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@@ -1546,7 +1546,7 @@ public class UnitTypes implements ContentList{
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xRand = 8f;
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xRand = 8f;
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shotDelay = 1f;
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shotDelay = 1f;
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bullet = new MissileBulletType(4.2f, 30){{
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bullet = new MissileBulletType(4.2f, 40){{
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homingPower = 0.12f;
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homingPower = 0.12f;
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width = 8f;
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width = 8f;
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height = 8f;
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height = 8f;
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@@ -1554,8 +1554,8 @@ public class UnitTypes implements ContentList{
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drag = -0.003f;
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drag = -0.003f;
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homingRange = 80f;
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homingRange = 80f;
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keepVelocity = false;
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keepVelocity = false;
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splashDamageRadius = 30f;
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splashDamageRadius = 35f;
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splashDamage = 35f;
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splashDamage = 45f;
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lifetime = 56f;
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lifetime = 56f;
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trailColor = Pal.bulletYellowBack;
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trailColor = Pal.bulletYellowBack;
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backColor = Pal.bulletYellowBack;
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backColor = Pal.bulletYellowBack;
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@@ -1568,7 +1568,7 @@ public class UnitTypes implements ContentList{
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}});
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}});
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weapons.add(new Weapon("large-bullet-mount"){{
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weapons.add(new Weapon("large-bullet-mount"){{
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reload = 80f;
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reload = 60f;
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cooldownTime = 90f;
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cooldownTime = 90f;
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x = 70f/4f;
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x = 70f/4f;
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y = -66f/4f;
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y = -66f/4f;
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@@ -1583,7 +1583,7 @@ public class UnitTypes implements ContentList{
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shots = 3;
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shots = 3;
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shotDelay = 4f;
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shotDelay = 4f;
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inaccuracy = 1f;
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inaccuracy = 1f;
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bullet = new BasicBulletType(7f, 50){{
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bullet = new BasicBulletType(7f, 55){{
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width = 13f;
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width = 13f;
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height = 19f;
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height = 19f;
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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@@ -27,10 +27,11 @@ public class Renderer implements ApplicationListener{
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public final Pixelator pixelator = new Pixelator();
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public final Pixelator pixelator = new Pixelator();
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public PlanetRenderer planets;
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public PlanetRenderer planets;
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public @Nullable Bloom bloom;
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public FrameBuffer effectBuffer = new FrameBuffer();
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public FrameBuffer effectBuffer = new FrameBuffer();
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public float laserOpacity = 1f;
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public float laserOpacity = 1f;
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private Bloom bloom;
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//TODO unused
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private FxProcessor fx = new FxProcessor();
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private FxProcessor fx = new FxProcessor();
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private Color clearColor = new Color(0f, 0f, 0f, 1f);
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private Color clearColor = new Color(0f, 0f, 0f, 1f);
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private float targetscale = Scl.scl(4);
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private float targetscale = Scl.scl(4);
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@@ -246,7 +246,7 @@ public class DesktopLauncher extends ClientLauncher{
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if(inGame){
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if(inGame){
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//TODO implement nice name for sector
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//TODO implement nice name for sector
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gameMapWithWave = Strings.capitalize(state.map.name());
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gameMapWithWave = Strings.capitalize(Strings.stripColors(state.map.name()));
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if(state.rules.waves){
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if(state.rules.waves){
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gameMapWithWave += " | Wave " + state.wave;
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gameMapWithWave += " | Wave " + state.wave;
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