WIP unification and cleanup of rendering in editor

This commit is contained in:
Anuken
2025-07-19 15:06:00 -04:00
parent c32f7473e8
commit 72e9db57a4
19 changed files with 173 additions and 176 deletions

View File

@@ -66,10 +66,11 @@ public class EditorTile extends Tile{
if(build != null) op(DrawOperation.opRotation, (byte)build.rotation);
if(build != null) op(DrawOperation.opTeam, (byte)build.team.id);
op(DrawOperation.opBlock, block.id);
}
super.setBlock(type, team, rotation, entityprov);
renderer.blocks.updateShadowTile(this);
}
@Override
@@ -153,6 +154,11 @@ public class EditorTile extends Tile{
}
}
@Override
public boolean isDarkened(){
return skip() && super.isDarkened();
}
private void update(){
editor.renderer.updatePoint(x, y);
}

View File

@@ -7,7 +7,6 @@ import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
@@ -15,7 +14,7 @@ import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
public class MapRenderer implements Disposable{
private static final int chunkSize = 64;
private static final int chunkSize = 62;
private IndexedRenderer[][] chunks;
private IntSet updates = new IntSet();
private IntSet delayedUpdates = new IntSet();
@@ -43,10 +42,56 @@ public class MapRenderer implements Disposable{
this.width = width;
this.height = height;
updateAll();
renderer.blocks.floor.clearTiles();
renderer.blocks.reload();
}
public void draw(float tx, float ty, float tw, float th){
public void draw(float tx, float ty, float tw, float th, float zoom){
Draw.flush();
//TODO properly integrate this later
if(true){
updates.each(i -> renderer.blocks.floor.recacheTile(i % width, i / width));
updates.clear();
updates.addAll(delayedUpdates);
delayedUpdates.clear();
renderer.blocks.floor.checkChanges();
boolean prev = renderer.animateWater;
renderer.animateWater = false;
Core.camera.position.set(world.width()/2f * tilesize, world.height()/2f * tilesize);
Core.camera.width = 999999f;
Core.camera.height = 999999f;
Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f));
renderer.blocks.floor.drawFloor();
Tmp.m2.set(Draw.proj());
//this sure is awful!
Gl.disable(Gl.scissorTest);
renderer.blocks.processShadows();
Gl.enable(Gl.scissorTest);
Draw.proj(Core.camera.mat);
Draw.shader(Shaders.darkness);
Draw.rect(Draw.wrap(renderer.blocks.getShadowBuffer().getTexture()), world.width() * tilesize/2f - tilesize/2f, world.height() * tilesize/2f - tilesize/2f, world.width() * tilesize, -world.height() * tilesize);
Draw.shader();
Draw.proj(Tmp.m2);
renderer.blocks.floor.beginDraw();
renderer.blocks.floor.drawLayer(CacheLayer.walls);
renderer.animateWater = prev;
return;
}
clearEditor = Core.atlas.find("clear-editor");
updates.each(i -> render(i % width, i / width));
@@ -60,7 +105,7 @@ public class MapRenderer implements Disposable{
return;
}
var texture = Core.atlas.find("clear-editor").texture;
var texture = clearEditor.texture;
for(int x = 0; x < chunks.length; x++){
for(int y = 0; y < chunks[0].length; y++){
@@ -92,10 +137,10 @@ public class MapRenderer implements Disposable{
}
private TextureRegion getIcon(Block wall, int index){
return !wall.editorIcon().found() ?
return !wall.fullIcon.found() ?
clearEditor : wall.variants > 0 ?
wall.editorVariantRegions()[Mathf.randomSeed(index, 0, wall.editorVariantRegions().length - 1)] :
wall.editorIcon();
wall.variantRegions()[Mathf.randomSeed(index, 0, wall.variantRegions().length - 1)] :
wall.fullIcon;
}
private void render(int wx, int wy){
@@ -104,7 +149,6 @@ public class MapRenderer implements Disposable{
IndexedRenderer mesh = chunks[x][y];
Tile tile = editor.tiles().getn(wx, wy);
Team team = tile.team();
Floor floor = tile.floor();
Floor overlay = tile.overlay();
Block wall = tile.block();
@@ -113,12 +157,11 @@ public class MapRenderer implements Disposable{
int idxWall = (wx % chunkSize) + (wy % chunkSize) * chunkSize;
int idxDecal = (wx % chunkSize) + (wy % chunkSize) * chunkSize + chunkSize * chunkSize;
boolean center = tile.isCenter();
boolean useSyntheticWall = wall.synthetic() || overlay.wallOre;
boolean useSyntheticWall = overlay.wallOre;
//draw synthetic wall or floor OR standard wall if wall ore
if(wall != Blocks.air && useSyntheticWall){
region = !center ? clearEditor : getIcon(wall, idxWall);
region = getIcon(wall, idxWall);
float width = region.width * region.scl(), height = region.height * region.scl(), ox = wall.offset + (tilesize - width) / 2f, oy = wall.offset + (tilesize - height) / 2f;
@@ -138,7 +181,7 @@ public class MapRenderer implements Disposable{
mesh.setColor(Tmp.c1.set(tile.extraData | 0xff));
}
region = floor.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, floor.editorVariantRegions().length - 1)];
region = floor.variantRegions()[Mathf.randomSeed(idxWall, 0, floor.variantRegions().length - 1)];
mesh.draw(idxWall, region, wx * tilesize, wy * tilesize, 8, 8);
}
@@ -146,14 +189,7 @@ public class MapRenderer implements Disposable{
float offsetX = -((wall.size + 1) / 3) * tilesize, offsetY = -((wall.size + 1) / 3) * tilesize;
//draw non-synthetic wall or ore
if((wall.update || wall.destructible) && center){
mesh.setColor(team.color);
region = Core.atlas.find("block-border-editor");
if(wall.size == 2){
offsetX += tilesize;
offsetY += tilesize;
}
}else if(!useSyntheticWall && wall != Blocks.air && center){
if(!(wall.update || wall.destructible) && !useSyntheticWall && wall != Blocks.air){
region = getIcon(wall, idxWall);
if(wall == Blocks.cliff){
@@ -169,7 +205,7 @@ public class MapRenderer implements Disposable{
if(floor.isLiquid){
mesh.setColor(Tmp.c1.set(1f, 1f, 1f, floor.overlayAlpha));
}
region = overlay.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().editorVariantRegions().length - 1)];
region = overlay.variantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().variantRegions().length - 1)];
}else{
region = clearEditor;
}

View File

@@ -248,7 +248,7 @@ public class MapView extends Element implements GestureListener{
Draw.color(Pal.remove);
Lines.stroke(2f);
Lines.rect(centerx - sclwidth / 2 - 1, centery - sclheight / 2 - 1, sclwidth + 2, sclheight + 2);
editor.renderer.draw(centerx - sclwidth / 2 + Core.scene.marginLeft, centery - sclheight / 2 + Core.scene.marginBottom, sclwidth, sclheight);
editor.renderer.draw(centerx - sclwidth / 2 + Core.scene.marginLeft, centery - sclheight / 2 + Core.scene.marginBottom, sclwidth, sclheight, zoom);
Draw.reset();
if(grid){