Merge branch 'master' into mod-dependencies
@@ -22,7 +22,7 @@ jobs:
|
|||||||
- name: Run unit tests and build JAR
|
- name: Run unit tests and build JAR
|
||||||
run: ./gradlew desktop:dist
|
run: ./gradlew desktop:dist
|
||||||
- name: Upload desktop JAR for testing
|
- name: Upload desktop JAR for testing
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Desktop JAR (zipped)
|
name: Desktop JAR (zipped)
|
||||||
path: desktop/build/libs/Mindustry.jar
|
path: desktop/build/libs/Mindustry.jar
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
|
|||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
First, make sure you have [JDK 17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
||||||
|
|
||||||
### Windows
|
### Windows
|
||||||
|
|
||||||
@@ -53,6 +53,16 @@ To debug the application on a connected device/emulator, run `gradlew android:in
|
|||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|
||||||
|
#### Where is the `mindustry.gen` package?
|
||||||
|
|
||||||
|
As the name implies, `mindustry.gen` is generated *at build time* based on other code. You will not find source code for this package in the repository, and it should not be edited by hand.
|
||||||
|
|
||||||
|
The following is a non-exhaustive list of the "source" of generated code in `mindustry.gen`:
|
||||||
|
|
||||||
|
- `Call`, `*Packet` classes: Generated from methods marked with `@Remote`.
|
||||||
|
- All entity classes (`Unit`, `EffectState`, `Posc`, etc): Generated from component classes in the `mindustry.entities.comp` package, and combined using definitions in `mindustry.content.UnitTypes`.
|
||||||
|
- `Sounds`, `Musics`, `Tex`, `Icon`, etc: Generated based on files in the respective asset folders.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
# Note: Server list review is currently on pause. No new servers will be merged until v8 is released!
|
||||||
|
|
||||||
|
*PRs to edit addresses of existing servers will still be accepted, although very infrequently.*
|
||||||
|
|
||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
|
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
|
||||||
|
|
||||||
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
|
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
|
||||||
CrashSender.log(error);
|
CrashHandler.log(error);
|
||||||
|
|
||||||
//try to forward exception to system handler
|
//try to forward exception to system handler
|
||||||
if(handler != null){
|
if(handler != null){
|
||||||
@@ -110,6 +110,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
||||||
|
intent.putExtra(Intent.EXTRA_TITLE, "export." + extension);
|
||||||
|
|
||||||
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||||
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||||
|
|||||||
@@ -182,18 +182,16 @@ public class Annotations{
|
|||||||
|
|
||||||
/** A set of two booleans, one specifying server and one specifying client. */
|
/** A set of two booleans, one specifying server and one specifying client. */
|
||||||
public enum Loc{
|
public enum Loc{
|
||||||
/** Method can only be invoked on the client from the server. */
|
/** Server only. */
|
||||||
server(true, false),
|
server(true, false),
|
||||||
/** Method can only be invoked on the server from the client. */
|
/** Client only. */
|
||||||
client(false, true),
|
client(false, true),
|
||||||
/** Method can be invoked from anywhere */
|
/** Both server and client. */
|
||||||
both(true, true),
|
both(true, true),
|
||||||
/** Neither server nor client. */
|
/** Neither server nor client. */
|
||||||
none(false, false);
|
none(false, false);
|
||||||
|
|
||||||
/** If true, this method can be invoked ON clients FROM servers. */
|
|
||||||
public final boolean isServer;
|
public final boolean isServer;
|
||||||
/** If true, this method can be invoked ON servers FROM clients. */
|
|
||||||
public final boolean isClient;
|
public final boolean isClient;
|
||||||
|
|
||||||
Loc(boolean server, boolean client){
|
Loc(boolean server, boolean client){
|
||||||
@@ -222,16 +220,16 @@ public class Annotations{
|
|||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Remote{
|
public @interface Remote{
|
||||||
/** Specifies the locations from which this method can be invoked. */
|
/** Specifies the locations from which this method can cause remote invocations (This -> Remote) [Default: Server -> Client]. */
|
||||||
Loc targets() default Loc.server;
|
Loc targets() default Loc.server;
|
||||||
|
|
||||||
/** Specifies which methods are generated. Only affects server-to-client methods. */
|
/** Specifies which methods are generated. Only affects server-to-client methods (Server -> Client(s)) [Default: Server -> Client & Server -> All Clients]. */
|
||||||
Variant variants() default Variant.all;
|
Variant variants() default Variant.all;
|
||||||
|
|
||||||
/** The local locations where this method is called locally, when invoked. */
|
/** The locations where this method is called locally, when invoked locally (This -> This) [Default: No local invocations]. */
|
||||||
Loc called() default Loc.none;
|
Loc called() default Loc.none;
|
||||||
|
|
||||||
/** Whether to forward this packet to all other clients upon receival. Client only. */
|
/** Whether the server should forward this packet to all other clients upon receival from a client (Client -> Server -> Other Clients). [Default: Don't Forward Client Invocations] */
|
||||||
boolean forward() default false;
|
boolean forward() default false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -445,6 +445,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
|
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
|
||||||
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
|
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
|
||||||
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
|
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
|
||||||
|
if(first.has(Nullable.class)) mbuilder.addAnnotation(Nullable.class);
|
||||||
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
|
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
|
||||||
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
|
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
|
||||||
mbuilder.returns(first.retn());
|
mbuilder.returns(first.retn());
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ buildscript{
|
|||||||
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
|
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
mavenLocal()
|
mavenLocal()
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
@@ -32,7 +32,7 @@ plugins{
|
|||||||
|
|
||||||
allprojects{
|
allprojects{
|
||||||
apply plugin: 'maven-publish'
|
apply plugin: 'maven-publish'
|
||||||
|
|
||||||
version = project.hasProperty("packageVersion") ? project.getProperty("packageVersion") : 'release'
|
version = project.hasProperty("packageVersion") ? project.getProperty("packageVersion") : 'release'
|
||||||
group = 'com.github.Anuken'
|
group = 'com.github.Anuken'
|
||||||
|
|
||||||
@@ -89,6 +89,10 @@ allprojects{
|
|||||||
return project.getProperties()["buildversion"]
|
return project.getProperties()["buildversion"]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getCommitHash = {
|
||||||
|
return 'git rev-parse --verify --short HEAD'.execute().text.trim()
|
||||||
|
}
|
||||||
|
|
||||||
getPackage = {
|
getPackage = {
|
||||||
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
|
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
|
||||||
}
|
}
|
||||||
@@ -133,6 +137,10 @@ allprojects{
|
|||||||
props["number"] = versionNumber
|
props["number"] = versionNumber
|
||||||
props["modifier"] = versionModifier
|
props["modifier"] = versionModifier
|
||||||
props["build"] = buildid
|
props["build"] = buildid
|
||||||
|
props["commitHash"] = "unknown"
|
||||||
|
if(project.hasProperty("showCommitHash")){
|
||||||
|
props["commitHash"] = getCommitHash()
|
||||||
|
}
|
||||||
|
|
||||||
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
|
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
|
||||||
}
|
}
|
||||||
@@ -220,7 +228,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
tasks.withType(Javadoc){
|
tasks.withType(Javadoc){
|
||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '17')
|
||||||
encoding('UTF-8')
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -243,6 +251,7 @@ project(":desktop"){
|
|||||||
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||||
|
|
||||||
implementation arcModule("backends:backend-sdl")
|
implementation arcModule("backends:backend-sdl")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,7 +262,7 @@ project(":core"){
|
|||||||
|
|
||||||
kapt{
|
kapt{
|
||||||
javacOptions{
|
javacOptions{
|
||||||
option("-source", "16")
|
option("-source", "17")
|
||||||
option("-target", "1.8")
|
option("-target", "1.8")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -300,7 +309,7 @@ project(":core"){
|
|||||||
task assetsJar(type: Jar, dependsOn: ":tools:pack"){
|
task assetsJar(type: Jar, dependsOn: ":tools:pack"){
|
||||||
archiveClassifier = 'assets'
|
archiveClassifier = 'assets'
|
||||||
from files("assets"){
|
from files("assets"){
|
||||||
exclude "config", "cache", "music", "sounds"
|
exclude "config", "cache", "music", "sounds", "sprites/fallback"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -372,6 +381,7 @@ project(":server"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation arcModule("backends:backend-headless")
|
implementation arcModule("backends:backend-headless")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -408,6 +418,9 @@ project(":tools"){
|
|||||||
implementation arcModule("natives:natives-desktop")
|
implementation arcModule("natives:natives-desktop")
|
||||||
implementation arcModule("natives:natives-freetype-desktop")
|
implementation arcModule("natives:natives-freetype-desktop")
|
||||||
implementation arcModule("backends:backend-headless")
|
implementation arcModule("backends:backend-headless")
|
||||||
|
|
||||||
|
implementation("com.google.guava:guava:33.3.1-jre")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
|
After Width: | Height: | Size: 187 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 360 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 338 B |
|
After Width: | Height: | Size: 435 B |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 496 B |
|
After Width: | Height: | Size: 253 B |
|
After Width: | Height: | Size: 981 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 429 B |
|
After Width: | Height: | Size: 434 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 193 B |
|
Before Width: | Height: | Size: 525 B After Width: | Height: | Size: 398 B |
|
Before Width: | Height: | Size: 508 B After Width: | Height: | Size: 335 B |
|
Before Width: | Height: | Size: 483 B After Width: | Height: | Size: 378 B |
|
After Width: | Height: | Size: 301 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 236 B |
|
After Width: | Height: | Size: 236 B |
|
After Width: | Height: | Size: 789 B |
|
After Width: | Height: | Size: 1.4 KiB |
@@ -1,2 +1,3 @@
|
|||||||
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|
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|
||||||
|
ríČqZzÎŔá8*3Ie93~óŢ›™`ŤM†Ü©˝ÁÝłrşwÝöEéíăöIuť h´Űб÷@iŐÎŘWożß?Ż&“őďkÔ“ł^i\wÁONËŐFNŘU4AšŻfŐNEBN¸˝UAĘ+)ëŞÖ;=őbđGR9Ż␍šťUc”:ôÖ˘±Ë”$Ó¸ő?9˙if˙fśČJF6@ÓGł—ŁźBkhü{şH�„Nž\´ŐW@FˇrŞ_1-E˛Đ8–4#ś8!+¦l‘!«łóĘó™ôé,¦ËÄŚ‰9ň¬čM>5…Şŕž)á‚“‚É‚śDÍěŠŮԔфĘË T®/Ťć%�QÎĺe82©Ů3Ą X'.{RaĹî5űŠe]Á«đÎéJţ4¨gsŽ%]XA
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś-P;RĂ0}ţĹŽ g\Qˇ†‚@IÁ%CˇXÂcF‘<˛ś�ŁpÇ �°kedkßî{űŃb�‹ą•;Ť›giŐ`űöEŞöˇ}’}Ż}űčvŁěB{ŹFé©óĂg¬ŚÜj3áâí÷űçîUűq6î}�j¶ĆIĄ=.{ďf«Äĺ;ÄŐAí…ţ
|
||||||
|
~‰ ™fßkÜ�Ôe笚‡€r+鎨G&„uJŁŮ9ˇü`'ŁTTÄé ZmpíöÚ“hŻĹčݧŽm† wbrłď4␍~K?R ˇ“'g‡ŢíČČ4R$QŔ°Ś0'¸fmŠ(Čl89CVe§?¬N'°„3hł /c}A†„%ŞS‘)î–’ f�3]S<gŻ`/Ąş·Š^ą’˝„@ŽŘęÜ|yŇ’Ćt�÷IÉ,W1˝>?žř5ó]K—:î ^v@›�ëixA␍;Á?·1Y„
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [red]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
|
||||||
@@ -206,7 +207,8 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
campaign.difficulty = Difficulty
|
||||||
|
completed = [accent]Researched
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
@@ -239,7 +241,7 @@ server.kicked.customClient = This server does not support custom builds. Downloa
|
|||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on the specified port.\nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
invitefriends = Invite Friends
|
invitefriends = Invite Friends
|
||||||
@@ -308,13 +310,14 @@ disconnect.error = Connection error.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
@@ -367,6 +370,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -511,6 +515,7 @@ wavemode.counts = counts
|
|||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
|
||||||
|
all = All
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit
|
edit = Edit
|
||||||
@@ -682,7 +687,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -726,22 +730,26 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0
|
|||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -756,6 +764,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -780,7 +789,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -808,6 +819,12 @@ threat.high = High
|
|||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -829,9 +846,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -851,6 +878,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
|
#do not translate
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1017,6 +1058,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1050,7 +1092,8 @@ ability.liquidexplode.description = Spills liquid on death
|
|||||||
|
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
@@ -1063,6 +1106,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficient Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1071,6 +1115,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Batteries: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1081,6 +1126,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1105,6 +1151,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
||||||
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}x[lightgray] pierce
|
bullet.pierce = [stat]{0}x[lightgray] pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1113,6 +1160,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
||||||
bullet.reload = [stat]{0}%[lightgray] fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores missiles
|
||||||
|
bullet.notargetsbuildings = [stat] ignores buildings
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks\u00B2
|
unit.blockssquared = blocks\u00B2
|
||||||
@@ -1129,6 +1178,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = items
|
unit.items = items
|
||||||
@@ -1173,18 +1223,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Scaling
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Easy
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Hard
|
|
||||||
setting.difficulty.insane = Insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
@@ -1211,11 +1256,13 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1270,6 +1317,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
@@ -1348,12 +1396,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air Units Use Spawn Points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1369,12 +1421,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1396,6 +1450,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1405,6 +1465,7 @@ rules.weather.frequency = Frequency:
|
|||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1549,6 +1610,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1711,7 +1774,10 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad [lightgray](Legacy)
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1808,6 +1874,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1855,8 +1922,9 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Advanced Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
block.eruption-drill.name = Eruption Drill
|
block.eruption-drill.name = Eruption Drill
|
||||||
block.core-bastion.name = Core: Bastion
|
block.core-bastion.name = Core: Bastion
|
||||||
@@ -2008,7 +2076,7 @@ split.container = Similar to the container, units can also be transported using
|
|||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Used in liquid transportation and electrical structures.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms; not that there are many left here.
|
||||||
item.metaglass.description = Used in liquid distribution/storage structures.
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
||||||
item.graphite.description = Used in electrical components and turret ammunition.
|
item.graphite.description = Used in electrical components and turret ammunition.
|
||||||
item.sand.description = Used for production of other refined materials.
|
item.sand.description = Used for production of other refined materials.
|
||||||
@@ -2040,7 +2108,7 @@ liquid.cryofluid.description = Used as coolant in reactors, turrets and factorie
|
|||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
liquid.ozone.description = Used as fuel and an oxidizing agent in material production. Moderately explosive.
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
@@ -2089,11 +2157,15 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
|
|||||||
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||||
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A wall that can be opened and closed.
|
block.door.description = A wall that can be opened and closed.
|
||||||
block.door-large.description = A wall that can be opened and closed.
|
block.door-large.description = A wall that can be opened and closed.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
||||||
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
||||||
block.conveyor.description = Transports items forward.
|
block.conveyor.description = Transports items forward.
|
||||||
@@ -2155,7 +2227,9 @@ block.vault.description = Stores a large amount of items of each type. Expands s
|
|||||||
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
||||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Fires alternating bullets at enemies.
|
block.duo.description = Fires alternating bullets at enemies.
|
||||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2177,7 +2251,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
|
|||||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -2202,14 +2276,14 @@ block.repair-turret.description = Continuously repairs the closest damaged unit
|
|||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.breach.description = Fires piercing bullets at enemy targets.
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.diffuse.description = Fires bursts of bullets in a wide cone. Pushes enemy targets back.
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
block.titan.description = Fires massive explosive artillery shells at ground targets. Requires hydrogen.
|
||||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
block.afflict.description = Fires massive charged orbs of fragmentary flak. Requires heating.
|
||||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
block.lustre.description = Fires a continuous slow-moving single-target laser at enemy targets.
|
||||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
block.scathe.description = Launches powerful missiles at ground targets over vast distances.
|
||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
@@ -2218,10 +2292,11 @@ block.electric-heater.description = Applies heat to structures. Requires large a
|
|||||||
block.slag-heater.description = Applies heat to structures. Requires slag.
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
block.electrolyzer.description = Splits water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
block.surge-crucible.description = Creates surge alloy from silicon and metals constituent in slag. Requires heat.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
@@ -2230,6 +2305,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2354,6 +2430,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2602,3 +2679,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
|
||||||
|
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Уключана
|
|||||||
mod.disabled = [scarlet]Выключана
|
mod.disabled = [scarlet]Выключана
|
||||||
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Змест:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.incompatiblegame = [red]Застарэлая Версія Гульні
|
mod.incompatiblegame = [red]Застарэлая Версія Гульні
|
||||||
@@ -188,6 +189,7 @@ campaign.select = Выбраць Пачатковую Кампанію
|
|||||||
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
|
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
|
||||||
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
|
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
|
||||||
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
|
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
techtree = Дрэва\n Тэхналогій
|
techtree = Дрэва\n Тэхналогій
|
||||||
techtree.select = Выбар Дрэва Тэхналогій
|
techtree.select = Выбар Дрэва Тэхналогій
|
||||||
@@ -287,13 +289,14 @@ disconnect.error = Памылка злучэння.
|
|||||||
disconnect.closed = Злучэнне закрыта.
|
disconnect.closed = Злучэнне закрыта.
|
||||||
disconnect.timeout = Час чакання скончыўся.
|
disconnect.timeout = Час чакання скончыўся.
|
||||||
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
||||||
connecting = [accent]Падключэнне…
|
connecting = [accent]Падключэнне…
|
||||||
reconnecting = [accent]Перападключэнне...
|
reconnecting = [accent]Перападключэнне...
|
||||||
connecting.data = [accent]Загрузка дадзеных свету…
|
connecting.data = [accent]Загрузка дадзеных свету…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Дадзены адрас ужо выкарыстоўваецца!
|
|
||||||
server.invalidport = Няправільны нумар порта!
|
server.invalidport = Няправільны нумар порта!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
@@ -346,6 +349,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -488,6 +492,7 @@ waves.units.show = Паказаць Усё
|
|||||||
wavemode.counts = колькацсь адзінак
|
wavemode.counts = колькацсь адзінак
|
||||||
wavemode.totals = усяго здароўя
|
wavemode.totals = усяго здароўя
|
||||||
wavemode.health = здароўе
|
wavemode.health = здароўе
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Па змаўчанні>
|
editor.default = [lightgray]<Па змаўчанні>
|
||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
@@ -655,7 +660,6 @@ requirement.capture = Захапіць {0}
|
|||||||
requirement.onplanet = Кантраляваць Сектар На {0}
|
requirement.onplanet = Кантраляваць Сектар На {0}
|
||||||
requirement.onsector = Прызямліцца На Сектар: {0}
|
requirement.onsector = Прызямліцца На Сектар: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Толькі хасты могуць даследаваць прадметы.
|
|
||||||
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
@@ -701,14 +705,18 @@ loadout = Выгрузіць
|
|||||||
resources = Рэсурсы
|
resources = Рэсурсы
|
||||||
resources.max = Максімум Рэсурсаў
|
resources.max = Максімум Рэсурсаў
|
||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Мэты
|
objectives = Мэты
|
||||||
bannedunits = Забароненыя Адзінкі
|
bannedunits = Забароненыя Адзінкі
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
||||||
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Запуск Ад: [accent]{0}
|
launch.from = Запуск Ад: [accent]{0}
|
||||||
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
|
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
|
||||||
launch.destination = Кропка Прызначэння: {0}
|
launch.destination = Кропка Прызначэння: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
||||||
add = Дадаць...
|
add = Дадаць...
|
||||||
guardian = Вартаўнік
|
guardian = Вартаўнік
|
||||||
@@ -723,6 +731,7 @@ error.mapnotfound = Файл карты не знойдзены!
|
|||||||
error.io = Сеткавая памылка ўводу-высновы.
|
error.io = Сеткавая памылка ўводу-высновы.
|
||||||
error.any = Невядомая сеткавая памылка.
|
error.any = Невядомая сеткавая памылка.
|
||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дождж
|
weather.rain.name = Дождж
|
||||||
weather.snowing.name = Снег
|
weather.snowing.name = Снег
|
||||||
@@ -746,7 +755,9 @@ sectors.stored = Захавана:
|
|||||||
sectors.resume = Працягнуць
|
sectors.resume = Працягнуць
|
||||||
sectors.launch = Запусціць
|
sectors.launch = Запусціць
|
||||||
sectors.select = Выбраць
|
sectors.select = Выбраць
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нічога (sun)
|
sectors.nonelaunch = [lightgray]нічога (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Пераназваць Сектар
|
sectors.rename = Пераназваць Сектар
|
||||||
sectors.enemybase = [scarlet]Варожая База
|
sectors.enemybase = [scarlet]Варожая База
|
||||||
sectors.vulnerable = [scarlet]Уразлівы
|
sectors.vulnerable = [scarlet]Уразлівы
|
||||||
@@ -772,6 +783,11 @@ threat.medium = Сярэдняя
|
|||||||
threat.high = Высокая
|
threat.high = Высокая
|
||||||
threat.extreme = Экстрымальная
|
threat.extreme = Экстрымальная
|
||||||
threat.eradication = Вынішчэнне
|
threat.eradication = Вынішчэнне
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
planet.serpulo.name = Серпуло
|
planet.serpulo.name = Серпуло
|
||||||
@@ -793,9 +809,19 @@ sector.fungalPass.name = Глыбковы Праход
|
|||||||
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
|
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
|
||||||
sector.windsweptIslands.name = Абветраныя Астравы
|
sector.windsweptIslands.name = Абветраныя Астравы
|
||||||
sector.extractionOutpost.name = Здабвываючы Фарпост
|
sector.extractionOutpost.name = Здабвываючы Фарпост
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
|
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
|
||||||
sector.coastline.name = Берагавая Лінія
|
sector.coastline.name = Берагавая Лінія
|
||||||
sector.navalFortress.name = Марская Крэпасць
|
sector.navalFortress.name = Марская Крэпасць
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
||||||
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
||||||
@@ -815,6 +841,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Пачатак
|
sector.onset.name = Пачатак
|
||||||
sector.aegis.name = Ахова
|
sector.aegis.name = Ахова
|
||||||
sector.lake.name = Рака
|
sector.lake.name = Рака
|
||||||
@@ -979,6 +1017,7 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
|
|||||||
stat.reactive = Рэагуе
|
stat.reactive = Рэагуе
|
||||||
stat.immunities = Імунітэт
|
stat.immunities = Імунітэт
|
||||||
stat.healing = Аднаўленне
|
stat.healing = Аднаўленне
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Сіловое Поле
|
ability.forcefield = Сіловое Поле
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1011,6 +1050,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1024,6 +1064,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Не Хапае Рэсурсаў
|
bar.noresources = Не Хапае Рэсурсаў
|
||||||
bar.corereq = Патрабуецца Аснова Ядра
|
bar.corereq = Патрабуецца Аснова Ядра
|
||||||
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
|
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
|
||||||
@@ -1032,6 +1073,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
|
|||||||
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
||||||
bar.efficiency = Эфектыўнасць: {0}%
|
bar.efficiency = Эфектыўнасць: {0}%
|
||||||
bar.boost = Моц Узлёту: +{0}%
|
bar.boost = Моц Узлёту: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Энергія: {0}/с
|
bar.powerbalance = Энергія: {0}/с
|
||||||
bar.powerstored = Назапашана: {0}/{1}
|
bar.powerstored = Назапашана: {0}/{1}
|
||||||
bar.poweramount = Энергія: {0}
|
bar.poweramount = Энергія: {0}
|
||||||
@@ -1042,6 +1084,7 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабільнасць
|
bar.instability = Нестабільнасць
|
||||||
bar.heatamount = Нагрэў: {0}
|
bar.heatamount = Нагрэў: {0}
|
||||||
bar.heatpercent = Нагрэў: {0} ({1}%)
|
bar.heatpercent = Нагрэў: {0} ({1}%)
|
||||||
@@ -1066,6 +1109,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1074,6 +1118,8 @@ bullet.healamount = [stat]{0}[lightgray] напрамкавы рамонт
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блокі
|
unit.blocks = блокі
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1090,6 +1136,7 @@ unit.minutes = хв.
|
|||||||
unit.persecond = /сек
|
unit.persecond = /сек
|
||||||
unit.perminute = /хв
|
unit.perminute = /хв
|
||||||
unit.timesspeed = x хуткасць
|
unit.timesspeed = x хуткасць
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = моц шчыта
|
unit.shieldhealth = моц шчыта
|
||||||
unit.items = прадметаў
|
unit.items = прадметаў
|
||||||
@@ -1134,18 +1181,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||||
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
||||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||||
setting.difficulty.training = Навучанне
|
|
||||||
setting.difficulty.easy = Лёгкая
|
|
||||||
setting.difficulty.normal = Нармальны
|
|
||||||
setting.difficulty.hard = Складаная
|
|
||||||
setting.difficulty.insane = Вар’яцкая
|
|
||||||
setting.difficulty.name = Складанасць:
|
|
||||||
setting.screenshake.name = Трасяніна экрана
|
setting.screenshake.name = Трасяніна экрана
|
||||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||||
setting.bloomblur.name = Размыты Цвет
|
setting.bloomblur.name = Размыты Цвет
|
||||||
setting.effects.name = Эфекты
|
setting.effects.name = Эфекты
|
||||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||||
setting.blockstatus.name = Паказаць Стан Блокаў
|
setting.blockstatus.name = Паказаць Стан Блокаў
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
||||||
setting.sensitivity.name = Адчувальнасць кантролера
|
setting.sensitivity.name = Адчувальнасць кантролера
|
||||||
setting.saveinterval.name = Інтэрвал захавання
|
setting.saveinterval.name = Інтэрвал захавання
|
||||||
@@ -1172,11 +1214,13 @@ setting.mutemusic.name = Заглушыць музыку
|
|||||||
setting.sfxvol.name = Гучнасць эфектаў
|
setting.sfxvol.name = Гучнасць эфектаў
|
||||||
setting.mutesound.name = Заглушыць гук
|
setting.mutesound.name = Заглушыць гук
|
||||||
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Абмежаванне гульцоў
|
setting.playerlimit.name = Абмежаванне гульцоў
|
||||||
setting.chatopacity.name = Непразрыстасць чата
|
setting.chatopacity.name = Непразрыстасць чата
|
||||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непразрыстасць мастоў
|
setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
@@ -1229,6 +1273,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||||
keybind.schematic_select.name = Абраць Вобласць
|
keybind.schematic_select.name = Абраць Вобласць
|
||||||
keybind.schematic_menu.name = Меню Схем
|
keybind.schematic_menu.name = Меню Схем
|
||||||
@@ -1306,12 +1351,16 @@ rules.wavetimer = Інтэрвал хваляў
|
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rules.wavesending = Адпраўка Хваль
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rules.wavesending = Адпраўка Хваль
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rules.allowedit = Allow Editing Rules
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.alloweditworldprocessors = Allow Editing World Processors
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rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
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rules.waves = Хвалі
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rules.waves = Хвалі
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rules.airUseSpawns = Air units use spawn points
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rules.airUseSpawns = Air units use spawn points
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rules.attack = Рэжым атакі
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rules.attack = Рэжым атакі
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rules.buildai = Base Builder AI
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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rules.buildaitier = Builder AI Tier
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsai.campaign = RTS Attack AI
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rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
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rules.rtsminsquadsize = Мінімальны Размер Атраду
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rules.rtsminsquadsize = Мінімальны Размер Атраду
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rules.rtsmaxsquadsize = Максімальны Размер Атраду
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rules.rtsmaxsquadsize = Максімальны Размер Атраду
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rules.rtsminattackweight = Мінімальная Вага Атакі
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rules.rtsminattackweight = Мінімальная Вага Атакі
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@@ -1327,12 +1376,14 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
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rules.unithealthmultiplier = Множнік здароўя баяв. адз.
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rules.unithealthmultiplier = Множнік здароўя баяв. адз.
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rules.unitdamagemultiplier = Множнік страт баяв. адз.
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rules.unitdamagemultiplier = Множнік страт баяв. адз.
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rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
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rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
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rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
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rules.solarmultiplier = Множнік Сонечнай Энергіі
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rules.solarmultiplier = Множнік Сонечнай Энергіі
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rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
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rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Асноўная Колькасць Юнітаў
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rules.unitcap = Асноўная Колькасць Юнітаў
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rules.limitarea = Абмежаваць Вобласць Мапы
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rules.limitarea = Абмежаваць Вобласць Мапы
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rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
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rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
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rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
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rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
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rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
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rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
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rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
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@@ -1354,6 +1405,12 @@ rules.title.teams = Кманды
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rules.title.planet = Планета
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rules.title.planet = Планета
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rules.lighting = Асвятленне
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rules.lighting = Асвятленне
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rules.fog = Туман Вайны
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rules.fog = Туман Вайны
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rules.invasions = Enemy Sector Invasions
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rules.legacylaunchpads = Legacy Launch Pad Mechanics
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rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
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landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
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rules.showspawns = Show Enemy Spawns
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rules.randomwaveai = Unpredictable Wave AI
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rules.fire = Агонь
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rules.fire = Агонь
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rules.anyenv = <Любы>
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rules.anyenv = <Любы>
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rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
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rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
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@@ -1362,6 +1419,7 @@ rules.weather = Надвор'е
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rules.weather.frequency = Частата:
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rules.weather.frequency = Частата:
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rules.weather.always = Заўсёды
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rules.weather.always = Заўсёды
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rules.weather.duration = Працягласць:
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rules.weather.duration = Працягласць:
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rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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@@ -1502,6 +1560,8 @@ block.graphite-press.name = Графітны прэс
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block.multi-press.name = Мульты-прэс
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block.multi-press.name = Мульты-прэс
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block.constructing = {0} [lightgray](Будуецца)
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block.constructing = {0} [lightgray](Будуецца)
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block.spawn.name = Кропка з’яўлення ворагаў
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block.spawn.name = Кропка з’яўлення ворагаў
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block.remove-wall.name = Remove Wall
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block.remove-ore.name = Remove Ore
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block.core-shard.name = Ядро: «Аскепак»
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block.core-shard.name = Ядро: «Аскепак»
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block.core-foundation.name = Ядро: «Штаб»
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block.core-foundation.name = Ядро: «Штаб»
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block.core-nucleus.name = Ядро: «Атам»
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block.core-nucleus.name = Ядро: «Атам»
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@@ -1665,6 +1725,8 @@ block.meltdown.name = Іспепяліцель
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block.foreshadow.name = Прадвесце
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block.foreshadow.name = Прадвесце
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block.container.name = Кантэйнер
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block.container.name = Кантэйнер
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block.launch-pad.name = Пускавая пляцоўка
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block.launch-pad.name = Пускавая пляцоўка
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block.advanced-launch-pad.name = Launch Pad
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block.landing-pad.name = Landing Pad
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block.segment.name = Сегмент
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block.segment.name = Сегмент
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block.ground-factory.name = Завод наземных адзінак
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block.ground-factory.name = Завод наземных адзінак
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block.air-factory.name = Завод паветраных адзінак
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block.air-factory.name = Завод паветраных адзінак
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@@ -1759,6 +1821,7 @@ block.electric-heater.name = Электрычны Награвацель
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block.slag-heater.name = Шлакавы Награвацель
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block.slag-heater.name = Шлакавы Награвацель
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block.phase-heater.name = Фазавы Награвацель
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block.phase-heater.name = Фазавы Награвацель
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block.heat-redirector.name = Перанакіроўшчык Цяпла
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block.heat-redirector.name = Перанакіроўшчык Цяпла
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block.small-heat-redirector.name = Small Heat Redirector
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block.heat-router.name = Маршрутызатар Цяпла
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block.heat-router.name = Маршрутызатар Цяпла
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block.slag-incinerator.name = Шлакавы Спальвальнік
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block.slag-incinerator.name = Шлакавы Спальвальнік
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block.carbide-crucible.name = Карбідны Тыгель
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block.carbide-crucible.name = Карбідны Тыгель
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@@ -1806,6 +1869,7 @@ block.chemical-combustion-chamber.name = Хімічная Камера Згар
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block.pyrolysis-generator.name = Генератар Піролізу
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block.pyrolysis-generator.name = Генератар Піролізу
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block.vent-condenser.name = Вентыляцыйны Кандэнсатар
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block.vent-condenser.name = Вентыляцыйны Кандэнсатар
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block.cliff-crusher.name = Здрабняльнік Скал
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block.cliff-crusher.name = Здрабняльнік Скал
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block.large-cliff-crusher.name = Advanced Cliff Crusher
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block.plasma-bore.name = Плазменны Бур
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block.plasma-bore.name = Плазменны Бур
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block.large-plasma-bore.name = Вялікі Плазменны Бур
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block.large-plasma-bore.name = Вялікі Плазменны Бур
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block.impact-drill.name = Ударная Буравая Усталёўка
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block.impact-drill.name = Ударная Буравая Усталёўка
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@@ -2031,6 +2095,10 @@ block.phase-wall.description = Сцяна, пакрытая спецыяльны
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block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
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block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
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block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
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block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
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block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
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block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
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block.scrap-wall.description = Protects structures from enemy projectiles.
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block.scrap-wall-large.description = Protects structures from enemy projectiles.
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block.scrap-wall-huge.description = Protects structures from enemy projectiles.
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block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
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block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
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block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
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block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
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block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
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block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
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block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
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@@ -2097,7 +2165,9 @@ block.vault.description = Захоўвае вялікая колькасць п
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block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
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block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
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block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
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block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
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block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
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block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
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block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
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block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
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block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
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block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
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block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
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block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
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block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
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block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
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block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
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block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
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@@ -2158,6 +2228,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
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block.slag-heater.description = Heats facing blocks. Requires slag.
