NPC clog fix / Team sense fix
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@@ -173,6 +173,6 @@ public class Team implements Comparable<Team>, Senseable{
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@Override
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@Override
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public Object senseObject(LAccess sensor){
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public Object senseObject(LAccess sensor){
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if(sensor == LAccess.name) return name;
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if(sensor == LAccess.name) return name;
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return null;
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return Senseable.noSensed;
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}
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}
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}
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}
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