android ? 1 : 1);
public static final float wavespace = 10*60*(android ? 1 : 1); //TODO revert
//waves can last no longer than 3 minutes, otherwise the next one spawns
public static final float maxwavespace = 60*60*4f;
//advance time the pathfinding starts at