Final mech boss unit (unfinished)
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@@ -133,7 +133,7 @@ public class ForceProjector extends Block{
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if(buildup >= breakage && !broken){
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broken = true;
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buildup = breakage;
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Fx.shieldBreak.at(x, y, radius, team.color);
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Fx.shieldBreak.at(x, y, realRadius(), team.color);
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}
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if(hit > 0f){
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