Various small tweaks
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@@ -18,6 +18,7 @@ public class DefaultWaves{
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new SpawnGroup(dagger){{
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end = 10;
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unitScaling = 2f;
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max = 30;
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}},
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new SpawnGroup(crawler){{
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@@ -45,6 +46,7 @@ public class DefaultWaves{
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begin = 13;
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spacing = 3;
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unitScaling = 0.5f;
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max = 25;
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}},
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new SpawnGroup(mace){{
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@@ -61,7 +63,7 @@ public class DefaultWaves{
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unitAmount = 4;
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spacing = 2;
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shieldScaling = 10f;
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max = 20;
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max = 14;
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}},
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new SpawnGroup(mace){{
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@@ -94,6 +96,7 @@ public class DefaultWaves{
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unitScaling = 1;
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spacing = 2;
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shieldScaling = 20f;
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max = 20;
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}},
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new SpawnGroup(quasar){{
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@@ -111,6 +114,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 3;
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effect = StatusEffects.shielded;
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max = 25;
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}},
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new SpawnGroup(fortress){{
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@@ -138,6 +142,7 @@ public class DefaultWaves{
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.pyratite, 100);
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end = 130;
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max = 30;
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}},
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new SpawnGroup(horizon){{
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@@ -156,6 +161,7 @@ public class DefaultWaves{
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shields = 100f;
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shieldScaling = 10f;
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effect = StatusEffects.overdrive;
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max = 20;
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}},
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new SpawnGroup(zenith){{
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