Merge branch 'master' into mod-dependencies
This commit is contained in:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Omogućeno
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||||
mod.disabled = [scarlet]Onemogućeno
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mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
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mod.disable = Onemogući
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mod.version = Version:
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mod.content = Sadržaj:
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mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
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mod.incompatiblegame = [red]Zastarela Igra
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@@ -192,6 +193,7 @@ campaign.select = Izaberite Početnu Kampanju
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campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
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campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
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campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
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campaign.difficulty = Difficulty
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completed = [accent]Završeno.
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techtree = Drvo Tehnologija
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techtree.select = Izbor Drveća Tehnologija
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@@ -292,13 +294,14 @@ disconnect.error = Greška u povezivanju.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Neuspešno učitavanje podataka!
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disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
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connecting = [accent]Povezivanje...
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reconnecting = [accent]Ponovno povezivanje...
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connecting.data = [accent]Učitavanje podataka...
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server.port = Port:
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server.addressinuse = Adresa je već u upotrebi!
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server.invalidport = Invalid port number!
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server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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server.error = [scarlet]Error hosting server.
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save.new = Novi Snimak
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save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
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@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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command.unloadPayload = Unload Payload
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command.loopPayload = Loop Unit Transfer
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stance.stop = Cancel Orders
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stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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@@ -494,6 +498,7 @@ waves.units.show = Pokaži Sve
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wavemode.counts = količina
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wavemode.totals = ukupno
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wavemode.health = snaga
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all = All
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editor.default = [lightgray]<Default>
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details = Detalji...
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@@ -663,7 +668,6 @@ requirement.capture = Zauzmi {0}
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requirement.onplanet = Kontroliši Sektor Na {0}
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requirement.onsector = Sleti Na Sektor: {0}
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launch.text = Lansiraj
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Razotkrij
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configure = Konfiguriši Zalihe
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@@ -711,14 +715,18 @@ loadout = Loadout
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resources = Resursi
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resources.max = Maksimum
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bannedblocks = Nedozvoljeni Blokovi
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unbannedblocks = Unbanned Blocks
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objectives = Zadaci
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bannedunits = Nedozvoljene Jedinice
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unbannedunits = Unbanned Units
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bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
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bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
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addall = Dodaj Sve
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launch.from = Lansirati Od: [accent]{0}
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launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
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launch.destination = Destinacija: {0}
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landing.sources = Source Sectors: [accent]{0}[]
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landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
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configure.invalid = Količina mora biti između 0 i {0}.
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add = Dodaj...
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guardian = Čuvar
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@@ -733,6 +741,7 @@ error.mapnotfound = Datoteka mape nije pronađena!
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error.io = I/O mrežna greška.
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error.any = Nepoznata greška u mreži.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
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weather.rain.name = Kiša
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weather.snowing.name = Sneg
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@@ -756,7 +765,9 @@ sectors.stored = Skladišćeno:
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sectors.resume = Nastavi
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sectors.launch = Lansiraj
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sectors.select = Izaberi
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sectors.launchselect = Select Launch Destination
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sectors.nonelaunch = [lightgray]nema (sunce)
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sectors.redirect = Redirect Launch Pads
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sectors.rename = Preimenuj Sektor
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sectors.enemybase = [scarlet]Neprijateljska Baza
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sectors.vulnerable = [scarlet]Vulnerable
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@@ -783,6 +794,11 @@ threat.medium = Srednje
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threat.high = Visoko
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threat.extreme = Ekstremno
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threat.eradication = Istrebljenje
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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planets = Planete
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@@ -805,9 +821,19 @@ sector.fungalPass.name = Gljivični Prolaz
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sector.biomassFacility.name = Biosintetičko Postrojenje
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sector.windsweptIslands.name = Vetrovita Ostrva
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sector.extractionOutpost.name = Lansirna Utvrda
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sector.facility32m.name = Facility 32 M
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sector.taintedWoods.name = Tainted Woods
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sector.infestedCanyons.name = Infested Canyons
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sector.planetaryTerminal.name = Planetarno Lansirni Terminal
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sector.coastline.name = Obala
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||||
sector.navalFortress.name = Pomorska Tvrđava
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sector.polarAerodrome.name = Polar Aerodrome
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||||
sector.atolls.name = Atolls
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||||
sector.testingGrounds.name = Testing Grounds
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||||
sector.seaPort.name = Sea Port
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||||
sector.weatheredChannels.name = Weathered Channels
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||||
sector.mycelialBastion.name = Mycelial Bastion
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||||
sector.frontier.name = Frontier
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||||
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||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
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||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
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@@ -827,6 +853,18 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
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sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
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sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
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sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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sector.frontier.description = WIP, map submission by Stormride_R
