diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 3a3fc719fc..a68aba4e58 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. @@ -777,6 +779,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 8dbb4c9d21..632d2f26cc 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 8119f9bc17..c7c783d1cb 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -758,6 +758,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горящ status.freezing.name = Замръзяващ diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index c2d10ea422..770cd955c1 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -763,6 +763,8 @@ sector.marsh.name = El pantà sector.peaks.name = Cims sector.ravine.name = Els barrancs sector.caldera-erekir.name = El cràter +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació. sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga. sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. @@ -772,6 +774,8 @@ sector.split.description = La presència enemiga mínima al sector el fa ideal p sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors. sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[]. sector.caldera-erekir.description = Descripció temporal. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Cremant status.freezing.name = Congelat diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 6f85d6bdaf..2e54a2fb8a 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Hořící status.freezing.name = Mrazící diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index b7532cc078..5c69e55458 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index d8dc83b4d9..f8c1c6ab70 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -763,6 +763,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -772,6 +774,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Brennend status.freezing.name = Frierend diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 82c93233ac..75a773ce77 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -768,6 +768,8 @@ sector.marsh.name = Ciénaga sector.peaks.name = Cumbres sector.ravine.name = Precipicio sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. @@ -778,6 +780,8 @@ sector.split.description = La baja actividad enemiga de este sector lo hace idea sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]". sector.caldera-erekir.description = Esto es una descripción :) +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = En llamas status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 2424225bc5..8bcf4801d2 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 4510d157fa..63fca08ccd 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 958d5fb356..f380cd791f 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Palaminen status.freezing.name = Jäätyminen status.wet.name = Märkä diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 01c3964ceb..0ba6d109aa 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 1538971b3d..6e9d3f41b8 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. @@ -777,6 +779,8 @@ sector.split.description = La présence faible de l'ennemi dans ce secteur le re sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Brûlé status.freezing.name = Gelé diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index fd0c7502dd..31e31468ea 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -758,6 +758,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index f3e3481b0c..85b40ed5fc 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. @@ -777,6 +779,8 @@ sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagu sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Terbakar status.freezing.name = Membeku diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6bc4f08a51..cbd359ca7d 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -756,6 +756,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -765,6 +767,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Bruciatura status.freezing.name = Congelamento status.wet.name = Bagnato diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 9424c6ab0e..2877cc664b 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃焼 status.freezing.name = 凍結 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 94219df8a5..f6b67d204d 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -761,6 +761,8 @@ sector.marsh.name = 습지 sector.peaks.name = 산봉우리 sector.ravine.name = 협곡 sector.caldera-erekir.name = 칼데라 +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. @@ -770,6 +772,8 @@ sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔 sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 발화 status.freezing.name = 빙결 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index da6a6a898a..8939475c3a 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 24a31eb496..f06b81a57f 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index c9196a181c..48cad66e48 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c2929f29d1..eaef318ea3 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -759,6 +759,8 @@ sector.marsh.name = Bagno sector.peaks.name = Szczyty sector.ravine.name = Wąwóz sector.caldera-erekir.name = Kaldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da. @@ -768,6 +770,8 @@ sector.split.description = Minimalna obecność wroga w tym sektorze czyni go id sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach. sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios. sector.caldera-erekir.description = Tymczasowy opis. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Podpalenie status.freezing.name = Zamrożenie diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b2d55b7a16..0dfa8c09d2 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -767,6 +767,8 @@ sector.marsh.name = O Brejo sector.peaks.name = Picos sector.ravine.name = Ravina sector.caldera-erekir.name = Caldeira +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações. #TODO - no shield breaker anymore. @@ -778,6 +780,8 @@ sector.split.description = A presença mínima de inimigos neste setor o torna p sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações. sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[]. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Queimando status.freezing.name = Congelando diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index c75f6bf8a0..051fbae255 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index f9533bba04..5708f3d6bb 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Arde status.freezing.name = Îngheață diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 9bceb3f795..0efc8df30f 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -759,6 +759,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -768,6 +770,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горение status.freezing.name = Замерзание diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index fe28290dcd..3b1f815483 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -49,7 +49,7 @@ mods.browser.view-releases = Vidi Verzije mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju. mods.browser.latest = mods.browser.releases = Verzije -mods.github.open = GitHub stranica +mods.github.open = GitHub Stranica mods.github.open-release = Otvori Stranicu mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg mods.browser.sortstars = Sortiraj po broju "zvezdica" @@ -63,8 +63,8 @@ schematic.import = Uvezi šemu. schematic.exportfile = Izvezi dokument schematic.importfile = Uvezi dokument schematic.browseworkshop = Pretraži radionicu -schematic.copy = Iskopiraj u privremenu ostavu -schematic.copy.import = Uvezi is privremene ostave +schematic.copy = Iskopiraj u privremenu memoriju +schematic.copy.import = Uvezi is privremene memoriju schematic.shareworkshop = Podeli na radionici schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu. schematic.saved = Šema snimljena. @@ -99,11 +99,11 @@ coreattack = < Jezgro je napadnuto! > nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno database = Baza Podataka database.button = Baza Podataka -savegame = Snimi igru -loadgame = Učitaj igru -joingame = Priključi se na igru -customgame = Podesiva igra -newgame = Nova igra +savegame = Snimi Igru +loadgame = Učitaj Igru +joingame = Priključi se na Igru +customgame = Podesiva Igra +newgame = Nova Igra none = none.found = [lightgray] none.inmap = [lightgray] @@ -176,10 +176,10 @@ filename = Ime datoteke: unlocked = Novi sadržaj otključan! available = Nova tehnologija dostupna za izučavanje! unlock.incampaign = < Otključajte u kampanji za više detalja > -campaign.select = Select Starting Campaign -campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. -campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. -campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. +campaign.select = Izaberite Početnu Kampanju +campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku. +campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. +campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani. completed = [accent]Završeno. techtree = Drvo Tehnologija techtree.select = Izbor Drveća Tehnologija @@ -595,7 +595,7 @@ launch.text = Lansiraj research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Razotkrij -configure = Configuriši Zalihe +configure = Konfiguriši Zalihe objective.research.name = Izuči objective.produce.name = Dobij objective.item.name = Preuzmi Materijal @@ -624,9 +624,9 @@ objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[ligh objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica -objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[] -objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] -objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] +objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[] +objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[] +objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[] objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.command = [accent]Upravljaj Jedinicama objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0} @@ -638,9 +638,9 @@ resources.max = Maksimum bannedblocks = Nedozvoljeni Blokovi objectives = Zadaci bannedunits = Nedozvoljene Jedinice -rules.hidebannedblocks = Hide Banned Blocks -bannedunits.whitelist = Banned Units As Whitelist -bannedblocks.whitelist = Banned Blocks As Whitelist +rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva +bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista +bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista addall = Dodaj Sve launch.from = Lansirati Od: [accent]{0} launch.capacity = Lansirni Kapacitet Materijala: [accent]{0} @@ -760,15 +760,19 @@ sector.marsh.name = Bara sector.peaks.name = Vrhovi sector.ravine.name = Klisura sector.caldera-erekir.name = Kaldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. -sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu. +sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena. sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[]. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. -sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. -sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. -sector.caldera-erekir.description = Temporary description. +sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu. +sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu. +sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Zapaljen status.freezing.name = Zamrzavanje @@ -904,7 +908,7 @@ ability.statusfield = {0} Statusno polje ability.unitspawn = {0} Fabrika ability.shieldregenfield = Brzina obnove štita ability.movelightning = Munje pri kretanju -ability.shieldarc = Lučni Štit +ability.shieldarc = Elektrolučni Štit ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta bar.onlycoredeposit = Only Core Depositing Allowed @@ -912,7 +916,7 @@ bar.drilltierreq = Bolja Bušilica Potrebna bar.noresources = Nedostaju Resursi bar.corereq = Potrebno Jezgro kao Osnova bar.corefloor = Zahteva Zonu Jezgra -bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica +bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica bar.drillspeed = Brzina Bušenja: {0}/s bar.pumpspeed = Brzina Pumpanja: {0}/s bar.efficiency = Efikasnost: {0}% @@ -931,8 +935,8 @@ bar.instability = Nestabilnost bar.heatamount = Količina Toplote: {0} bar.heatpercent = Količina Toplote: {0} ({1}%) bar.power = Energija -bar.progress = Build Progress -bar.loadprogress = Progress +bar.progress = Tok Gradnje +bar.loadprogress = Tok Pretovara bar.launchcooldown = Launch Cooldown bar.input = Ulaz bar.output = Izlaz @@ -1156,18 +1160,18 @@ rules.wavetimer = Wave Timer rules.wavesending = Slanje Talasa rules.waves = Talasi rules.attack = Mod Napada -rules.rtsai = RTS AI +rules.rtsai = RTS AI [red](Nedovršeno) rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsminattackweight = Minimalna Težina Napada -rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) +rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP) rules.corecapture = Zauzmi Jezgro Po Uništenju -rules.polygoncoreprotection = Polygonal Core Protection +rules.polygoncoreprotection = Poligonalna Zaštita Jezgra rules.placerangecheck = Placement Range Check -rules.enemyCheat = Infinite AI (Red Team) Resources +rules.enemyCheat = Beskonačnost Neprijateljskih Resursa rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier -rules.hideBannedBlocks = Hide Banned Blocks +rules.hideBannedBlocks = Sakrij Nedozvoljena Sredstva rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitcostmultiplier = Unit Cost Multiplier rules.unithealthmultiplier = Unit Health Multiplier @@ -1183,8 +1187,8 @@ rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje -rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) -rules.unitammo = Jedinice Zahtevaju Municiju +rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja) +rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena) rules.enemyteam = Neprilateljski Tim rules.playerteam = Tim Igrača rules.title.waves = Talasi @@ -1524,12 +1528,12 @@ block.payload-source.name = Izvor Tovara block.disassembler.name = Rastavljač block.silicon-crucible.name = Silikonska Topionica block.overdrive-dome.name = Kupola Ubrzanja -block.interplanetary-accelerator.name = Interplanetarni akcelerator +block.interplanetary-accelerator.name = Interplanetarni Akcelerator block.constructor.name = Zidar block.constructor.description = Proizvodi građevine do 2x2 veličine. block.large-constructor.name = Vekiki Zidar block.large-constructor.description = Proizvodi građevine do 4x4 veličine. -block.deconstructor.name = Deconstructor +block.deconstructor.name = Razlagač block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje. block.payload-loader.name = Punilac Tovara block.payload-loader.description = Puni u blokove tečnosti i materijale. @@ -1595,10 +1599,10 @@ block.electrolyzer.name = Elektrolizator block.atmospheric-concentrator.name = Atmosferni Koncentrator block.oxidation-chamber.name = Oksidaciona Komora block.electric-heater.name = Električna Grejalica -block.slag-heater.name = Slag Heater +block.slag-heater.name = Šljakna Grejalica block.phase-heater.name = Fazna Grejalica block.heat-redirector.name = Preusmerivač Toplote -block.heat-router.name = Heat Router +block.heat-router.name = Grejni Ruter block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge @@ -1613,8 +1617,8 @@ block.tungsten-wall-large.name = Veliki Volframski Zid block.blast-door.name = Blast Door block.carbide-wall.name = Karbidni Zid block.carbide-wall-large.name = Veliki Karbidni Zid -block.reinforced-surge-wall.name = Reinforced Surge Wall -block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall +block.reinforced-surge-wall.name = Armirani Impulsni Zid +block.reinforced-surge-wall-large.name = Veliki Armirani Impulsni Zid block.shielded-wall.name = Štitni Zid block.radar.name = Radar block.build-tower.name = Toranj Gradnje @@ -1629,7 +1633,7 @@ block.duct-unloader.name = Kanalni Praznilac block.surge-conveyor.name = Impulsna Traka block.surge-router.name = Impulsni Ruter block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica -block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica +block.unit-cargo-unload-point.name = Tovarna Istovarna Tačka block.reinforced-pump.name = Armirana Pumpa block.reinforced-conduit.name = Armirana Cev block.reinforced-liquid-junction.name = Reinforced Liquid Junction @@ -1645,19 +1649,19 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja block.pyrolysis-generator.name = Pirolizna Elektrana block.vent-condenser.name = Gejzirni Kondezator block.cliff-crusher.name = Planinolom -block.plasma-bore.name = Plasma Bore -block.large-plasma-bore.name = Large Plasma Bore +block.plasma-bore.name = Plazma Bušilica +block.large-plasma-bore.name = Velika Plazma Bušilica block.impact-drill.name = Udarna Drobilica block.eruption-drill.name = Eruptivna Drobilica block.core-bastion.name = Jezgro: Bastilja -block.core-citadel.name = Core Citadel -block.core-acropolis.name = Core Acropolis +block.core-citadel.name = Jezgro: Citadela +block.core-acropolis.name = Jezgro: Veliki Grad block.reinforced-container.name = Armirani Kontejner block.reinforced-vault.name = Armirani Trezor block.breach.name = Proboj -block.sublimate.name = Sublimate +block.sublimate.name = Sublimat block.titan.name = Titan -block.disperse.name = Disperse +block.disperse.name = Raspršivač block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe @@ -1954,17 +1958,17 @@ block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge bloko block.heat-router.description = Spreads accumulated heat in three output directions. block.electrolyzer.description = Deli vodu na gasove vodonik i ozon. block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu. -block.surge-crucible.description = Forms surge alloy from slag and silicon. Zahteva toplotu. +block.surge-crucible.description = Formira impulsnu rudu iz šljake i silicijuma. Zahteva toplotu. