Balance
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Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 613 B |
@@ -27,7 +27,7 @@ public class UnitTypes implements ContentList{
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType atrax;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType atrax;
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//legs + building
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//legs + building
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public static @EntityDef({Unitc.class, Legsc.class, Builderc.class}) UnitType spiroct, arkyid;
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public static @EntityDef({Unitc.class, Legsc.class, Builderc.class}) UnitType spiroct, arkyid, toxopid;
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//air (no special traits)
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//air (no special traits)
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra;
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra;
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@@ -379,8 +379,8 @@ public class UnitTypes implements ContentList{
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arkyid = new UnitType("arkyid"){{
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arkyid = new UnitType("arkyid"){{
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drag = 0.1f;
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drag = 0.1f;
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speed = 0.5f;
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speed = 0.5f;
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hitsize = 9f;
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hitsize = 21f;
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health = 7000;
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health = 7600;
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armor = 6f;
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armor = 6f;
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legCount = 6;
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legCount = 6;
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@@ -404,13 +404,13 @@ public class UnitTypes implements ContentList{
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groundLayer = Layer.legUnit;
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groundLayer = Layer.legUnit;
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BulletType sapper = new SapBulletType(){{
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BulletType sapper = new SapBulletType(){{
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sapStrength = 0.6f;
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sapStrength = 0.8f;
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length = 55f;
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length = 55f;
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damage = 25;
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damage = 35;
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shootEffect = Fx.shootSmall;
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shootEffect = Fx.shootSmall;
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hitColor = color = Color.valueOf("bf92f9");
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hitColor = color = Color.valueOf("bf92f9");
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despawnEffect = Fx.none;
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despawnEffect = Fx.none;
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width = 0.54f;
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width = 0.55f;
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lifetime = 30f;
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lifetime = 30f;
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knockback = -1f;
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knockback = -1f;
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}};
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}};
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@@ -457,7 +457,7 @@ public class UnitTypes implements ContentList{
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width = height = 19f;
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width = height = 19f;
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collidesTiles = false;
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collidesTiles = false;
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ammoMultiplier = 4f;
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ammoMultiplier = 4f;
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splashDamageRadius = 90f;
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splashDamageRadius = 95f;
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splashDamage = 55f;
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splashDamage = 55f;
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backColor = Pal.sapBulletBack;
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backColor = Pal.sapBulletBack;
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frontColor = lightningColor = Pal.sapBullet;
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frontColor = lightningColor = Pal.sapBullet;
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