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block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
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block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
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block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
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block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
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block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2170,6 +2241,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
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block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2290,6 +2362,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
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lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
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lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
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lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
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lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
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lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2509,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
|||||||
mod.disabled = [scarlet]Desactivat
|
mod.disabled = [scarlet]Desactivat
|
||||||
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
||||||
mod.disable = Desactiva
|
mod.disable = Desactiva
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contingut:
|
mod.content = Contingut:
|
||||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||||
mod.incompatiblegame = [red]Versió no compatible
|
mod.incompatiblegame = [red]Versió no compatible
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Trieu la campanya inicial
|
|||||||
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
|
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
|
||||||
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
|
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
|
||||||
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; l’experiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el d’Erekir.
|
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; l’experiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el d’Erekir.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completat
|
completed = [accent]Completat
|
||||||
techtree = Arbre tecnològic
|
techtree = Arbre tecnològic
|
||||||
techtree.select = Selecció de l’arbre tecnològic
|
techtree.select = Selecció de l’arbre tecnològic
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Error de connexió.
|
|||||||
disconnect.closed = Connexió tancada.
|
disconnect.closed = Connexió tancada.
|
||||||
disconnect.timeout = S’ha esgotat el temps d’espera.
|
disconnect.timeout = S’ha esgotat el temps d’espera.
|
||||||
disconnect.data = No s’han pogut carregar les dades del món!
|
disconnect.data = No s’han pogut carregar les dades del món!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Es connecta…
|
connecting = [accent]Es connecta…
|
||||||
reconnecting = [accent]Es torna a connectar…
|
reconnecting = [accent]Es torna a connectar…
|
||||||
connecting.data = [accent]Es carreguen les dades del món…
|
connecting.data = [accent]Es carreguen les dades del món…
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = L’adreça ja es fa servir!
|
|
||||||
server.invalidport = El número de port no és vàlid!
|
server.invalidport = El número de port no és vàlid!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Entra bloc
|
|||||||
command.loadUnits = Carrega unitats
|
command.loadUnits = Carrega unitats
|
||||||
command.loadBlocks = Carrega blocs
|
command.loadBlocks = Carrega blocs
|
||||||
command.unloadPayload = Descarrega
|
command.unloadPayload = Descarrega
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel·la les ordres
|
stance.stop = Cancel·la les ordres
|
||||||
stance.shoot = Comportament: Dispara
|
stance.shoot = Comportament: Dispara
|
||||||
stance.holdfire = Comportament: Mantén el foc
|
stance.holdfire = Comportament: Mantén el foc
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = Mostra-les totes
|
|||||||
wavemode.counts = comptades
|
wavemode.counts = comptades
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = salut
|
wavemode.health = salut
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Per defecte>
|
editor.default = [lightgray]<Per defecte>
|
||||||
details = Detalls
|
details = Detalls
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = Captureu {0}.
|
|||||||
requirement.onplanet = Controleu el sector {0}.
|
requirement.onplanet = Controleu el sector {0}.
|
||||||
requirement.onsector = Aterreu al sector {0}.
|
requirement.onsector = Aterreu al sector {0}.
|
||||||
launch.text = Inicia el llançament
|
launch.text = Inicia el llançament
|
||||||
research.multiplayer = Només l’amfitrió pot recercar tecnologies.
|
|
||||||
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
||||||
uncover = Descobreix
|
uncover = Descobreix
|
||||||
configure = Configura la càrrega inicial
|
configure = Configura la càrrega inicial
|
||||||
@@ -712,14 +716,18 @@ loadout = Càrrega inicial
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Màx.
|
resources.max = Màx.
|
||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
launch.from = Llançant des de [accent]{0}.
|
launch.from = Llançant des de [accent]{0}.
|
||||||
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
||||||
launch.destination = Destinació: {0}
|
launch.destination = Destinació: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
|
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
|
||||||
add = Afegeix
|
add = Afegeix
|
||||||
guardian = Guardià
|
guardian = Guardià
|
||||||
@@ -734,6 +742,7 @@ error.mapnotfound = El fitxer del mapa no s’ha trobat!
|
|||||||
error.io = S’ha produït un error d’entrada/sortida de la xarxa.
|
error.io = S’ha produït un error d’entrada/sortida de la xarxa.
|
||||||
error.any = S’ha produït un error de xarxa desconegut.
|
error.any = S’ha produït un error de xarxa desconegut.
|
||||||
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pluja
|
weather.rain.name = Pluja
|
||||||
weather.snowing.name = Neu
|
weather.snowing.name = Neu
|
||||||
@@ -757,7 +766,9 @@ sectors.stored = Emmagatzemat:
|
|||||||
sectors.resume = Continua
|
sectors.resume = Continua
|
||||||
sectors.launch = Llança
|
sectors.launch = Llança
|
||||||
sectors.select = Selecciona
|
sectors.select = Selecciona
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]cap (sol)
|
sectors.nonelaunch = [lightgray]cap (sol)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Reanomena el sector
|
sectors.rename = Reanomena el sector
|
||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -784,6 +795,11 @@ threat.medium = Mitjana
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicació
|
threat.eradication = Erradicació
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetes
|
planets = Planetes
|
||||||
|
|
||||||
@@ -806,9 +822,19 @@ sector.fungalPass.name = El port de muntanya dels fongs
|
|||||||
sector.biomassFacility.name = Centre de síntesi de biomassa
|
sector.biomassFacility.name = Centre de síntesi de biomassa
|
||||||
sector.windsweptIslands.name = Les illes escombrades pel vent
|
sector.windsweptIslands.name = Les illes escombrades pel vent
|
||||||
sector.extractionOutpost.name = Post avançat d’extracció
|
sector.extractionOutpost.name = Post avançat d’extracció
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de llançament interplanetari
|
sector.planetaryTerminal.name = Terminal de llançament interplanetari
|
||||||
sector.coastline.name = Línia de costa
|
sector.coastline.name = Línia de costa
|
||||||
sector.navalFortress.name = Fortalesa naval
|
sector.navalFortress.name = Fortalesa naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
||||||
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
||||||
@@ -828,6 +854,18 @@ sector.impact0078.description = Aquí hi ha les restes de la primera nau de tran
|
|||||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||||
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||||
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = El principi
|
sector.onset.name = El principi
|
||||||
sector.aegis.name = L’ègida
|
sector.aegis.name = L’ègida
|
||||||
@@ -993,6 +1031,7 @@ stat.buildspeedmultiplier = Multiplicador de velocitat de construcció
|
|||||||
stat.reactive = Reacciona amb
|
stat.reactive = Reacciona amb
|
||||||
stat.immunities = Immunitats
|
stat.immunities = Immunitats
|
||||||
stat.healing = Reparador
|
stat.healing = Reparador
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
|
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
|
||||||
@@ -1025,6 +1064,7 @@ ability.liquidexplode = Vessament mortal
|
|||||||
ability.liquidexplode.description = Vessa líquid quan mor.
|
ability.liquidexplode.description = Vessa líquid quan mor.
|
||||||
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
||||||
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||||
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||||
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
|
|||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Falten recursos.
|
bar.noresources = Falten recursos.
|
||||||
bar.corereq = Cal un nucli base.
|
bar.corereq = Cal un nucli base.
|
||||||
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
|
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
|
||||||
@@ -1046,6 +1087,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
|
|||||||
bar.pumpspeed = Velocitat de bombeig: {0}/s
|
bar.pumpspeed = Velocitat de bombeig: {0}/s
|
||||||
bar.efficiency = Eficiència: {0} %
|
bar.efficiency = Eficiència: {0} %
|
||||||
bar.boost = Potenciador: +{0} %
|
bar.boost = Potenciador: +{0} %
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Potència: {0}/s
|
bar.powerbalance = Potència: {0}/s
|
||||||
bar.powerstored = Emmagatzemat: {0}/{1}
|
bar.powerstored = Emmagatzemat: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1056,6 +1098,7 @@ bar.capacity = Capacitat: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquid
|
bar.liquid = Líquid
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Inestabilitat
|
bar.instability = Inestabilitat
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1} %)
|
bar.heatpercent = Calor: {0} ({1} %)
|
||||||
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
|||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] de bloqueig
|
bullet.knockback = [stat]{0}[lightgray] de bloqueig
|
||||||
bullet.pierce = [stat]{0}[lightgray]× de perforació
|
bullet.pierce = [stat]{0}[lightgray]× de perforació
|
||||||
bullet.infinitepierce = [stat]perforador
|
bullet.infinitepierce = [stat]perforador
|
||||||
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] de reparació directa
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
|
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
|
||||||
bullet.reload = [stat]{0}[lightgray]× de cadència de tir
|
bullet.reload = [stat]{0}[lightgray]× de cadència de tir
|
||||||
bullet.range = [stat]abast de {0}[lightgray] caselles
|
bullet.range = [stat]abast de {0}[lightgray] caselles
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
@@ -1104,6 +1150,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = × velocitat
|
unit.timesspeed = × velocitat
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = salut d’escut
|
unit.shieldhealth = salut d’escut
|
||||||
unit.items = elements
|
unit.items = elements
|
||||||
@@ -1148,18 +1195,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala de la interfície
|
setting.uiscale.name = Escala de la interfície
|
||||||
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
||||||
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
||||||
setting.difficulty.training = Entrenament
|
|
||||||
setting.difficulty.easy = Fàcil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Molt difícil
|
|
||||||
setting.difficulty.name = Dificultat:
|
|
||||||
setting.screenshake.name = Sacseig de pantalla
|
setting.screenshake.name = Sacseig de pantalla
|
||||||
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
||||||
setting.bloomblur.name = Desenfocament «bloom»
|
setting.bloomblur.name = Desenfocament «bloom»
|
||||||
setting.effects.name = Mostra els efectes
|
setting.effects.name = Mostra els efectes
|
||||||
setting.destroyedblocks.name = Mostra els blocs destruïts
|
setting.destroyedblocks.name = Mostra els blocs destruïts
|
||||||
setting.blockstatus.name = Mostra l’estat dels blocs
|
setting.blockstatus.name = Mostra l’estat dels blocs
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores
|
setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores
|
||||||
setting.sensitivity.name = Sensitivitat del controlador
|
setting.sensitivity.name = Sensitivitat del controlador
|
||||||
setting.saveinterval.name = Interval de les desades automàtiques
|
setting.saveinterval.name = Interval de les desades automàtiques
|
||||||
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = Silencia la música
|
|||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
setting.mutesound.name = Silencia el so
|
setting.mutesound.name = Silencia el so
|
||||||
setting.crashreport.name = Envia informes d’error anònims
|
setting.crashreport.name = Envia informes d’error anònims
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Desa automàticament la partida
|
setting.savecreate.name = Desa automàticament la partida
|
||||||
setting.steampublichost.name = Visibilitat de la partida pública
|
setting.steampublichost.name = Visibilitat de la partida pública
|
||||||
setting.playerlimit.name = Límit de jugadors
|
setting.playerlimit.name = Límit de jugadors
|
||||||
setting.chatopacity.name = Opacitat del xat
|
setting.chatopacity.name = Opacitat del xat
|
||||||
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
|||||||
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||||
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Reconstrueix la regió
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
@@ -1320,12 +1365,16 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.allowedit = Permet editar les regles
|
rules.allowedit = Permet editar les regles
|
||||||
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
|
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.airUseSpawns = Les unitats aèries fan servir els punts d’aparició
|
rules.airUseSpawns = Les unitats aèries fan servir els punts d’aparició
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
rules.buildai = IA constructora de bases
|
rules.buildai = IA constructora de bases
|
||||||
rules.buildaitier = Nivell de construcció de la IA
|
rules.buildaitier = Nivell de construcció de la IA
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
rules.rtsminattackweight = Pes d’atac mínim
|
rules.rtsminattackweight = Pes d’atac mínim
|
||||||
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
|||||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
|
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
rules.limitarea = Limita l’àrea del mapa
|
rules.limitarea = Limita l’àrea del mapa
|
||||||
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Interval entre onades:[lightgray] (s)
|
rules.wavespacing = Interval entre onades:[lightgray] (s)
|
||||||
rules.initialwavespacing = Retard de l’onada inicial:[lightgray] (s)
|
rules.initialwavespacing = Retard de l’onada inicial:[lightgray] (s)
|
||||||
rules.buildcostmultiplier = Multiplicador del cost de construcció
|
rules.buildcostmultiplier = Multiplicador del cost de construcció
|
||||||
@@ -1368,6 +1419,12 @@ rules.title.teams = Equips
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Il·luminació
|
rules.lighting = Il·luminació
|
||||||
rules.fog = Amaga el terreny inexplorat
|
rules.fog = Amaga el terreny inexplorat
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
rules.anyenv = <Qualsevol>
|
rules.anyenv = <Qualsevol>
|
||||||
rules.explosions = Dany de les explosions als blocs/unitats
|
rules.explosions = Dany de les explosions als blocs/unitats
|
||||||
@@ -1376,6 +1433,7 @@ rules.weather = Estat meteorològic
|
|||||||
rules.weather.frequency = Freqüència:
|
rules.weather.frequency = Freqüència:
|
||||||
rules.weather.always = Sempre
|
rules.weather.always = Sempre
|
||||||
rules.weather.duration = Durada:
|
rules.weather.duration = Durada:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
||||||
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
||||||
|
|
||||||
@@ -1520,6 +1578,8 @@ block.graphite-press.name = Premsa de grafit
|
|||||||
block.multi-press.name = Premsa múltiple
|
block.multi-press.name = Premsa múltiple
|
||||||
block.constructing = {0} [lightgray](Construint)
|
block.constructing = {0} [lightgray](Construint)
|
||||||
block.spawn.name = Punt d’aparició d’enemics
|
block.spawn.name = Punt d’aparició d’enemics
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucli: Estella
|
block.core-shard.name = Nucli: Estella
|
||||||
block.core-foundation.name = Nucli: Fonament
|
block.core-foundation.name = Nucli: Fonament
|
||||||
block.core-nucleus.name = Nucli: Punt neuràlgic
|
block.core-nucleus.name = Nucli: Punt neuràlgic
|
||||||
@@ -1683,6 +1743,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenidor
|
block.container.name = Contenidor
|
||||||
block.launch-pad.name = Plataforma de llançament
|
block.launch-pad.name = Plataforma de llançament
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fàbrica d’unitats terrestres
|
block.ground-factory.name = Fàbrica d’unitats terrestres
|
||||||
block.air-factory.name = Fàbrica d’unitats aèries
|
block.air-factory.name = Fàbrica d’unitats aèries
|
||||||
@@ -1779,6 +1841,7 @@ block.electric-heater.name = Escalfador elèctric
|
|||||||
block.slag-heater.name = Escalfador d’escòria
|
block.slag-heater.name = Escalfador d’escòria
|
||||||
block.phase-heater.name = Escalfador de fase
|
block.phase-heater.name = Escalfador de fase
|
||||||
block.heat-redirector.name = Redirector tèrmic
|
block.heat-redirector.name = Redirector tèrmic
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Encaminador tèrmic
|
block.heat-router.name = Encaminador tèrmic
|
||||||
block.slag-incinerator.name = Incineradora d’escòria
|
block.slag-incinerator.name = Incineradora d’escòria
|
||||||
block.carbide-crucible.name = Gresol de carbur
|
block.carbide-crucible.name = Gresol de carbur
|
||||||
@@ -1826,6 +1889,7 @@ block.chemical-combustion-chamber.name = Cambra de combustió química
|
|||||||
block.pyrolysis-generator.name = Generador pirolític
|
block.pyrolysis-generator.name = Generador pirolític
|
||||||
block.vent-condenser.name = Respirador de condensació
|
block.vent-condenser.name = Respirador de condensació
|
||||||
block.cliff-crusher.name = Picadora d’espadats
|
block.cliff-crusher.name = Picadora d’espadats
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Perforadora de plasma
|
block.plasma-bore.name = Perforadora de plasma
|
||||||
block.large-plasma-bore.name = Perforadora de plasma grossa
|
block.large-plasma-bore.name = Perforadora de plasma grossa
|
||||||
block.impact-drill.name = Perforadora d’impacte
|
block.impact-drill.name = Perforadora d’impacte
|
||||||
@@ -2053,6 +2117,10 @@ block.phase-wall.description = Protegeix les estructures dels projectils enemics
|
|||||||
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
|
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
|
||||||
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||||
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un mur que es pot obrir i tancar.
|
block.door.description = Un mur que es pot obrir i tancar.
|
||||||
block.door-large.description = Un mur gros que es pot obrir i tancar.
|
block.door-large.description = Un mur gros que es pot obrir i tancar.
|
||||||
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
|
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
|
||||||
@@ -2119,7 +2187,9 @@ block.vault.description = Emmagatzema una quantitat gran d’elements de cada ti
|
|||||||
block.container.description = Emmagatzema una quantitat petita d’elements de cada tipus. Millora la capacitat d’emmagatzemament al sector si es situa al costat d’un nucli. Es poden recuperar els continguts amb un descarregador.
|
block.container.description = Emmagatzema una quantitat petita d’elements de cada tipus. Millora la capacitat d’emmagatzemament al sector si es situa al costat d’un nucli. Es poden recuperar els continguts amb un descarregador.
|
||||||
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
|
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
|
||||||
block.launch-pad.description = Llança lots d’elements al sector seleccionat.
|
block.launch-pad.description = Llança lots d’elements al sector seleccionat.
|
||||||
block.launch-pad.details = Sistema suborbital de transport de recursos punt a punt. Les càpsules de càrrega només sobreviuen una sola reentrada i no es poden reutilitzar.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara munició als enemics.
|
block.duo.description = Dispara munició als enemics.
|
||||||
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
|
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
|
||||||
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
|
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
|
||||||
@@ -2180,6 +2250,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
|
|||||||
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
||||||
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
||||||
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
||||||
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
||||||
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
||||||
@@ -2192,6 +2263,7 @@ block.vent-condenser.description = Condensa els gasos procedents de conductes de
|
|||||||
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica d’energia per funcionar.
|
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica d’energia per funcionar.
|
||||||
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
|
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
|
||||||
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
|
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau indefinidament. Necessita energia i aigua.
|
block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau indefinidament. Necessita energia i aigua.
|
||||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||||
@@ -2314,6 +2386,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Reemplaça el següent marcador de posició a la cua d’impressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Reemplaça el següent marcador de posició a la cua d’impressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
@@ -2552,3 +2625,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
|
|||||||
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
||||||
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
||||||
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiveret
|
|||||||
mod.disabled = [scarlet]Deaktiveret
|
mod.disabled = [scarlet]Deaktiveret
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Forbindelsesfejl.
|
|||||||
disconnect.closed = Forbindelse afbrudt.
|
disconnect.closed = Forbindelse afbrudt.
|
||||||
disconnect.timeout = Maksimal ventetid overskredet.
|
disconnect.timeout = Maksimal ventetid overskredet.
|
||||||
disconnect.data = Kunne ikke indlæse bane-data!
|
disconnect.data = Kunne ikke indlæse bane-data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||||
connecting = [accent]Forbinder...
|
connecting = [accent]Forbinder...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Indlæser bane-data...
|
connecting.data = [accent]Indlæser bane-data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = IP-adressen er allerede i brug!
|
|
||||||
server.invalidport = Ugyldigt port-nummer!
|
server.invalidport = Ugyldigt port-nummer!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Der skete en fejl.
|
server.error = [crimson]Der skete en fejl.
|
||||||
save.new = Nyt gem
|
save.new = Nyt gem
|
||||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = tal
|
wavemode.counts = tal
|
||||||
wavemode.totals = i alt
|
wavemode.totals = i alt
|
||||||
wavemode.health = liv
|
wavemode.health = liv
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<standard>
|
editor.default = [lightgray]<standard>
|
||||||
details = Detaljer...
|
details = Detaljer...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Overtag {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Affyr
|
launch.text = Affyr
|
||||||
research.multiplayer = Kun værten kan researche genstande.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Afdæk
|
uncover = Afdæk
|
||||||
configure = Konfigurer udrustning
|
configure = Konfigurer udrustning
|
||||||
@@ -702,14 +706,18 @@ loadout = Udrustning
|
|||||||
resources = Resurser
|
resources = Resurser
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||||
add = Tilføj...
|
add = Tilføj...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Bane-filen er blevet væk!
|
|||||||
error.io = Network I/O-fejl.
|
error.io = Network I/O-fejl.
|
||||||
error.any = Ukendt netværksfejl.
|
error.any = Ukendt netværksfejl.
|
||||||
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regn
|
weather.rain.name = Regn
|
||||||
weather.snowing.name = Sne
|
weather.snowing.name = Sne
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Genoptag
|
sectors.resume = Genoptag
|
||||||
sectors.launch = Affyr
|
sectors.launch = Affyr
|
||||||
sectors.select = Vælg
|
sectors.select = Vælg
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]ingen (solen)
|
sectors.nonelaunch = [lightgray]ingen (solen)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Omdøb sektor
|
sectors.rename = Omdøb sektor
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Mangler resurser
|
bar.noresources = Mangler resurser
|
||||||
bar.corereq = Kerne påkrævet
|
bar.corereq = Kerne påkrævet
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1075,7 @@ bar.drillspeed = Borehastighed: {0}/s
|
|||||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Strøm: {0}/s
|
bar.powerbalance = Strøm: {0}/s
|
||||||
bar.powerstored = Gemt: {0}/{1}
|
bar.powerstored = Gemt: {0}/{1}
|
||||||
bar.poweramount = Strøm: {0}
|
bar.poweramount = Strøm: {0}
|
||||||
@@ -1044,6 +1086,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1111,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||||
bullet.infinitepierce = [stat]gennemboring
|
bullet.infinitepierce = [stat]gennemboring
|
||||||
@@ -1076,6 +1120,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokke
|
unit.blocks = blokke
|
||||||
unit.blockssquared = blokke²
|
unit.blockssquared = blokke²
|
||||||
@@ -1092,6 +1138,7 @@ unit.minutes = minutter
|
|||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x hastighed
|
unit.timesspeed = x hastighed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = skjoldhelbred
|
unit.shieldhealth = skjoldhelbred
|
||||||
unit.items = genstande
|
unit.items = genstande
|
||||||
@@ -1136,18 +1183,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Altid diagonal placering
|
setting.swapdiagonal.name = Altid diagonal placering
|
||||||
setting.difficulty.training = Træning
|
|
||||||
setting.difficulty.easy = Let
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Svær
|
|
||||||
setting.difficulty.insane = Sindssyg
|
|
||||||
setting.difficulty.name = Sværhedsgrad:
|
|
||||||
setting.screenshake.name = Skærm-ryst
|
setting.screenshake.name = Skærm-ryst
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vis effekter
|
setting.effects.name = Vis effekter
|
||||||
setting.destroyedblocks.name = Vis destruerede blokke
|
setting.destroyedblocks.name = Vis destruerede blokke
|
||||||
setting.blockstatus.name = Vis blokstatus
|
setting.blockstatus.name = Vis blokstatus
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
||||||
setting.sensitivity.name = Styrepind-sensitivitet
|
setting.sensitivity.name = Styrepind-sensitivitet
|
||||||
setting.saveinterval.name = Gemme-interval
|
setting.saveinterval.name = Gemme-interval
|
||||||
@@ -1174,11 +1216,13 @@ setting.mutemusic.name = Forstum musik
|
|||||||
setting.sfxvol.name = SFX-volumen
|
setting.sfxvol.name = SFX-volumen
|
||||||
setting.mutesound.name = Forstum lyde
|
setting.mutesound.name = Forstum lyde
|
||||||
setting.crashreport.name = Send anonyme fejlrapporter
|
setting.crashreport.name = Send anonyme fejlrapporter
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Gem automatisk
|
setting.savecreate.name = Gem automatisk
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spiller-grænse
|
setting.playerlimit.name = Spiller-grænse
|
||||||
setting.chatopacity.name = Chat-gennemsigtighed
|
setting.chatopacity.name = Chat-gennemsigtighed
|
||||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1275,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
@@ -1308,12 +1353,16 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Byggepris-forstærker
|
rules.buildcostmultiplier = Byggepris-forstærker
|
||||||
@@ -1356,6 +1407,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lys
|
rules.lighting = Lys
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Ild
|
rules.fire = Ild
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||||
@@ -1364,6 +1421,7 @@ rules.weather = Vejr
|
|||||||
rules.weather.frequency = Frekvens:
|
rules.weather.frequency = Frekvens:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Varighed:
|
rules.weather.duration = Varighed:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1562,8 @@ block.graphite-press.name = Grafitvalse
|
|||||||
block.multi-press.name = Multi-valse
|
block.multi-press.name = Multi-valse
|
||||||
block.constructing = {0} [lightgray](Konstruerer)
|
block.constructing = {0} [lightgray](Konstruerer)
|
||||||
block.spawn.name = Fjendtligt Ankomstpunkt
|
block.spawn.name = Fjendtligt Ankomstpunkt
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Kerne: Skår
|
block.core-shard.name = Kerne: Skår
|
||||||
block.core-foundation.name = Kerne: Fundament
|
block.core-foundation.name = Kerne: Fundament
|
||||||
block.core-nucleus.name = Kerne: Nukleus
|
block.core-nucleus.name = Kerne: Nukleus
|
||||||
@@ -1667,6 +1727,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Beholder
|
block.container.name = Beholder
|
||||||
block.launch-pad.name = Affyringsrampe
|
block.launch-pad.name = Affyringsrampe
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fodgænger-fabrik
|
block.ground-factory.name = Fodgænger-fabrik
|
||||||
block.air-factory.name = Flyver-fabrik
|
block.air-factory.name = Flyver-fabrik
|
||||||
@@ -1761,6 +1823,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1871,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2031,6 +2095,10 @@ block.phase-wall.description = En væg legeret med specielt, reflekterende fase-
|
|||||||
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
||||||
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
||||||
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
||||||
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
||||||
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
||||||
@@ -2097,7 +2165,9 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
|
|||||||
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
||||||
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
||||||
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
||||||
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
||||||
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
||||||
@@ -2158,6 +2228,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2170,6 +2241,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2290,6 +2362,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2509,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
schematic.search = Search schematics...
|
schematic.search = Suche nach Entwürfen...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -70,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Entwurf bearbeiten
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Aktiviert
|
|||||||
mod.disabled = [red]Deaktiviert
|
mod.disabled = [red]Deaktiviert
|
||||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
|
|
||||||
@@ -156,8 +157,8 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
|||||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||||
|
|
||||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss sie aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||||
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||||
@@ -179,7 +180,7 @@ mod.author = [lightgray]Autor:[] {0}
|
|||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
|
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
|
||||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
||||||
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
|
mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
@@ -194,7 +195,9 @@ unlock.incampaign = < Für Details in Kampagne freischalten >
|
|||||||
campaign.select = Startkampagne auswählen
|
campaign.select = Startkampagne auswählen
|
||||||
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
|
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
|
||||||
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
||||||
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
techtree.select = Forschungsauswahl
|
techtree.select = Forschungsauswahl
|
||||||
@@ -257,19 +260,19 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Sprache: [accent]{0}
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Namen:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
player.ban = Ban
|
player.ban = Verbannen
|
||||||
player.kick = Kick
|
player.kick = Rauswerfen
|
||||||
player.trace = Trace
|
player.trace = Verfolgen
|
||||||
player.admin = Toggle Admin
|
player.admin = Admin an/aus
|
||||||
player.team = Change Team
|
player.team = Team wechseln
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -286,8 +289,8 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
|||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
votekick.reason = Vote-Kick Reason
|
votekick.reason = Vote-Kick Grund
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
votekick.reason.message = Bist du sicher, dass du "{0}[white]" rauswerfen willst?\nWenn ja, gib bitte einen Grund ein:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -295,13 +298,14 @@ disconnect.error = Verbindungsfehler.
|
|||||||
disconnect.closed = Verbindung geschlossen.
|
disconnect.closed = Verbindung geschlossen.
|
||||||
disconnect.timeout = Zeitüberschreitung.
|
disconnect.timeout = Zeitüberschreitung.
|
||||||
disconnect.data = Fehler beim Laden der Welt!
|
disconnect.data = Fehler beim Laden der Welt!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||||
connecting = [accent] Verbinde...
|
connecting = [accent] Verbinde...
|
||||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||||
connecting.data = [accent] Welt wird geladen...
|
connecting.data = [accent] Welt wird geladen...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresse bereits in Verwendung!
|
|
||||||
server.invalidport = Falscher Port!
|
server.invalidport = Falscher Port!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||||
save.new = Neuer Spielstand
|
save.new = Neuer Spielstand
|
||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
@@ -350,16 +354,18 @@ command.rebuild = Wiederaufbauen
|
|||||||
command.assist = Spieler unterstützen
|
command.assist = Spieler unterstützen
|
||||||
command.move = Bewegen
|
command.move = Bewegen
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Frachtblock betreten
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Einheiten laden
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Blöcke laden
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Fracht entladen
|
||||||
stance.stop = Cancel Orders
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.shoot = Stance: Shoot
|
stance.stop = Befehle abbrechen
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.shoot = Stellung: schießen
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.holdfire = Stellung: nicht schießen
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.patrol = Stellung: Pfad patroullieren
|
||||||
|
stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
|
||||||
|
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -442,7 +448,7 @@ editor.generation = Generator
|
|||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Name bearbeiten
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
@@ -458,8 +464,8 @@ editor.filters.type = Kartentyp:
|
|||||||
editor.filters.search = Suchen nach:
|
editor.filters.search = Suchen nach:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Beschreibung
|
editor.filters.description = Beschreibung
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Verschieben X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Verschieben Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
@@ -478,7 +484,7 @@ waves.guardian = Boss
|
|||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.random = Zufällig
|
waves.random = Zufällig
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = In die Zwischenablage kopieren
|
||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
@@ -488,8 +494,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
|||||||
waves.sort.begin = Anfang
|
waves.sort.begin = Anfang
|
||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
waves.search = Search waves...
|
waves.search = Wellen durchsuchen...
|
||||||
waves.filter = Unit Filter
|
waves.filter = Einheiten Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -497,13 +503,14 @@ waves.units.show = Alle anzeigen
|
|||||||
wavemode.counts = Menge
|
wavemode.counts = Menge
|
||||||
wavemode.totals = Gesamtmenge
|
wavemode.totals = Gesamtmenge
|
||||||
wavemode.health = Lebenspunkte
|
wavemode.health = Lebenspunkte
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Standard>
|
editor.default = [lightgray]<Standard>
|
||||||
details = Details
|
details = Details
|
||||||
edit = Bearbeiten
|
edit = Bearbeiten
|
||||||
variables = Variablen
|
variables = Variablen
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
|
||||||
logic.globals = Built-in Variables
|
logic.globals = Eingebaute Variablen
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawnbereich
|
editor.spawn = Spawnbereich
|
||||||
editor.removeunit = Bereich entfernen
|
editor.removeunit = Bereich entfernen
|
||||||
@@ -527,7 +534,7 @@ editor.sectorgenerate = Sektor generieren
|
|||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
editor.savechanges = [scarlet]Du hast ungespeicherte Änderungen!\n\n[]Möchtest du sie speichern?
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
@@ -667,7 +674,6 @@ requirement.capture = Erobere {0}
|
|||||||
requirement.onplanet = Kontrolliere Sektor auf {0}
|
requirement.onplanet = Kontrolliere Sektor auf {0}
|
||||||
requirement.onsector = Lande auf Sektor: {0}
|
requirement.onsector = Lande auf Sektor: {0}
|
||||||
launch.text = Start
|
launch.text = Start
|
||||||
research.multiplayer = Nur der Host kann forschen.
|
|
||||||
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Anfangsressourcen festlegen
|
configure = Anfangsressourcen festlegen
|
||||||
@@ -687,12 +693,12 @@ objective.commandmode.name = Steuerungsmodus
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Geformter Text
|
marker.shapetext.name = Geformter Text
|
||||||
marker.point.name = Point
|
marker.point.name = Punkt
|
||||||
marker.shape.name = Form
|
marker.shape.name = Form
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
marker.quad.name = Quad
|
marker.quad.name = Quadrat
|
||||||
marker.texture.name = Texture
|
marker.texture.name = Textur
|
||||||
|
|
||||||
marker.background = Hintergrund
|
marker.background = Hintergrund
|
||||||
marker.outline = Umriss
|
marker.outline = Umriss
|
||||||
@@ -719,14 +725,18 @@ loadout = Anfangsressourcen
|
|||||||
resources = Ressourcen
|
resources = Ressourcen
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
||||||
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Materialen werden von [accent]{0} []gestartet
|
launch.from = Materialen werden von [accent]{0} []gestartet
|
||||||
launch.capacity = Ressourcenkapazität: [accent]{0}
|
launch.capacity = Ressourcenkapazität: [accent]{0}
|
||||||
launch.destination = Ziel: {0}
|
launch.destination = Ziel: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
guardian = Boss
|
guardian = Boss
|
||||||
@@ -741,6 +751,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
|
|||||||
error.io = Netzwerk-I/O-Fehler.
|
error.io = Netzwerk-I/O-Fehler.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snowing.name = Schnee
|
weather.snowing.name = Schnee
|
||||||
@@ -765,7 +776,9 @@ sectors.stored = Gelagert:
|
|||||||
sectors.resume = Weiterspielen
|
sectors.resume = Weiterspielen
|
||||||
sectors.launch = Start
|
sectors.launch = Start
|
||||||
sectors.select = Auswählen
|
sectors.select = Auswählen
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]keiner (Sonne)
|
sectors.nonelaunch = [lightgray]keiner (Sonne)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Sektor umbenennen
|
sectors.rename = Sektor umbenennen
|
||||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||||
@@ -792,6 +805,11 @@ threat.medium = Mittel
|
|||||||
threat.high = Hoch
|
threat.high = Hoch
|
||||||
threat.extreme = Extrem
|
threat.extreme = Extrem
|
||||||
threat.eradication = Zerstörung
|
threat.eradication = Zerstörung
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planeten
|
planets = Planeten
|
||||||
|
|
||||||
@@ -799,7 +817,7 @@ planet.serpulo.name = Serpulo
|
|||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sonne
|
planet.sun.name = Sonne
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Einschlag 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = Die Krater
|
sector.craters.name = Die Krater
|
||||||
sector.frozenForest.name = Gefrorener Wald
|
sector.frozenForest.name = Gefrorener Wald
|
||||||
@@ -814,9 +832,19 @@ sector.fungalPass.name = Infizierter Gebirgspass
|
|||||||
sector.biomassFacility.name = Biomassensyntheselabor
|
sector.biomassFacility.name = Biomassensyntheselabor
|
||||||
sector.windsweptIslands.name = Windgepeitschte Inseln
|
sector.windsweptIslands.name = Windgepeitschte Inseln
|
||||||
sector.extractionOutpost.name = Extraktionsaußenposten
|
sector.extractionOutpost.name = Extraktionsaußenposten
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetares Launchterminal
|
sector.planetaryTerminal.name = Planetares Launchterminal
|
||||||
sector.coastline.name = Küstenlinie
|
sector.coastline.name = Küstenlinie
|
||||||
sector.navalFortress.name = Wasserfestung
|
sector.navalFortress.name = Wasserfestung
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||||
@@ -836,6 +864,18 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
|
|||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -883,7 +923,7 @@ status.electrified.name = Elektrisch
|
|||||||
status.spore-slowed.name = Sporen-verlangsamt
|
status.spore-slowed.name = Sporen-verlangsamt
|
||||||
status.tarred.name = Teerend
|
status.tarred.name = Teerend
|
||||||
status.overdrive.name = Overdrive
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Übertaktend
|
status.overclock.name = Übertaktet
|
||||||
status.shocked.name = Schockend
|
status.shocked.name = Schockend
|
||||||
status.blasted.name = Sprengend
|
status.blasted.name = Sprengend
|
||||||
status.unmoving.name = Unbeweglich
|
status.unmoving.name = Unbeweglich
|
||||||
@@ -1002,52 +1042,56 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
|||||||
stat.reactive = Reagiert mit
|
stat.reactive = Reagiert mit
|
||||||
stat.immunities = Immunitäten
|
stat.immunities = Immunitäten
|
||||||
stat.healing = Heilung
|
stat.healing = Heilung
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = repariert Einheiten in der Nähe
|
||||||
ability.statusfield = Statusfeld
|
ability.statusfield = Statusfeld
|
||||||
ability.statusfield.description = Applies a status effect to nearby units
|
ability.statusfield.description = Gibt Einheiten in der Nähe einen Statuseffekt
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = Fabrik
|
||||||
ability.unitspawn.description = Constructs units
|
ability.unitspawn.description = Baut Einheiten
|
||||||
ability.shieldregenfield = Schildregenerationsfeld
|
ability.shieldregenfield = Schildregenerationsfeld
|
||||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
ability.shieldregenfield.description = Regeneriert Schilder von Einheiten in der Nähe
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
ability.movelightning.description = Releases lightning while moving
|
ability.movelightning.description = Entfesselt bei Bewegung Blitze
|
||||||
ability.armorplate = Armor Plate
|
ability.armorplate = Armor Plate
|
||||||
ability.armorplate.description = Reduces damage taken while shooting
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
ability.shieldarc.description = Projeziert ein Kraftfeld in einem Bogen, welches Kugeln aufhält
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Unterdrückt Heilungsblöcke in der Nähe
|
||||||
ability.energyfield = Energiefeld
|
ability.energyfield = Energiefeld
|
||||||
ability.energyfield.description = Zaps nearby enemies
|
ability.energyfield.description = Schockt Feinde in der Nähe
|
||||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
ability.energyfield.healdescription = Schockt Feinde und heilt alliierte in der Nähe
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
ability.regen.description = Regenerates own health over time
|
ability.regen.description = Regeneriert eigene Lebenspunkte mit der Zeit
|
||||||
ability.liquidregen = Liquid Absorption
|
ability.liquidregen = Flüssigkeitsabsorbtion
|
||||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
ability.liquidregen.description = Nimmt Flüssigkeit auf, um sich selbst zu heilen
|
||||||
ability.spawndeath = Death Spawns
|
ability.spawndeath = Fragmentierung
|
||||||
ability.spawndeath.description = Releases units on death
|
ability.spawndeath.description = Entlässt beim Tod neue Einheiten
|
||||||
ability.liquidexplode = Death Spillage
|
ability.liquidexplode = Auslaufen
|
||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||||
|
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
|
||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Fehlende Ressourcen
|
bar.noresources = Fehlende Ressourcen
|
||||||
bar.corereq = Kern-Basis erforderlich
|
bar.corereq = Kern-Basis erforderlich
|
||||||
bar.corefloor = Kernzone erforderlich
|
bar.corefloor = Kernzone erforderlich
|
||||||
@@ -1056,6 +1100,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
|||||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
bar.boost = Beschleunigung: +{0}%
|
bar.boost = Beschleunigung: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Strom: {0}/s
|
bar.powerbalance = Strom: {0}/s
|
||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
@@ -1066,6 +1111,7 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilität
|
bar.instability = Instabilität
|
||||||
bar.heatamount = Hitze: {0}
|
bar.heatamount = Hitze: {0}
|
||||||
bar.heatpercent = Hitze: {0} ({1}%)
|
bar.heatpercent = Hitze: {0} ({1}%)
|
||||||
@@ -1090,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
bullet.infinitepierce = [stat]Durchstechkraft
|
bullet.infinitepierce = [stat]Durchstechkraft
|
||||||
@@ -1098,6 +1145,8 @@ bullet.healamount = [stat]{0}[lightgray] direkte Reperatur
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}%[lightgray] Feuerrate
|
bullet.reload = [stat]{0}%[lightgray] Feuerrate
|
||||||
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
unit.blockssquared = Blöcke²
|
unit.blockssquared = Blöcke²
|
||||||
@@ -1110,17 +1159,18 @@ unit.powerunits = Stromeinheiten
|
|||||||
unit.heatunits = Hitzeeinheiten
|
unit.heatunits = Hitzeeinheiten
|
||||||
unit.degrees = Grad
|
unit.degrees = Grad
|
||||||
unit.seconds = Sekunden
|
unit.seconds = Sekunden
|
||||||
unit.minutes = mins
|
unit.minutes = Minuten
|
||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x Geschwindigkeit
|
unit.timesspeed = x Geschwindigkeit
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Schildlebenspunkte
|
unit.shieldhealth = Schildlebenspunkte
|
||||||
unit.items = Materialeinheiten
|
unit.items = Materialeinheiten
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = Mio
|
unit.millions = Mio
|
||||||
unit.billions = Mrd
|
unit.billions = Mrd
|
||||||
unit.shots = shots
|
unit.shots = Schuss
|
||||||
unit.pershot = /Schuss
|
unit.pershot = /Schuss
|
||||||
category.purpose = Beschreibung
|
category.purpose = Beschreibung
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
@@ -1130,8 +1180,8 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Immer Musik spielen
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Querformat sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
@@ -1158,18 +1208,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI-Skalierung
|
setting.uiscale.name = UI-Skalierung
|
||||||
setting.uiscale.description = Neustart erforderlich.
|
setting.uiscale.description = Neustart erforderlich.
|
||||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Leicht
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Schwer
|
|
||||||
setting.difficulty.insane = Verrückt
|
|
||||||
setting.difficulty.name = Schwierigkeit:
|
|
||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
setting.bloomintensity.name = Bloomstärke
|
setting.bloomintensity.name = Bloomstärke
|
||||||
setting.bloomblur.name = Bloomunschärfe
|
setting.bloomblur.name = Bloomunschärfe
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.blockstatus.name = Block-Status anzeigen
|
setting.blockstatus.name = Block-Status anzeigen
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave-Häufigkeit
|
setting.saveinterval.name = Autosave-Häufigkeit
|
||||||
@@ -1196,19 +1241,21 @@ setting.mutemusic.name = Musik stummschalten
|
|||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatisch speichern
|
setting.savecreate.name = Automatisch speichern
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spielerbegrenzung
|
setting.playerlimit.name = Spielerbegrenzung
|
||||||
setting.chatopacity.name = Chat-Deckkraft
|
setting.chatopacity.name = Chat-Deckkraft
|
||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
setting.macnotch.name = Passe die Schnittstelle an die Anzeigekerbe an
|
||||||
setting.macnotch.description = Neustart erforderlich
|
setting.macnotch.description = Neustart erforderlich
|
||||||
steam.friendsonly = Nur Freunde
|
steam.friendsonly = Nur Freunde
|
||||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
@@ -1217,7 +1264,7 @@ keybind.title = Tasten zuweisen
|
|||||||
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.command.name = Unit Command
|
category.command.name = Einheitenbefehle
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Blockauswahl
|
category.blocks.name = Blockauswahl
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
@@ -1235,24 +1282,25 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Steuerungsmodus
|
keybind.command_mode.name = Steuerungsmodus
|
||||||
keybind.command_queue.name = Unit Command Queue
|
keybind.command_queue.name = Befehl-Warteschlange
|
||||||
keybind.create_control_group.name = Create Control Group
|
keybind.create_control_group.name = Create Control Group
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
keybind.cancel_orders.name = Befehle abbrechen
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
keybind.unit_stance_shoot.name = Stellung: schießen
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Stellung: rammen
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Befehl: bewegen
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Befehl: reparieren
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
keybind.unit_command_boost.name = Befehl: Boost
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Region wiederaufbauen
|
keybind.rebuild_select.name = Region wiederaufbauen
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
@@ -1316,7 +1364,7 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
|
|||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
rules.invaliddata = Invalid clipboard data.
