System for controlling bullet movement

This commit is contained in:
Anuke
2022-03-05 12:13:51 -05:00
parent e0c762612b
commit 730691c589
3 changed files with 28 additions and 0 deletions

View File

@@ -2,12 +2,14 @@ package mindustry.entities.comp;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
@@ -35,6 +37,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@ReadOnly
private float rotation;
transient @Nullable Mover mover;
transient boolean absorbed, hit;
transient @Nullable Trail trail;
@@ -119,6 +122,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override
public void update(){
if(mover != null){
float v = mover.move(self()) * Time.delta;
float ang = vel.angle();
vel.add(Angles.trnsx(ang, 0f, v), Angles.trnsy(ang, 0f, v)).limit(type.speed);
}
type.update(self());
if(type.collidesTiles && type.collides && type.collidesGround){