Implement number and directional category/block selection hotkeys
This commit is contained in:
@@ -614,7 +614,9 @@ setting.screenshake.name = Screen Shake
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setting.effects.name = Display Effects
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setting.sensitivity.name = Controller Sensitivity
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setting.saveinterval.name = Save Interval
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setting.seconds = {0} Seconds
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setting.seconds = {0} seconds
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
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setting.fps.name = Show FPS & Ping
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@@ -650,12 +652,29 @@ keybind.clear_building.name = Clear Building
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keybind.press = Press a key...
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keybind.press.axis = Press an axis or key...
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keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Move x
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keybind.move_y.name = Move y
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keybind.move_x.name = Move X
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keybind.move_y.name = Move Y
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keybind.dash.name = Dash
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Select/Shoot
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keybind.diagonal_placement.name = Diagonal Placement
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@@ -669,7 +688,6 @@ keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Dash
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keybind.chat.name = Chat
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keybind.player_list.name = Player list
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keybind.console.name = Console
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@@ -590,7 +590,9 @@ setting.screenshake.name = Třes obrazu
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setting.effects.name = Zobrazit efekty
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setting.sensitivity.name = Citlivost ovladače
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setting.saveinterval.name = Interval automatického ukládání
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setting.seconds = {0} Sekund
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setting.seconds = {0} sekund
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Celá obrazovka
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setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
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setting.fps.name = Ukázat snímky/sekundu
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@@ -628,10 +630,27 @@ keybind.press.axis = Stiskni osu nebo klávesu...
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keybind.screenshot.name = Sníměk mapy
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keybind.move_x.name = Pohyb na X
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keybind.move_y.name = Pohyb na Y
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keybind.dash.name = Sprint
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Vybrat/Střílet
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keybind.diagonal_placement.name = Diagonal Placement
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@@ -645,7 +664,6 @@ keybind.menu.name = Hlavní nabídka
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keybind.pause.name = pauza
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Sprint
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keybind.chat.name = Chat
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keybind.player_list.name = Seznam hráčů
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keybind.console.name = Konzole
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@@ -590,7 +590,9 @@ setting.screenshake.name = Bildschirmwackeln
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setting.effects.name = Effekte anzeigen
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setting.sensitivity.name = Controller-Empfindlichkeit
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setting.saveinterval.name = Autosave Häufigkeit
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setting.seconds = {0} Sekunden
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setting.seconds = {0} sekunden
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Vollbild
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setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
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setting.fps.name = Zeige FPS
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@@ -628,10 +630,27 @@ keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
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keybind.screenshot.name = Karten Screenshot
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keybind.move_x.name = X-Achse
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keybind.move_y.name = Y-Achse
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keybind.dash.name = Bindestrich
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Auswählen/Schießen
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keybind.diagonal_placement.name = Diagonal platzieren
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@@ -645,7 +664,6 @@ keybind.menu.name = Menü
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Bindestrich
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keybind.chat.name = Chat
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keybind.player_list.name = Spielerliste
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keybind.console.name = Konsole
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@@ -590,7 +590,9 @@ setting.screenshake.name = Movimiento de la Pantalla
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setting.effects.name = Mostrar Efectos
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setting.sensitivity.name = Sensibilidad del Control
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setting.saveinterval.name = Intervalo del Autoguardado
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setting.seconds = {0} Segundos
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setting.seconds = {0} segundos
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Pantalla Completa
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setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
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setting.fps.name = Mostrar FPS
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@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
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keybind.press = Presiona una tecla...
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keybind.press.axis = Pulsa un eje o botón...
