WIP unification and cleanup of rendering in editor

This commit is contained in:
Anuken
2025-07-19 15:06:00 -04:00
parent c32f7473e8
commit 72e9db57a4
19 changed files with 173 additions and 176 deletions

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@@ -1,9 +0,0 @@
{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 2048,
maxHeight: 2048,
fast: true,
stripWhitespaceCenter: true
}

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@@ -40,7 +40,7 @@ public class Renderer implements ApplicationListener{
public @Nullable Bloom bloom;
public @Nullable FrameBuffer backgroundBuffer;
public FrameBuffer effectBuffer = new FrameBuffer();
public boolean animateShields, drawWeather = true, drawStatus, enableEffects, drawDisplays = true, drawLight = true, pixelate = false;
public boolean animateShields, animateWater, drawWeather = true, drawStatus, enableEffects, drawDisplays = true, drawLight = true, pixelate = false;
public float weatherAlpha;
/** minZoom = zooming out, maxZoom = zooming in, used by cutscenes */
public float minZoom = 1.5f, maxZoom = 6f;
@@ -167,6 +167,7 @@ public class Renderer implements ApplicationListener{
laserOpacity = settings.getInt("lasersopacity") / 100f;
bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
animateShields = settings.getBool("animatedshields");
animateWater = settings.getBool("animatewater");
drawStatus = settings.getBool("blockstatus");
enableEffects = settings.getBool("effects");
drawDisplays = !settings.getBool("hidedisplays");
@@ -310,7 +311,7 @@ public class Renderer implements ApplicationListener{
graphics.clear(clearColor);
Draw.reset();
if(settings.getBool("animatedwater") || animateShields){
if(animateWater || animateShields){
effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
}

View File

@@ -66,10 +66,11 @@ public class EditorTile extends Tile{
if(build != null) op(DrawOperation.opRotation, (byte)build.rotation);
if(build != null) op(DrawOperation.opTeam, (byte)build.team.id);
op(DrawOperation.opBlock, block.id);
}
super.setBlock(type, team, rotation, entityprov);
renderer.blocks.updateShadowTile(this);
}
@Override
@@ -153,6 +154,11 @@ public class EditorTile extends Tile{
}
}
@Override
public boolean isDarkened(){
return skip() && super.isDarkened();
}
private void update(){
editor.renderer.updatePoint(x, y);
}

