Added 'sleeping entity' optimization
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.effect.Fireball;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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@@ -131,6 +132,7 @@ public class DebugFragment implements Fragment {
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"client.connecting: " + netClient.isConnecting() + "\n" : "",
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"players: " + playerGroup.size(),
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"tiles: " + tileGroup.size(),
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"tiles.sleeping: " + TileEntity.sleepingEntities,
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"time: " + Timers.time(),
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"state.gameover: " + state.gameOver,
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"state: " + state.getState(),
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