Removed team light drawing
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@@ -8,7 +8,6 @@ import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.entities.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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@@ -155,7 +154,7 @@ public class Fx{
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Draw.color(e.color, e.fout());
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Lines.stroke(1.5f);
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Lines.line(e.x, e.y, pos.getX(), pos.getY());
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Drawf.light(null, e.x, e.y, pos.getX(), pos.getY(), 20f, e.color, 0.6f * e.fout());
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Drawf.light(e.x, e.y, pos.getX(), pos.getY(), 20f, e.color, 0.6f * e.fout());
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}),
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pointHit = new Effect(8f, e -> {
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@@ -1038,7 +1037,7 @@ public class Fx{
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color();
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Drawf.light(Team.derelict, e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
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Drawf.light(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
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}),
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fireHit = new Effect(35f, e -> {
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@@ -128,10 +128,12 @@ public class Items{
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fissileMatter = new Item("fissile-matter", Color.valueOf("5e988d")){{
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radioactivity = 1.5f;
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hidden = true;
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}};
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dormantCyst = new Item("dormant-cyst", Color.valueOf("df824d")){{
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flammability = 0.1f;
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hidden = true;
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}};
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serpuloItems.addAll(
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@@ -3149,7 +3149,6 @@ public class UnitTypes{
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itemCapacity = 0;
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setEnginesMirror(
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//new UnitEngine(34 / 4f, 31 / 4f, 3f, 45f),
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new UnitEngine(35 / 4f, -38 / 4f, 3f, 315f),
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new UnitEngine(39 / 4f, -16 / 4f, 3f, 315f)
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);
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