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu. block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju. block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije. -block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. +block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju. block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida. block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu. -block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik +block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik. block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi. block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima. block.reinforced-junction.description = Acts as a bridge for two crossing conduits. @@ -1992,8 +1996,8 @@ block.underflow-duct.description = Suprostnost nadlivnog kanala. Otpušta materi block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju. block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju. -block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. -block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. +block.unit-cargo-loader.description = Proizvodi tovarne dronove. Dronovi automatski prenose materijale do Tovarne Istovarne Tačke sa slažećim filterom. +block.unit-cargo-unload-point.description = Služi dronovima za mesto dostave materijala. Prima materijale koji su izabrane preko filtera. block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije. block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa. block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode. @@ -2002,7 +2006,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije. block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi. block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih. -block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. +block.regen-projector.description = Polako popravlja savezničke građevine u kockastom dometu. Zahteva vodonik. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. @@ -2015,14 +2019,14 @@ block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u dr block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier. block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier. block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier. -block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. -block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.basic-assembler-module.description = Povećava proizvodni tier kad je postavljen pored granice gradilišta. Zahteva energiju. Može da se koristi za prijem tovara. +block.small-deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje. block.reinforced-payload-conveyor.description = Usmeruje tovar ispred. -block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. -block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter. +block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore. block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon. -block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. -block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. +block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju. +block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen. unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu. unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu. @@ -2044,42 +2048,42 @@ unit.horizon.description = Drops clusters of bombs on ground targets. unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje. unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. -unit.mono.description = Automatically mines copper and lead, depositing it into the core. -unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. -unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. -unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. -unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. -unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. -unit.minke.description = Fires shells and standard bullets at nearby ground targets. -unit.bryde.description = Fires long-range artillery shells and missiles at enemies. -unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. -unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. -unit.alpha.description = Defends the Shard core from enemies. Builds structures. -unit.beta.description = Defends the Foundation core from enemies. Builds structures. -unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. +unit.mono.description = Automatski iskopava bakar i olovo, ostavljajući ga u jezgro. +unit.poly.description = Automatski ponovo gradi uništene građevine i pomaže ostalim jedinicama u izgradnji. +unit.mega.description = Automatski popravlja oštećene građevine. Sposobno da prenosi blokove i male zemne jedinice. +unit.quad.description = Baca velike bombe na zemne mete, popravljajući prijateljske građevine i nanošeći štetu neprijateljima.Sposobno da prenosi zemne jedinice srednje veličine. +unit.oct.description = Štiti obljižnje saveznike sa regenerisajućim štitom. Sposobno da prenosi većinu zemnih jedinica. +unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje neprijatelje. +unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete. +unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje. +unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje. +unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice. +unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine. +unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine. +unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine. unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. -unit.stell.description = Fires standard bullets at enemy targets. -unit.locus.description = Fires alternating bullets at enemy targets. -unit.precept.description = Fires piercing cluster bullets at enemy targets. +unit.stell.description = Ispaljuje standardne metke na neprijateljske mete. +unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete. +unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. -unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. -unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. -unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. -unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. -unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. -unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. +unit.merui.description = Ispaljuje dugo-dometnu artiljeriju na zemne mete. Može preći preko većine terena. +unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Može preći preko većine terena. +unit.anthicus.description = Fires long-range homing missiles at enemy targets. Može preći preko većine terena. +unit.tecta.description = Ispaljuje plazma rakete na neprijateljske mete. Štiti