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keybind.screenshot.name = Captura de pantalla de Mapa
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keybind.move_x.name = Mover x
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keybind.move_y.name = Mover y
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keybind.move_x.name = Mover X
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keybind.move_y.name = Mover Y
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keybind.dash.name = Correr
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Intercambiar con Pantalla Completa
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keybind.select.name = Seleccionar
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keybind.diagonal_placement.name = Construcción Diagonal
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@@ -645,7 +664,6 @@ keybind.menu.name = Menú
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keybind.pause.name = Pausa
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimapa
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keybind.dash.name = Correr
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keybind.chat.name = Chat
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keybind.player_list.name = Lista de jugadores
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keybind.console.name = Consola
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@@ -591,6 +591,8 @@ setting.effects.name = Näita visuaalefekte
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setting.sensitivity.name = Kontrolleri tundlikkus
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setting.saveinterval.name = Salvestamise intervall
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setting.seconds = {0} sekundit
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Täisekraan
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setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
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setting.fps.name = Näita kaadrite arvu sekundis
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@@ -628,10 +630,27 @@ keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
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keybind.screenshot.name = Kuvatõmmis
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keybind.move_x.name = Liigu X-teljel
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keybind.move_y.name = Liigu Y-teljel
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keybind.dash.name = Söösta
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Täisekraan
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keybind.select.name = Vali/Tulista
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keybind.diagonal_placement.name = Diagonaalne paigutamine
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@@ -645,7 +664,6 @@ keybind.menu.name = Menüü
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keybind.pause.name = Paus
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Kaart
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keybind.dash.name = Söösta
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keybind.chat.name = Vestle
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keybind.player_list.name = Mängijate nimekiri
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keybind.console.name = Konsool
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@@ -591,6 +591,8 @@ setting.effects.name = Bistaratze-efektuak
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setting.sensitivity.name = Kontrolagailuaren sentikortasuna
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setting.saveinterval.name = Gordetzeko tartea
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setting.seconds = {0} segundo
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Pantaila osoa
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setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
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setting.fps.name = Erakutsi FPS
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@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
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keybind.press = Sakatu tekla bat...
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keybind.press.axis = Sakatu ardatza edo tekla...
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keybind.screenshot.name = Maparen pantaila-argazkia
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keybind.move_x.name = Mugitu x
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keybind.move_y.name = Mugitu y
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keybind.move_x.name = Mugitu X
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keybind.move_y.name = Mugitu Y
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keybind.dash.name = Arrapalada
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Txandakatu pantaila osoa
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keybind.select.name = Hautatu/Tirokatu
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keybind.diagonal_placement.name = Kokatze diagonala
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@@ -645,7 +664,6 @@ keybind.menu.name = Menua
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keybind.pause.name = Pausatu
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Mapatxoa
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keybind.dash.name = Arrapalada
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keybind.chat.name = Txata
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keybind.player_list.name = Jokalarien zerrenda
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keybind.console.name = Kontsola
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@@ -611,6 +611,8 @@ setting.effects.name = Afficher les effets
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setting.sensitivity.name = Sensibilité de la manette
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setting.saveinterval.name = Intervalle des sauvegardes auto
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setting.seconds = {0} secondes
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Plein Écran
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setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
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setting.fps.name = Afficher FPS
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@@ -646,12 +648,29 @@ keybind.clear_building.name = Effacer les constructions
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keybind.press = Appuyer sur une touche...
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keybind.press.axis = Appuyer sur un axe ou une touche...
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keybind.screenshot.name = Capture d'écran
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keybind.move_x.name = Mouvement x
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keybind.move_y.name = Mouvement y
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keybind.move_x.name = Mouvement X
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keybind.move_y.name = Mouvement Y
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keybind.dash.name = Sprint
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keybind.schematic_select.name = Sélectionner une région
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keybind.schematic_menu.name = Menu des schéma
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keybind.schematic_flip_x.name = Retourner le schéma sur l'axe X
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keybind.schematic_flip_y.name = Retourner le schéma sur l'axe Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left = Block Select Left
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keybind.block_select_right = Block Select Right
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keybind.block_select_up = Block Select Up
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keybind.block_select_down = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Basculer en Plein Écran
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keybind.select.name = Sélectionner/Tirer
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keybind.diagonal_placement.name = Placement en diagonale
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@@ -665,7 +684,6 @@ keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pauser/Reprendre la construction
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keybind.minimap.name = Minimap
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keybind.dash.name = Sprint
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keybind.chat.name = Chat
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keybind.player_list.name = Liste des joueurs
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keybind.console.name = Console
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@@ -590,7 +590,9 @@ setting.screenshake.name = Tremblement d'écran
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setting.effects.name = Montrer les effets
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setting.sensitivity.name = Contôle de la sensibilité
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setting.saveinterval.name = Intervalle des sauvegardes auto
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setting.seconds = {0} Secondes
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setting.seconds = {0} secondes
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
@@ -628,10 +630,27 @@ keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.dash.name = Sprint
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Basculer en plein écran
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Mini-Map
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Layar Getar
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
setting.seconds = {0} Detik
|
||||
setting.seconds = {0} detik
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.move_x.name = Pindah X
|
||||
keybind.move_y.name = Pindah Y
|
||||
keybind.dash.name = Terbang
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Jeda
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Peta Kecil
|
||||
keybind.dash.name = Terbang
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -591,7 +591,9 @@ setting.screenshake.name = Movimento dello schermo
|
||||
setting.effects.name = Visualizza effetti
|
||||
setting.sensitivity.name = Sensibilità del controller
|
||||
setting.saveinterval.name = Intervallo di salvataggio automatico
|
||||
setting.seconds = {0} Secondi
|
||||
setting.seconds = {0} secondi
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Schermo Intero
|
||||
setting.borderlesswindow.name = Schermo senza bordi[LIGHT_GRAY] (potrebbe richiedere riapertura gioco)
|
||||
setting.fps.name = Mostra FPS
|
||||
@@ -629,10 +631,27 @@ keybind.press.axis = Premi un'asse o un tasto...
