RailBulletType improvements
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@@ -214,7 +214,7 @@ public class Damage{
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//try to heal the tile
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if(collide && hitter.type.testCollision(hitter, tile)){
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hitter.type.hitTile(hitter, tile, health, false);
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hitter.type.hitTile(hitter, tile, cx * tilesize, cy * tilesize, health, false);
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}
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}
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};
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