|
rules.invaliddata = Ungültige Daten in der Zwischenablage
|
||||||
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
@@ -1328,17 +1376,21 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
|||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Regeln bearbeiten erlauben
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = Erlaubt dem Spieler, diese Regeln im Spiel über den Button unten links im Pause-Menü zu bearbeiten.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Lufteinheiten spawnen am Spawnpunkt
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Bau-KI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Bau-KI-Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
rules.rtsminattackweight = Min. Attackiergewicht
|
rules.rtsminattackweight = Min. Angriffsgröße
|
||||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||||
@@ -1351,19 +1403,21 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
|||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
rules.limitarea = Kartenbereich begrenzen
|
rules.limitarea = Kartenbereich begrenzen
|
||||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
|
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = Letzte Welle
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||||
rules.enemyteam = Gegnerteam
|
rules.enemyteam = Gegnerteam
|
||||||
@@ -1378,6 +1432,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Blitze
|
rules.lighting = Blitze
|
||||||
rules.fog = Kriegsnebel
|
rules.fog = Kriegsnebel
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Feuer
|
rules.fire = Feuer
|
||||||
rules.anyenv = <Jede>
|
rules.anyenv = <Jede>
|
||||||
rules.explosions = Explosionsschaden
|
rules.explosions = Explosionsschaden
|
||||||
@@ -1386,8 +1446,10 @@ rules.weather = Wetter
|
|||||||
rules.weather.frequency = Häufigkeit:
|
rules.weather.frequency = Häufigkeit:
|
||||||
rules.weather.always = Immer
|
rules.weather.always = Immer
|
||||||
rules.weather.duration = Dauer:
|
rules.weather.duration = Dauer:
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||||
|
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||||
|
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
@@ -1502,7 +1564,7 @@ block.sand-boulder.name = Sandbrocken
|
|||||||
block.basalt-boulder.name = Basaltbrocken
|
block.basalt-boulder.name = Basaltbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.molten-slag.name = Schlacke
|
block.molten-slag.name = Schlacke
|
||||||
block.pooled-cryofluid.name = Cryoflüssigkeit
|
block.pooled-cryofluid.name = Kryoflüssigkeit
|
||||||
block.space.name = Weltall
|
block.space.name = Weltall
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.salt-wall.name = Salzwand
|
block.salt-wall.name = Salzwand
|
||||||
@@ -1530,6 +1592,8 @@ block.graphite-press.name = Graphit-Presse
|
|||||||
block.multi-press.name = Multipresse
|
block.multi-press.name = Multipresse
|
||||||
block.constructing = {0}\n[lightgray](Baut)
|
block.constructing = {0}\n[lightgray](Baut)
|
||||||
block.spawn.name = Gegnerischer Startpunkt
|
block.spawn.name = Gegnerischer Startpunkt
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Kern: Scherbe
|
block.core-shard.name = Kern: Scherbe
|
||||||
block.core-foundation.name = Kern: Fundament
|
block.core-foundation.name = Kern: Fundament
|
||||||
block.core-nucleus.name = Kern: Nukleus
|
block.core-nucleus.name = Kern: Nukleus
|
||||||
@@ -1693,6 +1757,8 @@ block.meltdown.name = Kernschmelze
|
|||||||
block.foreshadow.name = Vorschatten
|
block.foreshadow.name = Vorschatten
|
||||||
block.container.name = Behälter
|
block.container.name = Behälter
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Bodenfabrik
|
block.ground-factory.name = Bodenfabrik
|
||||||
block.air-factory.name = Luftfabrik
|
block.air-factory.name = Luftfabrik
|
||||||
@@ -1789,6 +1855,7 @@ block.electric-heater.name = Elektrisches Heizelement
|
|||||||
block.slag-heater.name = Schlacke-Erhitzer
|
block.slag-heater.name = Schlacke-Erhitzer
|
||||||
block.phase-heater.name = Phasenheizer
|
block.phase-heater.name = Phasenheizer
|
||||||
block.heat-redirector.name = Hitzeumleiter
|
block.heat-redirector.name = Hitzeumleiter
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Hitzeverteiler
|
block.heat-router.name = Hitzeverteiler
|
||||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||||
block.carbide-crucible.name = Karbidtiegel
|
block.carbide-crucible.name = Karbidtiegel
|
||||||
@@ -1836,6 +1903,7 @@ block.chemical-combustion-chamber.name = Chemische Verbrennungskammer
|
|||||||
block.pyrolysis-generator.name = Pyrolysegenerator
|
block.pyrolysis-generator.name = Pyrolysegenerator
|
||||||
block.vent-condenser.name = Schlotkondensator
|
block.vent-condenser.name = Schlotkondensator
|
||||||
block.cliff-crusher.name = Klippenbohrer
|
block.cliff-crusher.name = Klippenbohrer
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasmabohrer
|
block.plasma-bore.name = Plasmabohrer
|
||||||
block.large-plasma-bore.name = Großer Plasmabohrer
|
block.large-plasma-bore.name = Großer Plasmabohrer
|
||||||
block.impact-drill.name = Schlagbohrer
|
block.impact-drill.name = Schlagbohrer
|
||||||
@@ -2074,6 +2142,10 @@ block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die mei
|
|||||||
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
||||||
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||||
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
||||||
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
||||||
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
||||||
@@ -2140,7 +2212,9 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
|
|||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||||
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||||
block.launch-pad.details = Planetnahes Transportsystem für Ressourcen. Frachtpods sind zu instabil, um heil durch eine Atmosphäre zu fallen.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Schießt auf Gegner.
|
block.duo.description = Schießt auf Gegner.
|
||||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||||
@@ -2203,6 +2277,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
|||||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
@@ -2215,6 +2290,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
|||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||||
@@ -2339,6 +2415,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
|
|||||||
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
@@ -2375,48 +2452,48 @@ lst.cutscene = Verschiebe die Spielerkamera.
|
|||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Erstelle einen Partikeleffekt
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Synchronisiert eine Variable im Netzwerk.\nWird maximal 10 Mal pro Sekunde ausgefürht.
|
||||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, oder anhand der Position berechnet werden. (weiter weg: leiser)
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
lglobal.null = null
|
lglobal.null = null
|
||||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
lglobal.@pi = Die mathematische Konstante pi (3.141...)
|
||||||
lglobal.@e = The mathematical constant e (2.718...)
|
lglobal.@e = Die mathematische Konstante e (2.718...)
|
||||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
|
||||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
|
||||||
lglobal.@time = Playtime of current save, in milliseconds
|
lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
|
||||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
|
||||||
lglobal.@second = Playtime of current save, in seconds
|
lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
|
||||||
lglobal.@minute = Playtime of current save, in minutes
|
lglobal.@minute = Spielzeit des aktuellen Speicherstandes in Minuten
|
||||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
|
||||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
|
||||||
lglobal.@mapw = Map width in tiles
|
lglobal.@mapw = Breite der Karte in Kacheln
|
||||||
lglobal.@maph = Map height in tiles
|
lglobal.@maph = Höhe der Karte in Kacheln
|
||||||
lglobal.sectionMap = Map
|
lglobal.sectionMap = Karte
|
||||||
lglobal.sectionGeneral = General
|
lglobal.sectionGeneral = General
|
||||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
lglobal.sectionProcessor = Processor
|
lglobal.sectionProcessor = Processor
|
||||||
lglobal.sectionLookup = Lookup
|
lglobal.sectionLookup = Lookup
|
||||||
lglobal.@this = The logic block executing the code
|
lglobal.@this = Der Logikblock, der den Code ausführt
|
||||||
lglobal.@thisx = X coordinate of block executing the code
|
lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
|
||||||
lglobal.@thisy = Y coordinate of block executing the code
|
lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
|
||||||
lglobal.@links = Total number of blocks linked to this processors
|
lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
|
||||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
|
||||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
|
||||||
lglobal.@client = True if the code is running on a client connected to a server
|
lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
|
||||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
|
||||||
lglobal.@clientUnit = Unit of client running the code
|
lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||||
lglobal.@clientName = Player name of client running the code
|
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||||
lglobal.@clientTeam = Team ID of client running the code
|
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2425,7 +2502,7 @@ lenum.shoot = Schießt auf eine Position.
|
|||||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||||
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
||||||
lenum.enabled = Ob der Block an oder aus ist.
|
lenum.enabled = Ob der Block an oder aus ist.
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
|
||||||
|
|
||||||
laccess.color = Illuminiererfarbe.
|
laccess.color = Illuminiererfarbe.
|
||||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||||
@@ -2433,7 +2510,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
@@ -2461,7 +2538,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
|||||||
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||||
graphicstype.triangle = Zeichnet ein Dreieck.
|
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||||
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Zeichnet Text aus dem Textspeicher und leert diesen.
|
||||||
|
|
||||||
lenum.always = Immer.
|
lenum.always = Immer.
|
||||||
lenum.idiv = Division mit ganzen Zahlen.
|
lenum.idiv = Division mit ganzen Zahlen.
|
||||||
@@ -2481,7 +2558,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
lenum.anglediff = Absolute Entfernung zwischen zwei Winkeln in Grad.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
@@ -2549,7 +2626,7 @@ unitlocate.building = Variable für das Ergebnis.
|
|||||||
unitlocate.outx = Variable für die X-Koordinate.
|
unitlocate.outx = Variable für die X-Koordinate.
|
||||||
unitlocate.outy = Variable für die Y-Koordinate.
|
unitlocate.outy = Variable für die Y-Koordinate.
|
||||||
unitlocate.group = Gesuchter Blocktyp.
|
unitlocate.group = Gesuchter Blocktyp.
|
||||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
|
||||||
|
|
||||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||||
@@ -2557,7 +2634,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
|
|||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Läuft zum nächsten feindlichen Kern oder Spawnbereich.
|
||||||
lenum.target = Schießt auf eine Position.
|
lenum.target = Schießt auf eine Position.
|
||||||
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
lenum.itemdrop = Materialien abwerfen.
|
lenum.itemdrop = Materialien abwerfen.
|
||||||
@@ -2568,13 +2645,39 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
|
|||||||
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
||||||
lenum.mine = Erz von einer Position abbauen.
|
lenum.mine = Erz von einer Position abbauen.
|
||||||
lenum.build = Einen Block bauen.
|
lenum.build = Einen Block bauen.
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skaliert werden soll.
|
||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activado
|
|||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenido:
|
mod.content = Contenido:
|
||||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
||||||
mod.incompatiblegame = [red]Juego desactualizado
|
mod.incompatiblegame = [red]Juego desactualizado
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Elegir campaña
|
|||||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
||||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
||||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Investigaciones tecnológicas
|
techtree = Investigaciones tecnológicas
|
||||||
techtree.select = Selección de esquemas de tecnologías
|
techtree.select = Selección de esquemas de tecnologías
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Error de conexión.
|
|||||||
disconnect.closed = Conexión cerrada.
|
disconnect.closed = Conexión cerrada.
|
||||||
disconnect.timeout = Tiempo de espera agotado.
|
disconnect.timeout = Tiempo de espera agotado.
|
||||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
reconnecting = [accent]Reconectado...
|
reconnecting = [accent]Reconectado...
|
||||||
connecting.data = [accent]Cargando datos del mundo...
|
connecting.data = [accent]Cargando datos del mundo...
|
||||||
server.port = Puerto:
|
server.port = Puerto:
|
||||||
server.addressinuse = ¡La dirección ya está en uso!
|
|
||||||
server.invalidport = ¡El número de puerto no es valido!
|
server.invalidport = ¡El número de puerto no es valido!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error alojando el servidor.
|
server.error = [scarlet]Error alojando el servidor.
|
||||||
save.new = Nuevo archivo de guardado
|
save.new = Nuevo archivo de guardado
|
||||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = Mostrar todo
|
|||||||
wavemode.counts = limitadas
|
wavemode.counts = limitadas
|
||||||
wavemode.totals = totales
|
wavemode.totals = totales
|
||||||
wavemode.health = por salud
|
wavemode.health = por salud
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = Capturar {0}
|
|||||||
requirement.onplanet = Dominar sector de {0}
|
requirement.onplanet = Dominar sector de {0}
|
||||||
requirement.onsector = Aterrizar en el sector: {0}
|
requirement.onsector = Aterrizar en el sector: {0}
|
||||||
launch.text = Lanzar
|
launch.text = Lanzar
|
||||||
research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas tecnologías.
|
|
||||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
@@ -716,14 +720,18 @@ loadout = Carga inicial
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades prohibidas
|
bannedunits = Unidades prohibidas
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
||||||
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
launch.from = Lanzando desde: [accent]{0}
|
launch.from = Lanzando desde: [accent]{0}
|
||||||
launch.capacity = Capacidad de objetos por envío: [accent]{0}
|
launch.capacity = Capacidad de objetos por envío: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
|
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
|
||||||
add = Añadir...
|
add = Añadir...
|
||||||
guardian = Guardián
|
guardian = Guardián
|
||||||
@@ -738,6 +746,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
|||||||
error.io = Error I/O de conexión.
|
error.io = Error I/O de conexión.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Lluvia
|
weather.rain.name = Lluvia
|
||||||
weather.snowing.name = Nieve
|
weather.snowing.name = Nieve
|
||||||
@@ -761,7 +770,9 @@ sectors.stored = Almacenado:
|
|||||||
sectors.resume = Reanudar
|
sectors.resume = Reanudar
|
||||||
sectors.launch = Lanzar
|
sectors.launch = Lanzar
|
||||||
sectors.select = Seleccionar
|
sectors.select = Seleccionar
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Ninguno (sol)
|
sectors.nonelaunch = [lightgray]Ninguno (sol)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renombrar sector
|
sectors.rename = Renombrar sector
|
||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -788,6 +799,11 @@ threat.medium = Media
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicación
|
threat.eradication = Erradicación
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -810,9 +826,19 @@ sector.fungalPass.name = Desfiladero Contaminado
|
|||||||
sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
||||||
sector.windsweptIslands.name = Islas Windswept
|
sector.windsweptIslands.name = Islas Windswept
|
||||||
sector.extractionOutpost.name = Puesto avanzado de Extracción
|
sector.extractionOutpost.name = Puesto avanzado de Extracción
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||||
sector.coastline.name = Ruta Costera
|
sector.coastline.name = Ruta Costera
|
||||||
sector.navalFortress.name = Fortaleza Naval
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
||||||
@@ -832,6 +858,18 @@ sector.impact0078.description = Aquí yacen las ruinas de la primera nave de tra
|
|||||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = El Inicio
|
sector.onset.name = El Inicio
|
||||||
sector.aegis.name = Égida
|
sector.aegis.name = Égida
|
||||||
@@ -999,6 +1037,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
stat.reactive = Reacciona con
|
stat.reactive = Reacciona con
|
||||||
stat.immunities = Inmune a
|
stat.immunities = Inmune a
|
||||||
stat.healing = Curación
|
stat.healing = Curación
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
|
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
|
||||||
@@ -1031,6 +1070,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1044,6 +1084,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Recursos insuficientes
|
bar.noresources = Recursos insuficientes
|
||||||
bar.corereq = Requiere un núcleo base
|
bar.corereq = Requiere un núcleo base
|
||||||
bar.corefloor = Requiere colocarse en una zona designada para ello
|
bar.corefloor = Requiere colocarse en una zona designada para ello
|
||||||
@@ -1052,6 +1093,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
|
|||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
bar.boost = Aceleración: +{0}%
|
bar.boost = Aceleración: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energía: {0}/s
|
bar.powerbalance = Energía: {0}/s
|
||||||
bar.powerstored = Almacenado: {0}/{1}
|
bar.powerstored = Almacenado: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
@@ -1062,6 +1104,7 @@ bar.capacity = Capacidad: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Inestabilidad
|
bar.instability = Inestabilidad
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
@@ -1086,6 +1129,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] empuje
|
bullet.knockback = [stat]{0}[lightgray] empuje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||||
bullet.infinitepierce = [stat]perforante
|
bullet.infinitepierce = [stat]perforante
|
||||||
@@ -1094,6 +1138,8 @@ bullet.healamount = [stat]{0}[lightgray] reparación en bruto
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||||
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
unit.blockssquared = bloques²
|
unit.blockssquared = bloques²
|
||||||
@@ -1110,6 +1156,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /seg
|
unit.persecond = /seg
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Escudo
|
unit.shieldhealth = Escudo
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
@@ -1154,18 +1201,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala de interfaz
|
setting.uiscale.name = Escala de interfaz
|
||||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
||||||
setting.swapdiagonal.name = Construir siempre en diagonal
|
setting.swapdiagonal.name = Construir siempre en diagonal
|
||||||
setting.difficulty.training = Entrenamiento
|
|
||||||
setting.difficulty.easy = Fácil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Demencial
|
|
||||||
setting.difficulty.name = Dificultad:
|
|
||||||
setting.screenshake.name = Vibración de pantalla
|
setting.screenshake.name = Vibración de pantalla
|
||||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
||||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
||||||
setting.effects.name = Mostrar efectos
|
setting.effects.name = Mostrar efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Mostrar estado de los bloques
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
|
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
|
||||||
setting.sensitivity.name = Sensibilidad del mando
|
setting.sensitivity.name = Sensibilidad del mando
|
||||||
setting.saveinterval.name = Intervalo de autoguardado
|
setting.saveinterval.name = Intervalo de autoguardado
|
||||||
@@ -1192,11 +1234,13 @@ setting.mutemusic.name = Silenciar música
|
|||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
setting.crashreport.name = Enviar registros de errores anónimos
|
setting.crashreport.name = Enviar registros de errores anónimos
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Guardado automático
|
setting.savecreate.name = Guardado automático
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de jugadores
|
setting.playerlimit.name = Limite de jugadores
|
||||||
setting.chatopacity.name = Opacidad del chat
|
setting.chatopacity.name = Opacidad del chat
|
||||||
setting.lasersopacity.name = Opacidad de láseres energía
|
setting.lasersopacity.name = Opacidad de láseres energía
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacidad de puentes
|
setting.bridgeopacity.name = Opacidad de puentes
|
||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
@@ -1249,6 +1293,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Reconstruir región
|
keybind.rebuild_select.name = Reconstruir región
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menú de esquemas
|
keybind.schematic_menu.name = Menú de esquemas
|
||||||
@@ -1326,12 +1371,16 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
rules.rtsminattackweight = Peso mínimo de ataque
|
rules.rtsminattackweight = Peso mínimo de ataque
|
||||||
@@ -1347,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
||||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de energía solar
|
rules.solarmultiplier = Multiplicador de energía solar
|
||||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Límite base de unidades
|
rules.unitcap = Límite base de unidades
|
||||||
rules.limitarea = Limitar área del mapa
|
rules.limitarea = Limitar área del mapa
|
||||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||||
@@ -1374,6 +1425,12 @@ rules.title.teams = Equipos
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
rules.anyenv = <Cualquiera>
|
rules.anyenv = <Cualquiera>
|
||||||
rules.explosions = Daño de explosiones a bloques/unidades
|
rules.explosions = Daño de explosiones a bloques/unidades
|
||||||
@@ -1382,6 +1439,7 @@ rules.weather = Clima
|
|||||||
rules.weather.frequency = Frecuencia:
|
rules.weather.frequency = Frecuencia:
|
||||||
rules.weather.always = Siempre
|
rules.weather.always = Siempre
|
||||||
rules.weather.duration = Duracion:
|
rules.weather.duration = Duracion:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||||
|
|
||||||
@@ -1526,6 +1584,8 @@ block.graphite-press.name = Prensa de grafito
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0} [lightgray](Construyendo)
|
block.constructing = {0} [lightgray](Construyendo)
|
||||||
block.spawn.name = Zona de aterrizaje enemiga
|
block.spawn.name = Zona de aterrizaje enemiga
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Núcleo: Shard
|
block.core-shard.name = Núcleo: Shard
|
||||||
block.core-foundation.name = Núcleo: Foundation
|
block.core-foundation.name = Núcleo: Foundation
|
||||||
block.core-nucleus.name = Núcleo: Nucleus
|
block.core-nucleus.name = Núcleo: Nucleus
|
||||||
@@ -1689,6 +1749,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Plataforma de lanzamiento
|
block.launch-pad.name = Plataforma de lanzamiento
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fábrica terrestre
|
block.ground-factory.name = Fábrica terrestre
|
||||||
block.air-factory.name = Fábrica aérea
|
block.air-factory.name = Fábrica aérea
|
||||||
@@ -1785,6 +1847,7 @@ block.electric-heater.name = Radiador eléctrico
|
|||||||
block.slag-heater.name = Caldera de magma
|
block.slag-heater.name = Caldera de magma
|
||||||
block.phase-heater.name = Radiador de fase
|
block.phase-heater.name = Radiador de fase
|
||||||
block.heat-redirector.name = Redireccionador térmico
|
block.heat-redirector.name = Redireccionador térmico
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Enrutador térmico
|
block.heat-router.name = Enrutador térmico
|
||||||
block.slag-incinerator.name = Incinerador de magma
|
block.slag-incinerator.name = Incinerador de magma
|
||||||
block.carbide-crucible.name = Crisol de carburo
|
block.carbide-crucible.name = Crisol de carburo
|
||||||
@@ -1832,6 +1895,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
|
|||||||
block.pyrolysis-generator.name = Generador pirolítico
|
block.pyrolysis-generator.name = Generador pirolítico
|
||||||
block.vent-condenser.name = Condensador de grietas
|
block.vent-condenser.name = Condensador de grietas
|
||||||
block.cliff-crusher.name = Triturador de paredes
|
block.cliff-crusher.name = Triturador de paredes
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Perforador de plasma
|
block.plasma-bore.name = Perforador de plasma
|
||||||
block.large-plasma-bore.name = Perforador de plasma grande
|
block.large-plasma-bore.name = Perforador de plasma grande
|
||||||
block.impact-drill.name = Taladro de impacto
|
block.impact-drill.name = Taladro de impacto
|
||||||
@@ -2066,6 +2130,10 @@ block.phase-wall.description = Protege estructuras de proyectiles enemigos. Pued
|
|||||||
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
||||||
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
||||||
@@ -2132,7 +2200,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
|
|||||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||||
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||||
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||||
@@ -2195,6 +2265,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
|
|||||||
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
||||||
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
||||||
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
||||||
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
||||||
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
||||||
@@ -2207,6 +2278,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
|
|||||||
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
||||||
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
||||||
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
||||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||||
@@ -2332,6 +2404,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
|||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||||
@@ -2571,3 +2644,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -3,129 +3,132 @@ credits = Tegijad
|
|||||||
contributors = Tõlkijad ja panustajad
|
contributors = Tõlkijad ja panustajad
|
||||||
discord = Liitu Mindustry Discordi serveriga!
|
discord = Liitu Mindustry Discordi serveriga!
|
||||||
link.discord.description = Ametlik Discordi server
|
link.discord.description = Ametlik Discordi server
|
||||||
link.reddit.description = The Mindustry subreddit
|
link.reddit.description = Mindustry subreddit
|
||||||
link.github.description = Mängu lähtekood
|
link.github.description = Mängu lähtekood
|
||||||
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
||||||
link.dev-builds.description = Arendusversioonide ajalugu
|
link.dev-builds.description = Arendusversioonide ajalugu
|
||||||
link.trello.description = Plaanitud uuenduste nimekiri
|
link.trello.description = Plaanitud uuenduste nimekiri
|
||||||
link.itch.io.description = Kõik PC-platvormide versioonid
|
link.itch.io.description = Kõik PC-platvormide versioonid
|
||||||
link.google-play.description = Androidi versioon Google Play poes
|
link.google-play.description = Androidi versioon Google Play poes
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid kataloog
|
||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Anna soovitusi
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Leidsid vea? Kirjuta siia
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
gameover = Mäng läbi!
|
gameover = Mäng läbi!
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Lahku
|
||||||
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Ootan järgmist kaarti...
|
||||||
highscore = [accent]Uus rekord!
|
highscore = [accent]Uus rekord!
|
||||||
copied = Copied.
|
copied = Kopeeritud.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = See osa mängust ei ole veel valmis
|
||||||
|
|
||||||
load.sound = Helid
|
load.sound = Helid
|
||||||
load.map = Maailmad
|
load.map = Maailmad
|
||||||
load.image = Pildid
|
load.image = Pildid
|
||||||
load.content = Sisu
|
load.content = Sisu
|
||||||
load.system = Süsteem
|
load.system = Süsteem
|
||||||
load.mod = Mods
|
load.mod = Modid
|
||||||
load.scripts = Scripts
|
load.scripts = Skriptid
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Uus arendusversioon on saadaval:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Lae alla ja taaskäivita?
|
||||||
be.updating = Updating...
|
be.updating = Värskendan...
|
||||||
be.ignore = Ignore
|
be.ignore = Ignoreeri
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ei leidnud värskendusi.
|
||||||
be.check = Check for updates
|
be.check = Otsi värskendusi
|
||||||
mods.browser = Mod Browser
|
|
||||||
mods.browser.selected = Selected mod
|
mods.browser = Modi Brauser
|
||||||
mods.browser.add = Install
|
mods.browser.selected = Valitud mod
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.add = Paigalda
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.reinstall = Taaspaigalda
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.view-releases = Kuva Versioonid
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||||
mods.browser.releases = Releases
|
mods.browser.latest = <Uusim>
|
||||||
|
mods.browser.releases = Versioonid
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Väljastusleht
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Sorteeri uusimad enne
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Sorteeri tähtede järgi
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Skeem
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Salvesta Skeem...
|
||||||
schematics = Schematics
|
schematics = Skeemid
|
||||||
schematic.search = Search schematics...
|
schematic.search = Otsi skeemide hulgast...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Selle nimega skeem juba eksisteerib.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Impordi Skeem...
|
||||||
schematic.exportfile = Export File
|
schematic.exportfile = Ekspordi Fail
|
||||||
schematic.importfile = Import File
|
schematic.importfile = Impordi Fail
|
||||||
schematic.browseworkshop = Browse Workshop
|
schematic.browseworkshop = Lehitse Workshop'i
|
||||||
schematic.copy = Copy to Clipboard
|
schematic.copy = Kopeeri Lõikelauale
|
||||||
schematic.copy.import = Import from Clipboard
|
schematic.copy.import = Impordi Lõikelaualt
|
||||||
schematic.shareworkshop = Share on Workshop
|
schematic.shareworkshop = Jaga Workshop'is
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Skeem salvestatud.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = See skeem hävitatakse täielikult.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Muuda Skeemi
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} plokki
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Sildid:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Muuda Silte
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Lisa Silt
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Tekstisilt
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Ikoonisilt
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Nimeta Silt Ümber
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} sildistatud
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Kustuta see silt täielikult?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = See silt juba eksisteerib.
|
||||||
stats = Stats
|
|
||||||
stats.wave = Waves Defeated
|
|
||||||
stats.unitsCreated = Units Created
|
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
|
||||||
stats.built = Buildings Built
|
|
||||||
stats.destroyed = Buildings Destroyed
|
|
||||||
stats.deconstructed = Buildings Deconstructed
|
|
||||||
stats.playtime = Time Played
|
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
stats = Statistika
|
||||||
|
stats.wave = Läbitud Laineid
|
||||||
|
stats.unitsCreated = Üksusi Loodud
|
||||||
|
stats.enemiesDestroyed = Vastaseid Hävitatud
|
||||||
|
stats.built = Ehitisi Ehitatud
|
||||||
|
stats.destroyed = Ehitisi Hävitatud
|
||||||
|
stats.deconstructed = Ehitisi Lammutatud
|
||||||
|
stats.playtime = Mängitud Aeg
|
||||||
|
|
||||||
|
globalitems = [accent]Globaalsed Materjalid
|
||||||
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Taseme valimine
|
level.select = Taseme valik
|
||||||
level.mode = Mänguviis:
|
level.mode = Mänguviis:
|
||||||
coreattack = < Tuumik on rünnaku all! >
|
coreattack = < Tuum on rünnaku all! >
|
||||||
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||||
database = Andmebaas
|
database = Tuumandmebaas
|
||||||
database.button = Database
|
database.button = Andmebaas
|
||||||
savegame = Salvesta mäng
|
savegame = Salvesta Mäng
|
||||||
loadgame = Lae mäng
|
loadgame = Lae Mäng
|
||||||
joingame = Liitu mänguga
|
joingame = Liitu Mänguga
|
||||||
customgame = Kohandatud mäng
|
customgame = Kohandatud Mäng
|
||||||
newgame = Uus mäng
|
newgame = Uus mäng
|
||||||
none = <puudub>
|
none = <puudub>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<mitte ühtegi leitud>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<mitte ühtegi maailmas>
|
||||||
minimap = Kaart
|
minimap = Kaart
|
||||||
position = Position
|
position = Positsioon
|
||||||
close = Sulge
|
close = Sulge
|
||||||
website = Veebileht
|
website = Veebileht
|
||||||
quit = Välju
|
quit = Välju
|
||||||
save.quit = Salvesta ja välju
|
save.quit = Salvesta ja Välju
|
||||||
maps = Maailmad
|
maps = Maailmad
|
||||||
maps.browse = Sirvi maailmu
|
maps.browse = Sirvi Maailmu
|
||||||
continue = Jätka
|
continue = Jätka
|
||||||
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||||
invalid = Kehtetu
|
invalid = Kehtetu
|
||||||
pickcolor = Pick Color
|
pickcolor = Vali Värv
|
||||||
preparingconfig = Konfiguratsiooni ettevalmistamine
|
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||||
preparingcontent = Sisu ettevalmistamine
|
preparingcontent = Sisu Ettevalmistamine
|
||||||
uploadingcontent = Sisu üleslaadimine
|
uploadingcontent = Sisu Üleslaadimine
|
||||||
uploadingpreviewfile = Eelvaate faili üleslaadimine
|
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
|
||||||
committingchanges = Muudatuste teostamine
|
committingchanges = Muudatuste Teostamine
|
||||||
done = Valmis
|
done = Valmis
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Seade ei toeta seda funktsiooni.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
@@ -141,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +193,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -288,13 +293,14 @@ disconnect.error = Ühenduse viga.
|
|||||||
disconnect.closed = Ühendus on suletud.
|
disconnect.closed = Ühendus on suletud.
|
||||||
disconnect.timeout = Ühendus aegus.
|
disconnect.timeout = Ühendus aegus.
|
||||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||||
connecting = [accent]Ühendamine...
|
connecting = [accent]Ühendamine...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Maailma andmete allalaadimine...
|
connecting.data = [accent]Maailma andmete allalaadimine...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Aadress on juba kasutusel!
|
|
||||||
server.invalidport = Ebasobiv pordi number!
|
server.invalidport = Ebasobiv pordi number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Viga serveri hostimisel.
|
server.error = [crimson]Viga serveri hostimisel.
|
||||||
save.new = Uus salvestis
|
save.new = Uus salvestis
|
||||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||||
@@ -347,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +496,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Vaikimisi>
|
editor.default = [lightgray]<Vaikimisi>
|
||||||
details = Üksikasjad...
|
details = Üksikasjad...
|
||||||
@@ -656,7 +664,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
@@ -702,14 +709,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||||
add = Lisa...
|
add = Lisa...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +735,7 @@ error.mapnotfound = Maailmafaili ei leitud!
|
|||||||
error.io = Võrgu sisend-väljundi viga.
|
error.io = Võrgu sisend-väljundi viga.
|
||||||
error.any = Teadmata viga võrgus.
|
error.any = Teadmata viga võrgus.
|
||||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -747,7 +759,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +787,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +813,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +845,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1021,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1054,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1069,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1078,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Kasutegur: {0}%
|
bar.efficiency = Kasutegur: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Bilanss: {0}/s
|
bar.powerbalance = Bilanss: {0}/s
|
||||||
bar.powerstored = Puhver: {0}/{1}
|
bar.powerstored = Puhver: {0}/{1}
|
||||||
bar.poweramount = Laeng: {0}
|
bar.poweramount = Laeng: {0}
|
||||||
@@ -1044,6 +1089,7 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1076,6 +1123,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1092,6 +1141,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x kiirus
|
unit.timesspeed = x kiirus
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = ressursiühikut
|
unit.items = ressursiühikut
|
||||||
@@ -1136,18 +1186,13 @@ setting.fpscap.text = {0} kaadrit/s
|
|||||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||||
setting.difficulty.training = Treening
|
|
||||||
setting.difficulty.easy = Lihtne
|
|
||||||
setting.difficulty.normal = Keskmine
|
|
||||||
setting.difficulty.hard = Raske
|
|
||||||
setting.difficulty.insane = Hullumeelne
|
|
||||||
setting.difficulty.name = Raskusaste:
|
|
||||||
setting.screenshake.name = Ekraani värisemine
|
setting.screenshake.name = Ekraani värisemine
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Näita visuaalefekte
|
setting.effects.name = Näita visuaalefekte
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||||
setting.saveinterval.name = Salvestamise intervall
|
setting.saveinterval.name = Salvestamise intervall
|
||||||
@@ -1174,11 +1219,13 @@ setting.mutemusic.name = Vaigista muusika
|
|||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
setting.mutesound.name = Vaigista heli
|
setting.mutesound.name = Vaigista heli
|
||||||
setting.crashreport.name = Saada automaatseid veateateid
|
setting.crashreport.name = Saada automaatseid veateateid
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Loo automaatseid salvestisi
|
setting.savecreate.name = Loo automaatseid salvestisi
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1278,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1308,12 +1356,16 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1381,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||||
@@ -1356,6 +1410,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1364,6 +1424,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1565,8 @@ block.graphite-press.name = Grafiidipress
|
|||||||
block.multi-press.name = Multipress
|
block.multi-press.name = Multipress
|
||||||
block.constructing = {0} [lightgray](Ehitamine)
|
block.constructing = {0} [lightgray](Ehitamine)
|
||||||
block.spawn.name = Vaenlaste maandumisala
|
block.spawn.name = Vaenlaste maandumisala
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Tuumik: Osake
|
block.core-shard.name = Tuumik: Osake
|
||||||
block.core-foundation.name = Tuumik: Arenenud
|
block.core-foundation.name = Tuumik: Arenenud
|
||||||
block.core-nucleus.name = Tuumik: Täielik
|
block.core-nucleus.name = Tuumik: Täielik
|
||||||
@@ -1667,6 +1730,8 @@ block.meltdown.name = Valguskiir
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Hoidla
|
block.container.name = Hoidla
|
||||||
block.launch-pad.name = Stardiplatvorm
|
block.launch-pad.name = Stardiplatvorm
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1761,6 +1826,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1874,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2033,6 +2100,10 @@ block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise
|
|||||||
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
||||||
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
||||||
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
||||||
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
||||||
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
||||||
@@ -2099,7 +2170,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
|
|||||||
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
||||||
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
||||||
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
||||||
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
||||||
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
||||||
@@ -2160,6 +2233,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2172,6 +2246,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2292,6 +2367,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2511,3 +2587,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gaituta
|
|||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Edukia:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Hautatu hasierako kanpaina
|
|||||||
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
@@ -290,13 +292,14 @@ disconnect.error = Konexio errorea.
|
|||||||
disconnect.closed = Konexioa itxita.
|
disconnect.closed = Konexioa itxita.
|
||||||
disconnect.timeout = Denbor-muga agortuta.
|
disconnect.timeout = Denbor-muga agortuta.
|
||||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||||
connecting = [accent]Konektatzen...
|
connecting = [accent]Konektatzen...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||||
server.port = Ataka:
|
server.port = Ataka:
|
||||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
|
||||||
server.invalidport = Ataka zenbaki baliogabea!
|
server.invalidport = Ataka zenbaki baliogabea!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||||
save.new = Gordetako partida berria
|
save.new = Gordetako partida berria
|
||||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||||
@@ -349,6 +352,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -491,6 +495,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Lehenetsia>
|
editor.default = [lightgray]<Lehenetsia>
|
||||||
details = Xehetasunak...
|
details = Xehetasunak...
|
||||||
@@ -658,7 +663,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
@@ -704,14 +708,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||||
add = Gehitu
|
add = Gehitu
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -726,6 +734,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
|||||||
error.io = Sareko irteera/sarrera errorea.
|
error.io = Sareko irteera/sarrera errorea.
|
||||||
error.any = Sareko errore ezezaguna.
|
error.any = Sareko errore ezezaguna.
|
||||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -749,7 +758,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -775,6 +786,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -796,9 +812,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -818,6 +844,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -982,6 +1020,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1014,6 +1053,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1028,6 +1068,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1036,6 +1077,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
|
|||||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||||
bar.efficiency = Eraginkortasuna: {0}%
|
bar.efficiency = Eraginkortasuna: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Bilduta: {0}/{1}
|
bar.powerstored = Bilduta: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1046,6 +1088,7 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1070,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1078,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1094,6 +1140,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /seg
|
unit.persecond = /seg
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x abiadura
|
unit.timesspeed = x abiadura
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = elementu
|
unit.items = elementu
|
||||||
@@ -1138,18 +1185,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||||
setting.difficulty.training = Entrenamendua
|
|
||||||
setting.difficulty.easy = Erraza
|
|
||||||
setting.difficulty.normal = Arrunta
|
|
||||||
setting.difficulty.hard = Zaila
|
|
||||||
setting.difficulty.insane = Zoramena
|
|
||||||
setting.difficulty.name = Zailtasuna:
|
|
||||||
setting.screenshake.name = Pantailaren astindua
|
setting.screenshake.name = Pantailaren astindua
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Bistaratze-efektuak
|
setting.effects.name = Bistaratze-efektuak
|
||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||||
setting.saveinterval.name = Gordetzeko tartea
|
setting.saveinterval.name = Gordetzeko tartea
|
||||||
@@ -1176,11 +1218,13 @@ setting.mutemusic.name = Isilarazi musika
|
|||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
setting.mutesound.name = Isilarazi soinua
|
setting.mutesound.name = Isilarazi soinua
|
||||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Gorde automatikoki
|
setting.savecreate.name = Gorde automatikoki
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Txataren opakotasuna
|
setting.chatopacity.name = Txataren opakotasuna
|
||||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1233,6 +1277,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
@@ -1310,12 +1355,16 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1331,12 +1380,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||||
@@ -1358,6 +1409,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1366,6 +1423,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1506,6 +1564,8 @@ block.graphite-press.name = Grafito prentsa
|
|||||||
block.multi-press.name = Multi-prentsa
|
block.multi-press.name = Multi-prentsa
|
||||||
block.constructing = {0} [lightgray](Eraikitzen)
|
block.constructing = {0} [lightgray](Eraikitzen)
|
||||||
block.spawn.name = Etsai-sorrera
|
block.spawn.name = Etsai-sorrera
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Muina: Maskorra
|
block.core-shard.name = Muina: Maskorra
|
||||||
block.core-foundation.name = Muina: Fundazioa
|
block.core-foundation.name = Muina: Fundazioa
|
||||||
block.core-nucleus.name = Muina: Nukleoa
|
block.core-nucleus.name = Muina: Nukleoa
|
||||||
@@ -1669,6 +1729,8 @@ block.meltdown.name = Nukleofusio
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1763,6 +1825,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1810,6 +1873,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2035,6 +2099,10 @@ block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estali
|
|||||||
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
||||||
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
||||||
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
||||||
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
||||||
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
||||||
@@ -2101,7 +2169,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
|
|||||||
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
||||||
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
||||||
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
||||||
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
||||||
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
||||||
@@ -2162,6 +2232,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2174,6 +2245,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2294,6 +2366,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2513,3 +2586,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Käytössä
|
|||||||
mod.disabled = [scarlet]Pois käytöstä
|
mod.disabled = [scarlet]Pois käytöstä
|
||||||
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -224,9 +226,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
|
|||||||
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
||||||
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
|
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
|
||||||
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
|
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
|
||||||
hostserver = Pidä yllä monipelaaja peliä
|
hostserver = Isännöi moninpeli
|
||||||
invitefriends = Pyydä Ystäviä
|
invitefriends = Kutsu ystäviä
|
||||||
hostserver.mobile = Isäntä\nPeli
|
hostserver.mobile = Isännöi\npeli
|
||||||
host = Isäntä
|
host = Isäntä
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Yhteysvirhe.
|
|||||||
disconnect.closed = Yhteys poistettu.
|
disconnect.closed = Yhteys poistettu.
|
||||||
disconnect.timeout = Yhteys aikakatkaistiin.
|
disconnect.timeout = Yhteys aikakatkaistiin.
|
||||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||||
connecting = [accent]Yhdistetään...
|
connecting = [accent]Yhdistetään...
|
||||||
reconnecting = [accent]Yhdistetään uudelleen...
|
reconnecting = [accent]Yhdistetään uudelleen...
|
||||||
connecting.data = [accent]Ladataan maailman tietoja...
|
connecting.data = [accent]Ladataan maailman tietoja...
|
||||||
server.port = Portti:
|
server.port = Portti:
|
||||||
server.addressinuse = Osoite on jo käytössä!
|
|
||||||
server.invalidport = Tällä portilla ei löytynyt peliä!
|
server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -357,7 +361,7 @@ openlink = Avaa linkki
|
|||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
max = Max
|
max = Max
|
||||||
objective = Maailman tehtävä
|
objective = Alueen tehtävä
|
||||||
crash.export = Vie kaatumislokit
|
crash.export = Vie kaatumislokit
|
||||||
crash.none = Kaatumislokeja ei löytynyt.
|
crash.none = Kaatumislokeja ei löytynyt.
|
||||||
crash.exported = Kaatumislokit on viety.
|
crash.exported = Kaatumislokit on viety.
