Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
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mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
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||||
mod.disable = Deactiveer
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||||
mod.version = Version:
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||||
mod.content = Inhoud:
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||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
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||||
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||||
@@ -196,6 +197,7 @@ campaign.select = Selecteer een veldtocht om mee te starten
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campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
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campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
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campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
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campaign.difficulty = Difficulty
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||||
completed = [accent]Voltooid
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||||
techtree = Techniekboom
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||||
techtree.select = Techniekboom selectie
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||||
@@ -296,13 +298,14 @@ disconnect.error = Verbindingsfout.
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disconnect.closed = Verbinding gestopt.
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disconnect.timeout = Verbinding afgekapt.
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disconnect.data = Kon de wereld niet laden!
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||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
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connecting = [accent]Aan het verbinden...
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reconnecting = [accent]Aan het herverbinden...
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connecting.data = [accent]Wereld aan het laden...
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server.port = Poort:
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server.addressinuse = Adres is al in gebruik!
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||||
server.invalidport = Poort is geen geldig getal!
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||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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server.error = [crimson]Fout met hosten: [accent]{0}
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save.new = Nieuwe Save
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||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
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@@ -355,6 +358,7 @@ command.enterPayload = Enter Payload Block
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||||
command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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||||
command.unloadPayload = Unload Payload
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||||
command.loopPayload = Loop Unit Transfer
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stance.stop = Cancel Orders
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stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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@@ -497,6 +501,7 @@ waves.units.show = Toon Alle
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wavemode.counts = telt
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wavemode.totals = totalen
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wavemode.health = levenspunten
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all = All
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editor.default = [lightgray]<Standaard>
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details = Details...
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@@ -666,7 +671,6 @@ requirement.capture = Verover {0}
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requirement.onplanet = Controlesector Op {0}
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requirement.onsector = Land Op Sector: {0}
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launch.text = Lanceer
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research.multiplayer = Alleen de host kan dingen onderzoeken.
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map.multiplayer = Alleen de host kan sectoren bekijken.
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uncover = Ontmasker
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configure = Configureer startinventaris
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@@ -713,14 +717,18 @@ loadout = Uitrusting
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resources = Materialen
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resources.max = Max
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bannedblocks = Verboden Blokken
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unbannedblocks = Unbanned Blocks
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objectives = Doelen
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bannedunits = Verboden eenheden
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unbannedunits = Unbanned Units
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bannedunits.whitelist = Verboden eenheden als whitelist
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bannedblocks.whitelist = Verboden blokken als whitelist
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addall = Voeg Alles Toe
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launch.from = Lanceren van: [accent]{0}
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launch.capacity = Lanceercapaciteit: [accent]{0}
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launch.destination = Bestemming: {0}
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landing.sources = Source Sectors: [accent]{0}[]
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landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
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configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
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add = Voeg toe...
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guardian = Bewaker
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@@ -735,6 +743,7 @@ error.mapnotfound = Kaartbestand niet gevonden!
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error.io = Netwerk I/O fout.
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error.any = Onbekende netwerk fout.
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error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
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||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
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weather.rain.name = Regen
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weather.snowing.name = Sneeuw
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@@ -758,7 +767,9 @@ sectors.stored = Opgeslagen:
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sectors.resume = Doorgaan
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sectors.launch = Lanceer
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sectors.select = Selecteer
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sectors.launchselect = Select Launch Destination
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||||
sectors.nonelaunch = [lightgray]geen (sun)
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sectors.redirect = Redirect Launch Pads
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sectors.rename = Hernoem Sector
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sectors.enemybase = [scarlet]Vijandelijke Basis
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sectors.vulnerable = [scarlet]Kwetsbaar
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@@ -784,6 +795,11 @@ threat.medium = Gemiddeld
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threat.high = Hoog
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threat.extreme = Extreem
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threat.eradication = Uitroeiing
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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planets = Planeten
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||||
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planet.serpulo.name = Serpulo
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@@ -805,9 +821,19 @@ sector.fungalPass.name = Fungal Pass
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sector.biomassFacility.name = Biomass Synthesis Facility
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||||
sector.windsweptIslands.name = Windswept Islands
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||||
sector.extractionOutpost.name = Extraction Outpost
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||||
sector.facility32m.name = Facility 32 M
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||||
sector.taintedWoods.name = Tainted Woods
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||||
