From 72db5ff9f79f6d52a99649aa1053139e557f84fb Mon Sep 17 00:00:00 2001 From: Epowerj Date: Wed, 31 Aug 2022 18:56:00 -0400 Subject: [PATCH] Added caldera to bundles --- core/assets/bundles/bundle.properties | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index ac5f5ff0a5..2e9f892250 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -757,6 +757,7 @@ sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine +sector.caldera.name = Caldera sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. @@ -766,6 +767,7 @@ sector.atlas.description = This sector contains varied terrain and will require sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. +sector.caldera.description = Temporary description. status.burning.name = Burning status.freezing.name = Freezing