View File

@@ -7,7 +7,6 @@ import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
@@ -15,7 +14,7 @@ import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
public class MapRenderer implements Disposable{
private static final int chunkSize = 64;
private static final int chunkSize = 62;
private IndexedRenderer[][] chunks;
private IntSet updates = new IntSet();
private IntSet delayedUpdates = new IntSet();
@@ -43,10 +42,56 @@ public class MapRenderer implements Disposable{
this.width = width;
this.height = height;
updateAll();
renderer.blocks.floor.clearTiles();
renderer.blocks.reload();
}
public void draw(float tx, float ty, float tw, float th){
public void draw(float tx, float ty, float tw, float th, float zoom){
Draw.flush();
//TODO properly integrate this later
if(true){
updates.each(i -> renderer.blocks.floor.recacheTile(i % width, i / width));
updates.clear();
updates.addAll(delayedUpdates);
delayedUpdates.clear();
renderer.blocks.floor.checkChanges();
boolean prev = renderer.animateWater;
renderer.animateWater = false;
Core.camera.position.set(world.width()/2f * tilesize, world.height()/2f * tilesize);
Core.camera.width = 999999f;
Core.camera.height = 999999f;
Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f));
renderer.blocks.floor.drawFloor();
Tmp.m2.set(Draw.proj());
//this sure is awful!
Gl.disable(Gl.scissorTest);
renderer.blocks.processShadows();
Gl.enable(Gl.scissorTest);
Draw.proj(Core.camera.mat);
Draw.shader(Shaders.darkness);
Draw.rect(Draw.wrap(renderer.blocks.getShadowBuffer().getTexture()), world.width() * tilesize/2f - tilesize/2f, world.height() * tilesize/2f - tilesize/2f, world.width() * tilesize, -world.height() * tilesize);
Draw.shader();
Draw.proj(Tmp.m2);
renderer.blocks.floor.beginDraw();
renderer.blocks.floor.drawLayer(CacheLayer.walls);
renderer.animateWater = prev;
return;
}
clearEditor = Core.atlas.find("clear-editor");
updates.each(i -> render(i % width, i / width));
@@ -60,7 +105,7 @@ public class MapRenderer implements Disposable{
return;
}
var texture = Core.atlas.find("clear-editor").texture;
var texture = clearEditor.texture;
for(int x = 0; x < chunks.length; x++){
for(int y = 0; y < chunks[0].length; y++){
@@ -92,10 +137,10 @@ public class MapRenderer implements Disposable{
}
private TextureRegion getIcon(Block wall, int index){
return !wall.editorIcon().found() ?
return !wall.fullIcon.found() ?
clearEditor : wall.variants > 0 ?
wall.editorVariantRegions()[Mathf.randomSeed(index, 0, wall.editorVariantRegions().length - 1)] :
wall.editorIcon();
wall.variantRegions()[Mathf.randomSeed(index, 0, wall.variantRegions().length - 1)] :
wall.fullIcon;
}
private void render(int wx, int wy){
@@ -104,7 +149,6 @@ public class MapRenderer implements Disposable{
IndexedRenderer mesh = chunks[x][y];
Tile tile = editor.tiles().getn(wx, wy);
Team team = tile.team();
Floor floor = tile.floor();
Floor overlay = tile.overlay();
Block wall = tile.block();
@@ -113,12 +157,11 @@ public class MapRenderer implements Disposable{
int idxWall = (wx % chunkSize) + (wy % chunkSize) * chunkSize;
int idxDecal = (wx % chunkSize) + (wy % chunkSize) * chunkSize + chunkSize * chunkSize;
boolean center = tile.isCenter();
boolean useSyntheticWall = wall.synthetic() || overlay.wallOre;
boolean useSyntheticWall = overlay.wallOre;
//draw synthetic wall or floor OR standard wall if wall ore
if(wall != Blocks.air && useSyntheticWall){
region = !center ? clearEditor : getIcon(wall, idxWall);
region = getIcon(wall, idxWall);
float width = region.width * region.scl(), height = region.height * region.scl(), ox = wall.offset + (tilesize - width) / 2f, oy = wall.offset + (tilesize - height) / 2f;
@@ -138,7 +181,7 @@ public class MapRenderer implements Disposable{
mesh.setColor(Tmp.c1.set(tile.extraData | 0xff));
}
region = floor.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, floor.editorVariantRegions().length - 1)];
region = floor.variantRegions()[Mathf.randomSeed(idxWall, 0, floor.variantRegions().length - 1)];
mesh.draw(idxWall, region, wx * tilesize, wy * tilesize, 8, 8);
}
@@ -146,14 +189,7 @@ public class MapRenderer implements Disposable{
float offsetX = -((wall.size + 1) / 3) * tilesize, offsetY = -((wall.size + 1) / 3) * tilesize;
//draw non-synthetic wall or ore
if((wall.update || wall.destructible) && center){
mesh.setColor(team.color);
region = Core.atlas.find("block-border-editor");
if(wall.size == 2){
offsetX += tilesize;
offsetY += tilesize;
}
}else if(!useSyntheticWall && wall != Blocks.air && center){
if(!(wall.update || wall.destructible) && !useSyntheticWall && wall != Blocks.air){
region = getIcon(wall, idxWall);
if(wall == Blocks.cliff){
@@ -169,7 +205,7 @@ public class MapRenderer implements Disposable{
if(floor.isLiquid){
mesh.setColor(Tmp.c1.set(1f, 1f, 1f, floor.overlayAlpha));
}
region = overlay.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().editorVariantRegions().length - 1)];
region = overlay.variantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().variantRegions().length - 1)];
}else{
region = clearEditor;
}

