Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -3,129 +3,132 @@ credits = Tegijad
|
||||
contributors = Tõlkijad ja panustajad
|
||||
discord = Liitu Mindustry Discordi serveriga!
|
||||
link.discord.description = Ametlik Discordi server
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.reddit.description = Mindustry subreddit
|
||||
link.github.description = Mängu lähtekood
|
||||
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
||||
link.dev-builds.description = Arendusversioonide ajalugu
|
||||
link.trello.description = Plaanitud uuenduste nimekiri
|
||||
link.itch.io.description = Kõik PC-platvormide versioonid
|
||||
link.google-play.description = Androidi versioon Google Play poes
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.f-droid.description = F-Droid kataloog
|
||||
link.wiki.description = Mängu ametlik viki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
link.suggestions.description = Anna soovitusi
|
||||
link.bug.description = Leidsid vea? Kirjuta siia
|
||||
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||
screenshot = Kuvatõmmis salvestati: {0}
|
||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||
gameover = Mäng läbi!
|
||||
gameover.disconnect = Disconnect
|
||||
gameover.disconnect = Lahku
|
||||
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
||||
gameover.waiting = [accent]Waiting for next map...
|
||||
gameover.waiting = [accent]Ootan järgmist kaarti...
|
||||
highscore = [accent]Uus rekord!
|
||||
copied = Copied.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
copied = Kopeeritud.
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||||
indev.notready = See osa mängust ei ole veel valmis
|
||||
|
||||
load.sound = Helid
|
||||
load.map = Maailmad
|
||||
load.image = Pildid
|
||||
load.content = Sisu
|
||||
load.system = Süsteem
|
||||
load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
load.mod = Modid
|
||||
load.scripts = Skriptid
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
be.update = Uus arendusversioon on saadaval:
|
||||
be.update.confirm = Lae alla ja taaskäivita?
|
||||
be.updating = Värskendan...
|
||||
be.ignore = Ignoreeri
|
||||
be.noupdates = Ei leidnud värskendusi.
|
||||
be.check = Otsi värskendusi
|
||||
|
||||
mods.browser = Modi Brauser
|
||||
mods.browser.selected = Valitud mod
|
||||
mods.browser.add = Paigalda
|
||||
mods.browser.reinstall = Taaspaigalda
|
||||
mods.browser.view-releases = Kuva Versioonid
|
||||
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||
mods.browser.latest = <Uusim>
|
||||
mods.browser.releases = Versioonid
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
mods.browser.sortstars = Sort by stars
|
||||
mods.github.open-release = Väljastusleht
|
||||
mods.browser.sortdate = Sorteeri uusimad enne
|
||||
mods.browser.sortstars = Sorteeri tähtede järgi
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
schematic.edittags = Edit Tags
|
||||
schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
schematic = Skeem
|
||||
schematic.add = Salvesta Skeem...
|
||||
schematics = Skeemid
|
||||
schematic.search = Otsi skeemide hulgast...
|
||||
schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
|
||||
schematic.exists = Selle nimega skeem juba eksisteerib.
|
||||
schematic.import = Impordi Skeem...
|
||||
schematic.exportfile = Ekspordi Fail
|
||||
schematic.importfile = Impordi Fail
|
||||
schematic.browseworkshop = Lehitse Workshop'i
|
||||
schematic.copy = Kopeeri Lõikelauale
|
||||
schematic.copy.import = Impordi Lõikelaualt
|
||||
schematic.shareworkshop = Jaga Workshop'is
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
|
||||
schematic.saved = Skeem salvestatud.
|
||||
schematic.delete.confirm = See skeem hävitatakse täielikult.
|
||||
schematic.edit = Muuda Skeemi
|
||||
schematic.info = {0}x{1}, {2} plokki
|
||||
schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
|
||||
schematic.tags = Sildid:
|
||||
schematic.edittags = Muuda Silte
|
||||
schematic.addtag = Lisa Silt
|
||||
schematic.texttag = Tekstisilt
|
||||
schematic.icontag = Ikoonisilt
|
||||
schematic.renametag = Nimeta Silt Ümber
|
||||
schematic.tagged = {0} sildistatud
|
||||
schematic.tagdelconfirm = Kustuta see silt täielikult?
|
||||
schematic.tagexists = See silt juba eksisteerib.
