Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gaituta
|
||||
mod.disabled = [scarlet]Desgaituta
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||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
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||||
mod.disable = Desgaitu
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||||
mod.version = Version:
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||||
mod.content = Edukia:
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||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
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||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -189,6 +190,7 @@ campaign.select = Hautatu hasierako kanpaina
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||||
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
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campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
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campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
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campaign.difficulty = Difficulty
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||||
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completed = [accent]Ikertua
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||||
@@ -290,13 +292,14 @@ disconnect.error = Konexio errorea.
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disconnect.closed = Konexioa itxita.
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||||
disconnect.timeout = Denbor-muga agortuta.
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||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
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disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
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connecting = [accent]Konektatzen...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Munduaren datuak kargatzen...
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server.port = Ataka:
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server.addressinuse = Helbidea dagoeneko erabilita dago!
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||||
server.invalidport = Ataka zenbaki baliogabea!
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server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
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save.new = Gordetako partida berria
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||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
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@@ -349,6 +352,7 @@ command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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command.unloadPayload = Unload Payload
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command.loopPayload = Loop Unit Transfer
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stance.stop = Cancel Orders
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||||
stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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@@ -491,6 +495,7 @@ waves.units.show = Show All
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||||
wavemode.counts = counts
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||||
wavemode.totals = totals
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wavemode.health = health
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all = All
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editor.default = [lightgray]<Lehenetsia>
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details = Xehetasunak...
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@@ -658,7 +663,6 @@ requirement.capture = Capture {0}
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||||
requirement.onplanet = Control Sector On {0}
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||||
requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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||||
research.multiplayer = Only the host can research items.
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||||
map.multiplayer = Only the host can view sectors.
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uncover = Estalgabetu
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configure = Konfiguratu zuzkidura
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@@ -704,14 +708,18 @@ loadout = Loadout
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resources = Resources
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resources.max = Max
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bannedblocks = Debekatutako blokeak
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unbannedblocks = Unbanned Blocks
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objectives = Objectives
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bannedunits = Banned Units
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unbannedunits = Unbanned Units
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bannedunits.whitelist = Banned Units As Whitelist
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bannedblocks.whitelist = Banned Blocks As Whitelist
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addall = Gehitu denak
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||||
launch.from = Launching From: [accent]{0}
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||||
launch.capacity = Launching Item Capacity: [accent]{0}
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||||
launch.destination = Destination: {0}
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||||
landing.sources = Source Sectors: [accent]{0}[]
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||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
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configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
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add = Gehitu
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guardian = Guardian
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||||
@@ -726,6 +734,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
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error.io = Sareko irteera/sarrera errorea.
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error.any = Sareko errore ezezaguna.
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||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
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||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
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||||
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weather.rain.name = Rain
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||||
weather.snowing.name = Snow
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||||
@@ -749,7 +758,9 @@ sectors.stored = Stored:
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||||
sectors.resume = Resume
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||||
sectors.launch = Launch
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||||
sectors.select = Select
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||||
sectors.launchselect = Select Launch Destination
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||||
sectors.nonelaunch = [lightgray]none (sun)
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||||
sectors.redirect = Redirect Launch Pads
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||||
sectors.rename = Rename Sector
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||||
sectors.enemybase = [scarlet]Enemy Base
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||||
sectors.vulnerable = [scarlet]Vulnerable
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||||
@@ -775,6 +786,11 @@ threat.medium = Medium
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||||
threat.high = High
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||||
threat.extreme = Extreme
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||||
threat.eradication = Eradication
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||||
difficulty.casual = Casual
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||||
difficulty.easy = Easy
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||||
difficulty.normal = Normal
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||||
difficulty.hard = Hard
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||||
difficulty.eradication = Eradication
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||||
planets = Planets
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||||
|
||||
planet.serpulo.name = Serpulo
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||||
@@ -796,9 +812,19 @@ sector.fungalPass.name = Fungal Pass
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||||
sector.biomassFacility.name = Biomass Synthesis Facility
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||||
sector.windsweptIslands.name = Windswept Islands
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||||
sector.extractionOutpost.name = Extraction Outpost
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||||
sector.facility32m.name = Facility 32 M
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||||
sector.taintedWoods.name = Tainted Woods
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||||
sector.infestedCanyons.name = Infested Canyons