View File

@@ -248,7 +248,7 @@ public class MapView extends Element implements GestureListener{
Draw.color(Pal.remove);
Lines.stroke(2f);
Lines.rect(centerx - sclwidth / 2 - 1, centery - sclheight / 2 - 1, sclwidth + 2, sclheight + 2);
editor.renderer.draw(centerx - sclwidth / 2 + Core.scene.marginLeft, centery - sclheight / 2 + Core.scene.marginBottom, sclwidth, sclheight);
editor.renderer.draw(centerx - sclwidth / 2 + Core.scene.marginLeft, centery - sclheight / 2 + Core.scene.marginBottom, sclwidth, sclheight, zoom);
Draw.reset();
if(grid){

View File

@@ -64,48 +64,7 @@ public class BlockRenderer{
});
Events.on(WorldLoadEvent.class, event -> {
blockTree = new BlockQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
blockLightTree = new BlockLightQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
floorTree = new FloorQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
shadowEvents.clear();
updateFloors.clear();
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
hadMapLimit = state.rules.limitMapArea;
shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
shadows.resize(world.width(), world.height());
shadows.begin();
Core.graphics.clear(Color.white);
Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
Draw.color(blendShadowColor);
for(Tile tile : world.tiles){
recordIndex(tile);
if(tile.floor().updateRender(tile)){
updateFloors.add(new UpdateRenderState(tile, tile.floor()));
}
if(tile.overlay().updateRender(tile)){
updateFloors.add(new UpdateRenderState(tile, tile.overlay()));
}
if(tile.build != null && (tile.team() == player.team() || !state.rules.fog || (tile.build.visibleFlags & (1L << player.team().id)) != 0)){
tile.build.wasVisible = true;
}
if(tile.block().displayShadow(tile) && (tile.build == null || tile.build.wasVisible)){
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
}
}
Draw.flush();
Draw.color();
shadows.end();
updateDarkness();
reload();
});
//sometimes darkness gets disabled.
@@ -150,6 +109,51 @@ public class BlockRenderer{
});
}
public void reload(){
blockTree = new BlockQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
blockLightTree = new BlockLightQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
floorTree = new FloorQuadtree(new Rect(0, 0, world.unitWidth(), world.unitHeight()));
shadowEvents.clear();
updateFloors.clear();
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
hadMapLimit = state.rules.limitMapArea;
shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
shadows.resize(world.width(), world.height());
shadows.begin();
Core.graphics.clear(Color.white);
Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
Draw.color(blendShadowColor);
for(Tile tile : world.tiles){
recordIndex(tile);
if(tile.floor().updateRender(tile)){
updateFloors.add(new UpdateRenderState(tile, tile.floor()));
}
if(tile.overlay().updateRender(tile)){
updateFloors.add(new UpdateRenderState(tile, tile.overlay()));
}
if(tile.build != null && (tile.team() == player.team() || !state.rules.fog || (tile.build.visibleFlags & (1L << player.team().id)) != 0)){
tile.build.wasVisible = true;
}
if(tile.block().displayShadow(tile) && (tile.build == null || tile.build.wasVisible)){
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
}
}
Draw.flush();
Draw.color();
shadows.end();
updateDarkness();
}
public void updateDarkness(){
darkEvents.clear();
dark.getTexture().setFilter(TextureFilter.linear);
@@ -197,6 +201,10 @@ public class BlockRenderer{
}
}
public FrameBuffer getShadowBuffer(){
return shadows;
}
public void removeFloorIndex(Tile tile){
if(indexFloor(tile)) floorTree.remove(tile);
}
@@ -294,7 +302,7 @@ public class BlockRenderer{
}
}
public void drawShadows(){
public void processShadows(){
if(!shadowEvents.isEmpty()){
Draw.flush();
@@ -315,6 +323,10 @@ public class BlockRenderer{
Draw.proj(camera);
}
}
public void drawShadows(){
processShadows();
float ww = world.width() * tilesize, wh = world.height() * tilesize;
float x = camera.position.x + tilesize / 2f, y = camera.position.y + tilesize / 2f;
@@ -511,6 +523,10 @@ public class BlockRenderer{
}
}
public void updateShadowTile(Tile tile){
shadowEvents.add(tile);
}
static class BlockQuadtree extends QuadTree<Tile>{
public BlockQuadtree(Rect bounds){

