Plastic production system balancing

This commit is contained in:
Anuken
2018-03-28 10:20:42 -04:00
parent a98f42012a
commit 737c63da5e
4 changed files with 17 additions and 15 deletions
@@ -102,11 +102,12 @@ public class CraftingBlocks {
plasticFormer = new GenericCrafter("plasticformer") {{
inputLiquid = Liquids.oil;
liquidUse = 0.1f;
liquidUse = 0.3f;
liquidCapacity = 60f;
powerUse = 0.05f;
craftTime = 70f;
powerUse = 0.3f;
craftTime = 80f;
output = Items.plastic;
itemCapacity = 30;
size = 2;
health = 320;
hasPower = hasLiquids = true;
@@ -119,7 +120,7 @@ public class CraftingBlocks {
powerUse = 0.05f;
craftTime = 10f;
outputLiquid = Liquids.oil;
outputLiquidAmount = 0.05f;
outputLiquidAmount = 0.08f;
size = 2;
health = 320;
hasLiquids = true;
@@ -80,16 +80,16 @@ public class ProductionBlocks {
waterextractor = new SolidPump("waterextractor") {{
result = Liquids.water;
powerUse = 0.1f;
pumpAmount = 0.4f;
powerUse = 0.2f;
pumpAmount = 0.1f;
size = 2;
liquidCapacity = 30f;
}},
oilextractor = new SolidPump("oilextractor") {{
result = Liquids.oil;
powerUse = 0.5f;
pumpAmount = 0.4f;
powerUse = 0.6f;
pumpAmount = 0.06f;
size = 3;
liquidCapacity = 80f;
}},
@@ -98,8 +98,8 @@ public class ProductionBlocks {
resource = Blocks.grass;
result = Items.biomatter;
inputLiquid = Liquids.water;
liquidUse = 0.1f;
drillTime = 300;
liquidUse = 0.2f;
drillTime = 260;
size = 2;
hasLiquids = true;
hasPower = true;