Added 'sleeping entity' optimization

This commit is contained in:
Anuken
2018-04-17 17:07:04 -04:00
parent b020bf6816
commit 739e636a2c
10 changed files with 53 additions and 17 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Fireball;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
@@ -131,6 +132,7 @@ public class DebugFragment implements Fragment {
"client.connecting: " + netClient.isConnecting() + "\n" : "",
"players: " + playerGroup.size(),
"tiles: " + tileGroup.size(),
"tiles.sleeping: " + TileEntity.sleepingEntities,
"time: " + Timers.time(),
"state.gameover: " + state.gameOver,
"state: " + state.getState(),