View File

@@ -97,7 +97,7 @@ public class CacheLayer{
@Override
public void begin(){
if(!Core.settings.getBool("animatedwater")) return;
if(!renderer.animateWater) return;
renderer.effectBuffer.begin();
Core.graphics.clear(Color.clear);
@@ -106,7 +106,7 @@ public class CacheLayer{
@Override
public void end(){
if(!Core.settings.getBool("animatedwater")) return;
if(!renderer.animateWater) return;
renderer.effectBuffer.end();
renderer.effectBuffer.blit(shader);

View File

@@ -111,10 +111,17 @@ public class FloorRenderer{
Events.on(WorldLoadEvent.class, event -> clearTiles());
}
public IndexData getIndexData(){
return indexData;
}
/** Queues up a cache change for a tile. Only runs in render loop. */
public void recacheTile(Tile tile){
//recaching all layers may not be necessary
recacheSet.add(Point2.pack(tile.x / chunksize, tile.y / chunksize));
recacheTile(tile.x, tile.y);
}
public void recacheTile(int x, int y){
recacheSet.add(Point2.pack(x / chunksize, y / chunksize));
}
public void drawFloor(){
@@ -127,10 +134,10 @@ public class FloorRenderer{
float pad = tilesize/2f;
int
minx = (int)((camera.position.x - camera.width/2f - pad) / chunkunits),
miny = (int)((camera.position.y - camera.height/2f - pad) / chunkunits),
maxx = Mathf.ceil((camera.position.x + camera.width/2f + pad) / chunkunits),
maxy = Mathf.ceil((camera.position.y + camera.height/2f + pad) / chunkunits);
minx = Math.max((int)((camera.position.x - camera.width/2f - pad) / chunkunits), 0),
miny = Math.max((int)((camera.position.y - camera.height/2f - pad) / chunkunits), 0),
maxx = Math.min(Mathf.ceil((camera.position.x + camera.width/2f + pad) / chunkunits), cache.length),
maxy = Math.min(Mathf.ceil((camera.position.y + camera.height/2f + pad) / chunkunits), cache[0].length);
int layers = CacheLayer.all.length;
@@ -221,10 +228,10 @@ public class FloorRenderer{
Camera camera = Core.camera;
int
minx = (int)((camera.position.x - camera.width/2f - pad) / chunkunits),
miny = (int)((camera.position.y - camera.height/2f - pad) / chunkunits),
maxx = Mathf.ceil((camera.position.x + camera.width/2f + pad) / chunkunits),
maxy = Mathf.ceil((camera.position.y + camera.height/2f + pad) / chunkunits);
minx = Math.max((int)((camera.position.x - camera.width/2f - pad) / chunkunits), 0),
miny = Math.max((int)((camera.position.y - camera.height/2f - pad) / chunkunits), 0),
maxx = Math.min(Mathf.ceil((camera.position.x + camera.width/2f + pad) / chunkunits), cache.length),
maxy = Math.min(Mathf.ceil((camera.position.y + camera.height/2f + pad) / chunkunits), cache[0].length);
layer.begin();