|
||||
keybind.screenshot.name = Screenshot della mappa
|
||||
keybind.move_x.name = Muovi orizzontale
|
||||
keybind.move_y.name = Muovi verticale
|
||||
keybind.dash.name = Scatto
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Schermo Intero
|
||||
keybind.select.name = Seleziona
|
||||
keybind.diagonal_placement.name = Posizionamento diagonale
|
||||
@@ -646,7 +665,6 @@ keybind.menu.name = Apri Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimappa
|
||||
keybind.dash.name = Scatto
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -591,6 +591,8 @@ setting.effects.name = 画面効果
|
||||
setting.sensitivity.name = 操作感度
|
||||
setting.saveinterval.name = 自動保存間隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = フルスクリーン
|
||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||
setting.fps.name = FPSを表示
|
||||
@@ -628,10 +630,27 @@ keybind.press.axis = 軸またはキーを押してください...
|
||||
keybind.screenshot.name = スクリーンショット
|
||||
keybind.move_x.name = 左右移動
|
||||
keybind.move_y.name = 上下移動
|
||||
keybind.dash.name = ダッシュ
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = フルスクリーンの切り替え
|
||||
keybind.select.name = 選択/ショット
|
||||
keybind.diagonal_placement.name = 斜め設置
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = メニュー
|
||||
keybind.pause.name = ポーズ
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = ミニマップ
|
||||
keybind.dash.name = ダッシュ
|
||||
keybind.chat.name = チャット
|
||||
keybind.player_list.name = プレイヤーリスト
|
||||
keybind.console.name = コンソール
|
||||
|
||||
@@ -613,7 +613,9 @@ setting.screenshake.name = 화면 흔들기
|
||||
setting.effects.name = 화면 효과
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = 초
|
||||
setting.seconds = {0} 초
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.borderlesswindow.name = 테두리 없는 창모드[LIGHT_GRAY] (재시작이 필요할 수 있습니다)
|
||||
setting.fps.name = FPS 표시
|
||||
@@ -651,10 +653,27 @@ keybind.press.axis = 마우스 휠 또는 키를 누르세요...
|
||||
keybind.screenshot.name = 맵 스크린샷
|
||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||
keybind.move_y.name = 위 / 아래 중간
|
||||
keybind.dash.name = 달리기
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||
keybind.schematic_flip_y.name = 설계도 Y축 뒤집기
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = 전체 화면
|
||||
keybind.select.name = 선택/공격
|
||||
keybind.diagonal_placement.name = 대각선 설치
|
||||
@@ -668,7 +687,6 @@ keybind.menu.name = 메뉴
|
||||
keybind.pause.name = 일시중지
|
||||
keybind.pause_building.name = 건설 일시정지/계속하기
|
||||
keybind.minimap.name = 미니맵
|
||||
keybind.dash.name = 달리기
|
||||
keybind.chat.name = 채팅
|
||||
keybind.player_list.name = 플레이어 목록
|
||||
keybind.console.name = 콘솔
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.seconds = {0} seconds
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.move_x.name = Move X
|
||||
keybind.move_y.name = Move Y
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.seconds = {0} seconds
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.move_x.name = Move X
|
||||
keybind.move_y.name = Move Y
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Trzęsienie się ekranu
|
||||
setting.effects.name = Wyświetlanie efektów
|
||||
setting.sensitivity.name = Czułość kontrolera
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.seconds = {0} Sekundy
|
||||
setting.seconds = {0} sekundy
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS
|
||||
@@ -628,10 +630,27 @@ keybind.press.axis = Naciśnij oś lub klawisz...