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Näytä kaikki
|
|||||||
wavemode.counts = lukumäärä
|
wavemode.counts = lukumäärä
|
||||||
wavemode.totals = yhteismäärä
|
wavemode.totals = yhteismäärä
|
||||||
wavemode.health = elämäpisteet
|
wavemode.health = elämäpisteet
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Oletus>
|
editor.default = [lightgray]<Oletus>
|
||||||
details = Yksityiskohdat...
|
details = Yksityiskohdat...
|
||||||
@@ -569,7 +574,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
|
|||||||
filter.distort = Vääristää
|
filter.distort = Vääristää
|
||||||
filter.noise = Melu
|
filter.noise = Melu
|
||||||
filter.enemyspawn = Vihollissyntypisteen valinta
|
filter.enemyspawn = Vihollissyntypisteen valinta
|
||||||
filter.spawnpath = Polku syntypisteelle
|
filter.spawnpath = Reitti syntypisteelle
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin keskiarvo
|
filter.oremedian = Malmin keskiarvo
|
||||||
@@ -629,7 +634,7 @@ width = Leveys:
|
|||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
menu = Valikko
|
menu = Valikko
|
||||||
play = Pelaa
|
play = Pelaa
|
||||||
campaign = Polku
|
campaign = Kampanja
|
||||||
load = Lataa
|
load = Lataa
|
||||||
save = Tallenna
|
save = Tallenna
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Valtaa {0}
|
|||||||
requirement.onplanet = Hallitse sektoria planeetalla {0}
|
requirement.onplanet = Hallitse sektoria planeetalla {0}
|
||||||
requirement.onsector = Laskeudu sektorille: {0}
|
requirement.onsector = Laskeudu sektorille: {0}
|
||||||
launch.text = Laukaise
|
launch.text = Laukaise
|
||||||
research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
|
||||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Muokkaa lastia
|
configure = Muokkaa lastia
|
||||||
@@ -702,14 +706,18 @@ loadout = Lasti
|
|||||||
resources = Resurssit
|
resources = Resurssit
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
launch.destination = Määränpää: {0}
|
launch.destination = Määränpää: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
|
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
|
||||||
add = Lisää...
|
add = Lisää...
|
||||||
guardian = Vartija
|
guardian = Vartija
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Karttatiedostoa ei löydy!
|
|||||||
error.io = Verkon I/O-virhe.
|
error.io = Verkon I/O-virhe.
|
||||||
error.any = Tuntematon verkon virhe.
|
error.any = Tuntematon verkon virhe.
|
||||||
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Sade
|
weather.rain.name = Sade
|
||||||
weather.snowing.name = Lumi
|
weather.snowing.name = Lumi
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Säilötty:
|
|||||||
sectors.resume = Jatka
|
sectors.resume = Jatka
|
||||||
sectors.launch = Laukaise
|
sectors.launch = Laukaise
|
||||||
sectors.select = Valitse
|
sectors.select = Valitse
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Nimeä sektori
|
sectors.rename = Nimeä sektori
|
||||||
sectors.enemybase = [scarlet]Vihollistukikohta
|
sectors.enemybase = [scarlet]Vihollistukikohta
|
||||||
sectors.vulnerable = [scarlet]Haavoittuvainen
|
sectors.vulnerable = [scarlet]Haavoittuvainen
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Kohtalainen
|
|||||||
threat.high = Korkea
|
threat.high = Korkea
|
||||||
threat.extreme = Äärimmäinen
|
threat.extreme = Äärimmäinen
|
||||||
threat.eradication = Täystuho
|
threat.eradication = Täystuho
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planeetat
|
planets = Planeetat
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Sienirihmasto
|
|||||||
sector.biomassFacility.name = Biomassasynteesilaitos
|
sector.biomassFacility.name = Biomassasynteesilaitos
|
||||||
sector.windsweptIslands.name = Tuulenpieksemät saaret
|
sector.windsweptIslands.name = Tuulenpieksemät saaret
|
||||||
sector.extractionOutpost.name = Kaivostukikohta
|
sector.extractionOutpost.name = Kaivostukikohta
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
||||||
sector.coastline.name = Rantaviiva
|
sector.coastline.name = Rantaviiva
|
||||||
sector.navalFortress.name = Laivastolinnoitus
|
sector.navalFortress.name = Laivastolinnoitus
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||||
@@ -814,8 +840,20 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -833,23 +871,25 @@ sector.siege.name = Siege
|
|||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = Crossroads
|
||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
|
||||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon.
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[].
|
||||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen.
|
||||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan.
|
||||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä.
|
||||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus.
|
||||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen.
|
||||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta.
|
||||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa.
|
||||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa.
|
||||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[].
|
||||||
|
sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä – keskity yksinomaan kaikkien vihollisytimien tuhoamiseen.
|
||||||
|
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -882,8 +922,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall
|
|||||||
settings.clearsaves = Poista tallennukset
|
settings.clearsaves = Poista tallennukset
|
||||||
settings.clearresearch = Poista tutkimukset
|
settings.clearresearch = Poista tutkimukset
|
||||||
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
|
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
|
||||||
settings.clearcampaignsaves = Poista polkutallennukset
|
settings.clearcampaignsaves = Poista kampanjatallennukset
|
||||||
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi?
|
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi?
|
||||||
paused = [accent]< Pysäytetty >
|
paused = [accent]< Pysäytetty >
|
||||||
clear = Tyhjä
|
clear = Tyhjä
|
||||||
banned = [scarlet]Kielletty
|
banned = [scarlet]Kielletty
|
||||||
@@ -931,7 +971,7 @@ stat.productiontime = Tuotantoaika
|
|||||||
stat.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
stat.repairspeed = Korjausnopeus
|
stat.repairspeed = Korjausnopeus
|
||||||
stat.weapons = Aseet
|
stat.weapons = Aseet
|
||||||
stat.bullet = Ammus
|
stat.bullet = Ammukset
|
||||||
stat.moduletier = Moduulin taso
|
stat.moduletier = Moduulin taso
|
||||||
stat.unittype = Unit Type
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
@@ -979,6 +1019,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
|||||||
stat.reactive = Reagoi
|
stat.reactive = Reagoi
|
||||||
stat.immunities = Immuuni
|
stat.immunities = Immuuni
|
||||||
stat.healing = Parantuu
|
stat.healing = Parantuu
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1011,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1025,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Resursseja Puuttuu
|
bar.noresources = Resursseja Puuttuu
|
||||||
bar.corereq = Pohjaydin vaadittu
|
bar.corereq = Pohjaydin vaadittu
|
||||||
bar.corefloor = 'Ydinpohja'-laatta vaadittu
|
bar.corefloor = 'Ydinpohja'-laatta vaadittu
|
||||||
@@ -1033,6 +1076,7 @@ bar.drillspeed = Poran nopeus: {0}/s
|
|||||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||||
bar.efficiency = Tehokkuus: {0}%
|
bar.efficiency = Tehokkuus: {0}%
|
||||||
bar.boost = Tehostus: +{0}%
|
bar.boost = Tehostus: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Säilöttynä: {0}/{1}
|
bar.powerstored = Säilöttynä: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1043,6 +1087,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Epävakaus
|
bar.instability = Epävakaus
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
@@ -1067,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
||||||
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
||||||
bullet.infinitepierce = [stat]lävistys
|
bullet.infinitepierce = [stat]lävistys
|
||||||
@@ -1075,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] suora korjaus
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
bullet.range = [stat]{0}[lightgray] laatan kantama
|
bullet.range = [stat]{0}[lightgray] laatan kantama
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
unit.blockssquared = palikat²
|
unit.blockssquared = palikat²
|
||||||
@@ -1091,6 +1139,7 @@ unit.minutes = minuuttia
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x nopeus
|
unit.timesspeed = x nopeus
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = suojan elinpisteet
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
@@ -1135,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
setting.swapdiagonal.name = Aina vino korvaus
|
setting.swapdiagonal.name = Aina vino korvaus
|
||||||
setting.difficulty.training = Treenaus
|
|
||||||
setting.difficulty.easy = Huoleton
|
|
||||||
setting.difficulty.normal = Haasteeton
|
|
||||||
setting.difficulty.hard = Taidonnäyte
|
|
||||||
setting.difficulty.insane = Hullun Vaikea
|
|
||||||
setting.difficulty.name = Vaikeustaso:
|
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.bloomintensity.name = Bloom-intensiteetti
|
setting.bloomintensity.name = Bloom-intensiteetti
|
||||||
setting.bloomblur.name = Bloom-sumennus
|
setting.bloomblur.name = Bloom-sumennus
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||||
@@ -1173,11 +1217,13 @@ setting.mutemusic.name = Mykistä musiikki
|
|||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
setting.mutesound.name = Mykistä äänet
|
setting.mutesound.name = Mykistä äänet
|
||||||
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Pelaajaraja
|
setting.playerlimit.name = Pelaajaraja
|
||||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
@@ -1230,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
@@ -1307,12 +1354,16 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||||
@@ -1328,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
rules.limitarea = Rajoita kartan aluetta
|
rules.limitarea = Rajoita kartan aluetta
|
||||||
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
|
rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
|
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Rakentamisen hintakerroin
|
rules.buildcostmultiplier = Rakentamisen hintakerroin
|
||||||
@@ -1355,6 +1408,12 @@ rules.title.teams = Joukkueet
|
|||||||
rules.title.planet = Planeetta
|
rules.title.planet = Planeetta
|
||||||
rules.lighting = Salamointi
|
rules.lighting = Salamointi
|
||||||
rules.fog = Sodan sumu (Fog of War)
|
rules.fog = Sodan sumu (Fog of War)
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Tuli
|
rules.fire = Tuli
|
||||||
rules.anyenv = <mikä tahansa>
|
rules.anyenv = <mikä tahansa>
|
||||||
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
||||||
@@ -1363,6 +1422,7 @@ rules.weather = Sää
|
|||||||
rules.weather.frequency = Tiheys:
|
rules.weather.frequency = Tiheys:
|
||||||
rules.weather.always = Aina
|
rules.weather.always = Aina
|
||||||
rules.weather.duration = Kesto:
|
rules.weather.duration = Kesto:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1565,8 @@ block.graphite-press.name = Grafiittipuristin
|
|||||||
block.multi-press.name = Monipuristin
|
block.multi-press.name = Monipuristin
|
||||||
block.constructing = {0} [lightgray](Rakentamassa)
|
block.constructing = {0} [lightgray](Rakentamassa)
|
||||||
block.spawn.name = Vihollisten syntymispiste
|
block.spawn.name = Vihollisten syntymispiste
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ydin: Siru
|
block.core-shard.name = Ydin: Siru
|
||||||
block.core-foundation.name = Ydin: Pohjaus
|
block.core-foundation.name = Ydin: Pohjaus
|
||||||
block.core-nucleus.name = Ydin: Tuma
|
block.core-nucleus.name = Ydin: Tuma
|
||||||
@@ -1668,6 +1730,8 @@ block.meltdown.name = Sulamispiste
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Säiliö
|
block.container.name = Säiliö
|
||||||
block.launch-pad.name = Laukaisualusta
|
block.launch-pad.name = Laukaisualusta
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segmentti
|
block.segment.name = Segmentti
|
||||||
block.ground-factory.name = Maatehdas
|
block.ground-factory.name = Maatehdas
|
||||||
block.air-factory.name = Ilmatehdas
|
block.air-factory.name = Ilmatehdas
|
||||||
@@ -1718,12 +1782,12 @@ block.dense-red-stone.name = Tiheä punakivi
|
|||||||
block.red-ice.name = Punajää
|
block.red-ice.name = Punajää
|
||||||
block.arkycite-floor.name = Arkysiittilattia
|
block.arkycite-floor.name = Arkysiittilattia
|
||||||
block.arkyic-stone.name = Arkyinen lattia
|
block.arkyic-stone.name = Arkyinen lattia
|
||||||
block.rhyolite-vent.name = Ryoliittihalkio
|
block.rhyolite-vent.name = Ryoliittipurkaus
|
||||||
block.carbon-vent.name = Hiilihalkio
|
block.carbon-vent.name = Hiilipurkaus
|
||||||
block.arkyic-vent.name = Arkyinen halkio
|
block.arkyic-vent.name = Arkyinen purkaus
|
||||||
block.yellow-stone-vent.name = Keltakivihalkio
|
block.yellow-stone-vent.name = Keltakivipurkaus
|
||||||
block.red-stone-vent.name = Punakivihalkio
|
block.red-stone-vent.name = Punakivipurkaus
|
||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Kiteinen purkaus
|
||||||
block.redmat.name = Punamatto
|
block.redmat.name = Punamatto
|
||||||
block.bluemat.name = Sinimatto
|
block.bluemat.name = Sinimatto
|
||||||
block.core-zone.name = Ydinpohja
|
block.core-zone.name = Ydinpohja
|
||||||
@@ -1763,6 +1827,7 @@ block.electric-heater.name = Sähkölämmitin
|
|||||||
block.slag-heater.name = Kuonalämmitin
|
block.slag-heater.name = Kuonalämmitin
|
||||||
block.phase-heater.name = Kiihtolämmitin
|
block.phase-heater.name = Kiihtolämmitin
|
||||||
block.heat-redirector.name = Lämmönsiirtäjä
|
block.heat-redirector.name = Lämmönsiirtäjä
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||||
block.carbide-crucible.name = Karbidivalimo
|
block.carbide-crucible.name = Karbidivalimo
|
||||||
@@ -1808,11 +1873,12 @@ block.beam-link.name = Sädelinkki
|
|||||||
block.turbine-condenser.name = Turbiinitiivistäjä
|
block.turbine-condenser.name = Turbiinitiivistäjä
|
||||||
block.chemical-combustion-chamber.name = Kemiallinen polttokammio
|
block.chemical-combustion-chamber.name = Kemiallinen polttokammio
|
||||||
block.pyrolysis-generator.name = Pyrolyysigeneraattori
|
block.pyrolysis-generator.name = Pyrolyysigeneraattori
|
||||||
block.vent-condenser.name = Halkiotiivistäjä
|
block.vent-condenser.name = Purkaustiivistäjä
|
||||||
block.cliff-crusher.name = Kallionmurskaaja
|
block.cliff-crusher.name = Kallionmurskaaja
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasmapora
|
block.plasma-bore.name = Plasmapora
|
||||||
block.large-plasma-bore.name = Suuri plasmapora
|
block.large-plasma-bore.name = Suuri plasmapora
|
||||||
block.impact-drill.name = Törmäyspora
|
block.impact-drill.name = Iskupora
|
||||||
block.eruption-drill.name = Purkauspora
|
block.eruption-drill.name = Purkauspora
|
||||||
block.core-bastion.name = Linnake-ydin
|
block.core-bastion.name = Linnake-ydin
|
||||||
block.core-citadel.name = Linnoitus-ydin
|
block.core-citadel.name = Linnoitus-ydin
|
||||||
@@ -2035,6 +2101,10 @@ block.phase-wall.description = Muuri, joka on päällystetty erityisellä kiihto
|
|||||||
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
|
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
|
||||||
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
|
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
|
||||||
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
|
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
|
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
|
||||||
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
|
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
|
||||||
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
|
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
|
||||||
@@ -2101,7 +2171,9 @@ block.vault.description = Varastoi suuren määrän jokaista tavaratyyppiä. Pur
|
|||||||
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
|
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
|
||||||
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
|
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
|
||||||
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
|
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
|
||||||
block.launch-pad.details = Kiertoradan alapuolinen järjestelmä resurssien pisteestä pisteeseen -kuljetukselle . Lastikapselit ovat herkästi särkyviä ja kykenemättömiä selviytymään uudelleensaapumista.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
|
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
|
||||||
|
|
||||||
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
|
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
|
||||||
@@ -2163,6 +2235,7 @@ block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. V
|
|||||||
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||||
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||||
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||||
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||||
@@ -2175,6 +2248,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2295,6 +2369,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
||||||
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
||||||
@@ -2491,9 +2566,9 @@ lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustil
|
|||||||
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
||||||
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
||||||
lenum.move = Liiku tarkkaan sijaintiin.
|
lenum.move = Liiku tarkkaan sijaintiin.
|
||||||
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
lenum.approach = Lähesty sijaintia tietylle etäisyydelle.
|
||||||
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
lenum.pathfind = Etsi reitti määritettyyn sijaintiin.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä.
|
||||||
lenum.target = Ammu tiettyä sijaintia.
|
lenum.target = Ammu tiettyä sijaintia.
|
||||||
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
||||||
lenum.itemdrop = Pudota tavaroita.
|
lenum.itemdrop = Pudota tavaroita.
|
||||||
@@ -2514,3 +2589,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activé
|
|||||||
mod.disabled = [scarlet]Désactivé
|
mod.disabled = [scarlet]Désactivé
|
||||||
mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
||||||
mod.disable = Désactiver
|
mod.disable = Désactiver
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenu :
|
mod.content = Contenu :
|
||||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
|
|
||||||
@@ -196,6 +197,7 @@ campaign.select = Sélectionnez la Campagne de Départ
|
|||||||
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||||
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||||
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
techtree.select = Sélection de l'Arbre technologique
|
techtree.select = Sélection de l'Arbre technologique
|
||||||
@@ -298,13 +300,14 @@ disconnect.error = Un problème est survenu lors de la connexion.
|
|||||||
disconnect.closed = Connexion fermée.
|
disconnect.closed = Connexion fermée.
|
||||||
disconnect.timeout = Délai de connexion expiré.
|
disconnect.timeout = Délai de connexion expiré.
|
||||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
||||||
connecting = [accent]Connexion...
|
connecting = [accent]Connexion...
|
||||||
reconnecting = [accent]Reconnexion...
|
reconnecting = [accent]Reconnexion...
|
||||||
connecting.data = [accent]Chargement des données du monde...
|
connecting.data = [accent]Chargement des données du monde...
|
||||||
server.port = Port :
|
server.port = Port :
|
||||||
server.addressinuse = Adresse déjà utilisée !
|
|
||||||
server.invalidport = Numéro de port invalide !
|
server.invalidport = Numéro de port invalide !
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
@@ -357,6 +360,7 @@ command.enterPayload = Entrer dans Bloc de Transport
|
|||||||
command.loadUnits = Transporter Unités
|
command.loadUnits = Transporter Unités
|
||||||
command.loadBlocks = Transporter Blocs
|
command.loadBlocks = Transporter Blocs
|
||||||
command.unloadPayload = Poser Chargement
|
command.unloadPayload = Poser Chargement
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Annuler les Ordres
|
stance.stop = Annuler les Ordres
|
||||||
stance.shoot = Ordre: Tirer
|
stance.shoot = Ordre: Tirer
|
||||||
stance.holdfire = Ordre: Ne pas Tirer
|
stance.holdfire = Ordre: Ne pas Tirer
|
||||||
@@ -500,6 +504,7 @@ waves.units.show = Afficher tout
|
|||||||
wavemode.counts = compte
|
wavemode.counts = compte
|
||||||
wavemode.totals = totaux
|
wavemode.totals = totaux
|
||||||
wavemode.health = santé
|
wavemode.health = santé
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<par défaut>
|
editor.default = [lightgray]<par défaut>
|
||||||
details = Détails...
|
details = Détails...
|
||||||
@@ -670,7 +675,6 @@ requirement.capture = Capturer {0}
|
|||||||
requirement.onplanet = Contrôler le Secteur sur {0}
|
requirement.onplanet = Contrôler le Secteur sur {0}
|
||||||
requirement.onsector = Atterrir sur le Secteur: {0}
|
requirement.onsector = Atterrir sur le Secteur: {0}
|
||||||
launch.text = Décoller
|
launch.text = Décoller
|
||||||
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
|
||||||
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier le chargement
|
configure = Modifier le chargement
|
||||||
@@ -722,14 +726,18 @@ loadout = Chargement
|
|||||||
resources = Ressources
|
resources = Ressources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectifs
|
objectives = Objectifs
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||||
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
launch.from = Décollage depuis : [accent]{0}
|
launch.from = Décollage depuis : [accent]{0}
|
||||||
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
||||||
launch.destination = Destination : {0}
|
launch.destination = Destination : {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
||||||
add = Ajouter
|
add = Ajouter
|
||||||
guardian = Gardien
|
guardian = Gardien
|
||||||
@@ -744,6 +752,7 @@ error.mapnotfound = Fichier de carte introuvable !
|
|||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
error.any = Erreur de réseau inconnue.
|
error.any = Erreur de réseau inconnue.
|
||||||
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pluie
|
weather.rain.name = Pluie
|
||||||
weather.snowing.name = Neige
|
weather.snowing.name = Neige
|
||||||
@@ -768,7 +777,9 @@ sectors.stored = Stockage :
|
|||||||
sectors.resume = Reprendre
|
sectors.resume = Reprendre
|
||||||
sectors.launch = Décoller
|
sectors.launch = Décoller
|
||||||
sectors.select = Sélectionner
|
sectors.select = Sélectionner
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Vide (soleil)
|
sectors.nonelaunch = [lightgray]Vide (soleil)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renommer le secteur
|
sectors.rename = Renommer le secteur
|
||||||
sectors.enemybase = [scarlet]Base ennemie
|
sectors.enemybase = [scarlet]Base ennemie
|
||||||
sectors.vulnerable = [scarlet]Vulnérable
|
sectors.vulnerable = [scarlet]Vulnérable
|
||||||
@@ -795,6 +806,11 @@ threat.medium = Normale
|
|||||||
threat.high = Grande
|
threat.high = Grande
|
||||||
threat.extreme = Extrême
|
threat.extreme = Extrême
|
||||||
threat.eradication = Éradication
|
threat.eradication = Éradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planètes
|
planets = Planètes
|
||||||
|
|
||||||
@@ -817,9 +833,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||||
@@ -839,6 +865,18 @@ sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de trans
|
|||||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
||||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1005,6 +1043,7 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
|||||||
stat.reactive = Réactions
|
stat.reactive = Réactions
|
||||||
stat.immunities = Immunités
|
stat.immunities = Immunités
|
||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1037,6 +1076,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1050,6 +1090,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Ressources manquantes
|
bar.noresources = Ressources manquantes
|
||||||
bar.corereq = Noyau de base requis
|
bar.corereq = Noyau de base requis
|
||||||
bar.corefloor = Tuiles de Zone de Noyau requis
|
bar.corefloor = Tuiles de Zone de Noyau requis
|
||||||
@@ -1058,6 +1099,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
|
|||||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Énergie: {0}/s
|
bar.powerbalance = Énergie: {0}/s
|
||||||
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
@@ -1068,6 +1110,7 @@ bar.capacity = Capacité: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquides
|
bar.liquid = Liquides
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilité
|
bar.instability = Instabilité
|
||||||
bar.heatamount = Chaleur: {0}
|
bar.heatamount = Chaleur: {0}
|
||||||
bar.heatpercent = Chaleur: {0} ({1}%)
|
bar.heatpercent = Chaleur: {0} ({1}%)
|
||||||
@@ -1092,6 +1135,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perçant
|
bullet.pierce = [stat]{0}[lightgray]x perçant
|
||||||
bullet.infinitepierce = [stat]perçant
|
bullet.infinitepierce = [stat]perçant
|
||||||
@@ -1100,6 +1144,8 @@ bullet.healamount = [stat]{0}[lightgray] réparation directe
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
@@ -1116,6 +1162,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x vitesse
|
unit.timesspeed = x vitesse
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = santé du bouclier
|
unit.shieldhealth = santé du bouclier
|
||||||
unit.items = objets
|
unit.items = objets
|
||||||
@@ -1160,18 +1207,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Échelle de l'interface
|
setting.uiscale.name = Échelle de l'interface
|
||||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||||
setting.difficulty.training = Entraînement
|
|
||||||
setting.difficulty.easy = Facile
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difficile
|
|
||||||
setting.difficulty.insane = Extrême
|
|
||||||
setting.difficulty.name = Difficulté:
|
|
||||||
setting.screenshake.name = Tremblement de l'Écran
|
setting.screenshake.name = Tremblement de l'Écran
|
||||||
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
||||||
setting.bloomblur.name = Flou de l'effet de Bloom
|
setting.bloomblur.name = Flou de l'effet de Bloom
|
||||||
setting.effects.name = Afficher les Effets
|
setting.effects.name = Afficher les Effets
|
||||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
||||||
@@ -1198,11 +1240,13 @@ setting.mutemusic.name = Couper la Musique
|
|||||||
setting.sfxvol.name = Volume des Sons et Effets
|
setting.sfxvol.name = Volume des Sons et Effets
|
||||||
setting.mutesound.name = Couper les Sons et Effets
|
setting.mutesound.name = Couper les Sons et Effets
|
||||||
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Sauvegardes Automatiques
|
setting.savecreate.name = Sauvegardes Automatiques
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de Joueurs
|
setting.playerlimit.name = Limite de Joueurs
|
||||||
setting.chatopacity.name = Opacité du Chat
|
setting.chatopacity.name = Opacité du Chat
|
||||||
setting.lasersopacity.name = Opacité des Connexions laser
|
setting.lasersopacity.name = Opacité des Connexions laser
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacité des ponts
|
setting.bridgeopacity.name = Opacité des ponts
|
||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
@@ -1256,6 +1300,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = Reconstruire la Zone
|
keybind.rebuild_select.name = Reconstruire la Zone
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
@@ -1334,12 +1379,16 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.buildai = IA de Construction de Base
|
rules.buildai = IA de Construction de Base
|
||||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
@@ -1355,12 +1404,14 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
|||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limite initiale d'Unités actives
|
rules.unitcap = Limite initiale d'Unités actives
|
||||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||||
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||||
@@ -1382,6 +1433,12 @@ rules.title.teams = Équipes
|
|||||||
rules.title.planet = Planète
|
rules.title.planet = Planète
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
rules.fog = Brouillard de Guerre
|
rules.fog = Brouillard de Guerre
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Feu
|
rules.fire = Feu
|
||||||
rules.anyenv = <Tout>
|
rules.anyenv = <Tout>
|
||||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||||
@@ -1390,6 +1447,7 @@ rules.weather = Météo
|
|||||||
rules.weather.frequency = Fréquence :
|
rules.weather.frequency = Fréquence :
|
||||||
rules.weather.always = Permanent
|
rules.weather.always = Permanent
|
||||||
rules.weather.duration = Durée :
|
rules.weather.duration = Durée :
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1534,6 +1592,8 @@ block.graphite-press.name = Presse à Graphite
|
|||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0} [lightgray](En Construction)
|
block.constructing = {0} [lightgray](En Construction)
|
||||||
block.spawn.name = Point d'Apparition Ennemi
|
block.spawn.name = Point d'Apparition Ennemi
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Noyau: Fragment
|
block.core-shard.name = Noyau: Fragment
|
||||||
block.core-foundation.name = Noyau: Fondation
|
block.core-foundation.name = Noyau: Fondation
|
||||||
block.core-nucleus.name = Noyau: Épicentre
|
block.core-nucleus.name = Noyau: Épicentre
|
||||||
@@ -1697,6 +1757,8 @@ block.meltdown.name = Fusion
|
|||||||
block.foreshadow.name = Présage
|
block.foreshadow.name = Présage
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Diviseur
|
block.segment.name = Diviseur
|
||||||
block.ground-factory.name = Usine d'Unités Terrestres
|
block.ground-factory.name = Usine d'Unités Terrestres
|
||||||
block.air-factory.name = Usine d'Unités Aériennes
|
block.air-factory.name = Usine d'Unités Aériennes
|
||||||
@@ -1793,6 +1855,7 @@ block.electric-heater.name = Chauffage Électrique
|
|||||||
block.slag-heater.name = Chauffage de Scories
|
block.slag-heater.name = Chauffage de Scories
|
||||||
block.phase-heater.name = Chauffage Phasé
|
block.phase-heater.name = Chauffage Phasé
|
||||||
block.heat-redirector.name = Redirecteur de Chaleur
|
block.heat-redirector.name = Redirecteur de Chaleur
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Routeur de Chaleur
|
block.heat-router.name = Routeur de Chaleur
|
||||||
block.slag-incinerator.name = Incinérateur de Scories
|
block.slag-incinerator.name = Incinérateur de Scories
|
||||||
block.carbide-crucible.name = Grande fonderie de Carbure
|
block.carbide-crucible.name = Grande fonderie de Carbure
|
||||||
@@ -1840,6 +1903,7 @@ block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
|||||||
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
||||||
block.vent-condenser.name = Condenseur à Évent
|
block.vent-condenser.name = Condenseur à Évent
|
||||||
block.cliff-crusher.name = Broyeur de Parois
|
block.cliff-crusher.name = Broyeur de Parois
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Foreuse à Plasma
|
block.plasma-bore.name = Foreuse à Plasma
|
||||||
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
||||||
block.impact-drill.name = Foreuse à Impact
|
block.impact-drill.name = Foreuse à Impact
|
||||||
@@ -2074,6 +2138,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
|
|||||||
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
||||||
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
||||||
@@ -2140,7 +2208,9 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
|
|||||||
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
||||||
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
||||||
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
||||||
block.launch-pad.details = Système suborbital pour le transport point à point de ressources. Les Charges utiles sont fragiles et incapables de survivre à la rentrée atmosphérique.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
||||||
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
||||||
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
||||||
@@ -2203,6 +2273,7 @@ block.electric-heater.description = Applique de la chaleur aux structures. Néce
|
|||||||
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||||
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||||
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||||
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||||
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||||
@@ -2215,6 +2286,7 @@ block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme d
|
|||||||
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||||
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||||
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||||
@@ -2339,6 +2411,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
|
|||||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||||
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
||||||
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
||||||
@@ -2578,3 +2651,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Aktif
|
|||||||
mod.disabled = [red]Nonaktif
|
mod.disabled = [red]Nonaktif
|
||||||
mod.multiplayer.compatible = [gray]Kompatibel dalam Multipemain
|
mod.multiplayer.compatible = [gray]Kompatibel dalam Multipemain
|
||||||
mod.disable = Nonaktifkan
|
mod.disable = Nonaktifkan
|
||||||
|
mod.version = Versi:
|
||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
|
|
||||||
@@ -196,6 +197,7 @@ campaign.select = Pilih untuk Memulai Kampanye
|
|||||||
campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat.
|
campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat.
|
||||||
campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap.
|
campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap.
|
||||||
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus
|
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus
|
||||||
|
campaign.difficulty = Kesulitan
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Pohon Teknologi
|
techtree = Pohon Teknologi
|
||||||
techtree.select = Pemilihan Pohon Teknologi
|
techtree.select = Pemilihan Pohon Teknologi
|
||||||
@@ -296,15 +298,16 @@ joingame.ip = Alamat:
|
|||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
disconnect.error = Sambungan bermasalah.
|
disconnect.error = Sambungan bermasalah.
|
||||||
disconnect.closed = Sambungan ditutup.
|
disconnect.closed = Sambungan ditutup.
|
||||||
disconnect.timeout = Waktu koneksi habis.
|
disconnect.timeout = Waktu koneksi telah habis.
|
||||||
disconnect.data = Gagal memuat data dunia!
|
disconnect.data = Gagal memuat data dunia!
|
||||||
|
disconnect.snapshottimeout = Waktu koneksi habis selama menerima snapshot UDP.\nIni mungkin disebabkan oleh jaringan atau koneksi yang tidak stabil.
|
||||||
cantconnect = Gagal tersambung ke permainan ([accent]{0}[]).
|
cantconnect = Gagal tersambung ke permainan ([accent]{0}[]).
|
||||||
connecting = [accent]Menghubungkan...
|
connecting = [accent]Menghubungkan...
|
||||||
reconnecting = [accent]Menghubungkan kembali...
|
reconnecting = [accent]Menghubungkan kembali...
|
||||||
connecting.data = [accent]Memuat data dunia...
|
connecting.data = [accent]Memuat data dunia...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah dipakai!
|
|
||||||
server.invalidport = Nomor port tidak valid!
|
server.invalidport = Nomor port tidak valid!
|
||||||
|
server.error.addressinuse = [scarlet]Gagal membuka server di port 6567.[]\n\nPastikan tidak ada server Mindustry lain yang berjalan di perangkat atau jaringan Anda!
|
||||||
server.error = [scarlet]Terjadi kesalahan saat menghosting server: [accent]{0}
|
server.error = [scarlet]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
save.overwrite = Anda yakin ingin menimpa \nsimpanan ini?
|
save.overwrite = Anda yakin ingin menimpa \nsimpanan ini?
|
||||||
@@ -357,6 +360,7 @@ command.enterPayload = Masukkan Muatan Blok
|
|||||||
command.loadUnits = Muat Unit
|
command.loadUnits = Muat Unit
|
||||||
command.loadBlocks = Muat Blok
|
command.loadBlocks = Muat Blok
|
||||||
command.unloadPayload = Turunkan Muatan
|
command.unloadPayload = Turunkan Muatan
|
||||||
|
command.loopPayload = Perulangan Transfer Unit
|
||||||
stance.stop = Batalkan Perintah
|
stance.stop = Batalkan Perintah
|
||||||
stance.shoot = Posisi Unit: Menembak
|
stance.shoot = Posisi Unit: Menembak
|
||||||
stance.holdfire = Posisi Unit: Gencatan Senjata
|
stance.holdfire = Posisi Unit: Gencatan Senjata
|
||||||
@@ -472,7 +476,7 @@ waves.health = darah: {0}%
|
|||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
waves.shields = perisai/gelombang
|
waves.shields = perisai/gelombang
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
waves.spawn = muncul:
|
waves.spawn = Titik Pendaratan:
|
||||||
waves.spawn.all = <semua>
|
waves.spawn.all = <semua>
|
||||||
waves.spawn.select = Pilih Tempat Pendaratan Musuh
|
waves.spawn.select = Pilih Tempat Pendaratan Musuh
|
||||||
waves.spawn.none = [scarlet]tidak ada tempat pendaratan musuh di peta
|
waves.spawn.none = [scarlet]tidak ada tempat pendaratan musuh di peta
|
||||||
@@ -501,10 +505,11 @@ wavemode.counts = jumlah
|
|||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = darah
|
wavemode.health = darah
|
||||||
|
|
||||||
|
all = Semua
|
||||||
editor.default = [lightgray]<Standar>
|
editor.default = [lightgray]<Standar>
|
||||||
details = Detail...
|
details = Detail...
|
||||||
edit = Sunting
|
edit = Sunting
|
||||||
variables = Vars
|
variables = Variabel
|
||||||
logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini?
|
logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini?
|
||||||
logic.globals = Variabel Bawaan
|
logic.globals = Variabel Bawaan
|
||||||
|
|
||||||
@@ -582,8 +587,8 @@ filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah
|
|||||||
|
|
||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.enemyspawn = Pilih Munculnya Musuh
|
filter.enemyspawn = Pilih Titik Pendaratan Musuh
|
||||||
filter.spawnpath = Jalur ke Titik Muncul
|
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
|
||||||
filter.corespawn = Pilih Inti
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
@@ -672,7 +677,6 @@ requirement.capture = Kuasai {0}
|
|||||||
requirement.onplanet = Kendalikan Sektor Di {0}
|
requirement.onplanet = Kendalikan Sektor Di {0}
|
||||||
requirement.onsector = Mendarat Di Sektor: {0}
|
requirement.onsector = Mendarat Di Sektor: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
research.multiplayer = Hanya host yang dapat meneliti barang.
|
|
||||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
@@ -724,14 +728,18 @@ loadout = Muatan
|
|||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
resources.max = Maks
|
resources.max = Maks
|
||||||
bannedblocks = Blok yang Dilarang
|
bannedblocks = Blok yang Dilarang
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Tujuan
|
objectives = Tujuan
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Unit yang Dilarang Sebagai Whitelist
|
bannedunits.whitelist = Unit yang Dilarang Sebagai Whitelist
|
||||||
bannedblocks.whitelist = Blok yang Dilarang Sebagai Whitelist
|
bannedblocks.whitelist = Blok yang Dilarang Sebagai Whitelist
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
|
landing.sources = Sumber Sektor: [accent]{0}[]
|
||||||
|
landing.import = Total Impor Maksimum: {0}[accent]{1}[lightgray]/mnt
|
||||||
configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
|
||||||
add = Tambahkan...
|
add = Tambahkan...
|
||||||
guardian = Penjaga
|
guardian = Penjaga
|
||||||
@@ -746,6 +754,7 @@ error.mapnotfound = File peta tidak ditemaukan!
|
|||||||
error.io = Terjadi kesalahan jaringan I/O.
|
error.io = Terjadi kesalahan jaringan I/O.
|
||||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||||
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
|
error.moddex = Mindustry tidak dapat memuat mod ini.\nPerangkat Anda memblokir impor mod Java karena perubahan terbaru dari Android akhir akhir ini.\nIni tidak akan diperbaiki. Tidak ada solusi yang diketahui untuk masalah ini.
|
||||||
|
|
||||||
weather.rain.name = Hujan
|
weather.rain.name = Hujan
|
||||||
weather.snowing.name = Salju
|
weather.snowing.name = Salju
|
||||||
@@ -770,7 +779,9 @@ sectors.stored = Terisi:
|
|||||||
sectors.resume = Lanjutkan
|
sectors.resume = Lanjutkan
|
||||||
sectors.launch = Luncurkan
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Pilih
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]nihil (matahari)
|
sectors.launchselect = Pilih Destinasi Peluncuran
|
||||||
|
sectors.nonelaunch = [lightgray]tidak ada (matahari)
|
||||||
|
sectors.redirect = Arahkan Ulang Alas Peluncur
|
||||||
sectors.rename = Ganti Nama Sektor
|
sectors.rename = Ganti Nama Sektor
|
||||||
sectors.enemybase = [scarlet]Markas Musuh
|
sectors.enemybase = [scarlet]Markas Musuh
|
||||||
sectors.vulnerable = [scarlet]Rawan diserang
|
sectors.vulnerable = [scarlet]Rawan diserang
|
||||||
@@ -798,6 +809,12 @@ threat.high = Tinggi
|
|||||||
threat.extreme = Berbahaya
|
threat.extreme = Berbahaya
|
||||||
threat.eradication = Pemusnahan
|
threat.eradication = Pemusnahan
|
||||||
|
|
||||||
|
difficulty.casual = Kasual
|
||||||
|
difficulty.easy = Mudah
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Susah
|
||||||
|
difficulty.eradication = Pemusnahan
|
||||||
|
|
||||||
planets = Planet
|
planets = Planet
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -818,10 +835,20 @@ sector.saltFlats.name = Dataran Garam
|
|||||||
sector.fungalPass.name = Lintasan Spora
|
sector.fungalPass.name = Lintasan Spora
|
||||||
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
||||||
sector.windsweptIslands.name = Pulau Bersemilir
|
sector.windsweptIslands.name = Pulau Bersemilir
|
||||||
sector.extractionOutpost.name = Pos Ekstraksi Terdepan
|
sector.extractionOutpost.name = Pos Ekstraksi
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||||
sector.coastline.name = Tepi Pantai
|
sector.coastline.name = Tepi Pantai
|
||||||
sector.navalFortress.name = Benteng Laut
|
sector.navalFortress.name = Benteng Laut
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||||
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||||
@@ -836,11 +863,25 @@ sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan mempr
|
|||||||
sector.fungalPass.description = Area ini terdapat di antara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun markas pengintaian kecil di sini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
sector.fungalPass.description = Area ini terdapat di antara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun markas pengintaian kecil di sini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||||
sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu.
|
sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu.