sector.infestedCanyons.name = Infested Canyons
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||||
sector.planetaryTerminal.name = Planetery Launch Terminal
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||||
sector.coastline.name = Coastline
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||||
sector.navalFortress.name = Naval Fortress
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||||
sector.polarAerodrome.name = Polar Aerodrome
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||||
sector.atolls.name = Atolls
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sector.testingGrounds.name = Testing Grounds
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sector.seaPort.name = Sea Port
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sector.weatheredChannels.name = Weathered Channels
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sector.mycelialBastion.name = Mycelial Bastion
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||||
sector.frontier.name = Frontier
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||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
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sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
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@@ -827,6 +853,18 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
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||||
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
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sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
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sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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sector.frontier.description = WIP, map submission by Stormride_R
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sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
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stat.reactive = Reageert
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stat.immunities = Immuniteiten
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stat.healing = Genezing
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||||
stat.efficiency = [stat]{0}% Efficiency
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ability.forcefield = Krachtveld
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ability.forcefield.description = Projects a force shield that absorbs bullets
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@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
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||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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||||
ability.stat.shield = [stat]{0}[lightgray] shield
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||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
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bar.drilltierreq = Betere boor nodig
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||||
bar.nobatterypower = Insufficieny Battery Power
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||||
bar.noresources = Er ontbreken materialen
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||||
bar.corereq = Core Basis Vereist
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bar.corefloor = Core Zone Tegel Vereist
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||||
@@ -1046,6 +1087,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
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bar.pumpspeed = Pompsnelheid: {0}/s
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bar.efficiency = Rendement: {0}%
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||||
bar.boost = Boost: +{0}%
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||||
bar.powerbuffer = Battery Power: {0}/{1}
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||||
bar.powerbalance = Stroom: {0}
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bar.powerstored = Opgeslagen: {0}/{1}
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bar.poweramount = Stroom: {0}
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@@ -1056,6 +1098,7 @@ bar.capacity = Capaciteit: {0}
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||||
bar.unitcap = {0} {1}/{2}
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bar.liquid = Vloeistof
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||||
bar.heat = Warmte
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||||
bar.cooldown = Cooldown
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||||
bar.instability = Instabiliteit
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bar.heatamount = Warmte: {0}
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bar.heatpercent = Warmte: {0} ({1}%)
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@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x fragment kogels:
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bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
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||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||
bullet.infinitepierce = [stat]doorboor
|
||||
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] directe reparatie
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
bullet.range = [stat]{0}[lightgray] tegels bereik
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blokken<EFBFBD>
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||||
@@ -1104,6 +1150,7 @@ unit.minutes = minuten
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unit.persecond = /sec
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||||
unit.perminute = /min
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||||
unit.timesspeed = x snelheid
|
||||
unit.multiplier = x
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||||
unit.percent = %
|
||||
unit.shieldhealth = levenspunten schild
|
||||
unit.items = materialen
|
||||
@@ -1148,18 +1195,13 @@ setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.difficulty.training = Oefening
|
||||
setting.difficulty.easy = Makkelijk
|
||||
setting.difficulty.normal = Normaal
|
||||
setting.difficulty.hard = Moeilijk
|
||||
setting.difficulty.insane = Krankzinnig
|
||||
setting.difficulty.name = Moeilijkheidsgraad:
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
setting.bloomblur.name = Bloom Waas
|
||||
setting.effects.name = Toon Effecten
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.blockstatus.name = Toon Blok Status
|
||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
||||
setting.sensitivity.name = Gevoeligheid Controller
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = Demp Muziek
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Demp Geluid
|
||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Bewaar Saves Automatisch
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Spelerslijst
|
||||
setting.chatopacity.name = Chat Transparantie
|
||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Brug Transparantie
|
||||
setting.playerchat.name = Toon Chat
|
||||
setting.showweather.name = Toon Weer Graphics
|
||||
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Herbouw Regio
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerpmenu
|
||||
@@ -1320,12 +1365,16 @@ rules.wavetimer = Vijandelijke Golven Timer
|
||||
rules.wavesending = Golven Sturen
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Golven
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Aanvalmodus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
|
||||
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Bais Eenheidlimiet
|
||||
rules.limitarea = Limiteer Kaart Gebied
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
|
||||
@@ -1368,6 +1419,12 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planeet
|
||||
rules.lighting = Belichting
|
||||
rules.fog = Mist van de Oorlog
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Vuur
|
||||
rules.anyenv = <Elk>
|
||||
rules.explosions = Blok/Eenheid Explosieschade
|
||||
@@ -1376,6 +1433,7 @@ rules.weather = Weer
|
||||
rules.weather.frequency = Frequentie:
|
||||
rules.weather.always = Altijd
|
||||
rules.weather.duration = Duur:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1516,6 +1574,8 @@ block.graphite-press.name = Grafietpers
|
||||
block.multi-press.name = Super-Pers
|
||||
block.constructing = {0} [lightgray](Bouwen)
|
||||
block.spawn.name = Vijandelijke Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Scherf
|
||||
block.core-foundation.name = Core: Fundament
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1679,6 +1739,8 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Grondfabriek
|
||||
block.air-factory.name = Luchtfabriek
|
||||
@@ -1774,6 +1836,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1821,6 +1884,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2046,6 +2110,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2112,7 +2180,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
|
||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -2173,6 +2243,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2185,6 +2256,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2305,6 +2377,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2524,3 +2597,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user