Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
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||||
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
||||
mod.disable = Desactivar
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||||
mod.version = Version:
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||||
mod.content = Contenido:
|
||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
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||||
mod.incompatiblegame = [red]Juego desactualizado
|
||||
@@ -192,6 +193,7 @@ campaign.select = Elegir campaña
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||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
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||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
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||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
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||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completado
|
||||
techtree = Investigaciones tecnológicas
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||||
techtree.select = Selección de esquemas de tecnologías
|
||||
@@ -292,13 +294,14 @@ disconnect.error = Error de conexión.
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||||
disconnect.closed = Conexión cerrada.
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||||
disconnect.timeout = Tiempo de espera agotado.
|
||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
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||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
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connecting = [accent]Conectando...
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||||
reconnecting = [accent]Reconectado...
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||||
connecting.data = [accent]Cargando datos del mundo...
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server.port = Puerto:
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||||
server.addressinuse = ¡La dirección ya está en uso!
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||||
server.invalidport = ¡El número de puerto no es valido!
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||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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server.error = [scarlet]Error alojando el servidor.
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||||
save.new = Nuevo archivo de guardado
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||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
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||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
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||||
command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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||||
command.unloadPayload = Unload Payload
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||||
command.loopPayload = Loop Unit Transfer
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||||
stance.stop = Cancel Orders
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||||
stance.shoot = Stance: Shoot
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||||
stance.holdfire = Stance: Hold Fire
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||||
@@ -494,6 +498,7 @@ waves.units.show = Mostrar todo
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wavemode.counts = limitadas
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wavemode.totals = totales
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wavemode.health = por salud
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all = All
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editor.default = [lightgray]<Por defecto>
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details = Detalles...
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@@ -664,7 +669,6 @@ requirement.capture = Capturar {0}
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||||
requirement.onplanet = Dominar sector de {0}
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||||
requirement.onsector = Aterrizar en el sector: {0}
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||||
launch.text = Lanzar
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research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas tecnologías.
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||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
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uncover = Descubrir
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||||
configure = Configurar carga inicial
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@@ -716,14 +720,18 @@ loadout = Carga inicial
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||||
resources = Recursos
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||||
resources.max = Max
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||||
bannedblocks = Bloques prohibidos
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||||
unbannedblocks = Unbanned Blocks
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||||
objectives = Objetivos
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||||
bannedunits = Unidades prohibidas
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||||
unbannedunits = Unbanned Units
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||||
bannedunits.whitelist = Sólo permitir unidades seleccionadas
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||||
bannedblocks.whitelist = Sólo permitir bloques seleccionados
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||||
addall = Añadir todo
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||||
launch.from = Lanzando desde: [accent]{0}
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||||
launch.capacity = Capacidad de objetos por envío: [accent]{0}
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||||
launch.destination = Destino: {0}
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||||
landing.sources = Source Sectors: [accent]{0}[]
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||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
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||||
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
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||||
add = Añadir...
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||||
guardian = Guardián
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||||
@@ -738,6 +746,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
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||||
error.io = Error I/O de conexión.
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||||
error.any = Error de red desconocido.
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||||
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
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||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
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||||
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||||
weather.rain.name = Lluvia
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||||
weather.snowing.name = Nieve
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||||
@@ -761,7 +770,9 @@ sectors.stored = Almacenado:
|
||||
sectors.resume = Reanudar
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||||
sectors.launch = Lanzar
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||||
sectors.select = Seleccionar
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||||
sectors.launchselect = Select Launch Destination
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||||
sectors.nonelaunch = [lightgray]Ninguno (sol)
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||||
sectors.redirect = Redirect Launch Pads
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||||
sectors.rename = Renombrar sector
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||||
sectors.enemybase = [scarlet]Base enemiga
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||||
sectors.vulnerable = [scarlet]Vulnerable
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||||
@@ -788,6 +799,11 @@ threat.medium = Media
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||||
threat.high = Alta
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||||
threat.extreme = Extrema
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||||
threat.eradication = Erradicación
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||||
difficulty.casual = Casual
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||||
difficulty.easy = Easy
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||||
difficulty.normal = Normal
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||||
difficulty.hard = Hard
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||||
difficulty.eradication = Eradication
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||||
|
||||
planets = Planetas
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||||
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||||
@@ -810,9 +826,19 @@ sector.fungalPass.name = Desfiladero Contaminado
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||||
sector.biomassFacility.name = Centro de Sintetización de Biomasa
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||||