|
||||||
sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun markas di kepulauan ini. Pelajari pabriknya.
|
sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun markas di kepulauan ini. Pelajari pabriknya.
|
||||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi transportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan markasnya . Pelajari Alas Peluncur mereka.
|
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi transportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan markasnya. Pelajari Alas Peluncur mereka.
|
||||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||||
sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai ini memiliki struktur yang dapat meluncurkan inti ke planet di sekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai ini memiliki struktur yang dapat meluncurkan inti ke planet di sekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||||
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
|
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
|
||||||
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
|
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
|
#do not translate
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Serangan Awal
|
sector.onset.name = Serangan Awal
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -861,21 +902,21 @@ sector.karst.name = Kars
|
|||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = Permulaan Penaklukan Erekir. Kumpulkan sumber daya, produksi unit, dan mulailah meneliti teknologi.
|
sector.onset.description = Permulaan Penaklukan Erekir. Kumpulkan sumber daya, produksi unit, dan mulailah meneliti teknologi.
|
||||||
sector.aegis.description = Sektor ini mengandung deposit Tungsten.\nRiset [accent]Bor Tumbukan[] untuk menambang sumber daya ini, dan hancurkan markas musuh di area tersebut.
|
sector.aegis.description = Sektor ini mengandung deposit tungsten.\nRiset [accent]Bor Tumbukan[] untuk menambang sumber daya ini, dan hancurkan markas musuh di area tersebut.
|
||||||
sector.lake.description = Danau lava di sektor ini sangat membatasi pilihan unit yang kita gunakan. Unit Kapal adalah satu-satunya pilihan.\nRiset [accent]fabrikator kapal[] dan produksi unit [accent]elude[] secepat mungkin.
|
sector.lake.description = Danau lava di sektor ini sangat membatasi pilihan unit yang kita gunakan. Unit Kapal adalah satu-satunya pilihan.\nRiset [accent]pabrikator kapal[] dan produksi unit [accent]elude[] secepat mungkin.
|
||||||
sector.intersect.description = Pemindai menunjukkan bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]mech[] akan dibutuhkan untuk dataran yang sulit dilalui.
|
sector.intersect.description = Pemindai menunjukkan bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]Mech[] akan dibutuhkan untuk dataran yang sulit dilalui.
|
||||||
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan membutuhkan beraneka ragam unit untuk menyerang secara efektif.\nUnit yang ditingkatkan mungkin dibutuhkan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan membutuhkan beraneka ragam unit untuk menyerang secara efektif.\nUnit yang ditingkatkan mungkin dibutuhkan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Pabrikator Ulang Tank[].
|
||||||
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
sector.basin.description = Kehadiran musuh dalam jumlah besar terdeteksi di sektor ini.\nBangun unit dengan cepat dan Kuasai inti musuh untuk mendapatkan pijakan
|
sector.basin.description = Kehadiran musuh dalam jumlah besar terdeteksi di sektor ini.\nBangun unit dengan cepat dan kuasai inti musuh untuk mendapatkan pijakan
|
||||||
sector.marsh.description = Sektor ini memiliki kelimpahan arkisit, namun memiliki ventilasi yang terbatas.\nBangun [accent]Ruang Pembakaran Kimia[] untuk menghasilkan tenaga.
|
sector.marsh.description = Sektor ini memiliki kelimpahan arkisit, namun memiliki ventilasi yang terbatas.\nBangun [accent]Ruang Pembakaran Kimia[] untuk menghasilkan tenaga.
|
||||||
sector.peaks.description = Medan pegunungan di sektor ini membuat sebagian besar unit tidak berguna. Unit terbang akan dibutuhkan.\nWaspadai instalasi anti-udara yang dimiliki musuh. Beberapa instalasi ini mungkin dapat dinonaktifkan dengan menargetkan bangunan pendukungnya.
|
sector.peaks.description = Medan pegunungan di sektor ini membuat sebagian besar unit tidak berguna. Unit terbang akan dibutuhkan.\nWaspadai instalasi anti-udara yang dimiliki musuh. Beberapa instalasi ini mungkin dapat dinonaktifkan dengan menargetkan bangunan pendukungnya.
|
||||||
sector.ravine.description = Jalur transportasi penting bagi musuh. Tidak ada inti musuh yang ditemukan di sini, namun hati-hati terhadap berbagai jenis musuh.\nProduksi [accent]Paduan Logam[]. Bangun menara [accent]Afflict[].
|
sector.ravine.description = Jalur transportasi penting bagi musuh. Tidak ada inti musuh yang ditemukan di sini, namun hati-hati terhadap berbagai jenis musuh.\nProduksi [accent]paduan logam[]. Bangun menara [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = Sumber daya yang terdeteksi di sektor ini tersebar di beberapa pulau.\nRiset dan sebarkan transportasi berbasis drone.
|
sector.caldera-erekir.description = Sumber daya yang terdeteksi di sektor ini tersebar di beberapa pulau.\nRiset dan sebarkan transportasi berbasis drone.
|
||||||
sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga simpanan [accent]torium[] dalam jumlah besar .\nGunakan itu untuk mengembangkan unit dan menara ke tingkat yang lebih tinggi.
|
sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga simpanan [accent]torium[] dalam jumlah besar .\nGunakan itu untuk mengembangkan unit dan menara ke tingkat yang lebih tinggi.
|
||||||
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbit[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbit[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
||||||
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
||||||
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
||||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]Phase Fabric[].
|
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
|
||||||
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
||||||
|
|
||||||
status.burning.name = Terbakar
|
status.burning.name = Terbakar
|
||||||
@@ -952,7 +993,7 @@ stat.instructions = Instruksi
|
|||||||
stat.powerconnections = Batas Sambungan
|
stat.powerconnections = Batas Sambungan
|
||||||
stat.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
stat.powerdamage = Tenaga/Tembakan
|
stat.powerdamage = Tenaga/Tembakan
|
||||||
stat.itemcapacity = Kapasitas Bahan
|
stat.itemcapacity = Kapasitas Item
|
||||||
stat.memorycapacity = Kapasitas Memori
|
stat.memorycapacity = Kapasitas Memori
|
||||||
stat.basepowergeneration = Dasar Generasi Tenaga
|
stat.basepowergeneration = Dasar Generasi Tenaga
|
||||||
stat.productiontime = Waktu Produksi
|
stat.productiontime = Waktu Produksi
|
||||||
@@ -973,7 +1014,7 @@ stat.armor = Pelindung
|
|||||||
stat.buildtime = Waktu Pembuatan
|
stat.buildtime = Waktu Pembuatan
|
||||||
stat.maxconsecutive = Batas Konsekutif
|
stat.maxconsecutive = Batas Konsekutif
|
||||||
stat.buildcost = Biaya Bangunan
|
stat.buildcost = Biaya Bangunan
|
||||||
stat.inaccuracy = Jarak Melenceng
|
stat.inaccuracy = Melenceng
|
||||||
stat.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
stat.reload = Kecepatan Penembakan
|
stat.reload = Kecepatan Penembakan
|
||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
@@ -1007,6 +1048,7 @@ stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
|||||||
stat.reactive = Reaksi
|
stat.reactive = Reaksi
|
||||||
stat.immunities = Kekebalan
|
stat.immunities = Kekebalan
|
||||||
stat.healing = Menyembuhkan
|
stat.healing = Menyembuhkan
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Bidang Kekuatan
|
||||||
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
|
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
|
||||||
@@ -1040,6 +1082,7 @@ ability.liquidexplode.description = Menumpahkan cairan saat mati
|
|||||||
|
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
|
||||||
ability.stat.regen = [stat]{0}[lightgray] darah/detik
|
ability.stat.regen = [stat]{0}[lightgray] darah/detik
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] darah/denyut
|
||||||
ability.stat.shield = [stat]{0}[lightgray] perisai
|
ability.stat.shield = [stat]{0}[lightgray] perisai
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] darah/unit cair
|
ability.stat.slurpheal = [stat]{0}[lightgray] darah/unit cair
|
||||||
@@ -1053,6 +1096,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
|||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
|
bar.nobatterypower = Daya Baterai Tidak Mencukupi
|
||||||
bar.noresources = Sumber Daya Tidak Cukup
|
bar.noresources = Sumber Daya Tidak Cukup
|
||||||
bar.corereq = Membutuhkan Inti Markas
|
bar.corereq = Membutuhkan Inti Markas
|
||||||
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
||||||
@@ -1061,23 +1105,25 @@ bar.drillspeed = Kecepatan Bor: {0}/s
|
|||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Efisiensi: {0}%
|
bar.efficiency = Efisiensi: {0}%
|
||||||
bar.boost = Pendorongan: +{0}%
|
bar.boost = Pendorongan: +{0}%
|
||||||
|
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
bar.powerlines = Sambungan: {0}/{1}
|
bar.powerlines = Sambungan: {0}/{1}
|
||||||
bar.items = Bahan: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
|
bar.cooldown = Pendinginan
|
||||||
bar.instability = Instabilitas
|
bar.instability = Instabilitas
|
||||||
bar.heatamount = Panas: {0}
|
bar.heatamount = Panas: {0}
|
||||||
bar.heatpercent = Panas: {0} ({1}%)
|
bar.heatpercent = Panas: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Proses Pembangunan
|
bar.progress = Proses Pembangunan
|
||||||
bar.loadprogress = Proses Muatan
|
bar.loadprogress = Proses Muatan
|
||||||
bar.launchcooldown = Waktu Jeda Peluncuran
|
bar.launchcooldown = Jeda Peluncuran
|
||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||||
@@ -1095,6 +1141,7 @@ bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
|
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] terdorong
|
bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
bullet.infinitepierce = [stat]tembus
|
bullet.infinitepierce = [stat]tembus
|
||||||
@@ -1103,29 +1150,32 @@ bullet.healamount = [stat]{0}[lightgray] perbaikan langsung
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
||||||
bullet.range = [stat]{0}[lightgray] jarak ubin
|
bullet.range = [stat]{0}[lightgray] jarak ubin
|
||||||
|
bullet.notargetsmissiles = [stat] mengabaikan misil
|
||||||
|
bullet.notargetsbuildings = [stat] mengabaikan bangunan
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.blockssquared = blok²
|
unit.blockssquared = blok²
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.tilessecond = ubin/detik
|
unit.tilessecond = ubin/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = item/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
unit.heatunits = unit panas
|
unit.heatunits = unit panas
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = menit
|
unit.minutes = menit
|
||||||
unit.persecond = /detik
|
unit.persecond = /dtk
|
||||||
unit.perminute = /menit
|
unit.perminute = /mnt
|
||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = darah perisai
|
unit.shieldhealth = darah perisai
|
||||||
unit.items = bahan
|
unit.items = item
|
||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
unit.billions = m
|
unit.billions = m
|
||||||
unit.shots = shots
|
unit.shots = tembakan
|
||||||
unit.pershot = /tembakan
|
unit.pershot = /tembakan
|
||||||
category.purpose = Kegunaan
|
category.purpose = Kegunaan
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
@@ -1134,7 +1184,7 @@ category.liquids = Zat Cair
|
|||||||
category.items = Barang
|
category.items = Barang
|
||||||
category.crafting = Pemasukan/Pengeluaran
|
category.crafting = Pemasukan/Pengeluaran
|
||||||
category.function = Fungsi
|
category.function = Fungsi
|
||||||
category.optional = Peningkatan Opsional
|
category.optional = Pilihan Peningkatan
|
||||||
setting.alwaysmusic.name = Selalu Putar Musik
|
setting.alwaysmusic.name = Selalu Putar Musik
|
||||||
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. Saat dinonaktifkan, musik hanya diputar secara acak.
|
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. Saat dinonaktifkan, musik hanya diputar secara acak.
|
||||||
setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti
|
setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti
|
||||||
@@ -1163,18 +1213,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Skala UI
|
setting.uiscale.name = Skala UI
|
||||||
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
|
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
|
||||||
setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
||||||
setting.difficulty.training = Latihan
|
|
||||||
setting.difficulty.easy = Mudah
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Susah
|
|
||||||
setting.difficulty.insane = Sangat sulit
|
|
||||||
setting.difficulty.name = Tingkat Kesulitan:
|
|
||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
setting.bloomintensity.name = Intensitas Bloom
|
setting.bloomintensity.name = Intensitas Bloom
|
||||||
setting.bloomblur.name = Blur Bloom
|
setting.bloomblur.name = Blur Bloom
|
||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Munculkan Efek
|
||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
setting.blockstatus.name = Tunjukan Status Blok
|
setting.blockstatus.name = Tunjukan Status Blok
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
@@ -1201,11 +1246,13 @@ setting.mutemusic.name = Bisukan Musik
|
|||||||
setting.sfxvol.name = Volume Suara Efek
|
setting.sfxvol.name = Volume Suara Efek
|
||||||
setting.mutesound.name = Bisukan Suara
|
setting.mutesound.name = Bisukan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah Secara Anonim
|
setting.crashreport.name = Laporkan Masalah Secara Anonim
|
||||||
|
setting.communityservers.name = Ambil Daftar Server Komunitas
|
||||||
setting.savecreate.name = Otomatis Menyimpan
|
setting.savecreate.name = Otomatis Menyimpan
|
||||||
setting.steampublichost.name = Visibilitas Game Publik
|
setting.steampublichost.name = Visibilitas Game Publik
|
||||||
setting.playerlimit.name = Batas pemain
|
setting.playerlimit.name = Batas pemain
|
||||||
setting.chatopacity.name = Jelas-Beningnya Pesan
|
setting.chatopacity.name = Jelas-Beningnya Pesan
|
||||||
setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
|
setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
|
||||||
|
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
|
||||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||||
setting.playerchat.name = Tunjukkan Pesan Pemain
|
setting.playerchat.name = Tunjukkan Pesan Pemain
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
@@ -1249,16 +1296,18 @@ keybind.unit_stance_hold_fire.name = Posisi Unit: Tahan Tembakan
|
|||||||
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
||||||
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
||||||
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_rebuild.name = Perintah Unit: Bangun kembali
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_assist.name = Perintah Unit: Ikuti Player
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
keybind.unit_command_mine.name = Perintah Unit: Menambang
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_boost.name = Perintah Unit: Mendorong
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_units.name = Perintah Unit: Muat Unit
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_load_blocks.name = Perintah Unit: Muat Blok
|
||||||
|
keybind.unit_command_unload_payload.name = Perintah Unit: Bongkar Muatan
|
||||||
keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan
|
keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan
|
||||||
|
keybind.unit_command_loop_payload.name = Perintah Unit: Perulangan Transfer Unit
|
||||||
|
|
||||||
keybind.rebuild_select.name = Membangun Wilayah Kembali
|
keybind.rebuild_select.name = Membangun Wilayah Kembali
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
@@ -1337,12 +1386,16 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.wavesending = Pengiriman Gelombang
|
rules.wavesending = Pengiriman Gelombang
|
||||||
rules.allowedit = Izinkan Aturan Pengeditan
|
rules.allowedit = Izinkan Aturan Pengeditan
|
||||||
rules.allowedit.info = Ketika diaktifkan, pemain dapat mengedit aturan dalam game melalui tombol di sudut kiri bawah pada menu Jeda.
|
rules.allowedit.info = Ketika diaktifkan, pemain dapat mengedit aturan dalam game melalui tombol di sudut kiri bawah pada menu Jeda.
|
||||||
|
rules.alloweditworldprocessors = Izinkan Pengeditan Prosesor Dunia
|
||||||
|
rules.alloweditworldprocessors.info = Ketika diaktifkan, blok logika dunia dapat ditempatkan dan diedit bahkan di luar penyunting.
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.airUseSpawns = Unit udara menggunakan titik muncul
|
rules.airUseSpawns = Unit udara menggunakan titik pendaratan
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.buildai = A.I. Pembangun Markas
|
rules.buildai = A.I. Pembangun Markas
|
||||||
rules.buildaitier = Tingkat A.I. Pembangun
|
rules.buildaitier = Tingkat A.I. Pembangun
|
||||||
rules.rtsai = A.I. RTS [red](WIP)
|
rules.rtsai = A.I. RTS [red](WIP)
|
||||||
|
rules.rtsai.campaign = A.I. Serangan RTS
|
||||||
|
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
rules.rtsminattackweight = Berat Serangan Minimum
|
rules.rtsminattackweight = Berat Serangan Minimum
|
||||||
@@ -1353,17 +1406,19 @@ rules.placerangecheck = Pemeriksaan Jarak Penempatan
|
|||||||
rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
|
rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
|
||||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||||
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
|
||||||
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
||||||
rules.unithealthmultiplier = Penggandaan Darah Unit
|
rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||||
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
|
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
|
||||||
|
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
|
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
|
||||||
rules.unitcap = Batas Unit Dasar
|
rules.unitcap = Batas Unit Dasar
|
||||||
rules.limitarea = Batas Area Peta
|
rules.limitarea = Batas Area Peta
|
||||||
rules.enemycorebuildradius = Dilarang Membangun di Radius Inti Musuh :[lightgray] (ubin)
|
rules.enemycorebuildradius = Dilarang Membangun di Radius Inti Musuh :[lightgray] (ubin)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||||
rules.initialwavespacing = Jarak Gelombang Awal:[lightgray] (detik)
|
rules.initialwavespacing = Jarak Gelombang Awal:[lightgray] (detik)
|
||||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||||
@@ -1385,6 +1440,12 @@ rules.title.teams = Tim
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Penerangan
|
rules.lighting = Penerangan
|
||||||
rules.fog = Kabut Perang
|
rules.fog = Kabut Perang
|
||||||
|
rules.invasions = Invasi Sektor Musuh
|
||||||
|
rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
|
||||||
|
rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
|
||||||
|
rules.showspawns = Tampilkan Titik Pendaratan Musuh
|
||||||
|
rules.randomwaveai = Gelombang AI yang Tak Terduga
|
||||||
rules.fire = Api
|
rules.fire = Api
|
||||||
rules.anyenv = <Apapun>
|
rules.anyenv = <Apapun>
|
||||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||||
@@ -1394,6 +1455,7 @@ rules.weather.frequency = Frekuensi:
|
|||||||
rules.weather.always = Selalu
|
rules.weather.always = Selalu
|
||||||
rules.weather.duration = Durasi:
|
rules.weather.duration = Durasi:
|
||||||
|
|
||||||
|
rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan struktur bangunan secara acak alih-alih menyerang inti atau generator pembangkit listrik secara langsung.
|
||||||
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh. Ketika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh. Ketika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
||||||
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
||||||
|
|
||||||
@@ -1435,7 +1497,7 @@ liquid.slag.name = Lava
|
|||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Kriogenik
|
liquid.cryofluid.name = Kriogenik
|
||||||
liquid.neoplasm.name = Neoplasma
|
liquid.neoplasm.name = Neoplasma
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = Arkisit
|
||||||
liquid.gallium.name = Galium
|
liquid.gallium.name = Galium
|
||||||
liquid.ozone.name = Ozon
|
liquid.ozone.name = Ozon
|
||||||
liquid.hydrogen.name = Hidrogen
|
liquid.hydrogen.name = Hidrogen
|
||||||
@@ -1509,7 +1571,7 @@ block.cliff.name = Bukit
|
|||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.basalt-boulder.name = Batu Basal Besar
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.molten-slag.name = Lahar
|
block.molten-slag.name = Lava
|
||||||
block.pooled-cryofluid.name = Kriogenik
|
block.pooled-cryofluid.name = Kriogenik
|
||||||
block.space.name = Luar Angkasa
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
@@ -1537,7 +1599,9 @@ block.kiln.name = Pembakar
|
|||||||
block.graphite-press.name = Pencetak Grafit
|
block.graphite-press.name = Pencetak Grafit
|
||||||
block.multi-press.name = Multi-Cetak
|
block.multi-press.name = Multi-Cetak
|
||||||
block.constructing = {0} [lightgray](Membangun)
|
block.constructing = {0} [lightgray](Membangun)
|
||||||
block.spawn.name = Titik Musuh Muncul
|
block.spawn.name = Titik Pendaratan Musuh
|
||||||
|
block.remove-wall.name = Hapus Dinding
|
||||||
|
block.remove-ore.name = Hapus Bijih
|
||||||
block.core-shard.name = Inti: Shard
|
block.core-shard.name = Inti: Shard
|
||||||
block.core-foundation.name = Inti: Foundation
|
block.core-foundation.name = Inti: Foundation
|
||||||
block.core-nucleus.name = Inti: Nucleus
|
block.core-nucleus.name = Inti: Nucleus
|
||||||
@@ -1587,7 +1651,7 @@ block.dark-panel-6.name = Panel Gelap 6
|
|||||||
block.dark-metal.name = Besi Gelap
|
block.dark-metal.name = Besi Gelap
|
||||||
block.basalt.name = Basal
|
block.basalt.name = Basal
|
||||||
block.hotrock.name = Batu Panas
|
block.hotrock.name = Batu Panas
|
||||||
block.magmarock.name = Batu Lahar
|
block.magmarock.name = Batu Magma
|
||||||
block.copper-wall.name = Dinding Tembaga
|
block.copper-wall.name = Dinding Tembaga
|
||||||
block.copper-wall-large.name = Dinding Tembaga Besar
|
block.copper-wall-large.name = Dinding Tembaga Besar
|
||||||
block.titanium-wall.name = Dinding Titanium
|
block.titanium-wall.name = Dinding Titanium
|
||||||
@@ -1619,8 +1683,8 @@ block.reinforced-message.name = Pesan yang Diperkuat
|
|||||||
block.world-message.name = Pesan Dunia
|
block.world-message.name = Pesan Dunia
|
||||||
block.world-switch.name = Saklar Dunia
|
block.world-switch.name = Saklar Dunia
|
||||||
block.illuminator.name = Lampu
|
block.illuminator.name = Lampu
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luapan
|
||||||
block.underflow-gate.name = Gerbang Luap Terbalik
|
block.underflow-gate.name = Gerbang Luapan Terbalik
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengerajut Phase
|
block.phase-weaver.name = Pengerajut Phase
|
||||||
block.pulverizer.name = Penghancur
|
block.pulverizer.name = Penghancur
|
||||||
@@ -1700,7 +1764,10 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur (Warisan)
|
||||||
|
block.advanced-launch-pad.name = Alas Peluncur
|
||||||
|
block.landing-pad.name = Alas Pendaratan
|
||||||
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Unit Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
@@ -1726,11 +1793,11 @@ block.constructor.description = Membuat bangunan hingga ubin berukuran 2x2.
|
|||||||
block.large-constructor.name = Konstruktor Besar
|
block.large-constructor.name = Konstruktor Besar
|
||||||
block.large-constructor.description = Membuat bangunan hingga ubin berukuran 4x4.
|
block.large-constructor.description = Membuat bangunan hingga ubin berukuran 4x4.
|
||||||
block.deconstructor.name = Dekonstruktor Besar
|
block.deconstructor.name = Dekonstruktor Besar
|
||||||
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya bahan.
|
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya pembuatan.
|
||||||
block.payload-loader.name = Pemuat Muatan
|
block.payload-loader.name = Pemuat Muatan
|
||||||
block.payload-loader.description = Memuat cairan dan bahan ke dalam blok.
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
block.payload-unloader.name = Pembongkar Muatan
|
block.payload-unloader.name = Pembongkar Muatan
|
||||||
block.payload-unloader.description = Membongkar cairan dan bahan dari blok.
|
block.payload-unloader.description = Membongkar muatan cairan dan item dari blok.
|
||||||
block.heat-source.name = Sumber Panas
|
block.heat-source.name = Sumber Panas
|
||||||
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
||||||
|
|
||||||
@@ -1797,6 +1864,7 @@ block.electric-heater.name = Pemanas Listrik
|
|||||||
block.slag-heater.name = Pemanas Lava
|
block.slag-heater.name = Pemanas Lava
|
||||||
block.phase-heater.name = Pemanas Phase
|
block.phase-heater.name = Pemanas Phase
|
||||||
block.heat-redirector.name = Pengalih Panas
|
block.heat-redirector.name = Pengalih Panas
|
||||||
|
block.small-heat-redirector.name = Pengalih Panas Kecil
|
||||||
block.heat-router.name = Pengarah Panas
|
block.heat-router.name = Pengarah Panas
|
||||||
block.slag-incinerator.name = Insinerator Lava
|
block.slag-incinerator.name = Insinerator Lava
|
||||||
block.carbide-crucible.name = Tungku Peleburan Karbit
|
block.carbide-crucible.name = Tungku Peleburan Karbit
|
||||||
@@ -1823,7 +1891,7 @@ block.shield-projector.name = Proyektor Perisai
|
|||||||
block.large-shield-projector.name = Proyektor Perisai Besar
|
block.large-shield-projector.name = Proyektor Perisai Besar
|
||||||
block.armored-duct.name = Pipa Lapis Baja
|
block.armored-duct.name = Pipa Lapis Baja
|
||||||
block.overflow-duct.name = Pipa Luapan
|
block.overflow-duct.name = Pipa Luapan
|
||||||
block.underflow-duct.name = Pipa Arus Bawah
|
block.underflow-duct.name = Pipa Luapan Terbalik
|
||||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||||
block.surge-conveyor.name = Konveyor Berbahan Logam
|
block.surge-conveyor.name = Konveyor Berbahan Logam
|
||||||
block.surge-router.name = Pengarah Berbahan Logam
|
block.surge-router.name = Pengarah Berbahan Logam
|
||||||
@@ -1832,7 +1900,7 @@ block.unit-cargo-unload-point.name = Titik Bongkar Muatan Unit Kargo
|
|||||||
block.reinforced-pump.name = Pompa yang Diperkuat
|
block.reinforced-pump.name = Pompa yang Diperkuat
|
||||||
block.reinforced-conduit.name = Saluran yang Diperkuat
|
block.reinforced-conduit.name = Saluran yang Diperkuat
|
||||||
block.reinforced-liquid-junction.name = Persimpangan Cairan yang Diperkuat
|
block.reinforced-liquid-junction.name = Persimpangan Cairan yang Diperkuat
|
||||||
block.reinforced-bridge-conduit.name = Saluran Jembatan yang Diperkuat
|
block.reinforced-bridge-conduit.name = Jembatan Saluran yang Diperkuat
|
||||||
block.reinforced-liquid-router.name = Pengarah Cairan yang Diperkuat
|
block.reinforced-liquid-router.name = Pengarah Cairan yang Diperkuat
|
||||||
block.reinforced-liquid-container.name = Kontainer Cairan yang Diperkuatkan
|
block.reinforced-liquid-container.name = Kontainer Cairan yang Diperkuatkan
|
||||||
block.reinforced-liquid-tank.name = Tangki Cairan yang Diperkuatkan
|
block.reinforced-liquid-tank.name = Tangki Cairan yang Diperkuatkan
|
||||||
@@ -1844,8 +1912,9 @@ block.chemical-combustion-chamber.name = Ruang Pembakaran Kimia
|
|||||||
block.pyrolysis-generator.name = Generator Pirolisis
|
block.pyrolysis-generator.name = Generator Pirolisis
|
||||||
block.vent-condenser.name = Kondensor Ventilasi
|
block.vent-condenser.name = Kondensor Ventilasi
|
||||||
block.cliff-crusher.name = Penghancur Tebing
|
block.cliff-crusher.name = Penghancur Tebing
|
||||||
|
block.large-cliff-crusher.name = Penghancur Tebing Canggih
|
||||||
block.plasma-bore.name = Bor Plasma
|
block.plasma-bore.name = Bor Plasma
|
||||||
block.large-plasma-bore.name = Bor Plasma Besar
|
block.large-plasma-bore.name = Bor Plasma Canggih
|
||||||
block.impact-drill.name = Bor Tumbukan
|
block.impact-drill.name = Bor Tumbukan
|
||||||
block.eruption-drill.name = Bor Erupsi
|
block.eruption-drill.name = Bor Erupsi
|
||||||
block.core-bastion.name = Inti: Bastion
|
block.core-bastion.name = Inti: Bastion
|
||||||
@@ -1911,10 +1980,10 @@ hint.respawn.mobile = Anda telah mengambil alih kendali dari sebuah unit atau ba
|
|||||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||||
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||||
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
||||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
||||||
hint.research = Gunakan tombol \ue875 [accent]Penelitian[] untuk mempelajari teknologi baru.
|
hint.research = Gunakan tombol \ue875 [accent]Penelitian[] untuk mempelajari teknologi baru.
|
||||||
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
hint.research.mobile = Gunakan tombol \ue875 [accent]Penelitian[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||||
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
|
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
|
||||||
hint.unitControl.mobile = [accent][Ketuk dua kali[] untuk mengendalikan unit atau turret sekutu.
|
hint.unitControl.mobile = [accent][Ketuk dua kali[] untuk mengendalikan unit atau turret sekutu.
|
||||||
hint.unitSelectControl = Untuk mengendalikan unit, masuki [accent]mode perintah[] dengan menahan tombol [accent]L-shift.[]\nDalam mode perintah, klik dan seret untuk memilih unit. [accent]Klik Kanan[] pada suatu lokasi atau target untuk memerintahkan unit.
|
hint.unitSelectControl = Untuk mengendalikan unit, masuki [accent]mode perintah[] dengan menahan tombol [accent]L-shift.[]\nDalam mode perintah, klik dan seret untuk memilih unit. [accent]Klik Kanan[] pada suatu lokasi atau target untuk memerintahkan unit.
|
||||||
@@ -1935,7 +2004,7 @@ hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam
|
|||||||
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan \uf87f [accent]Simpul Daya[].
|
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan \uf87f [accent]Simpul Daya[].
|
||||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
||||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakan sebuah inti \uf868 [accent]Foundation[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakan sebuah inti \uf868 [accent]Foundation[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang sejenis akan [accent]dihanguskan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang sejenis akan [accent]dihanguskan[].
|
||||||
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
@@ -1943,27 +2012,27 @@ hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabri
|
|||||||
|
|
||||||
gz.mine = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan klik untuk mulai menambang.
|
gz.mine = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan klik untuk mulai menambang.
|
||||||
gz.mine.mobile = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan ketuk untuk mulai menambang.
|
gz.mine.mobile = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan ketuk untuk mulai menambang.
|
||||||
gz.research = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanik[], lalu pilih dari menu di kanan bawah.\nKlik pada tambalan tembaga untuk menempatkannya.
|
gz.research = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanis[], lalu pilih dari menu di kanan bawah.\nKlik pada tambalan tembaga untuk menempatkannya.
|
||||||
gz.research.mobile = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanik[], lalu pilih dari menu di kanan bawah.\nKetuk pada tambalan tembaga untuk menempatkannya.\n\nKetuk \ue800 [accent]tanda centang[] di kanan bawah untuk mengonfirmasi.
|
gz.research.mobile = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanis[], lalu pilih dari menu di kanan bawah.\nKetuk pada tambalan tembaga untuk menempatkannya.\n\nKetuk \ue800 [accent]tanda centang[] di kanan bawah untuk mengonfirmasi.
|
||||||
gz.conveyors = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nKlik dan seret untuk menempatkan beberapa konveyor.\n[accent]Gulir[] untuk memutar arah konveyor
|
gz.conveyors = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nKlik dan seret untuk menempatkan beberapa konveyor.\n[accent]Gulir[] untuk memutar arah konveyor
|
||||||
gz.conveyors.mobile = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nTahan jari Anda sebentar dan seret untuk menempatkan beberapa konveyor.
|
gz.conveyors.mobile = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nTahan jari Anda sebentar dan seret untuk menempatkan beberapa konveyor.
|
||||||
gz.drills = Perluas operasi penambangan.\ntempatkan lebih banyak Bor Mekanik.\nTambang 100 tembaga.
|
gz.drills = Perluas operasi penambangan.\ntempatkan lebih banyak Bor Mekanis.\nTambang 100 tembaga.
|
||||||
gz.lead = \uf837 [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nSiapkan bor untuk menambang timah.
|
gz.lead = \uf837 [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nSiapkan bor untuk menambang timah.
|
||||||
gz.moveup = \ue804 Bergerak ke atas untuk objektif lebih lanjut.
|
gz.moveup = \ue804 Bergerak ke atas untuk objektif lebih lanjut.
|
||||||
gz.turrets = Riset dan tempatkan 2 menara \uf861 [accent]Duo[] untuk mempertahankan inti.\nMenara Duo membutuhkan \uf838 [accent]amunisi[] dari konveyor.
|
gz.turrets = Riset dan tempatkan 2 menara \uf861 [accent]Duo[] untuk mempertahankan inti.\nMenara Duo membutuhkan amunisi \uf838 [accent]tembaga[] dari konveyor.
|
||||||
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||||
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan \uf8ae [accent]dinding tembaga[] di sekitar menara.
|
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan \uf8ae [accent]dinding tembaga[] di sekitar menara.
|
||||||
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
||||||
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.Menara\n\uf860 [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi membutuhkan \uf837 [accent]timah[] sebagai amunisi.
|
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara \uf860 [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi membutuhkan \uf837 [accent]timah[] sebagai amunisi.
|
||||||
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||||
gz.supplyturret = [accent]Suplai Menara
|
gz.supplyturret = [accent]Suplai Menara
|
||||||
gz.zone1 = Ini adalah zona pendaratan musuh.
|
gz.zone1 = Ini adalah zona pendaratan musuh.
|
||||||
gz.zone2 = Apa pun yang dibangun dalam radius tersebut akan hancur ketika gelombang mulai.
|
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
||||||
gz.zone3 = Gelombang akan dimulai sekarang.Bersiap.
|
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
|
||||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahan melawan semua gelombang [accent]untuk menaklukkan sektor[].
|
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
||||||
|
|
||||||
onset.mine = Klik untuk menambang \uf748 [accent]berillium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
onset.mine = Klik untuk menambang \uf748 [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
||||||
onset.mine.mobile = Ketuk untuk menambang \uf748 [accent]berillium[] dari dinding.
|
onset.mine.mobile = Ketuk untuk menambang \uf748 [accent]berilium[] dari dinding.
|
||||||
onset.research = Buka \ue875 pohon teknologi.\nRiset, dan tempatkan \uf73e [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
|
onset.research = Buka \ue875 pohon teknologi.\nRiset, dan tempatkan \uf73e [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
|
||||||
onset.bore = Riset dan tempatkan \uf741 [accent]bor plasma[].\nIni secara otomatis mengekstraksi sumber daya dari dinding.
|
onset.bore = Riset dan tempatkan \uf741 [accent]bor plasma[].\nIni secara otomatis mengekstraksi sumber daya dari dinding.
|
||||||
onset.power = Untuk [accent]menyalakan[] bor plasma, riset dan tempatkan \uf73d [accent]simpul sinar[].\nHubungkan kondensor turbin ke bor plasma.
|
onset.power = Untuk [accent]menyalakan[] bor plasma, riset dan tempatkan \uf73d [accent]simpul sinar[].\nHubungkan kondensor turbin ke bor plasma.
|
||||||
@@ -1974,9 +2043,9 @@ onset.graphite = Blok yang lebih kompleks membutuhkan \uf835 [accent]grafit[].\n
|
|||||||
onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset \uf74d [accent]penghancur tebing[] dan \uf779 [accent]tungku listrik silikon[].
|
onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset \uf74d [accent]penghancur tebing[] dan \uf779 [accent]tungku listrik silikon[].
|
||||||
onset.arcfurnace = Tungku Listrik Silikon membutuhkan \uf834 [accent]pasir[] dan \uf835 [accent]grafit[] untuk membuat \uf82f [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
onset.arcfurnace = Tungku Listrik Silikon membutuhkan \uf834 [accent]pasir[] dan \uf835 [accent]grafit[] untuk membuat \uf82f [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
||||||
onset.crusher = Gunakan \uf74d [accent]penghancur tebing[] untuk menambang pasir.
|
onset.crusher = Gunakan \uf74d [accent]penghancur tebing[] untuk menambang pasir.
|
||||||
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan \uf6a2 [accent]fabricator tank[].
|
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan \uf6a2 [accent]pabricator tank[].
|
||||||
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||||
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara \uf6eb [accent]Breach[].\nMenara membutuhkan \uf748 [accent]amunisi[].
|
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara \uf6eb [accent]Breach[].\nMenara membutuhkan amunisi \uf748 [accent]berilium[].
|
||||||
onset.turretammo = Suplai menara dengan [accent]amunisi berillium.[]
|
onset.turretammo = Suplai menara dengan [accent]amunisi berillium.[]
|
||||||
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa \uf6ee [accent]dinding berillium[] di sekitar menara.
|
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa \uf6ee [accent]dinding berillium[] di sekitar menara.
|
||||||
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
||||||
@@ -2057,7 +2126,7 @@ block.separator.description = Memisahkan komponen mineral dari lava.
|
|||||||
block.spore-press.description = Menekan polong spora menjadi minyak.
|
block.spore-press.description = Menekan polong spora menjadi minyak.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir.
|
||||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||||
block.incinerator.description = Menghancurkan bahan atau zat cair yang masuk.
|
block.incinerator.description = Menghancurkan item atau zat cair yang masuk.
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk ke dalamnya. Khusus mode sandbox.
|
block.power-void.description = Menghilangkan semua tenaga yang masuk ke dalamnya. Khusus mode sandbox.
|
||||||
block.power-source.description = Menghasilkan tenaga tak terhingga. Khusus mode sandbox.
|
block.power-source.description = Menghasilkan tenaga tak terhingga. Khusus mode sandbox.
|
||||||
block.item-source.description = Mengeluarkan bahan tak terhingga. Khusus mode sandbox.
|
block.item-source.description = Mengeluarkan bahan tak terhingga. Khusus mode sandbox.
|
||||||
@@ -2078,13 +2147,17 @@ block.phase-wall.description = Melindungi bangunan dari tembakan musuh, dan dapa
|
|||||||
block.phase-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata.
|
block.phase-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata.
|
||||||
block.surge-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
|
block.surge-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
|
||||||
block.surge-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
|
block.surge-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
|
||||||
|
block.scrap-wall.description = Melindungi bangunan dari tembakan musuh.
|
||||||
|
block.scrap-wall-large.description = Melindungi bangunan dari tembakan musuh.
|
||||||
|
block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
|
||||||
|
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
|
||||||
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
||||||
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan silikon untuk meningkatkan jangkauan dan efisiensi (Opsional).
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan silikon untuk meningkatkan jangkauan dan efisiensi (Opsional).
|
||||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional).
|
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional).
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional).