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sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = Žačetak
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sector.aegis.name = Okrilje
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@@ -993,6 +1031,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
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stat.reactive = Reaguje sa
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stat.immunities = Imuniteti
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stat.healing = Popravlja
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stat.efficiency = [stat]{0}% Efficiency
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ability.forcefield = Polje Sile
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ability.forcefield.description = Projects a force shield that absorbs bullets
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@@ -1025,6 +1064,7 @@ ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
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||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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||||
ability.stat.shield = [stat]{0}[lightgray] shield
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||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
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bar.drilltierreq = Bolja Bušilica Potrebna
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bar.nobatterypower = Insufficieny Battery Power
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||||
bar.noresources = Nedostaju Resursi
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bar.corereq = Potrebno Jezgro kao Osnova
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bar.corefloor = Zahteva Zonu Jezgra
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@@ -1047,6 +1088,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
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bar.pumpspeed = Brzina Pumpanja: {0}/s
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||||
bar.efficiency = Efikasnost: {0}%
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||||
bar.boost = Pojačanje: +{0}%
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bar.powerbuffer = Battery Power: {0}/{1}
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bar.powerbalance = Energija: {0}/s
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bar.powerstored = Skladišćeno: {0}/{1}
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bar.poweramount = Količina: {0}
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@@ -1057,6 +1099,7 @@ bar.capacity = Kapacitet: {0}
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||||
bar.unitcap = {0} {1}/{2}
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||||
bar.liquid = Tečnost
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||||
bar.heat = Toplota
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||||
bar.cooldown = Cooldown
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||||
bar.instability = Nestabilnost
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||||
bar.heatamount = Količina Toplote: {0}
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bar.heatpercent = Količina Toplote: {0} ({1}%)
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@@ -1081,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x šrapnela:
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bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
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||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||
bullet.infinitepierce = [stat]proboj
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||||
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] direktna popravka
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||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||
bullet.range = [stat]{0}[lightgray] domet
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokova
|
||||
unit.blockssquared = blokova²
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||||
@@ -1105,6 +1151,7 @@ unit.minutes = minuti
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unit.persecond = /sekundi
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||||
unit.perminute = /minuti
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||||
unit.timesspeed = x brzina
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||||
unit.multiplier = x
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unit.percent = %
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||||
unit.shieldhealth = snaga štita
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unit.items = materijali
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@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = UI Skala
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||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
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||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
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||||
setting.screenshake.name = Screen Shake
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||||
setting.bloomintensity.name = Bloom Intezitet
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||||
setting.bloomblur.name = Bloom Magliranje
|
||||
setting.effects.name = Prikazuj Efekte
|
||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||
setting.blockstatus.name = Prikazuj Status Blokova
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||||
setting.displayselection.name = Display Block Configs on Hover
|
||||
setting.conveyorpathfinding.name = Automatska Putanja Traka
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||||
setting.sensitivity.name = Osetljivost Upravljača
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||||
setting.saveinterval.name = Interval Čuvanja
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||||
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Nema Muzike
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setting.sfxvol.name = Jačina Zvučnih Efekata
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||||
setting.mutesound.name = Nema Zvuka
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Automatski Snimaj Igru
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Limit Igrača
|
||||
setting.chatopacity.name = Prozirnost Četa
|
||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
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||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||
keybind.schematic_select.name = Izaberi Region
|
||||
keybind.schematic_menu.name = Menu Šema
|
||||
@@ -1321,12 +1366,16 @@ rules.wavetimer = Talasna Štoperica
|
||||
rules.wavesending = Slanje Talasa
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Talasi
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Mod Napada
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||
rules.rtsminattackweight = Minimalna Težina Napada
|
||||
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||
rules.limitarea = Ograniči Prostor Mape
|
||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
||||
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
@@ -1369,6 +1420,12 @@ rules.title.teams = Timovi
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Osvetljenje
|
||||
rules.fog = Magla Rata
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Plamen
|
||||
rules.anyenv = <Bilo Koja>
|
||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||
@@ -1377,6 +1434,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Učestalost:
|
||||
rules.weather.always = Stalno
|
||||
rules.weather.duration = Dužina:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1519,6 +1577,8 @@ block.graphite-press.name = Grafitna Presa
|
||||
block.multi-press.name = Multi-Presa
|
||||
block.constructing = {0} [lightgray](U izgradnji)
|
||||
block.spawn.name = Mesto Tvorbe Neprijatelja
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Jezgro: Krhotina
|
||||
block.core-foundation.name = Jezgro: Temelj
|
||||
block.core-nucleus.name = Jezgro: Nukleus
|
||||
@@ -1682,6 +1742,8 @@ block.meltdown.name = Istopitelj
|
||||
block.foreshadow.name = Predznak
|
||||
block.container.name = Kontejner
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Zemna Fabrika
|
||||
block.air-factory.name = Vazdušna Fabrika
|
||||
@@ -1776,6 +1838,7 @@ block.electric-heater.name = Električna Grejalica
|
||||
block.slag-heater.name = Šljakna Grejalica
|
||||
block.phase-heater.name = Fazna Grejalica
|
||||
block.heat-redirector.name = Preusmerivač Toplote
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Grejni Ruter
|
||||
block.slag-incinerator.name = Šljakna Spalionica
|
||||
block.carbide-crucible.name = Karbidna Topionica
|
||||
@@ -1823,6 +1886,7 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||
block.vent-condenser.name = Gejzirni Kondezator
|
||||
block.cliff-crusher.name = Planinolom
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plazma Bušilica
|
||||
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||
block.impact-drill.name = Udarna Drobilica
|
||||
@@ -2051,6 +2115,10 @@ block.phase-wall.description = Štiti građevine od neprijateljskih projektila,
|
||||
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
||||
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Zid koji se može otvarati i zatvarati.
|
||||
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
||||
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
||||
@@ -2117,7 +2185,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
|
||||
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
|
||||
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
|
||||
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
|
||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -2178,6 +2248,7 @@ block.electric-heater.description = Greje usmerene blokove. Zahteva veliku koli
|
||||
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||
@@ -2190,6 +2261,7 @@ block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva
|
||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||
@@ -2312,6 +2384,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
|
||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2550,3 +2623,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
Reference in New Issue
Block a user