sebe sa usmerenim štitom. Može preći preko većine terena. +unit.collaris.description = Ispaljuje dugo-dometnu fragmentacionu artiljeriju na neprijateljske mete. Može preći preko većine terena. +unit.elude.description = Ispaljuje mekte na samonavođenje na neprijatelje. Može da pluta preko tečnih tela. unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. -unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. -unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. -unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. -unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. -unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. +unit.quell.description = Ispaljuje dugo-dometne rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove. +unit.disrupt.description = Ispaljuje dugo-dometne ugušujuće rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove. +unit.evoke.description = Gradi građevine da odbrani Bastilja jezgro. Popravlja građevine sa laserom. +unit.incite.description = Gradi građevine da odbrani Citadela jezgro. Popravlja građevine sa laserom. +unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popravlja građevine sa laserom. lst.read = Čita broj iz povezane memorijske ćelije. lst.write = Piše broj u povezanu memorijsku ćeliju. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index fb63e56dc8..14199488d7 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index f5e34cd3cd..b69bc12d32 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = จำนวนศัตรูอันน้อย sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = เผาไหม้ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 31f43759f5..9c22d99495 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 5e0c1fb31f..758b72a36a 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! @@ -769,6 +771,8 @@ sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektö sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Yanıyor status.freezing.name = Donuyor diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 7509dbe65c..dc6747fe4f 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -766,6 +766,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше. @@ -775,6 +777,8 @@ sector.split.description = Мінімальна ворожа присутніс sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем – у наступному релізі буде додано більше секторів. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горіння status.freezing.name = Замерзання diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index fbd87a0673..8fdebace29 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Cháy status.freezing.name = Đóng băng diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 5f56eeea3b..4b575c0483 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -761,6 +761,8 @@ sector.marsh.name = 芳油湿地 sector.peaks.name = 横堑峰峦 sector.ravine.name = 贫瘠峡谷 sector.caldera-erekir.name = 破碎火山 +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。 sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 @@ -770,6 +772,8 @@ sector.split.description = 这个区块的敌人数量很少,非常适合测 sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。 sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。 sector.caldera-erekir.description = 暂无描述。 +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃烧 status.freezing.name = 冻结 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index e0e4abcaf0..2c26e36c56 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。 @@ -777,6 +779,8 @@ sector.split.description = 較少敵軍活動適合本地區測試最新的運 sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃燒 status.freezing.name = 凍結 diff --git a/core/assets/maps/crevice.msav b/core/assets/maps/crevice.msav index 15a6ff2974..b061f03a80 100644 Binary files a/core/assets/maps/crevice.msav and b/core/assets/maps/crevice.msav differ diff --git a/core/src/mindustry/content/ErekirTechTree.java b/core/src/mindustry/content/ErekirTechTree.java index 33537fb4b1..b8fbb2d4b2 100644 --- a/core/src/mindustry/content/ErekirTechTree.java +++ b/core/src/mindustry/content/ErekirTechTree.java @@ -147,8 +147,8 @@ public class ErekirTechTree{ node(beamNode, () -> { node(ventCondenser, Seq.with(new OnSector(aegis)), () -> { node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> { - node(pyrolysisGenerator, Seq.with(tmpNever), () -> { - node(fluxReactor, () -> { + node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> { + node(fluxReactor, Seq.with(tmpNever), () -> { node(neoplasiaReactor, () -> { }); @@ -213,8 +213,8 @@ public class ErekirTechTree{ }); }); - node(carbideCrucible, Seq.with(tmpNever), () -> { - node(phaseSynthesizer, () -> { + node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> { + node(phaseSynthesizer, Seq.with(tmpNever), () -> { node(phaseHeater, () -> { }); @@ -273,8 +273,8 @@ public class ErekirTechTree{ node(sublimate, Seq.with(new OnSector(marsh)), () -> { node(afflict, Seq.with(new OnSector(ravine)), () -> { node(titan, Seq.with(new OnSector(stronghold)), () -> { - node(lustre, Seq.with(tmpNever), () -> { - node(smite, () -> { + node(lustre, Seq.with(new OnSector(crevice)), () -> { + node(smite, Seq.with(tmpNever), () -> { }); }); @@ -384,7 +384,9 @@ public class ErekirTechTree{ node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{ node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> { node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> { + node(crevice, Seq.with(new SectorComplete(stronghold)), () -> { + }); }); }); }); diff --git a/core/src/mindustry/content/SectorPresets.java b/core/src/mindustry/content/SectorPresets.java index 078edb8a6b..02dc9b3bdb 100644 --- a/core/src/mindustry/content/SectorPresets.java +++ b/core/src/mindustry/content/SectorPresets.java @@ -12,7 +12,7 @@ public class SectorPresets{ impact0078, desolateRift, nuclearComplex, planetaryTerminal, coastline, navalFortress, - onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold; + onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice; public static void load(){ //region serpulo @@ -160,6 +160,11 @@ public class SectorPresets{ difficulty = 6; }}; + crevice = new SectorPreset("crevice", erekir, 3){{ + difficulty = 4; + captureWave = 45; + }}; + //endregion } }