Added 'sleeping entity' optimization

This commit is contained in:
Anuken
2018-04-17 17:07:04 -04:00
parent b020bf6816
commit 739e636a2c
10 changed files with 53 additions and 17 deletions

View File

@@ -141,7 +141,6 @@ public class Vars{
public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<TileEntity> disabledTileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class, false);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class, false);