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
stats = Statistika
|
||||
stats.wave = Läbitud Laineid
|
||||
stats.unitsCreated = Üksusi Loodud
|
||||
stats.enemiesDestroyed = Vastaseid Hävitatud
|
||||
stats.built = Ehitisi Ehitatud
|
||||
stats.destroyed = Ehitisi Hävitatud
|
||||
stats.deconstructed = Ehitisi Lammutatud
|
||||
stats.playtime = Mängitud Aeg
|
||||
|
||||
globalitems = [accent]Globaalsed Materjalid
|
||||
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.select = Taseme valimine
|
||||
level.select = Taseme valik
|
||||
level.mode = Mänguviis:
|
||||
coreattack = < Tuumik on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Andmebaas
|
||||
database.button = Database
|
||||
savegame = Salvesta mäng
|
||||
loadgame = Lae mäng
|
||||
joingame = Liitu mänguga
|
||||
customgame = Kohandatud mäng
|
||||
coreattack = < Tuum on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Tuumandmebaas
|
||||
database.button = Andmebaas
|
||||
savegame = Salvesta Mäng
|
||||
loadgame = Lae Mäng
|
||||
joingame = Liitu Mänguga
|
||||
customgame = Kohandatud Mäng
|
||||
newgame = Uus mäng
|
||||
none = <puudub>
|
||||
none.found = [lightgray]<none found>
|
||||
none.inmap = [lightgray]<none in map>
|
||||
none.found = [lightgray]<mitte ühtegi leitud>
|
||||
none.inmap = [lightgray]<mitte ühtegi maailmas>
|
||||
minimap = Kaart
|
||||
position = Position
|
||||
position = Positsioon
|
||||
close = Sulge
|
||||
website = Veebileht
|
||||
quit = Välju
|
||||
save.quit = Salvesta ja välju
|
||||
save.quit = Salvesta ja Välju
|
||||
maps = Maailmad
|
||||
maps.browse = Sirvi maailmu
|
||||
maps.browse = Sirvi Maailmu
|
||||
continue = Jätka
|
||||
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||
invalid = Kehtetu
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Konfiguratsiooni ettevalmistamine
|
||||
preparingcontent = Sisu ettevalmistamine
|
||||
uploadingcontent = Sisu üleslaadimine
|
||||
uploadingpreviewfile = Eelvaate faili üleslaadimine
|
||||
committingchanges = Muudatuste teostamine
|
||||
pickcolor = Vali Värv
|
||||
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||
preparingcontent = Sisu Ettevalmistamine
|
||||
uploadingcontent = Sisu Üleslaadimine
|
||||
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
|
||||
committingchanges = Muudatuste Teostamine
|
||||
done = Valmis
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
feature.unsupported = Seade ei toeta seda funktsiooni.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
@@ -141,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -189,6 +193,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Olemas
|
||||
techtree = Uurimispuu
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -288,13 +293,14 @@ disconnect.error = Ühenduse viga.
|
||||
disconnect.closed = Ühendus on suletud.
|
||||
disconnect.timeout = Ühendus aegus.
|
||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||
connecting = [accent]Ühendamine...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Maailma andmete allalaadimine...
|
||||
server.port = Port:
|
||||
server.addressinuse = Aadress on juba kasutusel!
|
||||
server.invalidport = Ebasobiv pordi number!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Viga serveri hostimisel.
|
||||
save.new = Uus salvestis
|
||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||
@@ -347,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -489,6 +496,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Vaikimisi>
|
||||
details = Üksikasjad...
|
||||
@@ -656,7 +664,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
@@ -702,14 +709,18 @@ loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
unbannedblocks = Unbanned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
unbannedunits = Unbanned Units
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
landing.sources = Source Sectors: [accent]{0}[]
|
||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||
add = Lisa...
|
||||
guardian = Guardian
|
||||
@@ -724,6 +735,7 @@ error.mapnotfound = Maailmafaili ei leitud!
|
||||
error.io = Võrgu sisend-väljundi viga.
|
||||
error.any = Teadmata viga võrgus.
|
||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -747,7 +759,9 @@ sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.redirect = Redirect Launch Pads
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
@@ -773,6 +787,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -794,9 +813,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -816,6 +845,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -980,6 +1021,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1012,6 +1054,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1026,6 +1069,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
@@ -1034,6 +1078,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Kasutegur: {0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Bilanss: {0}/s
|
||||
bar.powerstored = Puhver: {0}/{1}
|
||||
bar.poweramount = Laeng: {0}
|
||||
@@ -1044,6 +1089,7 @@ bar.capacity = Mahutavus: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Vedelik
|
||||
bar.heat = Kuumus
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
@@ -1068,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
@@ -1076,6 +1123,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1092,6 +1141,7 @@ unit.minutes = mins
|
||||
unit.persecond = /s
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x kiirus
|
||||
unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.items = ressursiühikut
|
||||
@@ -1136,18 +1186,13 @@ setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.difficulty.training = Treening
|
||||
setting.difficulty.easy = Lihtne
|
||||
setting.difficulty.normal = Keskmine
|
||||
setting.difficulty.hard = Raske
|
||||
setting.difficulty.insane = Hullumeelne
|
||||
setting.difficulty.name = Raskusaste:
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Näita visuaalefekte
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||
setting.saveinterval.name = Salvestamise intervall
|
||||
@@ -1174,11 +1219,13 @@ setting.mutemusic.name = Vaigista muusika
|
||||
setting.sfxvol.name = Heliefektide tugevus
|
||||
setting.mutesound.name = Vaigista heli
|
||||
setting.crashreport.name = Saada automaatseid veateateid
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Loo automaatseid salvestisi
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
@@ -1231,6 +1278,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1308,12 +1356,16 @@ rules.wavetimer = Kasuta taimerit
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1329,12 +1381,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||
@@ -1356,6 +1410,12 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1364,6 +1424,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1504,6 +1565,8 @@ block.graphite-press.name = Grafiidipress
|
||||
block.multi-press.name = Multipress
|
||||
block.constructing = {0} [lightgray](Ehitamine)
|
||||
block.spawn.name = Vaenlaste maandumisala
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Tuumik: Osake
|
||||
block.core-foundation.name = Tuumik: Arenenud
|
||||
block.core-nucleus.name = Tuumik: Täielik
|
||||
@@ -1667,6 +1730,8 @@ block.meltdown.name = Valguskiir
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1761,6 +1826,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1808,6 +1874,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2033,6 +2100,10 @@ block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise
|
||||
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
||||
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
||||
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
||||
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
||||
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
||||
@@ -2099,7 +2170,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
|
||||
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
||||
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
||||
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
||||
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
||||
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
||||
@@ -2160,6 +2233,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2172,6 +2246,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2292,6 +2367,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2511,3 +2587,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user