System for controlling bullet movement

This commit is contained in:
Anuke
2022-03-05 12:13:51 -05:00
parent e0c762612b
commit 730691c589
3 changed files with 28 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
package mindustry.entities;
import arc.math.geom.*;
import mindustry.gen.*;
/** Applies custom movement to a bullet. */
public interface Mover{
float move(Bullet bullet);
}

View File

@@ -501,6 +501,11 @@ public class BulletType extends Content implements Cloneable{
return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null);
}
public @Nullable Bullet create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Mover mover){
return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null, mover);
}
public @Nullable Bullet create(Bullet parent, float x, float y, float angle){
return create(parent.owner, parent.team, x, y, angle);
}
@@ -514,6 +519,10 @@ public class BulletType extends Content implements Cloneable{
}
public @Nullable Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data){
return create(owner, team, x, y, angle, damage, velocityScl, lifetimeScl, data, null);
}
public @Nullable Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data, @Nullable Mover mover){
if(spawnUnit != null){
//don't spawn units clientside!
if(!net.client()){
@@ -548,6 +557,7 @@ public class BulletType extends Content implements Cloneable{
bullet.data = data;
bullet.drag = drag;
bullet.hitSize = hitSize;
bullet.mover = mover;
bullet.damage = (damage < 0 ? this.damage : damage) * bullet.damageMultiplier();
//reset trail
if(bullet.trail != null){

View File

@@ -2,12 +2,14 @@ package mindustry.entities.comp;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
@@ -35,6 +37,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@ReadOnly
private float rotation;
transient @Nullable Mover mover;
transient boolean absorbed, hit;
transient @Nullable Trail trail;
@@ -119,6 +122,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override
public void update(){
if(mover != null){
float v = mover.move(self()) * Time.delta;
float ang = vel.angle();
vel.add(Angles.trnsx(ang, 0f, v), Angles.trnsy(ang, 0f, v)).limit(type.speed);
}
type.update(self());
if(type.collidesTiles && type.collides && type.collidesGround){