Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
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||||
mod.disabled = [scarlet]Dezactivat
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mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
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||||
mod.disable = Dezactivează
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||||
mod.version = Version:
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||||
mod.content = Conținut:
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||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
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||||
mod.incompatiblegame = [red]Outdated Game
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||||
@@ -192,6 +193,7 @@ campaign.select = Select Starting Campaign
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||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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campaign.difficulty = Difficulty
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completed = [accent]Finalizat
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techtree = Cercetează
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techtree.select = Tech Tree Selection
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||||
@@ -292,13 +294,14 @@ disconnect.error = Eroare de conexiune.
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||||
disconnect.closed = Conexiune închisă.
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||||
disconnect.timeout = Întârzie să răspundă.
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disconnect.data = Nu s-au putut încărca datele lumii!
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||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
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connecting = [accent]Conectare...
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reconnecting = [accent]Reconectare...
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connecting.data = [accent]Se încarcă datele hărții...
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server.port = Port:
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||||
server.addressinuse = Adresa este deja în uz!
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server.invalidport = Număr de port invalid!
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||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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||||
server.error = [scarlet]Eroare la găzduirea serverului.
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save.new = Nouă Salvare
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save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
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@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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||||
command.unloadPayload = Unload Payload
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command.loopPayload = Loop Unit Transfer
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stance.stop = Cancel Orders
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||||
stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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@@ -494,6 +498,7 @@ waves.units.show = Vezi Tot
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wavemode.counts = numere
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wavemode.totals = totaluri
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wavemode.health = viață
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all = All
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editor.default = [lightgray]<Prestabilit>
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details = Detalii...
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@@ -663,7 +668,6 @@ requirement.capture = Capturează {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Lansează
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research.multiplayer = Doar gazda poate cerceta noi tehnologii.
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map.multiplayer = Doar gazda poate vedea harta sectoarelor.
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uncover = Descoperă
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configure = Configurează Încărcarea
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@@ -710,14 +714,18 @@ loadout = Încărcare
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resources = Resurse
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resources.max = Max
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bannedblocks = Blocuri Interzise
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unbannedblocks = Unbanned Blocks
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objectives = Objectives
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bannedunits = Unități Interzise
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unbannedunits = Unbanned Units
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bannedunits.whitelist = Banned Units As Whitelist
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bannedblocks.whitelist = Banned Blocks As Whitelist
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addall = Adaugă-le pe toate
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launch.from = Lansează Din: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destinație: {0}
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landing.sources = Source Sectors: [accent]{0}[]
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landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
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configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
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add = Adaugă...
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guardian = Gardian
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@@ -732,6 +740,7 @@ error.mapnotfound = Fișierul hărții nu a fost găsit!
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error.io = Eroare de rețea I/O.
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error.any = Eroare de rețea necunoscută.
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error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
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error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
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weather.rain.name = Ploaie
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weather.snowing.name = Ninsoare
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@@ -755,7 +764,9 @@ sectors.stored = Stocat:
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sectors.resume = Revino
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sectors.launch = Lansare
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sectors.select = Selectează
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sectors.launchselect = Select Launch Destination
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sectors.nonelaunch = [lightgray]nimic (soarele)
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sectors.redirect = Redirect Launch Pads
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sectors.rename = Redenumește Sectorul
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sectors.enemybase = [scarlet]Bază Inamică
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sectors.vulnerable = [scarlet]Vulnerabil
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@@ -782,6 +793,11 @@ threat.medium = Medie
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threat.high = Mare
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threat.extreme = Extremă
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threat.eradication = Eradicare
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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planets = Planete
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@@ -804,9 +820,19 @@ sector.fungalPass.name = Pasul Fungic
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sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
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sector.windsweptIslands.name = Insulele Măturate de Vânt
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sector.extractionOutpost.name = Avanpostul de Extracție
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sector.facility32m.name = Facility 32 M
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||||
sector.taintedWoods.name = Tainted Woods
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||||
sector.infestedCanyons.name = Infested Canyons
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||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