|
||||
keybind.screenshot.name = Zrzut ekranu mapy
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Przełącz Pełny Ekran
|
||||
keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Budowa po skosie
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauza
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.chat.name = Czat
|
||||
keybind.player_list.name = Lista graczy
|
||||
keybind.console.name = Konsola
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Balanço do Ecrã
|
||||
setting.effects.name = Efeitos
|
||||
setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de autogravamento
|
||||
setting.seconds = {0} Segundos
|
||||
setting.seconds = {0} segundos
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Ecrã inteiro
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Limpar Edificio
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.move_x.name = Mover X
|
||||
keybind.move_y.name = Mover Y
|
||||
keybind.dash.name = Correr
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Alterar ecrã inteiro
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
keybind.console.name = console
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Balanço da Tela
|
||||
setting.effects.name = Efeitos
|
||||
setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de autosalvamento
|
||||
setting.seconds = {0} Segundos
|
||||
setting.seconds = {0} segundos
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.move_x.name = Mover X
|
||||
keybind.move_y.name = Mover Y
|
||||
keybind.dash.name = Correr
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Alterar tela cheia
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
keybind.console.name = console
|
||||
|
||||
@@ -613,6 +613,8 @@ setting.effects.name = Эффекты
|
||||
setting.sensitivity.name = Чувствительность контроллера
|
||||
setting.saveinterval.name = Интервал сохранения
|
||||
setting.seconds = {0} секунд
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Полноэкранный режим
|
||||
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
||||
setting.fps.name = Показывать FPS
|
||||
@@ -648,12 +650,29 @@ keybind.clear_building.name = Очистить план строительств
|
||||
keybind.press = Нажмите клавишу…
|
||||
keybind.press.axis = Нажмите оси или клавишу…
|
||||
keybind.screenshot.name = Скриншот карты
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.move_x.name = Движение по оси X
|
||||
keybind.move_y.name = Движение по оси Y
|
||||
keybind.dash.name = Полёт/Ускорение
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
keybind.schematic_flip_x.name = Отразить схему по оси X
|
||||
keybind.schematic_flip_y.name = Отразить схему по оси Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Полноэкранный режим
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.diagonal_placement.name = Диагональное размещение
|
||||
@@ -667,7 +686,6 @@ keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Приостановить/возобновить строительство
|
||||
keybind.minimap.name = Мини-карта
|
||||
keybind.dash.name = Полёт/Ускорение
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список игроков
|
||||
keybind.console.name = Консоль
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Skärmskak
|
||||
setting.effects.name = Visa Effekter
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Sekunder
|
||||
setting.seconds = {0} sekunder
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullskärm
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
@@ -626,12 +628,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.move_x.name = Move X
|
||||
keybind.move_y.name = Move Y
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
|
||||
@@ -590,7 +590,9 @@ setting.screenshake.name = Ekran sallanmasi
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.sensitivity.name = Kumanda hassasligi
|
||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
setting.seconds = {0} Saniye
|
||||
setting.seconds = {0} saniye
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
@@ -628,10 +630,27 @@ keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.dash.name = Kos
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Kos
|
||||
keybind.chat.name = konus
|
||||
keybind.player_list.name = Oyuncu listesi
|
||||
keybind.console.name = Konsol
|
||||
|
||||
@@ -608,7 +608,9 @@ setting.screenshake.name = Ekranı Salla
|
||||
setting.effects.name = Efektleri Görüntüle
|
||||
setting.sensitivity.name = Kontrolcü Hassasiyeti
|
||||
setting.saveinterval.name = Kayıt Aralığı
|
||||
setting.seconds = {0} Saniye
|
||||
setting.seconds = {0} saniye
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||||
setting.fps.name = FPS Göster
|
||||
@@ -644,12 +646,29 @@ keybind.clear_building.name = Binayı Temizle
|
||||
keybind.press = Bir tuşa basın...
|
||||
keybind.press.axis = Bir tuşa ya da yöne basın...
|
||||
keybind.screenshot.name = Harita Ekran Görüntüsü
|
||||
keybind.move_x.name = x Ekseninde Hareket
|
||||
keybind.move_y.name = y Ekseninde Hareket
|
||||
keybind.move_x.name = X Ekseninde Hareket
|
||||
keybind.move_y.name = Y Ekseninde Hareket
|
||||
keybind.dash.name = Sıçrama
|
||||
keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name Şema Menüsü
|
||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||
keybind.schematic_flip_y.name Şemayı Y Ekseninde Döndür
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Tam Ekran
|
||||
keybind.select.name = Seç/Ateş Et
|
||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||
@@ -663,7 +682,6 @@ keybind.menu.name = Menü
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
|
||||
keybind.minimap.name = Mini Harita
|
||||
keybind.dash.name = Sıçrama
|
||||
keybind.chat.name = Konuş
|
||||
keybind.player_list.name = Oyuncu Listesi
|
||||
keybind.console.name = Konsol
|
||||
|
||||
@@ -603,6 +603,8 @@ setting.effects.name = Ефекти
|
||||
setting.sensitivity.name = Чутливість контролера
|
||||
setting.saveinterval.name = Інтервал збереження
|
||||
setting.seconds = {0} сек.
