Misc RTS AI intelligence fixes
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@@ -61,7 +61,7 @@ public class ErekirTechTree{
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costMultipliers.put(Items.graphite, 9);
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//oxide is hard to make
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costMultipliers.put(Items.oxide, 0.5f);
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costMultipliers.put(Items.carbide, 0.6f);
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costMultipliers.put(Items.carbide, 0.4f);
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//TODO remove
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Objective tmpNever = new Research(Items.fissileMatter);
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@@ -2666,7 +2666,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 150){{
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bullet = new BasicBulletType(8f, 160){{
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sprite = "missile-large";
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width = 9.5f;
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height = 13f;
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@@ -3254,7 +3254,7 @@ public class UnitTypes{
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drag = 0.1f;
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speed = 0.6f;
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hitSize = 23f;
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health = 7000;
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health = 6700;
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armor = 5f;
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lockLegBase = true;
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@@ -3315,7 +3315,7 @@ public class UnitTypes{
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velocityRnd = 0.33f;
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heatColor = Color.red;
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bullet = new MissileBulletType(4.2f, 50){{
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bullet = new MissileBulletType(4.2f, 47){{
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homingPower = 0.2f;
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weaveMag = 4;
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weaveScale = 4;
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@@ -3839,7 +3839,7 @@ public class UnitTypes{
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rotateSpeed = 2f;
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accel = 0.1f;
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health = 12000f;
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armor = 7f;
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armor = 9f;
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hitSize = 46f;
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payloadCapacity = Mathf.sqr(6f) * tilePayload;
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