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional). Efek Pemercepat tidak dapat ditumpuk.
|
||||||
block.force-projector.description = Menciptakan medan gaya heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu panas jika menerima banyak kerusakan. Gunakan cairan pendingin untuk mencegah panas berlebih (Opsional). Phase fabric meningkatkan ukuran perisai.
|
block.force-projector.description = Menciptakan medan gaya heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu panas jika menerima banyak kerusakan. Gunakan cairan pendingin untuk mencegah panas berlebih (Opsional). Phase fabric meningkatkan ukuran perisai.
|
||||||
block.shock-mine.description = Mengeluarkan setruman listrik setelah di injak musuh.
|
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
|
||||||
block.conveyor.description = Memindahkan barang ke depan.
|
block.conveyor.description = Memindahkan barang ke depan.
|
||||||
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
||||||
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk. Menerima barang dari belakang, dan membaginya ke tiga arah di depan. Membutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk. Menerima barang dari belakang, dan membaginya ke tiga arah di depan. Membutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
||||||
@@ -2097,8 +2170,8 @@ block.router.description = Mendistribusikan barang ke 3 arah secara merata.
|
|||||||
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping bangunan pabrik, karena laju pengeluaran barang dapat tersumbat.
|
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping bangunan pabrik, karena laju pengeluaran barang dapat tersumbat.
|
||||||
block.distributor.description = Mendistribusikan barang ke 7 arah secara merata.
|
block.distributor.description = Mendistribusikan barang ke 7 arah secara merata.
|
||||||
block.overflow-gate.description = Hanya mengeluarkan barang ke kiri dan ke kanan jika bagian depan tertutup.
|
block.overflow-gate.description = Hanya mengeluarkan barang ke kiri dan ke kanan jika bagian depan tertutup.
|
||||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan barang ke depan jika bagian kiri dan kanan tertutup.
|
block.underflow-gate.description = Kebalikan dari gerbang luapan. Mengeluarkan barang ke depan jika bagian kiri dan kanan tertutup.
|
||||||
block.mass-driver.description = Blok transportasi barang jarak jauh. Membawa beberapa barang dan menembaknya ke penembak massal lainnya.
|
block.mass-driver.description = Blok transportasi barang jarak jauh. Mengumpulkan sejumlah barang dan menembakkannya ke penembak massal lainnya.
|
||||||
block.mechanical-pump.description = Memompa dan mengeluarkan cairan. Tidak membutuhkan tenaga.
|
block.mechanical-pump.description = Memompa dan mengeluarkan cairan. Tidak membutuhkan tenaga.
|
||||||
block.rotary-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan tenaga.
|
block.rotary-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan tenaga.
|
||||||
block.impulse-pump.description = Memompa dan mengeluarkan cairan.
|
block.impulse-pump.description = Memompa dan mengeluarkan cairan.
|
||||||
@@ -2111,8 +2184,8 @@ block.liquid-tank.description = Menyimpan jumlah cairan yang sangat banyak. Meng
|
|||||||
block.liquid-junction.description = Bertindak sebagai jembatan untuk dua saluran yang bersimpangan.
|
block.liquid-junction.description = Bertindak sebagai jembatan untuk dua saluran yang bersimpangan.
|
||||||
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
|
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
|
||||||
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun membutuhkan tenaga.
|
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun membutuhkan tenaga.
|
||||||
block.power-node.description = Membawa tenaga ke simpul tersambung. Simpul akan menerima atau memberi tenaga ke atau dari blok yang disambung.
|
block.power-node.description = Mentransmisikan tenaga ke simpul tersambung. Simpul akan menerima atau memberi tenaga ke atau dari blok yang disambung.
|
||||||
block.power-node-large.description = Mempunyai radius lebih besar dari simpul listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau simpul lainnya.
|
block.power-node-large.description = Mempunyai radius yang lebih besar dari simpul listrik biasa. Dapat tersambung ke 15 simpul lainnya.
|
||||||
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh dengan sambungan yang sedikit.
|
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh dengan sambungan yang sedikit.
|
||||||
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
||||||
block.battery.description = Menyimpan tenaga pada saat tenaga berlebih. Memberikan tenaga pada saat tenaga berkurang.
|
block.battery.description = Menyimpan tenaga pada saat tenaga berlebih. Memberikan tenaga pada saat tenaga berkurang.
|
||||||
@@ -2127,7 +2200,7 @@ block.solar-panel-large.description = Menghasilkan sedikit tenaga dari sinar mat
|
|||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi torium. Membutuhkan pendinginan konstan. Akan meledak jika jumlah cairan pendingin yang disediakan tidak mencukupi
|
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi torium. Membutuhkan pendinginan konstan. Akan meledak jika jumlah cairan pendingin yang disediakan tidak mencukupi
|
||||||
block.impact-reactor.description = Menghasilkan tenaga dengan jumlah yang sangat banyak secara efisien. Membutuhkan banyak tenaga agar dapat menyalakan reaktor.
|
block.impact-reactor.description = Menghasilkan tenaga dengan jumlah yang sangat banyak secara efisien. Membutuhkan banyak tenaga agar dapat menyalakan reaktor.
|
||||||
block.mechanical-drill.description = Ketika ditempatkan pada bijih, mengeluarkan bahan dengan kecepatan lambat tanpa batas. Hanya mampu menambang sumber daya dasar.
|
block.mechanical-drill.description = Ketika ditempatkan pada bijih, mengeluarkan bahan dengan kecepatan lambat tanpa batas. Hanya mampu menambang sumber daya dasar.
|
||||||
block.pneumatic-drill.description = Bor yang ditingkatkan, mampu menambang titanium. Menambang dengan kecepatan lebih cepat daripada bor mekanik.
|
block.pneumatic-drill.description = Bor yang ditingkatkan, mampu menambang titanium. Menambang dengan kecepatan lebih cepat daripada bor mekanis.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Dapat menambang torium.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Dapat menambang torium.
|
||||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
||||||
block.water-extractor.description = Memompa air dari tanah. Gunakan jika tidak ada sumber air di sekitar.
|
block.water-extractor.description = Memompa air dari tanah. Gunakan jika tidak ada sumber air di sekitar.
|
||||||
@@ -2144,7 +2217,9 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
|
|||||||
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
||||||
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
||||||
block.launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih.
|
block.launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih.
|
||||||
block.launch-pad.details = Sistem sub-orbital untuk transportasi sumber daya point-to-point. Pod muatan mudah rapuh dan tidak dapat bertahan bila masuk ke tujuan.
|
block.advanced-launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih. Hanya menerima satu jenis item dalam satu waktu.
|
||||||
|
block.advanced-launch-pad.details = Sistem sub-orbital untuk transportasi sumber daya point-to-point.
|
||||||
|
block.landing-pad.description = Menerima muatan bahan dari alas peluncur di sektor lain. Membutuhkan air dalam jumlah besar untuk melindungi alas dari dampak pendaratan.
|
||||||
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||||
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke target udara.
|
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke target udara.
|
||||||
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||||
@@ -2158,7 +2233,7 @@ block.fuse.description = Menembakkan tiga penusuk tajam jarak dekat ke musuh ter
|
|||||||
block.ripple.description = Menembakkan gugusan peluru ke musuh darat dari jarak jauh.
|
block.ripple.description = Menembakkan gugusan peluru ke musuh darat dari jarak jauh.
|
||||||
block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat.
|
block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat.
|
||||||
block.spectre.description = Menembakkan peluru besar yang menembus pelindung ke target udara dan darat.
|
block.spectre.description = Menembakkan peluru besar yang menembus pelindung ke target udara dan darat.
|
||||||
block.meltdown.description = Mengisi dan menembakkan sinar laser yang terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi.
|
block.meltdown.description = Mengisi dan menembakkan sinar laser secara terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi.
|
||||||
block.foreshadow.description = Menembakkan baut besar jarak jauh yang hanya menembak satu target. Mengutamakan musuh dengan batas darah tertinggi.
|
block.foreshadow.description = Menembakkan baut besar jarak jauh yang hanya menembak satu target. Mengutamakan musuh dengan batas darah tertinggi.
|
||||||
block.repair-point.description = Memulihkan unit yang terluka di sekitar secara terus-menerus.
|
block.repair-point.description = Memulihkan unit yang terluka di sekitar secara terus-menerus.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||||
@@ -2166,7 +2241,7 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
|
|||||||
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
||||||
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
||||||
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
||||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Membutuhkan phase fabric dan silikon untuk bekerja.
|
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Membutuhkan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
||||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
||||||
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||||
@@ -2191,7 +2266,7 @@ block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam ja
|
|||||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||||
block.core-citadel.description = Inti markas. Sangat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Bastion.
|
block.core-citadel.description = Inti markas. Sangat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Bastion.
|
||||||
block.core-acropolis.description = Inti markas. Sangat amat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Citadel.
|
block.core-acropolis.description = Inti markas. Sangat amat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Citadel.
|
||||||
block.breach.description = Menembakkan amunisi berilium atau tungsten yang menusuk ke arah musuh.
|
block.breach.description = Menembakkan amunisi yang menusuk ke arah musuh.
|
||||||
block.diffuse.description = Menembakkan semburan peluru dalam kerucut yang lebar. Mendorong musuh kebelakang.
|
block.diffuse.description = Menembakkan semburan peluru dalam kerucut yang lebar. Mendorong musuh kebelakang.
|
||||||
block.sublimate.description = Menembakkan pancaran api terus menerus ke arah musuh. Menembus pelindung.
|
block.sublimate.description = Menembakkan pancaran api terus menerus ke arah musuh. Menembus pelindung.
|
||||||
block.titan.description = Menembakkan peluru artileri eksplosif besar ke target darat. Membutuhkan hidrogen.
|
block.titan.description = Menembakkan peluru artileri eksplosif besar ke target darat. Membutuhkan hidrogen.
|
||||||
@@ -2207,25 +2282,27 @@ block.electric-heater.description = Pemanas yang menghadap ke arah blok. Membutu
|
|||||||
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan lava.
|
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan lava.
|
||||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan phase fabric.
|
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan phase fabric.
|
||||||
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||||
|
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||||
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
||||||
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon.
|
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon.
|
||||||
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Membutuhkan panas.
|
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Membutuhkan panas.
|
||||||
block.surge-crucible.description = Membentuk Paduan Logam dari lava dan silikon. Membutuhkan panas.
|
block.surge-crucible.description = Membentuk Paduan Logam dari lava dan silikon. Membutuhkan panas.
|
||||||
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Membutuhkan panas.
|
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Membutuhkan panas.
|
||||||
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Membutuhkan panas.
|
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Membutuhkan panas.
|
||||||
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkycite dan grafit. Membutuhkan panas.
|
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Membutuhkan panas.
|
||||||
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Membutuhkan lava.
|
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Membutuhkan lava.
|
||||||
block.vent-condenser.description = Mengondensasi gas ventilasi ke dalam air. Membutuhkan tenaga.
|
block.vent-condenser.description = Mengondensasi gas ventilasi ke dalam air. Membutuhkan tenaga.
|
||||||
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Membutuhkan daya dalam jumlah kecil.
|
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Membutuhkan daya dalam jumlah kecil.
|
||||||
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan thorium. Membutuhkan hidrogen dan tenaga.
|
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Membutuhkan hidrogen dan tenaga.
|
||||||
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
||||||
|
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
|
||||||
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Membutuhkan listrik dan air.
|
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Membutuhkan listrik dan air.
|
||||||
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang thorium. Membutuhkan hidrogen.
|
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Membutuhkan hidrogen.
|
||||||
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
||||||
block.reinforced-liquid-router.description = Mendistribusikan cairan secara merata ke semua sisi.
|
block.reinforced-liquid-router.description = Mendistribusikan cairan secara merata ke semua sisi.
|
||||||
block.reinforced-liquid-tank.description = Menyimpan sejumlah besar cairan.
|
block.reinforced-liquid-tank.description = Menyimpan sejumlah besar cairan.
|
||||||
block.reinforced-liquid-container.description = Menyimpan jumlah cairan yang cukup besar.
|
block.reinforced-liquid-container.description = Menyimpan jumlah cairan yang cukup besar.
|
||||||
block.reinforced-bridge-conduit.description = Memindahkan cairan melintasi bangunan dan medan.
|
block.reinforced-bridge-conduit.description = Memindahkan cairan melintasi medan dan bangunan
|
||||||
block.reinforced-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan hidrogen.
|
block.reinforced-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan hidrogen.
|
||||||
block.beryllium-wall.description = Melindungi bangunan dari proyektil musuh.
|
block.beryllium-wall.description = Melindungi bangunan dari proyektil musuh.
|
||||||
block.beryllium-wall-large.description = Melindungi bangunan dari proyektil musuh.
|
block.beryllium-wall-large.description = Melindungi bangunan dari proyektil musuh.
|
||||||
@@ -2241,19 +2318,19 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
|
|||||||
block.armored-duct.description = Memindahkan barang ke depan. Tidak menerima masukan dari samping.
|
block.armored-duct.description = Memindahkan barang ke depan. Tidak menerima masukan dari samping.
|
||||||
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
|
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
|
||||||
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
|
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
|
||||||
block.duct-bridge.description = Memindahkan barang di atas bangunan dan medan.
|
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan
|
||||||
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
|
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
|
||||||
block.underflow-duct.description = Di seberang saluran pelimpah. Keluaran ke depan jika jalur kiri dan kanan terhalang.
|
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
|
||||||
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran yang bersilangan.
|
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
|
||||||
block.surge-conveyor.description = Memindahkan barang secara berkelompok. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
block.surge-conveyor.description = Memindahkan barang secara berkelompok. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||||
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||||
block.unit-cargo-loader.description = Membuat drone kargo. Drone secara otomatis mendistribusikan barang ke Titik Bongkar muatan Kargo dengan filter yang cocok.
|
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
|
||||||
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan drone kargo. Menerima barang yang cocok dengan filter yang dipilih.
|
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
|
||||||
block.beam-node.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah kecil daya.
|
block.beam-node.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah kecil daya.
|
||||||
block.beam-tower.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah besar daya. Jarak jauh.
|
block.beam-tower.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah besar daya. Jarak jauh.
|
||||||
block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pada ventilasi. Menghasilkan sedikit air.
|
block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pada ventilasi. Menghasilkan sedikit air.
|
||||||
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkycite dan ozon.
|
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
|
||||||
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan terak. Menghasilkan air sebagai produk sampingan.
|
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
|
||||||
block.flux-reactor.description = Menghasilkan daya dalam jumlah besar ketika dipanaskan. Membutuhkan sianogen sebagai penstabil. Daya yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
block.flux-reactor.description = Menghasilkan daya dalam jumlah besar ketika dipanaskan. Membutuhkan sianogen sebagai penstabil. Daya yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
||||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||||
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
||||||
@@ -2289,7 +2366,7 @@ unit.reign.description = Menembak semua musuh terdekat dengan rentetan peluru ta
|
|||||||
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
|
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
|
||||||
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
|
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
|
||||||
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. Memiliki perisai.
|
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. Memiliki perisai.
|
||||||
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan sekutu. Dapat terbang.
|
unit.vela.description = Menembak sinar laser besar secara terus menerus yang dapat merusak musuh, membakarnya dan memperbaiki bangunan sekutu. Dapat terbang.
|
||||||
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat berjalan diatas hampir semua medan.
|
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat berjalan diatas hampir semua medan.
|
||||||
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
|
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
|
||||||
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
|
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
|
||||||
@@ -2301,7 +2378,7 @@ unit.horizon.description = Menjatuhkan gugusan bom kepada musuh darat.
|
|||||||
unit.zenith.description = Menembak misil kepada musuh terdekat.
|
unit.zenith.description = Menembak misil kepada musuh terdekat.
|
||||||
unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
|
unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
|
||||||
unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
|
unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
|
||||||
unit.mono.description = Menambang tembaga dan timah secara otomatis, membawanya menuju inti.
|
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
|
||||||
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
||||||
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
||||||
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||||
@@ -2310,10 +2387,10 @@ unit.risso.description = Menembak rentetan misil dan peluru kepada semua musuh t
|
|||||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
|
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
|
||||||
unit.bryde.description = Menembak artileri jarak jauh dan misil kepada musuh.
|
unit.bryde.description = Menembak artileri jarak jauh dan misil kepada musuh.
|
||||||
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus pelindung kepada musuh.
|
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus pelindung kepada musuh.
|
||||||
unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare.
|
unit.omura.description = Menembak senapan rel jarak jauh penembus kepada musuh. Dapat memproduksi unit Flare.
|
||||||
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun struktur.
|
unit.alpha.description = Melindungi Inti Shard dari musuh. Dapat membangun struktur.
|
||||||
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun struktur.
|
unit.beta.description = Melindungi Inti Foundation dari musuh. Dapat membangun struktur.
|
||||||
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun struktur.
|
unit.gamma.description = Melindungi Inti Nucleus dari musuh. Dapat membangun struktur.
|
||||||
unit.retusa.description = Menembak torpedo pelacak. Memperbaiki unit sekutu.
|
unit.retusa.description = Menembak torpedo pelacak. Memperbaiki unit sekutu.
|
||||||
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
|
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
|
||||||
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit sekutu.
|
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit sekutu.
|
||||||
@@ -2336,13 +2413,14 @@ unit.avert.description = Menembak sepasang peluru yang memutar pada musuh.
|
|||||||
unit.obviate.description = Menembak sepasang bola listrik yang memutar pada musuh.
|
unit.obviate.description = Menembak sepasang bola listrik yang memutar pada musuh.
|
||||||
unit.quell.description = Menembak misil pelacak jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
|
unit.quell.description = Menembak misil pelacak jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
|
||||||
unit.disrupt.description = Menembak misil pelacak penekanan jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
|
unit.disrupt.description = Menembak misil pelacak penekanan jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
|
||||||
unit.evoke.description = Membangun struktur untuk melindungi inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||||
unit.incite.description = Membangun struktur untuk melindungi inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||||
unit.emanate.description = Membangun struktur untuk melindungi inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
||||||
|
|
||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
||||||
|
lst.printchar = Tambahkan karakter UTF-16 atau ikon konten ke buffer cetak.\nTidak menampilkan apa pun sampai [accent]Print Flush[] digunakan.
|
||||||
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
||||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
||||||
@@ -2384,7 +2462,7 @@ lst.sync = Sinkronkan variabel di seluruh jaringan.\nHanya dipanggil paling bany
|
|||||||
lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
|
lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
|
||||||
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
|
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
|
||||||
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker.
|
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker.
|
||||||
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di editor peta, cek [accent]Info Peta > Paket Local[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
|
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
|
||||||
|
|
||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
@@ -2395,7 +2473,7 @@ lglobal.@degToRad = Mengalikan dengan angka ini untuk mengubah derajat ke radian
|
|||||||
lglobal.@radToDeg = Mengalikan dengan angka ini untuk mengubah radian ke derajat
|
lglobal.@radToDeg = Mengalikan dengan angka ini untuk mengubah radian ke derajat
|
||||||
|
|
||||||
lglobal.@time = Waktu main dari simpanan saat ini, dalam milidetik
|
lglobal.@time = Waktu main dari simpanan saat ini, dalam milidetik
|
||||||
lglobal.@tick = Waktu main dari simpanan saat ini, dalam tick (1 detik = 60 ticks)
|
lglobal.@tick = Waktu main dari simpanan saat ini, dalam tick (1 detik = 60 tick)
|
||||||
lglobal.@second = Waktu main dari simpanan saat ini, dalam detik
|
lglobal.@second = Waktu main dari simpanan saat ini, dalam detik
|
||||||
lglobal.@minute = Waktu main dari simpanan saat ini, dalam menit
|
lglobal.@minute = Waktu main dari simpanan saat ini, dalam menit
|
||||||
lglobal.@waveNumber = Angka gelombang saat ini, jika gelombang diaktifkan
|
lglobal.@waveNumber = Angka gelombang saat ini, jika gelombang diaktifkan
|
||||||
@@ -2522,7 +2600,7 @@ lenum.player = Unit yang dikendalikan oleh pemain.
|
|||||||
|
|
||||||
lenum.ore = Bahan tambang.
|
lenum.ore = Bahan tambang.
|
||||||
lenum.damaged = Bangunan sekutu yang rusak.
|
lenum.damaged = Bangunan sekutu yang rusak.
|
||||||
lenum.spawn = Titik munculnya musuh.\nDapat berupa inti atau suatu posisi.
|
lenum.spawn = Titik mendaratnya musuh.\nDapat berupa inti atau suatu posisi.
|
||||||
lenum.building = Bangunan dalam suatu kumpulan.
|
lenum.building = Bangunan dalam suatu kumpulan.
|
||||||
|
|
||||||
lenum.core = Inti apapun.
|
lenum.core = Inti apapun.
|
||||||
@@ -2560,6 +2638,7 @@ unitlocate.building = Mengeluarkan variabel untuk bangunan yang terlihat.
|
|||||||
unitlocate.outx = Mengeluarkan koordinat X.
|
unitlocate.outx = Mengeluarkan koordinat X.
|
||||||
unitlocate.outy = Mengeluarkan koordinat Y.
|
unitlocate.outy = Mengeluarkan koordinat Y.
|
||||||
unitlocate.group = Kumpulan bangunan yang akan dicari.
|
unitlocate.group = Kumpulan bangunan yang akan dicari.
|
||||||
|
|
||||||
playsound.limit = Jika benar, cegah suara ini diputar \njika sudah diputar pada frame yang sama.
|
playsound.limit = Jika benar, cegah suara ini diputar \njika sudah diputar pada frame yang sama.
|
||||||
|
|
||||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||||
@@ -2567,21 +2646,21 @@ lenum.stop = Berhenti bergerak/menambang/membangun.
|
|||||||
lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
|
lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
|
||||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||||
lenum.approach = Mendekati posisi dalam radius.
|
lenum.approach = Mendekati posisi dalam radius.
|
||||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
lenum.pathfind = Mencari arah ke tempat pendaratan musuh.
|
||||||
lenum.autopathfind = Secara otomatis menemukan jalur ke inti atau zona pendaratan musuh terdekat.\nIni sama dengan pathfinding musuh pada gelombang standar.
|
lenum.autopathfind = Secara otomatis menemukan jalur ke inti atau zona pendaratan musuh terdekat.\nIni sama dengan pathfinding musuh pada gelombang standar.
|
||||||
lenum.target = Menembak pada posisi.
|
lenum.target = Menembak pada posisi.
|
||||||
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
||||||
lenum.itemdrop = Menjatuhkan bahan.
|
lenum.itemdrop = Menjatuhkan bahan.
|
||||||
lenum.itemtake = Mengambil bahan dari suatu bangunan.
|
lenum.itemtake = Mengambil bahan dari suatu bangunan.
|
||||||
lenum.paydrop = Menurunkan muatan yang ada.
|
lenum.paydrop = Menurunkan muatan yang ada.
|
||||||
lenum.paytake = Mengangkut muatan pada lokasi ini.
|
lenum.paytake = Membawa muatan pada lokasi ini.
|
||||||
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
|
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
|
||||||
lenum.flag = Tanda numerik unit.
|
lenum.flag = Tanda numerik unit.
|
||||||
lenum.mine = Menambang pada sebuah posisi.
|
lenum.mine = Menambang pada sebuah posisi.
|
||||||
lenum.build = Membangun sebuah sttruktur.
|
lenum.build = Membangun sebuah struktur.
|
||||||
lenum.getblock = Ambil tipe bangunan, lantai dan blok pada koordinat.\nUnit harus berada dalam jangkauan posisinya, jika tidak maka null akan dikembalikan.
|
lenum.getblock = Ambil tipe bangunan, lantai dan blok pada koordinat.\nUnit harus berada dalam jangkauan posisinya, jika tidak maka null akan dikembalikan.
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti memdorong.
|
lenum.boost = Mulai/berhenti pendorong.
|
||||||
|
|
||||||
lenum.flushtext = Flush cetak konten buffer ke penanda, jika ada.\nJika pengambilan disetel ke true, coba ambil properti dari paket peta lokal atau paket game.
|
lenum.flushtext = Flush cetak konten buffer ke penanda, jika ada.\nJika pengambilan disetel ke true, coba ambil properti dari paket peta lokal atau paket game.
|
||||||
lenum.texture = Nama tekstur langsung dari atlas tekstur game (menggunakan gaya penamaan kebab-case).\nJika printFlush disetel ke true, gunakan konten buffer teks sebagai argumen teks.
|
lenum.texture = Nama tekstur langsung dari atlas tekstur game (menggunakan gaya penamaan kebab-case).\nJika printFlush disetel ke true, gunakan konten buffer teks sebagai argumen teks.
|
||||||
@@ -2590,3 +2669,29 @@ lenum.autoscale = Apakah akan menskalakan penanda sesuai dengan tingkat zoom pem
|
|||||||
lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama.
|
lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama.
|
||||||
lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat.
|
lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat.
|
||||||
lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama.
|
lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ link.google-play.description = Elenco di Google Play Store
|
|||||||
link.f-droid.description = Catalogo F-Droid
|
link.f-droid.description = Catalogo F-Droid
|
||||||
link.wiki.description = Wiki ufficiale di Mindustry
|
link.wiki.description = Wiki ufficiale di Mindustry
|
||||||
link.suggestions.description = Suggerisci nuove funzionalità
|
link.suggestions.description = Suggerisci nuove funzionalità
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Trovato uno? Segnalalo qui
|
||||||
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||||
screenshot = Screenshot salvato a {0}
|
screenshot = Screenshot salvato a {0}
|
||||||
@@ -45,7 +45,7 @@ mods.browser.selected = Mod selezionata
|
|||||||
mods.browser.add = Installa mod
|
mods.browser.add = Installa mod
|
||||||
mods.browser.reinstall = Reinstalla mod
|
mods.browser.reinstall = Reinstalla mod
|
||||||
mods.browser.view-releases = Vedi versioni
|
mods.browser.view-releases = Vedi versioni
|
||||||
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
|
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
|
||||||
mods.browser.latest = <Ultima versione>
|
mods.browser.latest = <Ultima versione>
|
||||||
mods.browser.releases = Versioni
|
mods.browser.releases = Versioni
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
@@ -142,6 +142,7 @@ mod.enabled = [lightgray]Abilitato
|
|||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -152,8 +153,8 @@ mod.erroredcontent = [scarlet]Errori di Contenuto
|
|||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = Questa mod è incompatibile con l'ultima versione del gioco. L'autore deve aggiornarla e aggiungere [accent]minGameVersion: 136[] al suo file [accent]mod.json[].
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
techtree.select = Seleziona albero delle scoperte
|
techtree.select = Seleziona albero delle scoperte
|
||||||
@@ -290,13 +292,14 @@ disconnect.error = Errore di connessione.
|
|||||||
disconnect.closed = Connessione chiusa.
|
disconnect.closed = Connessione chiusa.
|
||||||
disconnect.timeout = Connessione scaduta.
|
disconnect.timeout = Connessione scaduta.
|
||||||
disconnect.data = Errore durante il caricamento del mondo!
|
disconnect.data = Errore durante il caricamento del mondo!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
||||||
connecting = [accent]Connessione in corso...
|
connecting = [accent]Connessione in corso...
|
||||||
reconnecting = [accent]Riconnessione in corso...
|
reconnecting = [accent]Riconnessione in corso...
|
||||||
connecting.data = [accent]Caricamento del mondo...
|
connecting.data = [accent]Caricamento del mondo...
|
||||||
server.port = Porta:
|
server.port = Porta:
|
||||||
server.addressinuse = Indirizzo già in uso!
|
|
||||||
server.invalidport = Numero porta non valido!
|
server.invalidport = Numero porta non valido!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Errore nell'hosting del server.
|
server.error = [scarlet]Errore nell'hosting del server.
|
||||||
save.new = Nuovo Salvataggio
|
save.new = Nuovo Salvataggio
|
||||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
@@ -349,6 +352,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -492,6 +496,7 @@ waves.units.show = Mostra tutto
|
|||||||
wavemode.counts = conteggi
|
wavemode.counts = conteggi
|
||||||
wavemode.totals = totali
|
wavemode.totals = totali
|
||||||
wavemode.health = salute
|
wavemode.health = salute
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Predefinito>
|
editor.default = [lightgray]<Predefinito>
|
||||||
details = Dettagli...
|
details = Dettagli...
|
||||||
@@ -659,7 +664,6 @@ requirement.capture = Cattura {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lancia
|
launch.text = Lancia
|
||||||
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
|
||||||
map.multiplayer = Solo l'host può vedere i settori.
|
map.multiplayer = Solo l'host può vedere i settori.
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
@@ -695,25 +699,29 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
||||||
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Distruggi il nucleo nemico
|
objective.destroycore = [accent]Distruggi il nucleo nemico
|
||||||
objective.command = [accent]Comanda Unità
|
objective.command = [accent]Comanda Unità
|
||||||
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
||||||
|
|
||||||
loadout = Equipaggiamento
|
loadout = Equipaggiamento
|
||||||
resources = Risorse
|
resources = Risorse
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Obbiettivi
|
objectives = Obbiettivi
|
||||||
bannedunits = Unità bandite
|
bannedunits = Unità bandite
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
launch.from = Partenza da: [accent]{0}
|
launch.from = Partenza da: [accent]{0}
|
||||||
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
||||||
launch.destination = Destinazione: {0}
|
launch.destination = Destinazione: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||||
add = Aggiungi...
|
add = Aggiungi...
|
||||||
guardian = Guardiano
|
guardian = Guardiano
|
||||||
@@ -722,12 +730,13 @@ connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
|
|||||||
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
||||||
error.invalidaddress = Indirizzo non valido.
|
error.invalidaddress = Indirizzo non valido.
|
||||||
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
|
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
|
||||||
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry!
|
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possediate l'ultima versione di Mindustry!
|
||||||
error.alreadyconnected = Già connesso.
|
error.alreadyconnected = Già connesso.
|
||||||
error.mapnotfound = Mappa non trovata!
|
error.mapnotfound = Mappa non trovata!
|
||||||
error.io = Errore I/O di rete.
|
error.io = Errore I/O di rete.
|
||||||
error.any = Errore di rete sconosciuto.
|
error.any = Errore di rete sconosciuto.
|
||||||
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pioggia
|
weather.rain.name = Pioggia
|
||||||
weather.snowing.name = Neve
|
weather.snowing.name = Neve
|
||||||
@@ -751,7 +760,9 @@ sectors.stored = Immagazzinato:
|
|||||||
sectors.resume = Riprendi
|
sectors.resume = Riprendi
|
||||||
sectors.launch = Lancia
|
sectors.launch = Lancia
|
||||||
sectors.select = Seleziona
|
sectors.select = Seleziona
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nessuno (sole)
|
sectors.nonelaunch = [lightgray]nessuno (sole)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rinomina Settore
|
sectors.rename = Rinomina Settore
|
||||||
sectors.enemybase = [scarlet]Base Nemica
|
sectors.enemybase = [scarlet]Base Nemica
|
||||||
sectors.vulnerable = [scarlet]Vulnerabile
|
sectors.vulnerable = [scarlet]Vulnerabile
|
||||||
@@ -759,7 +770,7 @@ sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
|||||||
sectors.underattack.nodamage = [scarlet]Non catturato
|
sectors.underattack.nodamage = [scarlet]Non catturato
|
||||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||||
sectors.go = Lancia
|
sectors.go = Lancia
|
||||||
sector.abandon = Abandona
|
sector.abandon = Abbandona
|
||||||
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
||||||
sector.curcapture = Settore Catturato
|
sector.curcapture = Settore Catturato
|
||||||
sector.curlost = Settore Perso
|
sector.curlost = Settore Perso
|
||||||
@@ -778,6 +789,11 @@ threat.medium = Media
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Estrema
|
threat.extreme = Estrema
|
||||||
threat.eradication = Catastrofe
|
threat.eradication = Catastrofe
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Pianeti
|
planets = Pianeti
|
||||||
|
|
||||||
@@ -800,9 +816,19 @@ sector.fungalPass.name = Passo Fungino
|
|||||||
sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
||||||
sector.windsweptIslands.name = Isole Ventose
|
sector.windsweptIslands.name = Isole Ventose
|
||||||
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Fortezza navale
|
sector.navalFortress.name = Fortezza navale
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||||
@@ -822,6 +848,18 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
|
|||||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Nome
|
sector.lake.name = Nome
|
||||||
@@ -985,6 +1023,7 @@ stat.buildspeedmultiplier = Moltiplicatore velocità di costruzione
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunità
|
stat.immunities = Immunità
|
||||||
stat.healing = Rigenerazione
|
stat.healing = Rigenerazione
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1017,6 +1056,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1031,6 +1071,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Risorse Mancanti
|
bar.noresources = Risorse Mancanti
|
||||||
bar.corereq = Nucleo Richiesto
|
bar.corereq = Nucleo Richiesto
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1039,6 +1080,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
|
|||||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||||
bar.efficiency = Efficienza: {0}%
|
bar.efficiency = Efficienza: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Immagazzinata: {0}/{1}
|
bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1049,6 +1091,7 @@ bar.capacity = Capacità: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilità
|
bar.instability = Instabilità
|
||||||
bar.heatamount = Calore: {0}
|
bar.heatamount = Calore: {0}
|
||||||
bar.heatpercent = Calore: {0} ({1}%)
|
bar.heatpercent = Calore: {0} ({1}%)
|
||||||
@@ -1073,6 +1116,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||||
bullet.infinitepierce = [stat]perforazione
|
bullet.infinitepierce = [stat]perforazione
|
||||||
@@ -1081,6 +1125,8 @@ bullet.healamount = [stat]{0}[lightgray] quantità di cura
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}%[lightgray] ricarica
|
bullet.reload = [stat]{0}%[lightgray] ricarica
|
||||||
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
unit.blockssquared = blocchi²
|
unit.blockssquared = blocchi²
|
||||||
@@ -1097,6 +1143,7 @@ unit.minutes = minuti
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocità
|
unit.timesspeed = x velocità
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = salute scudo
|
unit.shieldhealth = salute scudo
|
||||||
unit.items = oggetti
|
unit.items = oggetti
|
||||||
@@ -1141,18 +1188,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||||
setting.difficulty.training = Allenamento
|
|
||||||
setting.difficulty.easy = Facile
|
|
||||||
setting.difficulty.normal = Normale
|
|
||||||
setting.difficulty.hard = Difficile
|
|
||||||
setting.difficulty.insane = Impossibile
|
|
||||||
setting.difficulty.name = Difficoltà:
|
|
||||||
setting.screenshake.name = Movimento dello Schermo
|
setting.screenshake.name = Movimento dello Schermo
|
||||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||||
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
||||||
setting.effects.name = Visualizza Effetti
|
setting.effects.name = Visualizza Effetti
|
||||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||||
setting.blockstatus.name = Visualizza Stato Blocchi
|
setting.blockstatus.name = Visualizza Stato Blocchi
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
||||||
setting.sensitivity.name = Sensibilità del Controller
|
setting.sensitivity.name = Sensibilità del Controller
|
||||||
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
||||||
@@ -1179,11 +1221,13 @@ setting.mutemusic.name = Silenzia Musica
|
|||||||
setting.sfxvol.name = Volume Effetti
|
setting.sfxvol.name = Volume Effetti
|
||||||
setting.mutesound.name = Silenzia Suoni
|
setting.mutesound.name = Silenzia Suoni
|
||||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Salvataggi Automatici
|
setting.savecreate.name = Salvataggi Automatici
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite Giocatori
|
setting.playerlimit.name = Limite Giocatori
|
||||||
setting.chatopacity.name = Opacità Chat
|
setting.chatopacity.name = Opacità Chat
|
||||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Mostra grafica del meteo
|
setting.showweather.name = Mostra grafica del meteo
|
||||||
@@ -1236,6 +1280,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
@@ -1313,12 +1358,16 @@ rules.wavetimer = Timer Ondate
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1334,12 +1383,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limite dimensioni mappa
|
rules.limitarea = Limite dimensioni mappa
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||||
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
|
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||||
@@ -1361,6 +1412,12 @@ rules.title.teams = squadre
|
|||||||
rules.title.planet = pianeta
|
rules.title.planet = pianeta
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
rules.fog = Nebbia di guerra
|
rules.fog = Nebbia di guerra
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fuoco
|
rules.fire = Fuoco
|
||||||
rules.anyenv = <qualunque>
|
rules.anyenv = <qualunque>
|
||||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||||
@@ -1369,6 +1426,7 @@ rules.weather = Meteo
|
|||||||
rules.weather.frequency = Frequenza:
|
rules.weather.frequency = Frequenza:
|
||||||
rules.weather.always = sempre
|
rules.weather.always = sempre
|
||||||
rules.weather.duration = Durata:
|
rules.weather.duration = Durata:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1416,7 +1474,7 @@ liquid.gallium.name = Gallio
|
|||||||
liquid.ozone.name = Ozono
|
liquid.ozone.name = Ozono
|
||||||
liquid.hydrogen.name = Idrogeno
|
liquid.hydrogen.name = Idrogeno
|
||||||
liquid.nitrogen.name = Azoto
|
liquid.nitrogen.name = Azoto
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = Cianogeno
|
||||||
|
|
||||||
unit.dagger.name = Pugnalatore
|
unit.dagger.name = Pugnalatore
|
||||||
unit.mace.name = Randellatore
|
unit.mace.name = Randellatore
|
||||||
@@ -1514,6 +1572,8 @@ block.graphite-press.name = Pressa per Grafite
|
|||||||
block.multi-press.name = Multi Pressa
|
block.multi-press.name = Multi Pressa
|
||||||
block.constructing = {0}\n[lightgray](In Costruzione)
|
block.constructing = {0}\n[lightgray](In Costruzione)
|
||||||
block.spawn.name = Punto di Generazione Nemico
|
block.spawn.name = Punto di Generazione Nemico
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucleo: Frammento
|
block.core-shard.name = Nucleo: Frammento
|
||||||
block.core-foundation.name = Nucleo: Fondamento
|
block.core-foundation.name = Nucleo: Fondamento
|
||||||
block.core-nucleus.name = Nucleo: Centrale
|
block.core-nucleus.name = Nucleo: Centrale
|
||||||
@@ -1677,6 +1737,8 @@ block.meltdown.name = Fusione
|
|||||||
block.foreshadow.name = Tenebra
|
block.foreshadow.name = Tenebra
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segmentatore
|
block.segment.name = Segmentatore
|
||||||
block.ground-factory.name = Fabbrica Terrestre
|
block.ground-factory.name = Fabbrica Terrestre
|
||||||
block.air-factory.name = Fabbrica Aerea
|
block.air-factory.name = Fabbrica Aerea
|
||||||
@@ -1771,6 +1833,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1818,6 +1881,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1879,12 +1943,12 @@ hint.skip = Salta
|
|||||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||||
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
||||||
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
||||||
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
|
hint.depositItems = Per trasferire oggetti, trascina dalla tua nave al nucleo.
|
||||||
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
||||||
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
||||||
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
||||||
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
||||||
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
hint.breaking.mobile = Attiva il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
||||||
@@ -2044,6 +2108,10 @@ block.phase-wall.description = Protegge le strutture dai proiettili nemici rifle
|
|||||||
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
|
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
|
||||||
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||||
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un muro che può essere aperto o chiuso.
|
block.door.description = Un muro che può essere aperto o chiuso.
|
||||||
block.door-large.description = Un muro che può essere aperto o chiuso.
|
block.door-large.description = Un muro che può essere aperto o chiuso.
|
||||||
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
|
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
|
||||||
@@ -2110,7 +2178,9 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
|
|||||||
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
||||||
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
||||||
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Spara proiettili ai nemici.
|
block.duo.description = Spara proiettili ai nemici.
|
||||||
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
||||||
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
||||||
@@ -2171,6 +2241,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2183,6 +2254,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2304,6 +2376,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
|
|||||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2523,3 +2596,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]有効
|
|||||||
mod.disabled = [scarlet]無効
|
mod.disabled = [scarlet]無効
|
||||||
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
||||||
mod.disable = 無効化
|
mod.disable = 無効化
|
||||||
|
mod.version = Version:
|
||||||
mod.content = コンテンツ:
|
mod.content = コンテンツ:
|
||||||
mod.delete.error = Modを削除することができませんでした。
|
mod.delete.error = Modを削除することができませんでした。
|
||||||
mod.incompatiblegame = [red]旧バージョン用
|
mod.incompatiblegame = [red]旧バージョン用
|
||||||
@@ -192,6 +193,7 @@ campaign.select = 開始するキャンペーンを選択
|
|||||||
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
|
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
|
||||||
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
||||||
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]完了
|
completed = [accent]完了
|
||||||
techtree = テックツリー
|
techtree = テックツリー
|
||||||
techtree.select = テックツリーの選択
|
techtree.select = テックツリーの選択
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = 接続にエラーが発生しました。
|
|||||||
disconnect.closed = 接続が切断されました。
|
disconnect.closed = 接続が切断されました。
|
||||||
disconnect.timeout = タイムアウトしました。
|
disconnect.timeout = タイムアウトしました。
|
||||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||||
connecting = [accent]接続中...
