New version format / Updated bundles / ConnectPacket encoding fix

This commit is contained in:
Anuken
2018-11-21 11:00:50 -05:00
parent 46035e76cc
commit 729f5ed5e4
23 changed files with 824 additions and 857 deletions
+1 -3
View File
@@ -286,6 +286,7 @@ text.no = Hayir
text.info.title = [accent]Bilgi
text.error.title = [crimson]Bir hata olustu
text.error.crashtitle = Bir hata olustu
text.blocks.unknown = [LIGHT_GRAY]???
text.blocks.blockinfo = Yapi bilgisi
text.blocks.powercapacity = Guc kapasitesi
text.blocks.powershot = Guc/Saldiri hizi
@@ -359,7 +360,6 @@ setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye
setting.fullscreen.name = Tam ekran
setting.multithread.name = Parcaciklar
setting.fps.name = FPS'i goster
setting.vsync.name = VSync
setting.lasers.name = Guc lazerlerini goster
@@ -404,8 +404,6 @@ mode.waves.name = Dalgali
mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
mode.freebuild.name = Yapi Yapma
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
mode.pvp.name = PvP