sector.windsweptIslands.name = Islas Windswept
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||||
sector.extractionOutpost.name = Puesto avanzado de Extracción
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||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||
sector.coastline.name = Ruta Costera
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||||
sector.navalFortress.name = Fortaleza Naval
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||||
sector.polarAerodrome.name = Polar Aerodrome
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||||
sector.atolls.name = Atolls
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||||
sector.testingGrounds.name = Testing Grounds
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||||
sector.seaPort.name = Sea Port
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||||
sector.weatheredChannels.name = Weathered Channels
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||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
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||||
|
||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
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||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
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||||
@@ -832,6 +858,18 @@ sector.impact0078.description = Aquí yacen las ruinas de la primera nave de tra
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||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
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||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
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||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||
sector.cruxscape.name = Cruxscape
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||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
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||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
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||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
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||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = El Inicio
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||||
sector.aegis.name = Égida
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||||
@@ -999,6 +1037,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
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||||
stat.reactive = Reacciona con
|
||||
stat.immunities = Inmune a
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||||
stat.healing = Curación
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
|
||||
ability.forcefield = Área de Escudo
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||||
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
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||||
@@ -1031,6 +1070,7 @@ ability.liquidexplode = Death Spillage
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||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1044,6 +1084,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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||||
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Recursos insuficientes
|
||||
bar.corereq = Requiere un núcleo base
|
||||
bar.corefloor = Requiere colocarse en una zona designada para ello
|
||||
@@ -1052,6 +1093,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
|
||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.boost = Aceleración: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energía: {0}/s
|
||||
bar.powerstored = Almacenado: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
@@ -1062,6 +1104,7 @@ bar.capacity = Capacidad: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Inestabilidad
|
||||
bar.heatamount = Calor: {0}
|
||||
bar.heatpercent = Calor: {0} ({1}%)
|
||||
@@ -1086,6 +1129,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] empuje
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||
bullet.infinitepierce = [stat]perforante
|
||||
@@ -1094,6 +1138,8 @@ bullet.healamount = [stat]{0}[lightgray] reparación en bruto
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = bloques²
|
||||
@@ -1110,6 +1156,7 @@ unit.minutes = mins
|
||||
unit.persecond = /seg
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x velocidad
|
||||
unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = Escudo
|
||||
unit.items = objetos
|
||||
@@ -1154,18 +1201,13 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala de interfaz
|
||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
||||
setting.swapdiagonal.name = Construir siempre en diagonal
|
||||
setting.difficulty.training = Entrenamiento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Demencial
|
||||
setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Vibración de pantalla
|
||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
||||
setting.effects.name = Mostrar efectos
|
||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||
setting.blockstatus.name = Mostrar estado de los bloques
|
||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
|
||||
setting.sensitivity.name = Sensibilidad del mando
|
||||
setting.saveinterval.name = Intervalo de autoguardado
|
||||
@@ -1192,11 +1234,13 @@ setting.mutemusic.name = Silenciar música
|
||||
setting.sfxvol.name = Volumen del sonido
|
||||
setting.mutesound.name = Silenciar sonido
|
||||
setting.crashreport.name = Enviar registros de errores anónimos
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Guardado automático
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Limite de jugadores
|
||||
setting.chatopacity.name = Opacidad del chat
|
||||
setting.lasersopacity.name = Opacidad de láseres energía
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
@@ -1249,6 +1293,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Reconstruir región
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menú de esquemas
|
||||
@@ -1326,12 +1371,16 @@ rules.wavetimer = Temporizador de oleadas
|
||||
rules.wavesending = Envío de oleadas
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Oleadas
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
rules.rtsminattackweight = Peso mínimo de ataque
|
||||
@@ -1347,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Multiplicador de energía solar
|
||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Límite base de unidades
|
||||
rules.limitarea = Limitar área del mapa
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
@@ -1374,6 +1425,12 @@ rules.title.teams = Equipos
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Cualquiera>
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
@@ -1382,6 +1439,7 @@ rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
rules.weather.always = Siempre
|
||||
rules.weather.duration = Duracion:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||
|
||||
@@ -1526,6 +1584,8 @@ block.graphite-press.name = Prensa de grafito
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0} [lightgray](Construyendo)
|
||||
block.spawn.name = Zona de aterrizaje enemiga
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Núcleo: Shard
|
||||
block.core-foundation.name = Núcleo: Foundation
|
||||
block.core-nucleus.name = Núcleo: Nucleus
|
||||
@@ -1689,6 +1749,8 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Plataforma de lanzamiento
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fábrica terrestre
|
||||
block.air-factory.name = Fábrica aérea
|
||||
@@ -1785,6 +1847,7 @@ block.electric-heater.name = Radiador eléctrico
|
||||
block.slag-heater.name = Caldera de magma
|
||||
block.phase-heater.name = Radiador de fase
|
||||
block.heat-redirector.name = Redireccionador térmico
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Enrutador térmico
|
||||
block.slag-incinerator.name = Incinerador de magma
|
||||
block.carbide-crucible.name = Crisol de carburo
|
||||
@@ -1832,6 +1895,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
block.vent-condenser.name = Condensador de grietas
|
||||
block.cliff-crusher.name = Triturador de paredes
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Perforador de plasma
|
||||
block.large-plasma-bore.name = Perforador de plasma grande
|
||||
block.impact-drill.name = Taladro de impacto
|
||||
@@ -2066,6 +2130,10 @@ block.phase-wall.description = Protege estructuras de proyectiles enemigos. Pued
|
||||
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
||||
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
||||
@@ -2132,7 +2200,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
|
||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||
@@ -2195,6 +2265,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
|
||||
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
||||
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
||||
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
||||
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
||||
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
||||
@@ -2207,6 +2278,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
|
||||
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
||||
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
||||
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||
@@ -2332,6 +2404,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||
@@ -2571,3 +2644,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user