View File

@@ -5,6 +5,9 @@ import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.util.*;
import mindustry.*;
import java.nio.*;
public class IndexedRenderer implements Disposable{
private static final int vsize = 5;
@@ -34,9 +37,10 @@ public class IndexedRenderer implements Disposable{
}
"""
);
private static final float[] tmpVerts = new float[vsize * 6];
private static final float[] tmpVerts = new float[vsize * 4];
private Mesh mesh;
private FloatBuffer buffer;
private Mat projMatrix = new Mat();
private Mat transMatrix = new Mat();
@@ -57,7 +61,7 @@ public class IndexedRenderer implements Disposable{
program.setUniformMatrix4("u_projTrans", combined);
mesh.render(program, Gl.triangles, 0, mesh.getMaxVertices());
mesh.render(program, Gl.triangles, 0, mesh.getMaxVertices() * 6 / 4);
}
public void setColor(Color color){
@@ -94,26 +98,19 @@ public class IndexedRenderer implements Disposable{
vertices[idx++] = u2;
vertices[idx++] = v2;
//tri2
vertices[idx++] = fx2;
vertices[idx++] = fy2;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v2;
vertices[idx++] = fx2;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v;
int dest = index * vsize * 4;
mesh.updateVertices(index * vsize * 6, vertices);
buffer.position(dest);
buffer.put(vertices);
//mark dirty
mesh.getVerticesBuffer();
}
public void draw(int index, TextureRegion region, float x, float y, float w, float h, float rotation){
@@ -166,26 +163,19 @@ public class IndexedRenderer implements Disposable{
vertices[idx++] = u2;
vertices[idx++] = v2;
//tri2
vertices[idx++] = x3;
vertices[idx++] = y3;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v2;
vertices[idx++] = x4;
vertices[idx++] = y4;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
vertices[idx++] = x1;
vertices[idx++] = y1;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v;
int dest = index * vsize * 4;
mesh.updateVertices(index * vsize * 6, vertices);
buffer.position(dest);
buffer.put(vertices);
//mark dirty
mesh.getVerticesBuffer();
}
public Mat getTransformMatrix(){
@@ -199,13 +189,15 @@ public class IndexedRenderer implements Disposable{
public void resize(int sprites){
if(mesh != null) mesh.dispose();
mesh = new Mesh(true, 6 * sprites, 0,
mesh = new Mesh(true, 4 * sprites, 0,
VertexAttribute.position,
VertexAttribute.color,
VertexAttribute.texCoords);
//TODO why is this the only way to get it working properly? it should not need an array
mesh.setVertices(new float[6 * sprites * vsize]);
buffer = mesh.getVerticesBuffer();
buffer.limit(buffer.capacity());
mesh.indices = Vars.renderer.blocks.floor.getIndexData();
}
private void updateMatrix(){

View File

@@ -118,8 +118,7 @@ public class MultiPacker implements Disposable{
environment(4096),
ui(4096),
rubble(4096, 2048),
editor(4096, 2048);
rubble(4096, 2048);
public static final PageType[] all = values();

View File

@@ -273,7 +273,6 @@ public class Mods implements Loadable{
ObjectMap<Texture, PageType> pageTypes = ObjectMap.of(
Core.atlas.find("white").texture, PageType.main,
Core.atlas.find("stone1").texture, PageType.environment,
Core.atlas.find("clear-editor").texture, PageType.editor,
Core.atlas.find("whiteui").texture, PageType.ui,
Core.atlas.find("rubble-1-0").texture, PageType.rubble
);
@@ -405,7 +404,6 @@ public class Mods implements Loadable{
String path = file.path();
return
path.contains("sprites/blocks/environment") || path.contains("sprites-override/blocks/environment") ? PageType.environment :
path.contains("sprites/editor") || path.contains("sprites-override/editor") ? PageType.editor :
path.contains("sprites/rubble") || path.contains("sprites-override/rubble") ? PageType.rubble :
path.contains("sprites/ui") || path.contains("sprites-override/ui") ? PageType.ui :
PageType.main;

