Balance
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@@ -614,6 +614,18 @@ public class UnitTypes implements ContentList{
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destructibleWreck = false;
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destructibleWreck = false;
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armor = 13f;
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armor = 13f;
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BulletType fragBullet = new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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ammoMultiplier = 4f;
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splashDamage = 40f;
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splashDamageRadius = 25f;
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collidesGround = true;
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lifetime = 38f;
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status = StatusEffects.blasted;
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statusDuration = 60f;
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}};
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weapons.add(
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weapons.add(
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new Weapon("large-laser-mount"){{
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new Weapon("large-laser-mount"){{
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shake = 4f;
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shake = 4f;
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@@ -628,12 +640,12 @@ public class UnitTypes implements ContentList{
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rotate = true;
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rotate = true;
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bullet = new LaserBulletType(){{
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bullet = new LaserBulletType(){{
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damage = 80f;
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damage = 90f;
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sideAngle = 20f;
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sideAngle = 20f;
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sideWidth = 1.5f;
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sideWidth = 1.5f;
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sideLength = 80f;
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sideLength = 80f;
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width = 25f;
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width = 25f;
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length = 220f;
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length = 200f;
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shootEffect = Fx.shockwave;
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shootEffect = Fx.shockwave;
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colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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}};
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}};
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@@ -642,25 +654,25 @@ public class UnitTypes implements ContentList{
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x = 11f;
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x = 11f;
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y = 27f;
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y = 27f;
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rotateSpeed = 2f;
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rotateSpeed = 2f;
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reload = 4f;
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reload = 10f;
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shootSound = Sounds.flame;
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shootSound = Sounds.flame;
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occlusion = 7f;
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occlusion = 7f;
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rotate = true;
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rotate = true;
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recoil = 0.5f;
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recoil = 0.5f;
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bullet = Bullets.fragPlastic;
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bullet = fragBullet;
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}},
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}},
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new Weapon("large-artillery"){{
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new Weapon("large-artillery"){{
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y = -13f;
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y = -13f;
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x = 20f;
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x = 20f;
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reload = 18f;
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reload = 12f;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.shellEjectSmall;
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rotateSpeed = 7f;
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rotateSpeed = 7f;
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shake = 1f;
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shake = 1f;
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shootSound = Sounds.shoot;
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shootSound = Sounds.shoot;
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rotate = true;
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rotate = true;
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occlusion = 12f;
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occlusion = 12f;
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bullet = Bullets.fragPlastic;
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bullet = fragBullet;
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}});
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}});
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}};
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}};
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