|
connecting = [accent]接続中...
|
||||||
reconnecting = [accent]再接続中...
|
reconnecting = [accent]再接続中...
|
||||||
connecting.data = [accent]ワールドデータを読み込み中...
|
connecting.data = [accent]ワールドデータを読み込み中...
|
||||||
server.port = ポート:
|
server.port = ポート:
|
||||||
server.addressinuse = アドレスがすでに使用されています!
|
|
||||||
server.invalidport = 無効なポート番号です!
|
server.invalidport = 無効なポート番号です!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||||
save.new = 新規保存
|
save.new = 新規保存
|
||||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = すべて表示
|
|||||||
wavemode.counts = 数
|
wavemode.counts = 数
|
||||||
wavemode.totals = 総数
|
wavemode.totals = 総数
|
||||||
wavemode.health = 総体力
|
wavemode.health = 総体力
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<デフォルト>
|
editor.default = [lightgray]<デフォルト>
|
||||||
details = 詳細...
|
details = 詳細...
|
||||||
@@ -663,7 +668,6 @@ requirement.capture = 制圧: {0}
|
|||||||
requirement.onplanet = {0} の制御セクター
|
requirement.onplanet = {0} の制御セクター
|
||||||
requirement.onsector = セクターに着陸: {0}
|
requirement.onsector = セクターに着陸: {0}
|
||||||
launch.text = 発射
|
launch.text = 発射
|
||||||
research.multiplayer = 研究できるのはホストのみです。
|
|
||||||
map.multiplayer = ホストのみがセクターを表示できます。
|
map.multiplayer = ホストのみがセクターを表示できます。
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
@@ -710,14 +714,18 @@ loadout = ロードアウト
|
|||||||
resources = 資源
|
resources = 資源
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = オブジェクティブ
|
objectives = オブジェクティブ
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
||||||
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
launch.from = [accent]{0}[] からの発射
|
launch.from = [accent]{0}[] からの発射
|
||||||
launch.capacity = 発射アイテム容量: [accent]{0}
|
launch.capacity = 発射アイテム容量: [accent]{0}
|
||||||
launch.destination = 目的地: {0}
|
launch.destination = 目的地: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||||
add = 追加...
|
add = 追加...
|
||||||
guardian = ガーディアン
|
guardian = ガーディアン
|
||||||
@@ -732,6 +740,7 @@ error.mapnotfound = マップファイルが見つかりません!
|
|||||||
error.io = I/O ネットワークエラーです。
|
error.io = I/O ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = 雨
|
weather.rain.name = 雨
|
||||||
weather.snowing.name = 雪
|
weather.snowing.name = 雪
|
||||||
@@ -755,7 +764,9 @@ sectors.stored = コアの資源:
|
|||||||
sectors.resume = 再開
|
sectors.resume = 再開
|
||||||
sectors.launch = 打ち上げ
|
sectors.launch = 打ち上げ
|
||||||
sectors.select = 選択
|
sectors.select = 選択
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]無し (sun)
|
sectors.nonelaunch = [lightgray]無し (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = セクター名を変更
|
sectors.rename = セクター名を変更
|
||||||
sectors.enemybase = [scarlet]敵基地
|
sectors.enemybase = [scarlet]敵基地
|
||||||
sectors.vulnerable = [scarlet]脆弱
|
sectors.vulnerable = [scarlet]脆弱
|
||||||
@@ -782,6 +793,11 @@ threat.medium = 中
|
|||||||
threat.high = 高
|
threat.high = 高
|
||||||
threat.extreme = 過酷
|
threat.extreme = 過酷
|
||||||
threat.eradication = 破滅的
|
threat.eradication = 破滅的
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = 惑星
|
planets = 惑星
|
||||||
|
|
||||||
@@ -804,9 +820,19 @@ sector.fungalPass.name = 真菌の道
|
|||||||
sector.biomassFacility.name = バイオマス研究施設
|
sector.biomassFacility.name = バイオマス研究施設
|
||||||
sector.windsweptIslands.name = 吹きさらしの列島
|
sector.windsweptIslands.name = 吹きさらしの列島
|
||||||
sector.extractionOutpost.name = 資源搬出前哨基地
|
sector.extractionOutpost.name = 資源搬出前哨基地
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
||||||
sector.coastline.name = 海岸線
|
sector.coastline.name = 海岸線
|
||||||
sector.navalFortress.name = 海軍要塞
|
sector.navalFortress.name = 海軍要塞
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
|
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
|
||||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
|
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
|
||||||
@@ -826,6 +852,18 @@ sector.impact0078.description = ここには、最初にこの星系に入った
|
|||||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||||
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||||
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = オンセット
|
sector.onset.name = オンセット
|
||||||
sector.aegis.name = イージス
|
sector.aegis.name = イージス
|
||||||
sector.lake.name = レイク
|
sector.lake.name = レイク
|
||||||
@@ -991,6 +1029,7 @@ stat.buildspeedmultiplier = 建築速度倍率
|
|||||||
stat.reactive = 反応
|
stat.reactive = 反応
|
||||||
stat.immunities = 耐性
|
stat.immunities = 耐性
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1023,6 +1062,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1037,6 +1077,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = 不足している資源
|
bar.noresources = 不足している資源
|
||||||
bar.corereq = コアベースが必要
|
bar.corereq = コアベースが必要
|
||||||
bar.corefloor = コアゾーンタイルが必要
|
bar.corefloor = コアゾーンタイルが必要
|
||||||
@@ -1045,6 +1086,7 @@ bar.drillspeed = 採掘速度: {0}/秒
|
|||||||
bar.pumpspeed = ポンプの速度: {0}/s
|
bar.pumpspeed = ポンプの速度: {0}/s
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
bar.boost = ブースト: +{0}%
|
bar.boost = ブースト: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = 電力均衡: {0}/秒
|
bar.powerbalance = 電力均衡: {0}/秒
|
||||||
bar.powerstored = 総蓄電量: {0}/{1}
|
bar.powerstored = 総蓄電量: {0}/{1}
|
||||||
bar.poweramount = 蓄電量: {0}
|
bar.poweramount = 蓄電量: {0}
|
||||||
@@ -1055,6 +1097,7 @@ bar.capacity = 容量: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = 不安定度
|
bar.instability = 不安定度
|
||||||
bar.heatamount = 熱: {0}
|
bar.heatamount = 熱: {0}
|
||||||
bar.heatpercent = 熱: {0} ({1}%)
|
bar.heatpercent = 熱: {0} ({1}%)
|
||||||
@@ -1079,6 +1122,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
||||||
bullet.infinitepierce = [stat]レーザー弾
|
bullet.infinitepierce = [stat]レーザー弾
|
||||||
@@ -1087,6 +1131,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接修理
|
|||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]%
|
bullet.reload = [stat]リロード速度 {0}[lightgray]%
|
||||||
bullet.range = [stat]{0}[lightgray] タイル範囲
|
bullet.range = [stat]{0}[lightgray] タイル範囲
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.blockssquared = ブロック²
|
unit.blockssquared = ブロック²
|
||||||
@@ -1103,6 +1149,7 @@ unit.minutes = 分
|
|||||||
unit.persecond = /秒
|
unit.persecond = /秒
|
||||||
unit.perminute = /分
|
unit.perminute = /分
|
||||||
unit.timesspeed = 倍の速度
|
unit.timesspeed = 倍の速度
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = シールド
|
unit.shieldhealth = シールド
|
||||||
unit.items = アイテム
|
unit.items = アイテム
|
||||||
@@ -1147,18 +1194,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UIサイズ
|
setting.uiscale.name = UIサイズ
|
||||||
setting.uiscale.description = 再起動が必要です。
|
setting.uiscale.description = 再起動が必要です。
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
|
||||||
setting.difficulty.easy = イージー
|
|
||||||
setting.difficulty.normal = ノーマル
|
|
||||||
setting.difficulty.hard = ハード
|
|
||||||
setting.difficulty.insane = クレイジー
|
|
||||||
setting.difficulty.name = 難易度:
|
|
||||||
setting.screenshake.name = 画面の揺れ
|
setting.screenshake.name = 画面の揺れ
|
||||||
setting.bloomintensity.name = きらめきの強さ
|
setting.bloomintensity.name = きらめきの強さ
|
||||||
setting.bloomblur.name = 光のぼやけ
|
setting.bloomblur.name = 光のぼやけ
|
||||||
setting.effects.name = 画面効果
|
setting.effects.name = 画面効果
|
||||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||||
setting.blockstatus.name = ブロックの状態を表示
|
setting.blockstatus.name = ブロックの状態を表示
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
||||||
setting.sensitivity.name = 操作感度
|
setting.sensitivity.name = 操作感度
|
||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
@@ -1185,11 +1227,13 @@ setting.mutemusic.name = 音楽をミュート
|
|||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = 自動保存
|
setting.savecreate.name = 自動保存
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = プレイヤー数制限
|
setting.playerlimit.name = プレイヤー数制限
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.lasersopacity.name = 電線の透明度
|
setting.lasersopacity.name = 電線の透明度
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = ブリッジの透明度
|
setting.bridgeopacity.name = ブリッジの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
@@ -1242,6 +1286,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = リージョンの再構築
|
keybind.rebuild_select.name = リージョンの再構築
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
@@ -1319,12 +1364,16 @@ rules.wavetimer = ウェーブの自動進行
|
|||||||
rules.wavesending = ウェーブスキップ
|
rules.wavesending = ウェーブスキップ
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
rules.rtsminattackweight = 最小攻撃力
|
rules.rtsminattackweight = 最小攻撃力
|
||||||
@@ -1340,12 +1389,14 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
|
|||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = 太陽光の倍率
|
rules.solarmultiplier = 太陽光の倍率
|
||||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基礎ユニット上限数
|
rules.unitcap = 基礎ユニット上限数
|
||||||
rules.limitarea = マップエリアを制限
|
rules.limitarea = マップエリアを制限
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||||
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
|
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
|
||||||
rules.buildcostmultiplier = 建設コストの倍率
|
rules.buildcostmultiplier = 建設コストの倍率
|
||||||
@@ -1367,6 +1418,12 @@ rules.title.teams = チーム
|
|||||||
rules.title.planet = 惑星
|
rules.title.planet = 惑星
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
rules.fog = 戦場の霧
|
rules.fog = 戦場の霧
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = 火災
|
rules.fire = 火災
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 爆発ダメージ
|
rules.explosions = 爆発ダメージ
|
||||||
@@ -1375,6 +1432,7 @@ rules.weather = 気象
|
|||||||
rules.weather.frequency = 頻度:
|
rules.weather.frequency = 頻度:
|
||||||
rules.weather.always = 常時
|
rules.weather.always = 常時
|
||||||
rules.weather.duration = 継続時間:
|
rules.weather.duration = 継続時間:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1517,6 +1575,8 @@ block.graphite-press.name = 黒鉛圧縮機
|
|||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[lightgray](建設中)
|
block.constructing = {0}\n[lightgray](建設中)
|
||||||
block.spawn.name = 敵の出現場所
|
block.spawn.name = 敵の出現場所
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = コア: シャード
|
block.core-shard.name = コア: シャード
|
||||||
block.core-foundation.name = コア: ファンデーション
|
block.core-foundation.name = コア: ファンデーション
|
||||||
block.core-nucleus.name = コア: ニュークリアス
|
block.core-nucleus.name = コア: ニュークリアス
|
||||||
@@ -1680,6 +1740,8 @@ block.meltdown.name = メルトダウン
|
|||||||
block.foreshadow.name = フォーシャドウ
|
block.foreshadow.name = フォーシャドウ
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = セグメント
|
block.segment.name = セグメント
|
||||||
block.ground-factory.name = 陸軍工場
|
block.ground-factory.name = 陸軍工場
|
||||||
block.air-factory.name = 空軍工場
|
block.air-factory.name = 空軍工場
|
||||||
@@ -1774,6 +1836,7 @@ block.electric-heater.name = 電気ヒーター
|
|||||||
block.slag-heater.name = スラグヒーター
|
block.slag-heater.name = スラグヒーター
|
||||||
block.phase-heater.name = フェーズヒーター
|
block.phase-heater.name = フェーズヒーター
|
||||||
block.heat-redirector.name = ヒートリダイレクター
|
block.heat-redirector.name = ヒートリダイレクター
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = ヒートルーター
|
block.heat-router.name = ヒートルーター
|
||||||
block.slag-incinerator.name = スラグ焼却炉
|
block.slag-incinerator.name = スラグ焼却炉
|
||||||
block.carbide-crucible.name = 炭化物クルーシブル
|
block.carbide-crucible.name = 炭化物クルーシブル
|
||||||
@@ -1821,6 +1884,7 @@ block.chemical-combustion-chamber.name = 化学燃焼室
|
|||||||
block.pyrolysis-generator.name = パイロリシス発電機
|
block.pyrolysis-generator.name = パイロリシス発電機
|
||||||
block.vent-condenser.name = ジェットコンデンサー
|
block.vent-condenser.name = ジェットコンデンサー
|
||||||
block.cliff-crusher.name = クリフ掘削機
|
block.cliff-crusher.name = クリフ掘削機
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = プラズマ掘り
|
block.plasma-bore.name = プラズマ掘り
|
||||||
block.large-plasma-bore.name = 大きなプラズマ掘り
|
block.large-plasma-bore.name = 大きなプラズマ掘り
|
||||||
block.impact-drill.name = インパクトドリル
|
block.impact-drill.name = インパクトドリル
|
||||||
@@ -2048,6 +2112,10 @@ block.phase-wall.description = トリウムの壁ほど強固ではないが、
|
|||||||
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
||||||
@@ -2114,7 +2182,9 @@ block.vault.description = 各種類のアイテムを大量に保管します。
|
|||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
||||||
block.launch-pad.details = 資源を地点間で輸送するための軌道上システムです。ペイロードポッドは壊れやすく、再突入に耐えることができません。
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = 小さく安価なタレットです。
|
block.duo.description = 小さく安価なタレットです。
|
||||||
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
||||||
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
||||||
@@ -2175,6 +2245,7 @@ block.electric-heater.description = 大量の電力を消費して、向かい
|
|||||||
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
|
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
|
||||||
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
|
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
|
||||||
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
|
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
|
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
|
||||||
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
|
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
|
||||||
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
|
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
|
||||||
@@ -2187,6 +2258,7 @@ block.vent-condenser.description = 電力を消費して、ジェットホール
|
|||||||
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
|
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
|
||||||
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
|
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
|
||||||
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
|
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
|
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
|
||||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||||
@@ -2308,6 +2380,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
|
|||||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
||||||
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
||||||
@@ -2527,3 +2600,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
|
|||||||
link.f-droid.description = F-Droid katalogo elementas
|
link.f-droid.description = F-Droid katalogo elementas
|
||||||
link.wiki.description = Oficialus Mindustry wiki
|
link.wiki.description = Oficialus Mindustry wiki
|
||||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Radot vieną? Praneškite čia
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
gameover = Žaidimas Baigtas
|
gameover = Žaidimas Baigtas
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Atsijungti
|
||||||
gameover.pvp = [accent] {0}[] komanda laimėjo!
|
gameover.pvp = [accent] {0}[] komanda laimėjo!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Laukiama kito žemėlapio...
|
||||||
highscore = [accent]Naujas rekordas!
|
highscore = [accent]Naujas rekordas!
|
||||||
copied = Nukopijuota.
|
copied = Nukopijuota.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ši žaidimo dalis dar neparuošta
|
||||||
|
|
||||||
load.sound = Garsai
|
load.sound = Garsai
|
||||||
load.map = Žemėlapiai
|
load.map = Žemėlapiai
|
||||||
@@ -40,23 +40,23 @@ be.updating = Naujinama...
|
|||||||
be.ignore = Ignoruoti
|
be.ignore = Ignoruoti
|
||||||
be.noupdates = Naujinimų nerasta.
|
be.noupdates = Naujinimų nerasta.
|
||||||
be.check = Ieškoti naujinimų
|
be.check = Ieškoti naujinimų
|
||||||
mods.browser = Mod Browser
|
mods.browser = Modifikacijų naršyklė
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Parinkta modifikacija
|
||||||
mods.browser.add = Install
|
mods.browser.add = Įdiegti
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Perdiegti
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Pažiūrėti leidimus
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Naujausia>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Leidimai
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Leidimų puslapis
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Rūšioti pagal naujausius
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Rūšiuoti pagal žvaigždes
|
||||||
|
|
||||||
schematic = Schema
|
schematic = Schema
|
||||||
schematic.add = Išsaugoti schemą...
|
schematic.add = Išsaugoti schemą...
|
||||||
schematics = Schemos
|
schematics = Schemos
|
||||||
schematic.search = Search schematics...
|
schematic.search = Ieškoti schemas...
|
||||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||||
schematic.import = Importuoti schemą...
|
schematic.import = Importuoti schemą...
|
||||||
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||||
schematic.saved = Schema išsaugota.
|
schematic.saved = Schema išsaugota.
|
||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Redaguoti schemą
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Žymės:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Redaguoti žymes
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Pridėti žymę
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Teksto žymė
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Piktogramos žymė
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Pervadinti žymę
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} pažymėta
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Ši žymė jau egzistuoja.
|
||||||
stats = Stats
|
stats = Statistikos
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Bangos Praeitos
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Units Created
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Priešai sunaikinti
|
||||||
stats.built = Buildings Built
|
stats.built = Pastatų pastata
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Pastatų sugriauta
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Pastatų dekonstruta
|
||||||
stats.playtime = Time Played
|
stats.playtime = Laiko žaista
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Globalūs Daiktai
|
||||||
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
||||||
level.highscore = Rekordas: [accent]{0}
|
level.highscore = Rekordas: [accent]{0}
|
||||||
level.select = Lygio pasirinkimas
|
level.select = Lygio pasirinkimas
|
||||||
@@ -132,41 +132,42 @@ mods.none = [lightgray]Modifikacijos nerastos
|
|||||||
mods.guide = Modifikavimo pagalba
|
mods.guide = Modifikavimo pagalba
|
||||||
mods.report = Pranešti apie klaidas
|
mods.report = Pranešti apie klaidas
|
||||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Peržiūrėti turinį
|
||||||
mods.reload = Perkrauti
|
mods.reload = Perkrauti
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||||
mod.enabled = [lightgray]Įjungta
|
mod.enabled = [lightgray]Įjungta
|
||||||
mod.disabled = [scarlet]Išjungta
|
mod.disabled = [scarlet]Išjungta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
|
||||||
mod.disable = Išjungti
|
mod.disable = Išjungti
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Tūrinys:
|
mod.content = Tūrinys:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Pasenusi žaidimo versija
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Nesuderinima
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Nepalaikoma
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
|
||||||
mod.errors = Įvyko klaida kraunant turinį.
|
mod.errors = Įvyko klaida kraunant turinį.
|
||||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||||
mod.enable = Įjungti
|
mod.enable = Įjungti
|
||||||
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
|
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
|
||||||
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
||||||
mod.import = Importuoti modifikaciją
|
mod.import = Importuoti modifikaciją
|
||||||
mod.import.file = Importuoti failą
|
mod.import.file = Importuoti failą
|
||||||
mod.import.github = Importuoti GitHub modifikaciją
|
mod.import.github = Importuoti GitHub modifikaciją
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
|
||||||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
||||||
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
||||||
mod.author = [lightgray]Autorius:[] {0}
|
mod.author = [lightgray]Autorius:[] {0}
|
||||||
@@ -178,20 +179,21 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Apie
|
about.button = Apie
|
||||||
name = Vardas:
|
name = Vardas:
|
||||||
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
||||||
search = Search:
|
search = Ieškoti:
|
||||||
planetmap = Planet Map
|
planetmap = Planetų žemėlaipis
|
||||||
launchcore = Launch Core
|
launchcore = Paleisti branduolį
|
||||||
filename = Failo pavadinimas:
|
filename = Failo pavadinimas:
|
||||||
unlocked = Atrakintas naujas turinys!
|
unlocked = Atrakintas naujas turinys!
|
||||||
available = New research available!
|
available = Naujas turinys pasiekiamas!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Atrakinkite kampanijoje detalėm >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Pasirinkite pradinę kampanija
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Išrasta
|
completed = [accent]Išrasta
|
||||||
techtree = Technologijų Medis
|
techtree = Technologijų Medis
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Technologijų Medį parinkti
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
@@ -199,11 +201,11 @@ research.discard = Discard
|
|||||||
research.list = [lightgray]Išradimai:
|
research.list = [lightgray]Išradimai:
|
||||||
research = Išrasti
|
research = Išrasti
|
||||||
researched = [lightgray]{0} išrasta.
|
researched = [lightgray]{0} išrasta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% baigta
|
||||||
players = {0} žaidėjai
|
players = {0} žaidėjai
|
||||||
players.single = {0} žaidėjas
|
players.single = {0} žaidėjas
|
||||||
players.search = ieškoti
|
players.search = ieškoti
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]žaidėjų nerasta
|
||||||
server.closing = [accent]Uždaromas serveris...
|
server.closing = [accent]Uždaromas serveris...
|
||||||
server.kicked.kick = Jūs buvote išmestas iš serverio!
|
server.kicked.kick = Jūs buvote išmestas iš serverio!
|
||||||
server.kicked.whitelist = Jūs nesate baltajame sąraše.
|
server.kicked.whitelist = Jūs nesate baltajame sąraše.
|
||||||
@@ -241,10 +243,10 @@ servers.local.steam = Open Games & Local Servers
|
|||||||
servers.remote = Nuotoliniai Serveriai
|
servers.remote = Nuotoliniai Serveriai
|
||||||
servers.global = Globalūs Serveriai
|
servers.global = Globalūs Serveriai
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Rodyti paslėtus serverius
|
||||||
server.shown = Shown
|
server.shown = Rodoma
|
||||||
server.hidden = Hidden
|
server.hidden = Paslėpta
|
||||||
viewplayer = Viewing Player: [accent]{0}
|
viewplayer = Stebimas žaidėjas: [accent]{0}
|
||||||
|
|
||||||
trace = Sekti Žaidėją
|
trace = Sekti Žaidėją
|
||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
@@ -253,16 +255,16 @@ trace.id = Unikalus ID: [accent]{0}
|
|||||||
trace.language = Language: [accent]{0}
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobilus Klientas: [accent]{0}
|
trace.mobile = Mobilus Klientas: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Sykių prisijungta: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Sykių išmesta: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Vardai:
|
||||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||||
player.ban = Ban
|
player.ban = Baninti
|
||||||
player.kick = Kick
|
player.kick = Išmesti
|
||||||
player.trace = Trace
|
player.trace = Sekti
|
||||||
player.admin = Toggle Admin
|
player.admin = Perjungti admininistratorių
|
||||||
player.team = Change Team
|
player.team = Keisti komandą
|
||||||
server.bans = Užblokavimai
|
server.bans = Užblokavimai
|
||||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||||
server.admins = Administratoriai
|
server.admins = Administratoriai
|
||||||
@@ -288,17 +290,18 @@ disconnect.error = Prisijungimo klaida.
|
|||||||
disconnect.closed = Prisijungimas uždarytas.
|
disconnect.closed = Prisijungimas uždarytas.
|
||||||
disconnect.timeout = Baigėsi laikas.
|
disconnect.timeout = Baigėsi laikas.
|
||||||
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
||||||
connecting = [accent]Prisijungiama...
|
connecting = [accent]Prisijungiama...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Kraunama pasaulio informacija...
|
connecting.data = [accent]Kraunama pasaulio informacija...
|
||||||
server.port = Prievadas:
|
server.port = Prievadas:
|
||||||
server.addressinuse = Adresas jau naudojamas!
|
|
||||||
server.invalidport = Negaliams prievado numeris!
|
server.invalidport = Negaliams prievado numeris!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Įvyko klaida.
|
server.error = [crimson]Įvyko klaida.
|
||||||
save.new = Naujas Išsaugojimas
|
save.new = Naujas Išsaugojimas
|
||||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
|
||||||
overwrite = Perrašyti
|
overwrite = Perrašyti
|
||||||
save.none = Nerasta jokių išsaugojimų!
|
save.none = Nerasta jokių išsaugojimų!
|
||||||
savefail = Nepavyko išsaugoti žaidimo!
|
savefail = Nepavyko išsaugoti žaidimo!
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Numatytasis>
|
editor.default = [lightgray]<Numatytasis>
|
||||||
details = Detaliau...
|
details = Detaliau...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
@@ -702,14 +706,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||||
add = Pridėti...
|
add = Pridėti...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Žemėlapis nerastas!
|
|||||||
error.io = Tinklo I/O klaida.
|
error.io = Tinklo I/O klaida.
|
||||||
error.any = Nžinoma tinklo klaida.
|
error.any = Nžinoma tinklo klaida.
|
||||||
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1075,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
|
|||||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||||
bar.efficiency = Efektyvumas: {0}%
|
bar.efficiency = Efektyvumas: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energija: {0}/s
|
bar.powerbalance = Energija: {0}/s
|
||||||
bar.powerstored = Sukaupta: {0}/{1}
|
bar.powerstored = Sukaupta: {0}/{1}
|
||||||
bar.poweramount = Energija: {0}
|
bar.poweramount = Energija: {0}
|
||||||
@@ -1044,6 +1086,7 @@ bar.capacity = Talpumas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Skystis
|
bar.liquid = Skystis
|
||||||
bar.heat = Karščiai
|
bar.heat = Karščiai
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1111,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1076,6 +1120,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokai
|
unit.blocks = blokai
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1092,6 +1138,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sek.
|
unit.persecond = /sek.
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x greičio
|
unit.timesspeed = x greičio
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = daiktai
|
unit.items = daiktai
|
||||||
@@ -1136,18 +1183,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||||
setting.difficulty.training = Mokymai
|
|
||||||
setting.difficulty.easy = Lengvas
|
|
||||||
setting.difficulty.normal = Normalus
|
|
||||||
setting.difficulty.hard = Sunkus
|
|
||||||
setting.difficulty.insane = Beprotiškas
|
|
||||||
setting.difficulty.name = Sunkumas:
|
|
||||||
setting.screenshake.name = Ekrano Drebėjimas
|
setting.screenshake.name = Ekrano Drebėjimas
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Rodyti Efektus
|
setting.effects.name = Rodyti Efektus
|
||||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
||||||
setting.sensitivity.name = Valdymo Jautrumas
|
setting.sensitivity.name = Valdymo Jautrumas
|
||||||
setting.saveinterval.name = Išsaugojimo Intervalas
|
setting.saveinterval.name = Išsaugojimo Intervalas
|
||||||
@@ -1174,11 +1216,13 @@ setting.mutemusic.name = Nutildyti Muziką
|
|||||||
setting.sfxvol.name = SFX Garsumas
|
setting.sfxvol.name = SFX Garsumas
|
||||||
setting.mutesound.name = Nutildyti Garsus
|
setting.mutesound.name = Nutildyti Garsus
|
||||||
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Žaidėjų Limitas
|
setting.playerlimit.name = Žaidėjų Limitas
|
||||||
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
||||||
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Tilto Nepermatomumas
|
setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1275,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
@@ -1308,12 +1353,16 @@ rules.wavetimer = Bangų Laikmatis
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||||
@@ -1356,6 +1407,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1364,6 +1421,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1562,8 @@ block.graphite-press.name = Grafito Presas
|
|||||||
block.multi-press.name = Multi Presas
|
block.multi-press.name = Multi Presas
|
||||||
block.constructing = {0} [lightgray](Konstruojama)
|
block.constructing = {0} [lightgray](Konstruojama)
|
||||||
block.spawn.name = Priešų Atsiradimo Zona
|
block.spawn.name = Priešų Atsiradimo Zona
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Branduolys: Šerdis
|
block.core-shard.name = Branduolys: Šerdis
|
||||||
block.core-foundation.name = Branduolys: Pagrindas
|
block.core-foundation.name = Branduolys: Pagrindas
|
||||||
block.core-nucleus.name = Branduolys: Centras
|
block.core-nucleus.name = Branduolys: Centras
|
||||||
@@ -1667,6 +1727,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1761,6 +1823,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1871,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1850,9 +1914,9 @@ block.flux-reactor.name = Flux Reactor
|
|||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Mikro Procesorius
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Loginis Procesorius
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Procesorius
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
@@ -2033,6 +2097,10 @@ block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu
|
|||||||
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
||||||
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
|
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
|
||||||
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
|
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
|
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
|
||||||
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
|
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
|
||||||
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
|
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
|
||||||
@@ -2099,7 +2167,9 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
|
|||||||
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
||||||
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
||||||
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
||||||
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
||||||
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
||||||
@@ -2160,6 +2230,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2172,6 +2243,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2292,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2511,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
|||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
||||||
mod.disable = Deactiveer
|
mod.disable = Deactiveer
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Inhoud:
|
mod.content = Inhoud:
|
||||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||||
|
|
||||||
@@ -196,6 +197,7 @@ campaign.select = Selecteer een veldtocht om mee te starten
|
|||||||
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
|
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
|
||||||
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
||||||
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Techniekboom
|
techtree = Techniekboom
|
||||||
techtree.select = Techniekboom selectie
|
techtree.select = Techniekboom selectie
|
||||||
@@ -296,13 +298,14 @@ disconnect.error = Verbindingsfout.
|
|||||||
disconnect.closed = Verbinding gestopt.
|
disconnect.closed = Verbinding gestopt.
|
||||||
disconnect.timeout = Verbinding afgekapt.
|
disconnect.timeout = Verbinding afgekapt.
|
||||||
disconnect.data = Kon de wereld niet laden!
|
disconnect.data = Kon de wereld niet laden!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||||
connecting = [accent]Aan het verbinden...
|
connecting = [accent]Aan het verbinden...
|
||||||
reconnecting = [accent]Aan het herverbinden...
|
reconnecting = [accent]Aan het herverbinden...
|
||||||
connecting.data = [accent]Wereld aan het laden...
|
connecting.data = [accent]Wereld aan het laden...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
server.addressinuse = Adres is al in gebruik!
|
|
||||||
server.invalidport = Poort is geen geldig getal!
|
server.invalidport = Poort is geen geldig getal!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Fout met hosten: [accent]{0}
|
server.error = [crimson]Fout met hosten: [accent]{0}
|
||||||
save.new = Nieuwe Save
|
save.new = Nieuwe Save
|
||||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
||||||
@@ -355,6 +358,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -497,6 +501,7 @@ waves.units.show = Toon Alle
|
|||||||
wavemode.counts = telt
|
wavemode.counts = telt
|
||||||
wavemode.totals = totalen
|
wavemode.totals = totalen
|
||||||
wavemode.health = levenspunten
|
wavemode.health = levenspunten
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Standaard>
|
editor.default = [lightgray]<Standaard>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -666,7 +671,6 @@ requirement.capture = Verover {0}
|
|||||||
requirement.onplanet = Controlesector Op {0}
|
requirement.onplanet = Controlesector Op {0}
|
||||||
requirement.onsector = Land Op Sector: {0}
|
requirement.onsector = Land Op Sector: {0}
|
||||||
launch.text = Lanceer
|
launch.text = Lanceer
|
||||||
research.multiplayer = Alleen de host kan dingen onderzoeken.
|
|
||||||
map.multiplayer = Alleen de host kan sectoren bekijken.
|
map.multiplayer = Alleen de host kan sectoren bekijken.
|
||||||
uncover = Ontmasker
|
uncover = Ontmasker
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
@@ -713,14 +717,18 @@ loadout = Uitrusting
|
|||||||
resources = Materialen
|
resources = Materialen
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Doelen
|
objectives = Doelen
|
||||||
bannedunits = Verboden eenheden
|
bannedunits = Verboden eenheden
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Verboden eenheden als whitelist
|
bannedunits.whitelist = Verboden eenheden als whitelist
|
||||||
bannedblocks.whitelist = Verboden blokken als whitelist
|
bannedblocks.whitelist = Verboden blokken als whitelist
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
launch.from = Lanceren van: [accent]{0}
|
launch.from = Lanceren van: [accent]{0}
|
||||||
launch.capacity = Lanceercapaciteit: [accent]{0}
|
launch.capacity = Lanceercapaciteit: [accent]{0}
|
||||||
launch.destination = Bestemming: {0}
|
launch.destination = Bestemming: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||||
add = Voeg toe...
|
add = Voeg toe...
|
||||||
guardian = Bewaker
|
guardian = Bewaker
|
||||||
@@ -735,6 +743,7 @@ error.mapnotfound = Kaartbestand niet gevonden!
|
|||||||
error.io = Netwerk I/O fout.
|
error.io = Netwerk I/O fout.
|
||||||
error.any = Onbekende netwerk fout.
|
error.any = Onbekende netwerk fout.
|
||||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snowing.name = Sneeuw
|
weather.snowing.name = Sneeuw
|
||||||
@@ -758,7 +767,9 @@ sectors.stored = Opgeslagen:
|
|||||||
sectors.resume = Doorgaan
|
sectors.resume = Doorgaan
|
||||||
sectors.launch = Lanceer
|
sectors.launch = Lanceer
|
||||||
sectors.select = Selecteer
|
sectors.select = Selecteer
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]geen (sun)
|
sectors.nonelaunch = [lightgray]geen (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Hernoem Sector
|
sectors.rename = Hernoem Sector
|
||||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||||
@@ -784,6 +795,11 @@ threat.medium = Gemiddeld
|
|||||||
threat.high = Hoog
|
threat.high = Hoog
|
||||||
threat.extreme = Extreem
|
threat.extreme = Extreem
|
||||||
threat.eradication = Uitroeiing
|
threat.eradication = Uitroeiing
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planeten
|
planets = Planeten
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -805,9 +821,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||||
@@ -827,6 +853,18 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
|
|||||||
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
||||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
|
|||||||
stat.reactive = Reageert
|
stat.reactive = Reageert
|
||||||
stat.immunities = Immuniteiten
|
stat.immunities = Immuniteiten
|
||||||
stat.healing = Genezing
|
stat.healing = Genezing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Krachtveld
|
ability.forcefield = Krachtveld
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
bar.drilltierreq = Betere boor nodig
|
bar.drilltierreq = Betere boor nodig
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Er ontbreken materialen
|
bar.noresources = Er ontbreken materialen
|
||||||
bar.corereq = Core Basis Vereist
|
bar.corereq = Core Basis Vereist
|
||||||
bar.corefloor = Core Zone Tegel Vereist
|
bar.corefloor = Core Zone Tegel Vereist
|
||||||
@@ -1046,6 +1087,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
|
|||||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||||
bar.efficiency = Rendement: {0}%
|
bar.efficiency = Rendement: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Stroom: {0}
|
bar.powerbalance = Stroom: {0}
|
||||||
bar.powerstored = Opgeslagen: {0}/{1}
|
bar.powerstored = Opgeslagen: {0}/{1}
|
||||||
bar.poweramount = Stroom: {0}
|
bar.poweramount = Stroom: {0}
|
||||||
@@ -1056,6 +1098,7 @@ bar.capacity = Capaciteit: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vloeistof
|
bar.liquid = Vloeistof
|
||||||
bar.heat = Warmte
|
bar.heat = Warmte
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabiliteit
|
bar.instability = Instabiliteit
|
||||||
bar.heatamount = Warmte: {0}
|
bar.heatamount = Warmte: {0}
|
||||||
bar.heatpercent = Warmte: {0} ({1}%)
|
bar.heatpercent = Warmte: {0} ({1}%)
|
||||||
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||||
bullet.infinitepierce = [stat]doorboor
|
bullet.infinitepierce = [stat]doorboor
|
||||||
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] directe reparatie
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||||
bullet.range = [stat]{0}[lightgray] tegels bereik
|
bullet.range = [stat]{0}[lightgray] tegels bereik
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokken
|
unit.blocks = blokken
|
||||||
unit.blockssquared = blokken�
|
unit.blockssquared = blokken�
|
||||||
@@ -1104,6 +1150,7 @@ unit.minutes = minuten
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x snelheid
|
unit.timesspeed = x snelheid
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = levenspunten schild
|
unit.shieldhealth = levenspunten schild
|
||||||
unit.items = materialen
|
unit.items = materialen
|
||||||
@@ -1148,18 +1195,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||||
setting.difficulty.training = Oefening
|
|
||||||
setting.difficulty.easy = Makkelijk
|
|
||||||
setting.difficulty.normal = Normaal
|
|
||||||
setting.difficulty.hard = Moeilijk
|
|
||||||
setting.difficulty.insane = Krankzinnig
|
|
||||||
setting.difficulty.name = Moeilijkheidsgraad:
|
|
||||||
setting.screenshake.name = Schuddend Scherm
|
setting.screenshake.name = Schuddend Scherm
|
||||||
setting.bloomintensity.name = Bloom Intensiteit
|
setting.bloomintensity.name = Bloom Intensiteit
|
||||||
setting.bloomblur.name = Bloom Waas
|
setting.bloomblur.name = Bloom Waas
|
||||||
setting.effects.name = Toon Effecten
|
setting.effects.name = Toon Effecten
|
||||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||||
setting.blockstatus.name = Toon Blok Status
|
setting.blockstatus.name = Toon Blok Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
||||||
setting.sensitivity.name = Gevoeligheid Controller
|
setting.sensitivity.name = Gevoeligheid Controller
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = Demp Muziek
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Demp Geluid
|
setting.mutesound.name = Demp Geluid
|
||||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Bewaar Saves Automatisch
|
setting.savecreate.name = Bewaar Saves Automatisch
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spelerslijst
|
setting.playerlimit.name = Spelerslijst
|
||||||
setting.chatopacity.name = Chat Transparantie
|
setting.chatopacity.name = Chat Transparantie
|
||||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Brug Transparantie
|
setting.bridgeopacity.name = Brug Transparantie
|
||||||
setting.playerchat.name = Toon Chat
|
setting.playerchat.name = Toon Chat
|
||||||
setting.showweather.name = Toon Weer Graphics
|
setting.showweather.name = Toon Weer Graphics
|
||||||
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Herbouw Regio
|
keybind.rebuild_select.name = Herbouw Regio
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerpmenu
|
keybind.schematic_menu.name = Ontwerpmenu
|
||||||
@@ -1320,12 +1365,16 @@ rules.wavetimer = Vijandelijke Golven Timer
|
|||||||
rules.wavesending = Golven Sturen
|
rules.wavesending = Golven Sturen
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Golven
|
rules.waves = Golven
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Aanvalmodus
|
rules.attack = Aanvalmodus
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||||
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
|
|||||||
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Bais Eenheidlimiet
|
rules.unitcap = Bais Eenheidlimiet
|
||||||
rules.limitarea = Limiteer Kaart Gebied
|
rules.limitarea = Limiteer Kaart Gebied
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initi�le Golfafstand:[lightgray] (sec)
|
rules.initialwavespacing = Initi�le Golfafstand:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
|
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
|
||||||
@@ -1368,6 +1419,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planeet
|
rules.title.planet = Planeet
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
rules.fog = Mist van de Oorlog
|
rules.fog = Mist van de Oorlog
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Vuur
|
rules.fire = Vuur
|
||||||
rules.anyenv = <Elk>
|
rules.anyenv = <Elk>
|
||||||
rules.explosions = Blok/Eenheid Explosieschade
|
rules.explosions = Blok/Eenheid Explosieschade
|
||||||
@@ -1376,6 +1433,7 @@ rules.weather = Weer
|
|||||||
rules.weather.frequency = Frequentie:
|
rules.weather.frequency = Frequentie:
|
||||||
rules.weather.always = Altijd
|
rules.weather.always = Altijd
|
||||||
rules.weather.duration = Duur:
|
rules.weather.duration = Duur:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1516,6 +1574,8 @@ block.graphite-press.name = Grafietpers
|
|||||||
block.multi-press.name = Super-Pers
|
block.multi-press.name = Super-Pers
|
||||||
block.constructing = {0} [lightgray](Bouwen)
|
block.constructing = {0} [lightgray](Bouwen)
|
||||||
block.spawn.name = Vijandelijke Spawn
|
block.spawn.name = Vijandelijke Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Scherf
|
block.core-shard.name = Core: Scherf
|
||||||
block.core-foundation.name = Core: Fundament
|
block.core-foundation.name = Core: Fundament
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1679,6 +1739,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Grondfabriek
|
block.ground-factory.name = Grondfabriek
|
||||||
block.air-factory.name = Luchtfabriek
|
block.air-factory.name = Luchtfabriek
|
||||||
@@ -1774,6 +1836,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1821,6 +1884,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2046,6 +2110,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2112,7 +2180,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
|
|||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2173,6 +2243,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2185,6 +2256,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2305,6 +2377,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2524,3 +2597,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
|||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Technische vooruitgang
|
techtree = Technische vooruitgang
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Verbindingsfout.
|
|||||||
disconnect.closed = Verbinding afgesloten.
|
disconnect.closed = Verbinding afgesloten.
|
||||||
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||||
disconnect.data = Laden van mapdata mislukt!
|
disconnect.data = Laden van mapdata mislukt!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||||
connecting = [accent]Verbinden...
|
connecting = [accent]Verbinden...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Laden map data...
|
connecting.data = [accent]Laden map data...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
server.addressinuse = Dit adres wordt al gebruikt!
|
|
||||||
server.invalidport = Ongeldige poort!
|
server.invalidport = Ongeldige poort!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -702,14 +706,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1075,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1044,6 +1086,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1111,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1076,6 +1120,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1092,6 +1138,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = items
|
unit.items = items
|
||||||
@@ -1136,18 +1183,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
|
||||||
setting.difficulty.easy = easy
|
|
||||||
setting.difficulty.normal = normal
|
|
||||||
setting.difficulty.hard = hard
|
|
||||||
setting.difficulty.insane = insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
@@ -1174,11 +1216,13 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1275,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1308,12 +1353,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1356,6 +1407,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1364,6 +1421,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1562,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1667,6 +1727,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1761,6 +1823,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1871,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2033,6 +2097,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2099,7 +2167,9 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
|
|||||||
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2160,6 +2230,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2172,6 +2243,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2292,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2511,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Włączony
|
|||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||||
mod.disable = Wyłącz
|
mod.disable = Wyłącz
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Zawartość:
|
mod.content = Zawartość:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.incompatiblegame = [red]Przestarzała Gra
|
mod.incompatiblegame = [red]Przestarzała Gra
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Wybierz początkową kampanię
|
|||||||
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||||
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
|
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
|
||||||
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Ukończony
|
completed = [accent]Ukończony
|
||||||
techtree = Drzewo Techno-\nlogiczne
|
techtree = Drzewo Techno-\nlogiczne
|
||||||
techtree.select = Wybór Drzewa Technologicznego
|
techtree.select = Wybór Drzewa Technologicznego
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Błąd połączenia.
|
|||||||
disconnect.closed = Połączenie zostało zamknięte.
|
disconnect.closed = Połączenie zostało zamknięte.
|
||||||
disconnect.timeout = Przekroczono limit czasu.
|
disconnect.timeout = Przekroczono limit czasu.
|
||||||
disconnect.data = Nie udało się załadować mapy!
|
disconnect.data = Nie udało się załadować mapy!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||||
connecting = [accent]Łączenie...
|
connecting = [accent]Łączenie...
|
||||||
reconnecting = [accent]Ponowne łączenie...
|
reconnecting = [accent]Ponowne łączenie...
|
||||||
connecting.data = [accent]Ładowanie danych świata...
|
connecting.data = [accent]Ładowanie danych świata...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adres jest już w użyciu!
|
|
||||||
server.invalidport = Nieprawidłowy numer portu.
|
server.invalidport = Nieprawidłowy numer portu.
