Various small tweaks
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@@ -16,7 +16,7 @@ import static mindustry.Vars.*;
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@EntityDef(value = {Firec.class}, pooled = true)
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@Component(base = true)
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abstract class FireComp implements Timedc, Posc, Firec, Syncc{
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private static final float spreadChance = 0.05f, fireballChance = 0.07f;
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private static final float spreadChance = 0.04f, fireballChance = 0.06f;
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@Import float time, lifetime, x, y;
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