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||
setting.fps.name = Показувати FPS
|
||||
@@ -638,12 +640,29 @@ keybind.clear_building.name = Clear Building
|
||||
keybind.press = Натисніть клавішу…
|
||||
keybind.press.axis = Натисніть клавішу…
|
||||
keybind.screenshot.name = Зняток мапи
|
||||
keybind.move_x.name = Рух по осі x
|
||||
keybind.move_y.name = Рух по осі y
|
||||
keybind.move_x.name = Рух по осі X
|
||||
keybind.move_y.name = Рух по осі Y
|
||||
keybind.dash.name = Прискоритися/Літати
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Повноекранний
|
||||
keybind.select.name = Вибір/Постріл
|
||||
keybind.diagonal_placement.name = Діагональне розміщення
|
||||
@@ -657,7 +676,6 @@ keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Мінімапа
|
||||
keybind.dash.name = Прискоритися/Літати
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
keybind.console.name = Консоль
|
||||
|
||||
@@ -591,6 +591,8 @@ setting.effects.name = 显示效果
|
||||
setting.sensitivity.name = 控制器灵敏度
|
||||
setting.saveinterval.name = 自动保存间隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
|
||||
setting.fps.name = 显示 FPS
|
||||
@@ -628,10 +630,27 @@ keybind.press.axis = 按一下轴或键……
|
||||
keybind.screenshot.name = 地图截图
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.dash.name = 冲刺
|
||||
keybind.schematic_select.name = 选择区域
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
keybind.schematic_flip_y.name = 竖直翻转
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = 切换全屏
|
||||
keybind.select.name = 选择/射击
|
||||
keybind.diagonal_placement.name = 自动铺设
|
||||
@@ -645,7 +664,6 @@ keybind.menu.name = 菜单
|
||||
keybind.pause.name = 暂停
|
||||
keybind.pause_building.name = 暂停/继续建造
|
||||
keybind.minimap.name = 小地图
|
||||
keybind.dash.name = 冲刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
keybind.console.name = 控制台
|
||||
|
||||
@@ -596,7 +596,9 @@ setting.screenshake.name = 畫面抖動
|
||||
setting.effects.name = 顯示特效
|
||||
setting.sensitivity.name = 控制器靈敏度
|
||||
setting.saveinterval.name = 自動存檔間隔
|
||||
setting.seconds = {0}秒
|
||||
setting.seconds = {0} 秒
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟遊戲)
|
||||
setting.fps.name = 顯示FPS
|
||||
@@ -634,10 +636,27 @@ keybind.press.axis = 按一下軸向或按鍵……
|
||||
keybind.screenshot.name = 地圖截圖
|
||||
keybind.move_x.name = 水平移動
|
||||
keybind.move_y.name = 垂直移動
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.schematic_select.name = 選擇區域
|
||||
keybind.schematic_menu.name = 藍圖目錄
|
||||
keybind.schematic_flip_x.name = X軸翻轉
|
||||
keybind.schematic_flip_y.name = Y軸翻轉
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left = Block Select Left
|
||||
keybind.block_select_right = Block Select Right
|
||||
keybind.block_select_up = Block Select Up
|
||||
keybind.block_select_down = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = 全螢幕切換
|
||||
keybind.select.name = 選取
|
||||
keybind.diagonal_placement.name = 對角線放置
|
||||
@@ -651,7 +670,6 @@ keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.pause_building.name = 暫停/恢復建造
|
||||
keybind.minimap.name = 小地圖
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
keybind.console.name = 終端機
|
||||
|
||||
@@ -47,13 +47,10 @@ public class Blocks implements ContentList{
|
||||
siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
|
||||
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
|
||||
|
||||
//sandbox
|
||||
powerVoid, powerSource, itemSource, liquidSource, itemVoid, message,
|
||||
|
||||
//defense
|
||||
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
|
||||
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
|
||||
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine,
|
||||
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
|
||||
|
||||
//transport
|
||||
conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
|
||||
@@ -79,7 +76,10 @@ public class Blocks implements ContentList{
|
||||