View File

@@ -382,11 +382,10 @@ public class Block extends UnlockableContent implements Senseable{
protected Seq<Consume> consumeBuilder = new Seq<>();
protected TextureRegion[] generatedIcons;
protected TextureRegion[] editorVariantRegions;
/** Regions indexes from icons() that are rotated. If either of these is not -1, other regions won't be rotated in ConstructBlocks. */
public int regionRotated1 = -1, regionRotated2 = -1;
public TextureRegion region, editorIcon;
public TextureRegion region;
public @Load("@-shadow") TextureRegion customShadowRegion;
public @Load("@-team") TextureRegion teamRegion;
public TextureRegion[] teamRegions, variantRegions, variantShadowRegions;
@@ -864,24 +863,6 @@ public class Block extends UnlockableContent implements Senseable{
}
}
/** Never use outside of the editor! */
public TextureRegion editorIcon(){
return editorIcon == null ? (editorIcon = Core.atlas.find(name + "-icon-editor")) : editorIcon;
}
/** Never use outside of the editor! */
public TextureRegion[] editorVariantRegions(){
if(editorVariantRegions == null){
variantRegions();
editorVariantRegions = new TextureRegion[variantRegions.length];
for(int i = 0; i < variantRegions.length; i++){
AtlasRegion region = (AtlasRegion)variantRegions[i];
editorVariantRegions[i] = Core.atlas.find("editor-" + region.name);
}
}
return editorVariantRegions;
}
/** @return special icons to outline and save with an -outline variant. Vanilla only. */
public TextureRegion[] makeIconRegions(){
return new TextureRegion[0];
@@ -1388,13 +1369,6 @@ public class Block extends UnlockableContent implements Senseable{
mapColor.set(image.get(image.width/2, image.height/2));
}
if(variants > 0){
for(int i = 0; i < variants; i++){
String rname = name + (i + 1);
packer.add(PageType.editor, "editor-" + rname, Core.atlas.getPixmap(rname));
}
}
Seq<Pixmap> toDispose = new Seq<>();
//generate paletted team regions
@@ -1459,8 +1433,6 @@ public class Block extends UnlockableContent implements Senseable{
}
}
PixmapRegion editorBase;
if(gen.length > 1){
Pixmap base = Core.atlas.getPixmap(gen[0]).crop();
for(int i = 1; i < gen.length; i++){
@@ -1472,15 +1444,11 @@ public class Block extends UnlockableContent implements Senseable{
}
packer.add(PageType.main, "block-" + name + "-full", base);
editorBase = new PixmapRegion(base);
toDispose.add(base);
}else{
if(gen[0] != null) packer.add(PageType.main, "block-" + name + "-full", Core.atlas.getPixmap(gen[0]));
editorBase = gen[0] == null ? Core.atlas.getPixmap(fullIcon) : Core.atlas.getPixmap(gen[0]);
}
packer.add(PageType.editor, name + "-icon-editor", editorBase);
toDispose.each(Pixmap::dispose);
}

View File

@@ -210,7 +210,6 @@ public class Floor extends Block{
@Override
public void createIcons(MultiPacker packer){
super.createIcons(packer);
packer.add(PageType.editor, "editor-" + name, Core.atlas.getPixmap(fullIcon));
if(blendGroup != this){
return;

View File

@@ -63,10 +63,8 @@ public class OreBlock extends OverlayFloor{
}
packer.add(PageType.environment, name + (i + 1), image);
packer.add(PageType.editor, "editor-" + name + (i + 1), image);
if(i == 0){
packer.add(PageType.editor, "editor-block-" + name + "-full", image);
packer.add(PageType.main, "block-" + name + "-full", image);
}

View File

@@ -47,9 +47,8 @@ public class ShallowLiquid extends Floor{
}
}
String baseName = this.name + "" + (++index);
String baseName = this.name + (++index);
packer.add(PageType.environment, baseName, res);
packer.add(PageType.editor, "editor-" + baseName, res);
res.dispose();
}