diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 8dbb4c9d21..632d2f26cc 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 8119f9bc17..c7c783d1cb 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -758,6 +758,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горящ status.freezing.name = Замръзяващ diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index c2d10ea422..770cd955c1 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -763,6 +763,8 @@ sector.marsh.name = El pantà sector.peaks.name = Cims sector.ravine.name = Els barrancs sector.caldera-erekir.name = El cràter +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació. sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga. sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. @@ -772,6 +774,8 @@ sector.split.description = La presència enemiga mínima al sector el fa ideal p sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors. sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[]. sector.caldera-erekir.description = Descripció temporal. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Cremant status.freezing.name = Congelat diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 6f85d6bdaf..2e54a2fb8a 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Hořící status.freezing.name = Mrazící diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index b7532cc078..5c69e55458 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index d8dc83b4d9..f8c1c6ab70 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -763,6 +763,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -772,6 +774,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Brennend status.freezing.name = Frierend diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 82c93233ac..75a773ce77 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -768,6 +768,8 @@ sector.marsh.name = Ciénaga sector.peaks.name = Cumbres sector.ravine.name = Precipicio sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. @@ -778,6 +780,8 @@ sector.split.description = La baja actividad enemiga de este sector lo hace idea sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]". sector.caldera-erekir.description = Esto es una descripción :) +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = En llamas status.freezing.name = Congelado diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 2424225bc5..8bcf4801d2 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 4510d157fa..63fca08ccd 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 958d5fb356..f380cd791f 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Palaminen status.freezing.name = Jäätyminen status.wet.name = Märkä diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 01c3964ceb..0ba6d109aa 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 1538971b3d..6e9d3f41b8 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. @@ -777,6 +779,8 @@ sector.split.description = La présence faible de l'ennemi dans ce secteur le re sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Brûlé status.freezing.name = Gelé diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index fd0c7502dd..31e31468ea 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -758,6 +758,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index f3e3481b0c..85b40ed5fc 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. @@ -777,6 +779,8 @@ sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagu sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Terbakar status.freezing.name = Membeku diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6bc4f08a51..cbd359ca7d 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -756,6 +756,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -765,6 +767,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Bruciatura status.freezing.name = Congelamento status.wet.name = Bagnato diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 9424c6ab0e..2877cc664b 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃焼 status.freezing.name = 凍結 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 94219df8a5..f6b67d204d 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -761,6 +761,8 @@ sector.marsh.name = 습지 sector.peaks.name = 산봉우리 sector.ravine.name = 협곡 sector.caldera-erekir.name = 칼데라 +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. @@ -770,6 +772,8 @@ sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔 sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 발화 status.freezing.name = 빙결 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index da6a6a898a..8939475c3a 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 24a31eb496..f06b81a57f 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index c9196a181c..48cad66e48 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c2929f29d1..eaef318ea3 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -759,6 +759,8 @@ sector.marsh.name = Bagno sector.peaks.name = Szczyty sector.ravine.name = Wąwóz sector.caldera-erekir.name = Kaldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da. @@ -768,6 +770,8 @@ sector.split.description = Minimalna obecność wroga w tym sektorze czyni go id sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach. sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios. sector.caldera-erekir.description = Tymczasowy opis. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Podpalenie status.freezing.name = Zamrożenie diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b2d55b7a16..0dfa8c09d2 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -767,6 +767,8 @@ sector.marsh.name = O Brejo sector.peaks.name = Picos sector.ravine.name = Ravina sector.caldera-erekir.name = Caldeira +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações. #TODO - no shield breaker anymore. @@ -778,6 +780,8 @@ sector.split.description = A presença mínima de inimigos neste setor o torna p sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações. sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[]. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Queimando status.freezing.name = Congelando diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index c75f6bf8a0..051fbae255 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index f9533bba04..5708f3d6bb 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Arde status.freezing.name = Îngheață diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 9bceb3f795..0efc8df30f 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -759,6 +759,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -768,6 +770,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горение status.freezing.name = Замерзание diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index d53fa3f444..3b1f815483 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -760,6 +760,8 @@ sector.marsh.name = Bara sector.peaks.name = Vrhovi sector.ravine.name = Klisura sector.caldera-erekir.name = Kaldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. @@ -769,6 +771,8 @@ sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor sa sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu. sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu. sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Zapaljen status.freezing.name = Zamrzavanje diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index fb63e56dc8..14199488d7 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index f5e34cd3cd..b69bc12d32 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = จำนวนศัตรูอันน้อย sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = เผาไหม้ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 31f43759f5..9c22d99495 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -749,6 +749,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 5e0c1fb31f..758b72a36a 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! @@ -769,6 +771,8 @@ sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektö sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Yanıyor status.freezing.name = Donuyor diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 7509dbe65c..dc6747fe4f 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -766,6 +766,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше. @@ -775,6 +777,8 @@ sector.split.description = Мінімальна ворожа присутніс sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем – у наступному релізі буде додано більше секторів. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Горіння status.freezing.name = Замерзання diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index fbd87a0673..8fdebace29 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -760,6 +760,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. @@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = Cháy status.freezing.name = Đóng băng diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 5f56eeea3b..4b575c0483 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -761,6 +761,8 @@ sector.marsh.name = 芳油湿地 sector.peaks.name = 横堑峰峦 sector.ravine.name = 贫瘠峡谷 sector.caldera-erekir.name = 破碎火山 +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。 sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 @@ -770,6 +772,8 @@ sector.split.description = 这个区块的敌人数量很少,非常适合测 sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。 sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。 sector.caldera-erekir.description = 暂无描述。 +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃烧 status.freezing.name = 冻结 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index e0e4abcaf0..2c26e36c56 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -767,6 +767,8 @@ sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera +sector.stronghold.name = Stronghold +sector.crevice.name = Crevice sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。 @@ -777,6 +779,8 @@ sector.split.description = 較少敵軍活動適合本地區測試最新的運 sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = Temporary description. +sector.stronghold.description = WiP Description. +sector.crevice.description = WiP Description. status.burning.name = 燃燒 status.freezing.name = 凍結