fortressFactory, repairPoint,
|
||||
|
||||
//upgrades
|
||||
dartPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad;
|
||||
dartPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad,
|
||||
|
||||
//sandbox
|
||||
powerVoid, powerSource, itemSource, liquidSource, itemVoid, message;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
@@ -710,69 +710,11 @@ public class Blocks implements ContentList{
|
||||
consumes.power(0.50f);
|
||||
}};
|
||||
|
||||
//endregion
|
||||
//region sandbox
|
||||
|
||||
powerVoid = new PowerVoid("power-void"){{
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
powerSource = new PowerSource("power-source"){{
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemSource = new ItemSource("item-source"){{
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemVoid = new ItemVoid("item-void"){{
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
liquidSource = new LiquidSource("liquid-source"){{
|
||||
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
message = new MessageBlock("message"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
|
||||
}};
|
||||
|
||||
//endregion
|
||||
//region defense
|
||||
|
||||
int wallHealthMultiplier = 4;
|
||||
|
||||
scrapWall = new Wall("scrap-wall"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * wallHealthMultiplier;
|
||||
variants = 5;
|
||||
}};
|
||||
|
||||
scrapWallLarge = new Wall("scrap-wall-large"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
variants = 4;
|
||||
}};
|
||||
|
||||
scrapWallHuge = new Wall("scrap-wall-huge"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 9 * wallHealthMultiplier;
|
||||
size = 3;
|
||||
variants = 3;
|
||||
}};
|
||||
|
||||
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 16 * wallHealthMultiplier;
|
||||
size = 4;
|
||||
}};
|
||||
|
||||
thruster = new Wall("thruster"){{
|
||||
health = 55 * 16 * wallHealthMultiplier;
|
||||
size = 4;
|
||||
}};
|
||||
|
||||
copperWall = new Wall("copper-wall"){{
|
||||
requirements(Category.defense, ItemStack.with(Items.copper, 6));
|
||||
health = 80 * wallHealthMultiplier;
|
||||
@@ -854,6 +796,37 @@ public class Blocks implements ContentList{
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
scrapWall = new Wall("scrap-wall"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * wallHealthMultiplier;
|
||||
variants = 5;
|
||||
}};
|
||||
|
||||
scrapWallLarge = new Wall("scrap-wall-large"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 4 * wallHealthMultiplier;
|
||||
size = 2;
|
||||
variants = 4;
|
||||
}};
|
||||
|
||||
scrapWallHuge = new Wall("scrap-wall-huge"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 9 * wallHealthMultiplier;
|
||||
size = 3;
|
||||
variants = 3;
|
||||
}};
|
||||
|
||||
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
|
||||
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
health = 60 * 16 * wallHealthMultiplier;
|
||||
size = 4;
|
||||
}};
|
||||
|
||||
thruster = new Wall("thruster"){{
|
||||
health = 55 * 16 * wallHealthMultiplier;
|
||||
size = 4;
|
||||
}};
|
||||
|
||||
mender = new MendProjector("mender"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.lead, 30, Items.copper, 25));
|
||||
consumes.power(0.3f);
|
||||
@@ -1805,6 +1778,33 @@ public class Blocks implements ContentList{
|
||||
consumes.power(1.2f);
|
||||
}};
|
||||
|
||||
//endregion
|
||||
//region sandbox
|
||||
|
||||
powerVoid = new PowerVoid("power-void"){{
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
powerSource = new PowerSource("power-source"){{
|
||||
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemSource = new ItemSource("item-source"){{
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
itemVoid = new ItemVoid("item-void"){{
|
||||
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
liquidSource = new LiquidSource("liquid-source"){{
|
||||
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
