Various small tweaks
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@@ -112,7 +112,7 @@ public class Pathfinder implements Runnable{
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}
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return PathTile.get(
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tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80),
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tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
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tile.getTeamID(),
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tile.solid(),
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tile.floor().isLiquid,
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@@ -919,8 +919,8 @@ public class Blocks implements ContentList{
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shockMine = new ShockMine("shock-mine"){{
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requirements(Category.effect, with(Items.lead, 25, Items.silicon, 12));
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hasShadow = false;
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health = 40;
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damage = 23;
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health = 50;
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damage = 25;
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tileDamage = 7f;
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length = 10;
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tendrils = 4;
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@@ -16,7 +16,7 @@ import static mindustry.Vars.*;
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@EntityDef(value = {Firec.class}, pooled = true)
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@Component(base = true)
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abstract class FireComp implements Timedc, Posc, Firec, Syncc{
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private static final float spreadChance = 0.05f, fireballChance = 0.07f;
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private static final float spreadChance = 0.04f, fireballChance = 0.06f;
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@Import float time, lifetime, x, y;
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@@ -18,6 +18,7 @@ public class DefaultWaves{
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new SpawnGroup(dagger){{
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end = 10;
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unitScaling = 2f;
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max = 30;
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}},
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new SpawnGroup(crawler){{
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@@ -45,6 +46,7 @@ public class DefaultWaves{
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begin = 13;
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spacing = 3;
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unitScaling = 0.5f;
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max = 25;
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}},
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new SpawnGroup(mace){{
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@@ -61,7 +63,7 @@ public class DefaultWaves{
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unitAmount = 4;
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spacing = 2;
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shieldScaling = 10f;
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max = 20;
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max = 14;
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}},
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new SpawnGroup(mace){{
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@@ -94,6 +96,7 @@ public class DefaultWaves{
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unitScaling = 1;
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spacing = 2;
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shieldScaling = 20f;
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max = 20;
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}},
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new SpawnGroup(quasar){{
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@@ -111,6 +114,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 3;
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effect = StatusEffects.shielded;
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max = 25;
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}},
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new SpawnGroup(fortress){{
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@@ -138,6 +142,7 @@ public class DefaultWaves{
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.pyratite, 100);
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end = 130;
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max = 30;
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}},
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new SpawnGroup(horizon){{
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@@ -156,6 +161,7 @@ public class DefaultWaves{
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shields = 100f;
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shieldScaling = 10f;
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effect = StatusEffects.overdrive;
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max = 20;
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}},
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new SpawnGroup(zenith){{
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