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sector.coastline.name = Zona de Coastă
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||||
sector.navalFortress.name = Fortăreața Navală
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||||
sector.polarAerodrome.name = Polar Aerodrome
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sector.atolls.name = Atolls
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sector.testingGrounds.name = Testing Grounds
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sector.seaPort.name = Sea Port
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||||
sector.weatheredChannels.name = Weathered Channels
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||||
sector.mycelialBastion.name = Mycelial Bastion
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sector.frontier.name = Frontier
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sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
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sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
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@@ -826,6 +852,18 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
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sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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||||
sector.cruxscape.name = Cruxscape
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||||
sector.geothermalStronghold.name = Geothermal Stronghold
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||||
sector.facility32m.description = WIP, map submission by Stormride_R
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||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
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||||
sector.atolls.description = WIP, map submission by Stormride_R
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||||
sector.frontier.description = WIP, map submission by Stormride_R
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||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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||||
sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
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||||
sector.onset.name = The Onset
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||||
sector.aegis.name = Aegis
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||||
sector.lake.name = Lake
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||||
@@ -991,6 +1029,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
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||||
stat.reactive = Reacționează la
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stat.immunities = Immunities
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||||
stat.healing = Reparare
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||||
stat.efficiency = [stat]{0}% Efficiency
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||||
ability.forcefield = Câmp de Forță
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||||
ability.forcefield.description = Projects a force shield that absorbs bullets
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||||
@@ -1023,6 +1062,7 @@ ability.liquidexplode = Death Spillage
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||||
ability.liquidexplode.description = Spills liquid on death
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||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1037,6 +1077,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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||||
bar.onlycoredeposit = Only Core Depositing Allowed
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||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
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||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Resurse lipsă
|
||||
bar.corereq = Plasare pe Nucleu Necesară
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||||
bar.corefloor = Core Zone Tile Required
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||||
@@ -1045,6 +1086,7 @@ bar.drillspeed = Viteză Minare: {0}/s
|
||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||
bar.efficiency = Eficiență: {0}%
|
||||
bar.boost = Efect Grăbire: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Electricitate: {0}/s
|
||||
bar.powerstored = Stocată: {0}/{1}
|
||||
bar.poweramount = Electricitate: {0}
|
||||
@@ -1055,6 +1097,7 @@ bar.capacity = Capacitate: {0}
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||||
bar.unitcap = {0} {1}/{2}
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||||
bar.liquid = Lichid
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||||
bar.heat = Căldură
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||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
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||||
bar.heatpercent = Heat: {0} ({1}%)
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||||
@@ -1079,6 +1122,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||
bullet.infinitepierce = [stat]penetrează
|
||||
@@ -1087,6 +1131,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
@@ -1103,6 +1149,7 @@ unit.minutes = min
|
||||
unit.persecond = /sec
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||||
unit.perminute = /min
|
||||
unit.timesspeed = x viteză
|
||||
unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = viață scut
|
||||
unit.items = materiale
|
||||
@@ -1147,18 +1194,13 @@ setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.difficulty.training = Antrenament
|
||||
setting.difficulty.easy = Ușor
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Greu
|
||||
setting.difficulty.insane = Nebunesc
|
||||
setting.difficulty.name = Dificultate:
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Vezi Efectele
|
||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||
setting.blockstatus.name = Vezi Starea Blocului
|
||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||
setting.sensitivity.name = Sensibilitatea Controlului
|
||||
setting.saveinterval.name = Interval de Salvare
|
||||
@@ -1185,11 +1227,13 @@ setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Limita Jucătorilor
|
||||
setting.chatopacity.name = Opacitate Chat
|
||||
setting.lasersopacity.name = Opacitate Laser Electric
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.showweather.name = Vezi Vremea
|
||||
@@ -1242,6 +1286,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selectează Regiunea
|
||||
keybind.schematic_menu.name = Meniu Scheme
|
||||
@@ -1319,12 +1364,16 @@ rules.wavetimer = Valuri pe Timp
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Valuri
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modul Atac
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1340,12 +1389,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Limita de Bază a Unităților
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||
@@ -1367,6 +1418,12 @@ rules.title.teams = Echipe
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
@@ -1375,6 +1432,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Frevență:
|
||||
rules.weather.always = Încontinuu
|
||||
rules.weather.duration = Durată:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1517,6 +1575,8 @@ block.graphite-press.name = Presă de Grafit
|
||||
block.multi-press.name = Multi-Presă
|
||||
block.constructing = {0} [lightgray](În Construcție)
|
||||
block.spawn.name = Punct Inamic de Lansare
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Nucleu: Shard
|
||||
block.core-foundation.name = Nucleu: Foundation
|
||||
block.core-nucleus.name = Nucleu: Core
|
||||
@@ -1680,6 +1740,8 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fabrică Unități Artilerie
|
||||
block.air-factory.name = Fabrică Unități Aeriene
|
||||
@@ -1774,6 +1836,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1821,6 +1884,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2048,6 +2112,10 @@ block.phase-wall.description = Protejează clădirile de proiectilele inamice, r
|
||||
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un perete care poate fi deschis sau închis.
|
||||
block.door-large.description = Un perete care poate fi deschis sau închis.
|
||||
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
||||
@@ -2114,7 +2182,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
|
||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||
@@ -2175,6 +2245,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2187,6 +2258,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2309,6 +2381,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
||||
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
||||
@@ -2547,3 +2620,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user