message = new MessageBlock("message"){{
|
||||
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
|
||||
}};
|
||||
|
||||
//endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import io.anuke.arc.input.KeyCode;
|
||||
public enum Binding implements KeyBind{
|
||||
move_x(new Axis(KeyCode.A, KeyCode.D), "general"),
|
||||
move_y(new Axis(KeyCode.S, KeyCode.W)),
|
||||
dash(KeyCode.SHIFT_LEFT),
|
||||
select(KeyCode.MOUSE_LEFT),
|
||||
deselect(KeyCode.MOUSE_RIGHT),
|
||||
break_block(KeyCode.MOUSE_RIGHT),
|
||||
@@ -22,7 +23,22 @@ public enum Binding implements KeyBind{
|
||||
schematic_flip_x(KeyCode.Z),
|
||||
schematic_flip_y(KeyCode.X),
|
||||
schematic_menu(KeyCode.T),
|
||||
dash(KeyCode.SHIFT_LEFT),
|
||||
category_prev(KeyCode.COMMA),
|
||||
category_next(KeyCode.PERIOD),
|
||||
block_select_left(KeyCode.LEFT),
|
||||
block_select_right(KeyCode.RIGHT),
|
||||
block_select_up(KeyCode.UP),
|
||||
block_select_down(KeyCode.DOWN),
|
||||
block_select_01(KeyCode.NUM_1),
|
||||
block_select_02(KeyCode.NUM_2),
|
||||
block_select_03(KeyCode.NUM_3),
|
||||
block_select_04(KeyCode.NUM_4),
|
||||
block_select_05(KeyCode.NUM_5),
|
||||
block_select_06(KeyCode.NUM_6),
|
||||
block_select_07(KeyCode.NUM_7),
|
||||
block_select_08(KeyCode.NUM_8),
|
||||
block_select_09(KeyCode.NUM_9),
|
||||
block_select_10(KeyCode.NUM_0),
|
||||
zoom_hold(KeyCode.CONTROL_LEFT, "view"),
|
||||
zoom(new Axis(KeyCode.SCROLL)),
|
||||
menu(Core.app.getType() == ApplicationType.Android ? KeyCode.BACK : KeyCode.ESCAPE),
|
||||
|
||||
@@ -23,4 +23,12 @@ public enum Category{
|
||||
effect;
|
||||
|
||||
public static final Category[] all = values();
|
||||
|
||||
public Category prev(){
|
||||
return all[(this.ordinal() - 1 + all.length) % all.length];
|
||||
}
|
||||
|
||||
public Category next(){
|
||||
return all[(this.ordinal() + 1) % all.length];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,6 +221,8 @@ public class SettingsMenuDialog extends SettingsDialog{
|
||||
game.sliderPref("saveinterval", 60, 10, 5 * 120, i -> Core.bundle.format("setting.seconds", i));
|
||||
|
||||
if(!mobile){
|
||||
game.sliderPref("blockselecttimeout", 750, 0, 2000, i -> Core.bundle.format("setting.milliseconds", i));
|
||||
|
||||
game.checkPref("crashreport", true);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ import static io.anuke.mindustry.Vars.*;
|
||||
public class PlacementFragment extends Fragment{
|
||||
final int rowWidth = 4;
|
||||
|
||||
public Category currentCategory = Category.distribution;
|
||||
public Category currentCategory = Category.turret;
|
||||
Array<Block> returnArray = new Array<>();
|
||||
Array<Category> returnCatArray = new Array<>();
|
||||
boolean[] categoryEmpty = new boolean[Category.all.length];
|
||||
@@ -36,6 +36,25 @@ public class PlacementFragment extends Fragment{
|
||||
Tile hoverTile;
|
||||
Table blockTable, toggler, topTable;
|
||||
boolean lastGround;
|
||||
boolean blockSelectEnd;
|
||||
int blockSelectSeq;
|
||||
long blockSelectSeqMillis;
|
||||
Binding[] blockSelect = {
|
||||
Binding.block_select_01,
|
||||
Binding.block_select_02,
|
||||
Binding.block_select_03,
|
||||
Binding.block_select_04,
|
||||
Binding.block_select_05,
|
||||
Binding.block_select_06,
|
||||
Binding.block_select_07,
|
||||
Binding.block_select_08,
|
||||
Binding.block_select_09,
|
||||
Binding.block_select_10,
|
||||
Binding.block_select_left,
|
||||
Binding.block_select_right,
|
||||
Binding.block_select_up,
|
||||
Binding.block_select_down
|
||||
};
|
||||
|
||||
public PlacementFragment(){
|
||||
Events.on(WorldLoadEvent.class, event -> {
|
||||
@@ -83,6 +102,75 @@ public class PlacementFragment extends Fragment{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(ui.chatfrag.chatOpen()) return false;
|
||||
for(int i = 0; i < blockSelect.length; i++){
|
||||
if(Core.input.keyTap(blockSelect[i])){
|
||||
if(i > 9) { //select block directionally
