Enlarged laser/blast drills / Removed ground zero copper cost
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@@ -62,7 +62,7 @@ public class Blocks implements ContentList{
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impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower,
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//production
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
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//storage
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coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
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@@ -916,7 +916,7 @@ public class Blocks implements ContentList{
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laserDrill = new Drill("laser-drill"){{
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requirements(Category.production, ItemStack.with(Items.copper, 70, Items.graphite, 90, Items.silicon, 60, Items.titanium, 50));
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drillTime = 280;
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size = 2;
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size = 3;
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hasPower = true;
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tier = 4;
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updateEffect = Fx.pulverizeMedium;
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@@ -928,7 +928,7 @@ public class Blocks implements ContentList{
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blastDrill = new Drill("blast-drill"){{
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requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 60));
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drillTime = 200;
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size = 3;
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size = 4;
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drawRim = true;
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hasPower = true;
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tier = 5;
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@@ -941,23 +941,6 @@ public class Blocks implements ContentList{
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consumes.power(3f);
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}};
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plasmaDrill = new Drill("plasma-drill"){{
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heatColor = Color.valueOf("ff461b");
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drillTime = 150;
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size = 4;
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hasLiquids = true;
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hasPower = true;
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tier = 5;
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rotateSpeed = 9f;
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drawRim = true;
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updateEffect = Fx.pulverizeRedder;
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updateEffectChance = 0.04f;
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drillEffect = Fx.mineHuge;
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warmupSpeed = 0.005f;
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consumes.power(7f);
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}};
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waterExtractor = new SolidPump("water-extractor"){{
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requirements(Category.production, ItemStack.with(Items.copper, 50, Items.graphite, 50, Items.lead, 40));
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result = Liquids.water;
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@@ -19,7 +19,7 @@ public class Zones implements ContentList{
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public void load(){
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groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
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deployCost = ItemStack.with(Items.copper, 60);
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deployCost = ItemStack.with();
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startingItems = ItemStack.with(Items.copper, 50);
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alwaysUnlocked = true;
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conditionWave = 10;
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