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||||
sector.planetaryTerminal.name = Planetary Launch Terminal
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||||
sector.coastline.name = Coastline
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||||
sector.navalFortress.name = Naval Fortress
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||||
sector.polarAerodrome.name = Polar Aerodrome
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||||
sector.atolls.name = Atolls
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||||
sector.testingGrounds.name = Testing Grounds
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||||
sector.seaPort.name = Sea Port
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||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
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||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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||||
@@ -818,6 +844,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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||||
sector.cruxscape.name = Cruxscape
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||||
sector.geothermalStronghold.name = Geothermal Stronghold
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||||
sector.facility32m.description = WIP, map submission by Stormride_R
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||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
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||||
sector.atolls.description = WIP, map submission by Stormride_R
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||||
sector.frontier.description = WIP, map submission by Stormride_R
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||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
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||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
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||||
sector.testingGrounds.description = WIP, map submission by dnx2019
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||||
sector.seaPort.description = WIP, map submission by inkognito626
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||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
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||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
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||||
sector.onset.name = The Onset
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||||
sector.aegis.name = Aegis
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||||
sector.lake.name = Lake
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||||
@@ -982,6 +1020,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
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||||
stat.reactive = Reacts
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||||
stat.immunities = Immunities
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||||
stat.healing = Healing
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||||
stat.efficiency = [stat]{0}% Efficiency
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||||
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||||
ability.forcefield = Force Field
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||||
ability.forcefield.description = Projects a force shield that absorbs bullets
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||||
@@ -1014,6 +1053,7 @@ ability.liquidexplode = Death Spillage
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||||
ability.liquidexplode.description = Spills liquid on death
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||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
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||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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||||
ability.stat.shield = [stat]{0}[lightgray] shield
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||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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||||
@@ -1028,6 +1068,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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||||
bar.onlycoredeposit = Only Core Depositing Allowed
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||||
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||||
bar.drilltierreq = Zulagailu hobea behar da
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||||
bar.nobatterypower = Insufficieny Battery Power
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||||
bar.noresources = Missing Resources
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||||
bar.corereq = Core Base Required
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||||
bar.corefloor = Core Zone Tile Required
|
||||
@@ -1036,6 +1077,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
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||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
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||||
bar.efficiency = Eraginkortasuna: {0}%
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||||
bar.boost = Boost: +{0}%
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||||
bar.powerbuffer = Battery Power: {0}/{1}
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||||
bar.powerbalance = Energia: {0}/s
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||||
bar.powerstored = Bilduta: {0}/{1}
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||||
bar.poweramount = Energia: {0}
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||||
@@ -1046,6 +1088,7 @@ bar.capacity = Edukiera: {0}
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||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Likidoa
|
||||
bar.heat = Beroa
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||||
bar.cooldown = Cooldown
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||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
@@ -1070,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
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||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
@@ -1078,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
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||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1094,6 +1140,7 @@ unit.minutes = mins
|
||||
unit.persecond = /seg
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x abiadura
|
||||
unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.items = elementu
|
||||
@@ -1138,18 +1185,13 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||
setting.difficulty.training = Entrenamendua
|
||||
setting.difficulty.easy = Erraza
|
||||
setting.difficulty.normal = Arrunta
|
||||
setting.difficulty.hard = Zaila
|
||||
setting.difficulty.insane = Zoramena
|
||||
setting.difficulty.name = Zailtasuna:
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Bistaratze-efektuak
|
||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||
setting.saveinterval.name = Gordetzeko tartea
|
||||
@@ -1176,11 +1218,13 @@ setting.mutemusic.name = Isilarazi musika
|
||||
setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
@@ -1233,6 +1277,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Hautatu eskualdea
|
||||
keybind.schematic_menu.name = Eskema menua
|
||||
@@ -1310,12 +1355,16 @@ rules.wavetimer = Boladen denboragailua
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Boladak
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Eraso modua
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1331,12 +1380,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
@@ -1358,6 +1409,12 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1366,6 +1423,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1506,6 +1564,8 @@ block.graphite-press.name = Grafito prentsa
|
||||
block.multi-press.name = Multi-prentsa
|
||||
block.constructing = {0} [lightgray](Eraikitzen)
|
||||
block.spawn.name = Etsai-sorrera
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Muina: Maskorra
|
||||
block.core-foundation.name = Muina: Fundazioa
|
||||
block.core-nucleus.name = Muina: Nukleoa
|
||||
@@ -1669,6 +1729,8 @@ block.meltdown.name = Nukleofusio
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1763,6 +1825,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1810,6 +1873,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2035,6 +2099,10 @@ block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estali
|
||||
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
||||
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
||||
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
||||
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
||||
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
||||
@@ -2101,7 +2169,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
|
||||
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
||||
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
||||
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
||||
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
||||
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
||||
@@ -2162,6 +2232,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2174,6 +2245,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2294,6 +2366,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2513,3 +2586,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user