|
||||
Array<Block> blocks = getByCategory(currentCategory);
|
||||
Block currentBlock = getSelectedBlock(currentCategory);
|
||||
for(int j = 0; j < blocks.size; j++){
|
||||
if(blocks.get(j) == currentBlock){
|
||||
switch(i){
|
||||
case 10: //left
|
||||
j = (j - 1 + blocks.size) % blocks.size;
|
||||
break;
|
||||
case 11: //right
|
||||
j = (j + 1) % blocks.size;
|
||||
break;
|
||||
case 12: //up
|
||||
j = (j > 3 ? j - 4 : blocks.size - blocks.size % 4 + j);
|
||||
j -= (j < blocks.size ? 0 : 4);
|
||||
break;
|
||||
case 13: //down
|
||||
j = (j < blocks.size - 4 ? j + 4 : j % 4);
|
||||
}
|
||||
input.block = (unlocked(blocks.get(j))) ? blocks.get(j) : null;
|
||||
selectedBlocks.put(currentCategory, input.block);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else if(blockSelectEnd || Time.timeSinceMillis(blockSelectSeqMillis) > Core.settings.getInt("blockselecttimeout")){ //1st number of combo, select category
|
||||
currentCategory = Category.all[i];
|
||||
if(input.block != null){
|
||||
input.block = getSelectedBlock(currentCategory);
|
||||
}
|
||||
blockSelectSeq = 0;
|
||||
blockSelectEnd = false;
|
||||
blockSelectSeqMillis = Time.millis();
|
||||
}else{ //select block
|
||||
if(blockSelectSeq == 0){ //2nd number of combo
|
||||
blockSelectSeq = i + 1;
|
||||
}else{ //3rd number of combo
|
||||
//entering "X,1,0" selects the same block as "X,0"
|
||||
i += (blockSelectSeq - (i != 9 ? 0 : 1)) * 10;
|
||||
blockSelectEnd = true;
|
||||
}
|
||||
Array<Block> blocks = getByCategory(currentCategory);
|
||||
input.block = (i < blocks.size && unlocked(blocks.get(i))) ? blocks.get(i) : null;
|
||||
selectedBlocks.put(currentCategory, input.block);
|
||||
blockSelectSeqMillis = Time.millis();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(Core.input.keyTap(Binding.category_prev)){
|
||||
do{
|
||||
currentCategory = currentCategory.prev();
|
||||
}while(categoryEmpty[currentCategory.ordinal()]);
|
||||
input.block = getSelectedBlock(currentCategory);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(Core.input.keyTap(Binding.category_next)){
|
||||
do{
|
||||
currentCategory = currentCategory.next();
|
||||
}while(categoryEmpty[currentCategory.ordinal()]);
|
||||
input.block = getSelectedBlock(currentCategory);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -280,10 +368,7 @@ public class PlacementFragment extends Fragment{
|
||||
categories.addImageButton(Core.atlas.drawable("icon-" + cat.name() + "-smaller"), Styles.clearToggleTransi, () -> {
|
||||
currentCategory = cat;
|
||||
if(control.input.block != null){
|
||||
if(selectedBlocks.get(currentCategory) == null){
|
||||
selectedBlocks.put(currentCategory, getByCategory(currentCategory).find(this::unlocked));
|
||||
}
|
||||
control.input.block = selectedBlocks.get(currentCategory);
|
||||
control.input.block = getSelectedBlock(currentCategory);
|
||||
}
|
||||
rebuildCategory.run();
|
||||
}).group(group).update(i -> i.setChecked(currentCategory == cat)).name("category-" + cat.name());
|
||||
@@ -308,7 +393,7 @@ public class PlacementFragment extends Fragment{
|
||||
Array<Block> getByCategory(Category cat){
|
||||
returnArray.clear();
|
||||
for(Block block : content.blocks()){
|
||||
if(block.category == cat && block.isVisible()){
|
||||
if(block.category == cat && block.isVisible() && unlocked(block)){
|
||||
returnArray.add(block);
|
||||
}
|
||||
}
|
||||
@@ -320,6 +405,13 @@ public class PlacementFragment extends Fragment{
|
||||
return returnArray;
|
||||
}
|
||||
|
||||
Block getSelectedBlock(Category cat){
|
||||
if(selectedBlocks.get(cat) == null){
|
||||
selectedBlocks.put(cat, getByCategory(cat).find(this::unlocked));
|
||||
}
|
||||
return selectedBlocks.get(cat);
|
||||
}
|
||||
|
||||
boolean unlocked(Block block){
|
||||
return !world.isZone() || data.isUnlocked(block);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user