Implement number and directional category/block selection hotkeys

This commit is contained in:
joshuaptfan
2019-11-02 22:14:18 -07:00
parent 06cfe9a9cc
commit 71d67b9d8f
29 changed files with 687 additions and 137 deletions

View File

@@ -221,6 +221,8 @@ public class SettingsMenuDialog extends SettingsDialog{
game.sliderPref("saveinterval", 60, 10, 5 * 120, i -> Core.bundle.format("setting.seconds", i));
if(!mobile){
game.sliderPref("blockselecttimeout", 750, 0, 2000, i -> Core.bundle.format("setting.milliseconds", i));
game.checkPref("crashreport", true);
}

View File

@@ -26,7 +26,7 @@ import static io.anuke.mindustry.Vars.*;
public class PlacementFragment extends Fragment{
final int rowWidth = 4;
public Category currentCategory = Category.distribution;
public Category currentCategory = Category.turret;
Array<Block> returnArray = new Array<>();
Array<Category> returnCatArray = new Array<>();
boolean[] categoryEmpty = new boolean[Category.all.length];
@@ -36,6 +36,25 @@ public class PlacementFragment extends Fragment{
Tile hoverTile;
Table blockTable, toggler, topTable;
boolean lastGround;
boolean blockSelectEnd;
int blockSelectSeq;
long blockSelectSeqMillis;
Binding[] blockSelect = {
Binding.block_select_01,
Binding.block_select_02,
Binding.block_select_03,
Binding.block_select_04,
Binding.block_select_05,
Binding.block_select_06,
Binding.block_select_07,
Binding.block_select_08,
Binding.block_select_09,
Binding.block_select_10,
Binding.block_select_left,
Binding.block_select_right,
Binding.block_select_up,
Binding.block_select_down
};
public PlacementFragment(){
Events.on(WorldLoadEvent.class, event -> {
@@ -83,6 +102,75 @@ public class PlacementFragment extends Fragment{
return true;
}
}
if(ui.chatfrag.chatOpen()) return false;
for(int i = 0; i < blockSelect.length; i++){
if(Core.input.keyTap(blockSelect[i])){
if(i > 9) { //select block directionally
Array<Block> blocks = getByCategory(currentCategory);
Block currentBlock = getSelectedBlock(currentCategory);
for(int j = 0; j < blocks.size; j++){
if(blocks.get(j) == currentBlock){
switch(i){
case 10: //left
j = (j - 1 + blocks.size) % blocks.size;
break;
case 11: //right
j = (j + 1) % blocks.size;
break;
case 12: //up
j = (j > 3 ? j - 4 : blocks.size - blocks.size % 4 + j);
j -= (j < blocks.size ? 0 : 4);
break;
case 13: //down
j = (j < blocks.size - 4 ? j + 4 : j % 4);
}
input.block = (unlocked(blocks.get(j))) ? blocks.get(j) : null;
selectedBlocks.put(currentCategory, input.block);
break;
}
}
}else if(blockSelectEnd || Time.timeSinceMillis(blockSelectSeqMillis) > Core.settings.getInt("blockselecttimeout")){ //1st number of combo, select category
currentCategory = Category.all[i];
if(input.block != null){
input.block = getSelectedBlock(currentCategory);
}
blockSelectSeq = 0;
blockSelectEnd = false;
blockSelectSeqMillis = Time.millis();
}else{ //select block
if(blockSelectSeq == 0){ //2nd number of combo
blockSelectSeq = i + 1;
}else{ //3rd number of combo
//entering "X,1,0" selects the same block as "X,0"
i += (blockSelectSeq - (i != 9 ? 0 : 1)) * 10;
blockSelectEnd = true;
}
Array<Block> blocks = getByCategory(currentCategory);
input.block = (i < blocks.size && unlocked(blocks.get(i))) ? blocks.get(i) : null;
selectedBlocks.put(currentCategory, input.block);
blockSelectSeqMillis = Time.millis();
}
return true;
}
}
if(Core.input.keyTap(Binding.category_prev)){
do{
currentCategory = currentCategory.prev();
}while(categoryEmpty[currentCategory.ordinal()]);
input.block = getSelectedBlock(currentCategory);
return true;
}
if(Core.input.keyTap(Binding.category_next)){
do{
currentCategory = currentCategory.next();
}while(categoryEmpty[currentCategory.ordinal()]);
input.block = getSelectedBlock(currentCategory);
return true;
}
return false;
}
@@ -280,10 +368,7 @@ public class PlacementFragment extends Fragment{
categories.addImageButton(Core.atlas.drawable("icon-" + cat.name() + "-smaller"), Styles.clearToggleTransi, () -> {
currentCategory = cat;
if(control.input.block != null){
if(selectedBlocks.get(currentCategory) == null){
selectedBlocks.put(currentCategory, getByCategory(currentCategory).find(this::unlocked));
}
control.input.block = selectedBlocks.get(currentCategory);
control.input.block = getSelectedBlock(currentCategory);
}
rebuildCategory.run();
}).group(group).update(i -> i.setChecked(currentCategory == cat)).name("category-" + cat.name());
@@ -308,7 +393,7 @@ public class PlacementFragment extends Fragment{
Array<Block> getByCategory(Category cat){
returnArray.clear();
for(Block block : content.blocks()){
if(block.category == cat && block.isVisible()){
if(block.category == cat && block.isVisible() && unlocked(block)){
returnArray.add(block);
}
}
@@ -320,6 +405,13 @@ public class PlacementFragment extends Fragment{
return returnArray;
}
Block getSelectedBlock(Category cat){
if(selectedBlocks.get(cat) == null){
selectedBlocks.put(cat, getByCategory(cat).find(this::unlocked));
}
return selectedBlocks.get(cat);
}
boolean unlocked(Block block){
return !world.isZone() || data.isUnlocked(block);
}