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||||
save.new = Nowy zapis
|
save.new = Nowy zapis
|
||||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Załaduj Jednostki
|
command.loadUnits = Załaduj Jednostki
|
||||||
command.loadBlocks = Załaduj Bloki
|
command.loadBlocks = Załaduj Bloki
|
||||||
command.unloadPayload = Rozładuj Ładunek
|
command.unloadPayload = Rozładuj Ładunek
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Analuj Rozkazy
|
stance.stop = Analuj Rozkazy
|
||||||
stance.shoot = Strzelaj
|
stance.shoot = Strzelaj
|
||||||
stance.holdfire = Wstrzymaj Ogień
|
stance.holdfire = Wstrzymaj Ogień
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = Pokaż Wszystkie
|
|||||||
wavemode.counts = liczba
|
wavemode.counts = liczba
|
||||||
wavemode.totals = sumy
|
wavemode.totals = sumy
|
||||||
wavemode.health = życie
|
wavemode.health = życie
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Domyślne>
|
editor.default = [lightgray]<Domyślne>
|
||||||
details = Detale...
|
details = Detale...
|
||||||
@@ -587,7 +592,7 @@ filter.clear = Oczyść
|
|||||||
filter.option.ignore = Ignoruj
|
filter.option.ignore = Ignoruj
|
||||||
filter.scatter = Rozprosz
|
filter.scatter = Rozprosz
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
filter.logic = Logic
|
filter.logic = Logika
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
filter.option.chance = Szansa
|
filter.option.chance = Szansa
|
||||||
filter.option.mag = Wielkość
|
filter.option.mag = Wielkość
|
||||||
@@ -610,25 +615,25 @@ filter.option.floor2 = Druga Podłoga
|
|||||||
filter.option.threshold2 = Drugi Próg
|
filter.option.threshold2 = Drugi Próg
|
||||||
filter.option.radius = Zasięg
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Procent
|
filter.option.percentile = Procent
|
||||||
filter.option.code = Code
|
filter.option.code = Kod
|
||||||
filter.option.loop = Loop
|
filter.option.loop = Pętla
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
|
||||||
locales.applytoall = Apply Changes To All Locales
|
locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
|
||||||
locales.addtoother = Add To Other Locales
|
locales.addtoother = Dodaj Do Innych Lokalizacji
|
||||||
locales.rollback = Rollback to last applied
|
locales.rollback = Cofnij do ostatnio zastosowanego
|
||||||
locales.filter = Property filter
|
locales.filter = Filtr właściwości
|
||||||
locales.searchname = Search name...
|
locales.searchname = Szukaj nazwy...
|
||||||
locales.searchvalue = Search value...
|
locales.searchvalue = Szukaj wartości...
|
||||||
locales.searchlocale = Search locale...
|
locales.searchlocale = Szukaj lokalizacji...
|
||||||
locales.byname = By name
|
locales.byname = Po nazwie
|
||||||
locales.byvalue = By value
|
locales.byvalue = Po wartośći
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
locales.showcorrect = Pokaż właściwości, które są obecne we wszystkich lokalizacjach i wszędzie mają unikalne wartości
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
locales.showmissing = Pokaż właściwości, których brakuje w niektórych lokalizacjach
|
||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Pokaż właściwości, które mają te same wartości w różnych lokalizacjach
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = Wyświetlanie we wszystkich lokalizacjach
|
||||||
locales.viewing = Viewing property "{0}"
|
locales.viewing = Wyświetlanie właściwości "{0}"
|
||||||
locales.addicon = Add Icon
|
locales.addicon = Dodaj Ikonę
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
@@ -661,7 +666,6 @@ requirement.capture = Zdobądź {0}
|
|||||||
requirement.onplanet = Kontrolowane Sektory na {0}
|
requirement.onplanet = Kontrolowane Sektory na {0}
|
||||||
requirement.onsector = Wyląduj na Sektorze: {0}
|
requirement.onsector = Wyląduj na Sektorze: {0}
|
||||||
launch.text = Wystrzel
|
launch.text = Wystrzel
|
||||||
research.multiplayer = Tylko host może odkrywać przedmioty.
|
|
||||||
map.multiplayer = Tylko host może widzieć sektory
|
map.multiplayer = Tylko host może widzieć sektory
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
@@ -708,14 +712,18 @@ loadout = Ładunek
|
|||||||
resources = Zasoby
|
resources = Zasoby
|
||||||
resources.max = Maks.
|
resources.max = Maks.
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Cele
|
objectives = Cele
|
||||||
bannedunits = Zabronione jednostki
|
bannedunits = Zabronione jednostki
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
||||||
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.from = Wystrzelony z: [accent]{0}
|
launch.from = Wystrzelony z: [accent]{0}
|
||||||
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
||||||
launch.destination = Cel: {0}
|
launch.destination = Cel: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Zdrowie Strażnika
|
guardian = Zdrowie Strażnika
|
||||||
@@ -730,6 +738,7 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
|||||||
error.io = Błąd sieciowy I/O.
|
error.io = Błąd sieciowy I/O.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Deszcz
|
weather.rain.name = Deszcz
|
||||||
weather.snowing.name = Śnieg
|
weather.snowing.name = Śnieg
|
||||||
@@ -753,7 +762,9 @@ sectors.stored = Zmagazynowane:
|
|||||||
sectors.resume = Kontynuuj
|
sectors.resume = Kontynuuj
|
||||||
sectors.launch = Wystrzel
|
sectors.launch = Wystrzel
|
||||||
sectors.select = Wybierz
|
sectors.select = Wybierz
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Zmień Nazwę Sektora
|
sectors.rename = Zmień Nazwę Sektora
|
||||||
sectors.enemybase = [scarlet]Baza Wroga
|
sectors.enemybase = [scarlet]Baza Wroga
|
||||||
sectors.vulnerable = [scarlet]Wrażliwy
|
sectors.vulnerable = [scarlet]Wrażliwy
|
||||||
@@ -780,6 +791,11 @@ threat.medium = Średni
|
|||||||
threat.high = Wysoki
|
threat.high = Wysoki
|
||||||
threat.extreme = Ekstremalny
|
threat.extreme = Ekstremalny
|
||||||
threat.eradication = Czystka
|
threat.eradication = Czystka
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planety
|
planets = Planety
|
||||||
|
|
||||||
@@ -802,9 +818,19 @@ sector.fungalPass.name = Grzybowa Przełęcz
|
|||||||
sector.biomassFacility.name = Obiekt Syntezy Biomasy
|
sector.biomassFacility.name = Obiekt Syntezy Biomasy
|
||||||
sector.windsweptIslands.name = Wyspy Wiatru
|
sector.windsweptIslands.name = Wyspy Wiatru
|
||||||
sector.extractionOutpost.name = Placówka Ekstrakcji
|
sector.extractionOutpost.name = Placówka Ekstrakcji
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetarny Terminal Startowy
|
sector.planetaryTerminal.name = Planetarny Terminal Startowy
|
||||||
sector.coastline.name = Linia Brzegowa
|
sector.coastline.name = Linia Brzegowa
|
||||||
sector.navalFortress.name = Morska Forteca
|
sector.navalFortress.name = Morska Forteca
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
@@ -824,6 +850,18 @@ sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego st
|
|||||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Początek
|
sector.onset.name = Początek
|
||||||
sector.aegis.name = Egida
|
sector.aegis.name = Egida
|
||||||
@@ -980,7 +1018,7 @@ stat.abilities = Umiejętności
|
|||||||
stat.canboost = Może przyspieszyć
|
stat.canboost = Może przyspieszyć
|
||||||
stat.flying = Może latać
|
stat.flying = Może latać
|
||||||
stat.ammouse = Zużycie Amunicji
|
stat.ammouse = Zużycie Amunicji
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Pojemność Amunicji
|
||||||
stat.damagemultiplier = Mnożnik Obrażeń
|
stat.damagemultiplier = Mnożnik Obrażeń
|
||||||
stat.healthmultiplier = Mnożnik Zdrowia
|
stat.healthmultiplier = Mnożnik Zdrowia
|
||||||
stat.speedmultiplier = Mnożnik Prędkości
|
stat.speedmultiplier = Mnożnik Prędkości
|
||||||
@@ -989,6 +1027,7 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
|||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Odporności
|
stat.immunities = Odporności
|
||||||
stat.healing = Leczy
|
stat.healing = Leczy
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Pole Siłowe
|
ability.forcefield = Pole Siłowe
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1021,6 +1060,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1035,6 +1075,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Brak Zasobów
|
bar.noresources = Brak Zasobów
|
||||||
bar.corereq = Wymagany Rdzeń
|
bar.corereq = Wymagany Rdzeń
|
||||||
bar.corefloor = Wymagana strefa dla rdzenia
|
bar.corefloor = Wymagana strefa dla rdzenia
|
||||||
@@ -1043,6 +1084,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
|
|||||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
bar.boost = Przyspieszenie: +{0}%
|
bar.boost = Przyspieszenie: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Moc: {0}
|
bar.powerbalance = Moc: {0}
|
||||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||||
bar.poweramount = Moc: {0}
|
bar.poweramount = Moc: {0}
|
||||||
@@ -1053,6 +1095,7 @@ bar.capacity = Pojemność: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Niestabilność
|
bar.instability = Niestabilność
|
||||||
bar.heatamount = Ciepło: {0}
|
bar.heatamount = Ciepło: {0}
|
||||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||||
@@ -1077,6 +1120,7 @@ bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||||
bullet.infinitepierce = [stat]przebijający
|
bullet.infinitepierce = [stat]przebijający
|
||||||
@@ -1085,6 +1129,8 @@ bullet.healamount = [stat]{0}[lightgray] bezpośrednia naprawa
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
bullet.range = [stat]{0}[lightgray] zasięg ataku
|
bullet.range = [stat]{0}[lightgray] zasięg ataku
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloki
|
unit.blocks = bloki
|
||||||
unit.blockssquared = bloki²
|
unit.blockssquared = bloki²
|
||||||
@@ -1101,13 +1147,14 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sekundę
|
unit.persecond = /sekundę
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x prędkość
|
unit.timesspeed = x prędkość
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = życie tarczy
|
unit.shieldhealth = życie tarczy
|
||||||
unit.items = przedmioty
|
unit.items = przedmioty
|
||||||
unit.thousands = tys.
|
unit.thousands = tys.
|
||||||
unit.millions = mln.
|
unit.millions = mln.
|
||||||
unit.billions = mld.
|
unit.billions = mld.
|
||||||
unit.shots = shots
|
unit.shots = strzały
|
||||||
unit.pershot = /strzał
|
unit.pershot = /strzał
|
||||||
category.purpose = Opis
|
category.purpose = Opis
|
||||||
category.general = Główne
|
category.general = Główne
|
||||||
@@ -1145,18 +1192,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||||
setting.difficulty.training = Treningowy
|
|
||||||
setting.difficulty.easy = Łatwy
|
|
||||||
setting.difficulty.normal = Normalny
|
|
||||||
setting.difficulty.hard = Trudny
|
|
||||||
setting.difficulty.insane = Szalony
|
|
||||||
setting.difficulty.name = Poziom trudności
|
|
||||||
setting.screenshake.name = Siła wstrząsów ekranu
|
setting.screenshake.name = Siła wstrząsów ekranu
|
||||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||||
setting.bloomblur.name = Niewyraźność Rozmycia
|
setting.bloomblur.name = Niewyraźność Rozmycia
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||||
setting.blockstatus.name = Wyświetl status bloków
|
setting.blockstatus.name = Wyświetl status bloków
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
@@ -1183,11 +1225,13 @@ setting.mutemusic.name = Wycisz muzykę
|
|||||||
setting.sfxvol.name = Głośność dźwięków
|
setting.sfxvol.name = Głośność dźwięków
|
||||||
setting.mutesound.name = Wycisz dźwięki
|
setting.mutesound.name = Wycisz dźwięki
|
||||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatyczne tworzenie zapisów
|
setting.savecreate.name = Automatyczne tworzenie zapisów
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limit graczy
|
setting.playerlimit.name = Limit graczy
|
||||||
setting.chatopacity.name = Przezroczystość czatu
|
setting.chatopacity.name = Przezroczystość czatu
|
||||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Przezroczystość mostów
|
setting.bridgeopacity.name = Przezroczystość mostów
|
||||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||||
setting.showweather.name = Pokaż pogodę
|
setting.showweather.name = Pokaż pogodę
|
||||||
@@ -1240,6 +1284,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Odbuduj Region
|
keybind.rebuild_select.name = Odbuduj Region
|
||||||
keybind.schematic_select.name = Wybierz Region
|
keybind.schematic_select.name = Wybierz Region
|
||||||
keybind.schematic_menu.name = Menu Schematów
|
keybind.schematic_menu.name = Menu Schematów
|
||||||
@@ -1317,12 +1362,16 @@ rules.wavetimer = Zegar Fal
|
|||||||
rules.wavesending = Wysyłanie Fal
|
rules.wavesending = Wysyłanie Fal
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
rules.buildai = AI Budowania Baz
|
rules.buildai = AI Budowania Baz
|
||||||
rules.buildaitier = Poziom Budowania AI
|
rules.buildaitier = Poziom Budowania AI
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||||
@@ -1338,12 +1387,14 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
|
|||||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
rules.limitarea = Limit Obszaru Mapy
|
rules.limitarea = Limit Obszaru Mapy
|
||||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
||||||
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
|
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
|
||||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||||
@@ -1365,6 +1416,12 @@ rules.title.teams = Drużyny
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
rules.fog = Mgła Wojny
|
rules.fog = Mgła Wojny
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Ogień
|
rules.fire = Ogień
|
||||||
rules.anyenv = <Każda>
|
rules.anyenv = <Każda>
|
||||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||||
@@ -1373,6 +1430,7 @@ rules.weather = Pogoda
|
|||||||
rules.weather.frequency = Częstotliwość:
|
rules.weather.frequency = Częstotliwość:
|
||||||
rules.weather.always = Zawsze
|
rules.weather.always = Zawsze
|
||||||
rules.weather.duration = Czas trwania:
|
rules.weather.duration = Czas trwania:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1523,6 +1581,8 @@ block.graphite-press.name = Grafitowa Prasa
|
|||||||
block.multi-press.name = Multi-Prasa
|
block.multi-press.name = Multi-Prasa
|
||||||
block.constructing = {0} [lightgray](Budowa)
|
block.constructing = {0} [lightgray](Budowa)
|
||||||
block.spawn.name = Spawn wrogów
|
block.spawn.name = Spawn wrogów
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Rdzeń: Odłamek
|
block.core-shard.name = Rdzeń: Odłamek
|
||||||
block.core-foundation.name = Rdzeń: Podstawa
|
block.core-foundation.name = Rdzeń: Podstawa
|
||||||
block.core-nucleus.name = Rdzeń: Jądro
|
block.core-nucleus.name = Rdzeń: Jądro
|
||||||
@@ -1686,6 +1746,8 @@ block.meltdown.name = Roztapiacz
|
|||||||
block.foreshadow.name = Zeus
|
block.foreshadow.name = Zeus
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fabryka Naziemna
|
block.ground-factory.name = Fabryka Naziemna
|
||||||
block.air-factory.name = Fabryka Powietrzna
|
block.air-factory.name = Fabryka Powietrzna
|
||||||
@@ -1781,6 +1843,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
|||||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||||
block.phase-heater.name = Podgrzewacz Fazowy
|
block.phase-heater.name = Podgrzewacz Fazowy
|
||||||
block.heat-redirector.name = Kierownik Ciepła
|
block.heat-redirector.name = Kierownik Ciepła
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Rozdzielacz Ciepła
|
block.heat-router.name = Rozdzielacz Ciepła
|
||||||
block.slag-incinerator.name = Spalarnia Żużla
|
block.slag-incinerator.name = Spalarnia Żużla
|
||||||
block.carbide-crucible.name = Tygiel Karbidu
|
block.carbide-crucible.name = Tygiel Karbidu
|
||||||
@@ -1828,6 +1891,7 @@ block.chemical-combustion-chamber.name = Chemiczna Komora Spalania
|
|||||||
block.pyrolysis-generator.name = Generator Pirolizy
|
block.pyrolysis-generator.name = Generator Pirolizy
|
||||||
block.vent-condenser.name = Skraplacz Pary
|
block.vent-condenser.name = Skraplacz Pary
|
||||||
block.cliff-crusher.name = Rozdrabniacz Klifów
|
block.cliff-crusher.name = Rozdrabniacz Klifów
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazmowe Wiertło
|
block.plasma-bore.name = Plazmowe Wiertło
|
||||||
block.large-plasma-bore.name = Duże Plazmowe Wiertło
|
block.large-plasma-bore.name = Duże Plazmowe Wiertło
|
||||||
block.impact-drill.name = Uderzeniowe Wiertło
|
block.impact-drill.name = Uderzeniowe Wiertło
|
||||||
@@ -2054,6 +2118,10 @@ block.phase-wall.description = Mur pokryty specjalną mieszanką opartą o Włó
|
|||||||
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
||||||
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||||
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
|
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
|
||||||
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
|
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
|
||||||
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
|
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
|
||||||
@@ -2120,7 +2188,9 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
|
|||||||
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
||||||
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
||||||
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
|
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
|
||||||
block.launch-pad.details = System sub-orbitalny do transportu zasobów z punktu do punktu. Ładunki są kruche i nie są w stanie przetrwać ponownego wejścia.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
|
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
|
||||||
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
|
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
|
||||||
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
|
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
|
||||||
@@ -2181,6 +2251,7 @@ block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego
|
|||||||
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
||||||
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
||||||
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
|
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
|
||||||
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
||||||
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
||||||
@@ -2193,6 +2264,7 @@ block.vent-condenser.description = Skrapla parę wodną z gejzeru.
|
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block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
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block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
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||||||
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
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block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||||
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
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block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
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block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
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||||||
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
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block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
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||||||
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
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block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
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block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
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block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
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@@ -2326,6 +2398,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
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lst.read = Wczytuje liczbę z połączonej komórki pamięci.
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lst.read = Wczytuje liczbę z połączonej komórki pamięci.
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lst.write = Zapisuje liczbę do połączonej komórki pamięci.
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lst.write = Zapisuje liczbę do połączonej komórki pamięci.
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||||||
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
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lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
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lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
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lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
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lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
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||||||
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
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lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
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||||||
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
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lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
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||||||
@@ -2564,3 +2637,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
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lenum.wave = Current wave number. Can be anything in non-wave modes.
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lenum.currentwavetime = Wave countdown in ticks.
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lenum.waves = Whether waves are spawnable at all.
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lenum.wavesending = Whether the waves can be manually summoned with the play button.
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lenum.attackmode = Determines if gamemode is attack mode.
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lenum.wavespacing = Time between waves in ticks.
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lenum.enemycorebuildradius = No-build zone around enemy core radius.
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lenum.dropzoneradius = Radius around enemy wave drop zones.
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||||||
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lenum.unitcap = Base unit cap. Can still be increased by blocks.
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lenum.lighting = Whether ambient lighting is enabled.
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||||||
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lenum.buildspeed = Multiplier for building speed.
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||||||
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lenum.unithealth = How much health units start with.
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||||||
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lenum.unitbuildspeed = How fast unit factories build units.
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||||||
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lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
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lenum.unitdamage = How much damage units deal.
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||||||
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lenum.blockhealth = How much health blocks start with.
|
||||||
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lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
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lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
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||||||
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lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
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lenum.maparea = Playable map area. Anything outside the area will not be interactable.
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lenum.ambientlight = Ambient light color. Used when lighting is enabled.
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||||||
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lenum.solarmultiplier = Multiplies power output of solar panels.
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||||||
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lenum.dragmultiplier = Environment drag multiplier.
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||||||
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lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
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lenum.unban = Unban a unit or block.
|
||||||
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@@ -1,12 +1,12 @@
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|||||||
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Créditos
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credits = Créditos
|
||||||
contributors = Tradutores e contribuidores
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contributors = Tradutores e Contribuidores
|
||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
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discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
|
||||||
link.discord.description = O Discord oficial do Mindustry
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link.discord.description = O Discord oficial do Mindustry
|
||||||
link.reddit.description = O subreddit do Mindustry
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link.reddit.description = O subreddit do Mindustry
|
||||||
link.github.description = Código fonte do jogo.
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link.github.description = Código fonte do jogo.
|
||||||
link.changelog.description = Lista de mudanças da atualização
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link.changelog.description = Lista de mudanças da atualização
|
||||||
link.dev-builds.description = Versões betas
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link.dev-builds.description = Builds de desenvolvimento instáveis
|
||||||
link.trello.description = Trello oficial para atualizações planejadas
|
link.trello.description = Trello oficial para atualizações planejadas
|
||||||
link.itch.io.description = Página do Itch.io com os downloads
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link.itch.io.description = Página do Itch.io com os downloads
|
||||||
link.google-play.description = Página da Google Play store
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link.google-play.description = Página da Google Play store
|
||||||
@@ -18,7 +18,7 @@ linkopen = Este servidor lhe enviou um link. Você tem certeza de que quer abri-
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|||||||
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
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linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
||||||
screenshot = Screenshot salva para {0}
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screenshot = Screenshot salva para {0}
|
||||||
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
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screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
||||||
gameover = O núcleo foi destruído.
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gameover = Fim de jogo.
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||||||
gameover.disconnect = Desconectado
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gameover.disconnect = Desconectado
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||||||
gameover.pvp = O time[accent] {0}[] ganhou!
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gameover.pvp = O time[accent] {0}[] ganhou!
|
||||||
gameover.waiting = [accent]Esperando pelo próximo mapa...
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gameover.waiting = [accent]Esperando pelo próximo mapa...
|
||||||
@@ -34,7 +34,7 @@ load.system = Sistema
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|||||||
load.mod = Mods
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load.mod = Mods
|
||||||
load.scripts = Scripts
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load.scripts = Scripts
|
||||||
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||||||
be.update = Uma nova versão beta está disponível:
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be.update = Uma nova versão de teste está disponível:
|
||||||
be.update.confirm = Baixar e reiniciar o jogo agora?
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be.update.confirm = Baixar e reiniciar o jogo agora?
|
||||||
be.updating = Atualizando...
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be.updating = Atualizando...
|
||||||
be.ignore = Ignorar
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be.ignore = Ignorar
|
||||||
@@ -51,37 +51,38 @@ mods.browser.latest = <Mais recente>
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|||||||
mods.browser.releases = Versões
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mods.browser.releases = Versões
|
||||||
mods.github.open = Repositório
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mods.github.open = Repositório
|
||||||
mods.github.open-release = Página da versão
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mods.github.open-release = Página da versão
|
||||||
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||||||
mods.browser.sortdate = Ordenar por mais recente
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mods.browser.sortdate = Ordenar por mais recente
|
||||||
mods.browser.sortstars = Ordenar por estrelas
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mods.browser.sortstars = Ordenar por estrelas
|
||||||
|
|
||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Salvar esquema
|
schematic.add = Salvar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
schematic.search = Search schematics...
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schematic.search = Procurar esquemas...
|
||||||
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
||||||
schematic.exists = Um esquema com esse nome já existe.
|
schematic.exists = Um esquema com esse nome já existe.
|
||||||
schematic.import = Importar esquema...
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schematic.import = Importar esquema...
|
||||||
schematic.exportfile = Exportar arquivo
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schematic.exportfile = Exportar Arquivo
|
||||||
schematic.importfile = Importar arquivo
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schematic.importfile = Importar Arquivo
|
||||||
schematic.browseworkshop = Navegar pela oficina
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schematic.browseworkshop = Navegar pela Oficina
|
||||||
schematic.copy = Copiar para a área de transferência
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schematic.copy = Copiar para a área de transferência
|
||||||
schematic.copy.import = Importar da área de transferência
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schematic.copy.import = Importar da área de transferência
|
||||||
schematic.shareworkshop = Compartilhar na Oficina
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schematic.shareworkshop = Compartilhar na Oficina
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Espelhar Esquema
|
||||||
schematic.saved = Esquema salvo.
|
schematic.saved = Esquema salvo.
|
||||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||||
schematic.edit = Edit Schematic
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schematic.edit = Editar Esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
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schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiquetas:
|
||||||
schematic.edittags = Editar Tags
|
schematic.edittags = Editar Etiquetas
|
||||||
schematic.addtag = Adicionar Tag
|
schematic.addtag = Adicionar Etiqueta
|
||||||
schematic.texttag = Tag de Texto
|
schematic.texttag = Etiqueta de Texto
|
||||||
schematic.icontag = Tag de Ícone
|
schematic.icontag = Etiqueta de Ícone
|
||||||
schematic.renametag = Renomear Tag
|
schematic.renametag = Renomear Etiqueta
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Deletar essa tag completamente?
|
schematic.tagdelconfirm = Deletar essa etiqueta completamente?
|
||||||
schematic.tagexists = Essa tag já existe.
|
schematic.tagexists = Essa etiqueta já existe.
|
||||||
|
|
||||||
stats = Estatísticas
|
stats = Estatísticas
|
||||||
stats.wave = Hordas Derrotadas
|
stats.wave = Hordas Derrotadas
|
||||||
@@ -92,20 +93,20 @@ stats.destroyed = Construções Destruídas
|
|||||||
stats.deconstructed = Construções Desconstruídas
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stats.deconstructed = Construções Desconstruídas
|
||||||
stats.playtime = Tempo Jogado
|
stats.playtime = Tempo Jogado
|
||||||
|
|
||||||
globalitems = [accent]Itens Globais
|
globalitems = [accent]Itens do Planeta
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Você tem certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor pontuação: [accent]{0}
|
||||||
level.select = Seleção de fase
|
level.select = Seleção de fase
|
||||||
level.mode = Modo de jogo:
|
level.mode = Modo de jogo:
|
||||||
coreattack = < O núcleo está sob ataque! >
|
coreattack = < O Núcleo está sob ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação Iminente
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nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
database = Banco de Dados do Núcleo
|
database = Banco de Dados do Núcleo
|
||||||
database.button = Banco de Dados
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database.button = Banco de Dados
|
||||||
savegame = Salvar jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no jogo
|
joingame = Juntar-se ao Jogo
|
||||||
customgame = Jogo customi-\nzado
|
customgame = Jogo Customizado
|
||||||
newgame = Novo jogo
|
newgame = Novo Jogo
|
||||||
none = <nenhum>
|
none = <nenhum>
|
||||||
none.found = [lightgray]<nenhum encontrado>
|
none.found = [lightgray]<nenhum encontrado>
|
||||||
none.inmap = [lightgray]<nenhum no mapa>
|
none.inmap = [lightgray]<nenhum no mapa>
|
||||||
@@ -114,36 +115,37 @@ position = Posição
|
|||||||
close = Fechar
|
close = Fechar
|
||||||
website = Site
|
website = Site
|
||||||
quit = Sair
|
quit = Sair
|
||||||
save.quit = Salvar e sair
|
save.quit = Salvar e Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
maps.browse = Pesquisar mapas
|
maps.browse = Pesquisar mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [lightgray]Nenhum mapa encontrado!
|
maps.none = [lightgray]Nenhum mapa encontrado!
|
||||||
invalid = Inválido
|
invalid = Inválido
|
||||||
pickcolor = Escolher Cor
|
pickcolor = Escolher Cor
|
||||||
preparingconfig = Preparando configuração
|
preparingconfig = Preparando Configuração
|
||||||
preparingcontent = Preparando conteúdo
|
preparingcontent = Preparando Conteúdo
|
||||||
uploadingcontent = Fazendo upload do conteúdo
|
uploadingcontent = Fazendo Upload do Conteúdo
|
||||||
uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização
|
uploadingpreviewfile = Fazendo Upload do Arquivo de Pré-visualização
|
||||||
committingchanges = Enviando mudanças
|
committingchanges = Enviando Mudanças
|
||||||
done = Feito
|
done = Feito
|
||||||
feature.unsupported = Seu dispositivo não suporta este recurso.
|
feature.unsupported = Seu dispositivo não suporta este recurso.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
|
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nenhum mod encontrado!
|
mods.none = [lightgray]Nenhum mod encontrado!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de Criar Mods
|
||||||
mods.report = Reportar um Bug
|
mods.report = Reportar um Bug
|
||||||
mods.openfolder = Abrir pasta de mods
|
mods.openfolder = Abrir Pasta de Mods
|
||||||
mods.viewcontent = Ver conteúdo
|
mods.viewcontent = Ver Conteúdo
|
||||||
mods.reload = Recarregar
|
mods.reload = Recarregar
|
||||||
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
|
mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
|
||||||
mod.installed = [[Instalado]
|
mod.installed = [[Instalado]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [red]Desativado
|
||||||
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Conteúdo:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.incompatiblegame = [red]Jogo desatualizado
|
mod.incompatiblegame = [red]Jogo desatualizado
|
||||||
@@ -151,24 +153,27 @@ mod.incompatiblemod = [red]Incompatível
|
|||||||
mod.blacklisted = [red]Não suportado
|
mod.blacklisted = [red]Não suportado
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Dependências Mútuas
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Dependências Incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||||
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
||||||
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
|
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
|
||||||
mod.missingdependencies.details = Este mod está sem dependências: {0}
|
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
|
||||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||||
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
||||||
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
||||||
|
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||||
mod.enable = Ativar
|
mod.enable = Ativar
|
||||||
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
||||||
mod.reloadrequired = [scarlet]Recarregamento necessário
|
mod.reloadrequired = [scarlet]Recarregamento Necessário
|
||||||
mod.import = Importar mod
|
mod.import = Importar Mod
|
||||||
mod.import.file = Importar Arquivo
|
mod.import.file = Importar Arquivo
|
||||||
mod.import.github = Importar mod do GitHub
|
mod.import.github = Importar Mod do GitHub
|
||||||
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
||||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||||
mod.remove.confirm = Este mod será deletado.
|
mod.remove.confirm = Este mod será deletado.
|
||||||
@@ -183,15 +188,17 @@ name = Nome:
|
|||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
search = Procurar:
|
search = Procurar:
|
||||||
planetmap = Mapa do Planeta
|
planetmap = Mapa do Planeta
|
||||||
launchcore = Lançar núcleo
|
launchcore = Lançar Núcleo
|
||||||
filename = Nome do arquivo:
|
filename = Nome do Arquivo:
|
||||||
unlocked = Novo bloco desbloqueado!
|
unlocked = Novo conteúdo desbloqueado!
|
||||||
available = Nova pesquisa disponível!
|
available = Nova pesquisa disponível!
|
||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
campaign.select = Selecione a campanha inicial
|
campaign.select = Selecione uma Campanha Inicial
|
||||||
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
|
campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser alterado a qualquer momento.
|
||||||
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
|
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
||||||
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
techtree.select = Seleção de Árvore Tecnológica
|
techtree.select = Seleção de Árvore Tecnológica
|
||||||
@@ -209,7 +216,7 @@ players.search = Procurar
|
|||||||
players.notfound = [gray]Nenhum jogador encontrado
|
players.notfound = [gray]Nenhum jogador encontrado
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
server.kicked.kick = Você foi expulso do servidor!
|
server.kicked.kick = Você foi expulso do servidor!
|
||||||
server.kicked.whitelist = Você não está na whitelist do servidor.
|
server.kicked.whitelist = Você não está na lista branca do servidor.
|
||||||
server.kicked.serverClose = Servidor fechado.
|
server.kicked.serverClose = Servidor fechado.
|
||||||
server.kicked.vote = Você foi expulso desse servidor. Adeus.
|
server.kicked.vote = Você foi expulso desse servidor. Adeus.
|
||||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
@@ -227,9 +234,9 @@ server.kicked.serverRestarting = O servidor esta reiniciando.
|
|||||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||||
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
|
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
|
||||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar Partida Multijogador
|
||||||
invitefriends = Convidar amigos
|
invitefriends = Convidar Amigos
|
||||||
hostserver.mobile = Hospedar\nJogo
|
hostserver.mobile = Hospedar Partida
|
||||||
host = Hospedar
|
host = Hospedar
|
||||||
hosting = [accent]Abrindo servidor...
|
hosting = [accent]Abrindo servidor...
|
||||||
hosts.refresh = Recarregar
|
hosts.refresh = Recarregar
|
||||||
@@ -239,87 +246,91 @@ server.refreshing = Atualizando servidor
|
|||||||
hosts.none = [lightgray]Nenhum jogo LAN encontrado!
|
hosts.none = [lightgray]Nenhum jogo LAN encontrado!
|
||||||
host.invalid = [scarlet]Não foi possivel hospedar
|
host.invalid = [scarlet]Não foi possivel hospedar
|
||||||
|
|
||||||
servers.local = Servidores locais
|
servers.local = Servidores Locais
|
||||||
servers.local.steam = Jogos públicos e servidores locais
|
servers.local.steam = Jogos Públicos e Servidores Locais
|
||||||
servers.remote = Servidores remotos
|
servers.remote = Servidores Remotos
|
||||||
servers.global = Servidores da comunidade
|
servers.global = Servidores da Comunidade
|
||||||
|
|
||||||
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||||
servers.showhidden = Mostrar servidores escondidos
|
servers.showhidden = Mostrar servidores ocultos
|
||||||
server.shown = Mostrar
|
server.shown = Mostrar
|
||||||
server.hidden = Esconder
|
server.hidden = Ocultar
|
||||||
|
|
||||||
viewplayer = Vendo o Player: [accent]{0}
|
viewplayer = Vendo o Jogador: [accent]{0}
|
||||||
trace = Rastrear jogador
|
trace = Rastrear Jogador
|
||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Idioma: [accent]{0}
|
||||||
trace.mobile = Cliente móvel: [accent]{0}
|
trace.mobile = Cliente Móvel: [accent]{0}
|
||||||
trace.modclient = Cliente customizado: [accent]{0}
|
trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
trace.times.joined = Vezes que entrou: [accent]{0}
|
trace.times.joined = Vezes que se Juntou: [accent]{0}
|
||||||
trace.times.kicked = Vezes que foi expulso: [accent]{0}
|
trace.times.kicked = Vezes que foi Expulso: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Names:
|
||||||
invalidid = ID do cliente invalido! Reporte o bug
|
invalidid = ID do cliente invalido! Reporte o bug
|
||||||
|
|
||||||
player.ban = Banir
|
player.ban = Banir
|
||||||
player.kick = Chutar
|
player.kick = Expulsar
|
||||||
player.trace = Rastrear
|
player.trace = Rastrear
|
||||||
player.admin = Alternar Admin
|
player.admin = Alternar Admin
|
||||||
player.team = Trocar time
|
player.team = Trocar Time
|
||||||
|
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
server.admins.none = Nenhum administrador encontrado!
|
server.admins.none = Nenhum administrador encontrado!
|
||||||
server.add = Adicionar servidor
|
server.add = Adicionar servidor
|
||||||
server.delete = Certeza que quer deletar o servidor?
|
server.delete = Você tem certeza que quer deletar esse servidor?
|
||||||
server.edit = Editar servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [crimson]Servidor desatualizado![]
|
server.outdated = [scarlet]Servidor Desatualizado![]
|
||||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
server.outdated.client = [scarlet]Cliente Desatualizado![]
|
||||||
server.version = [lightgray]Versão: {0}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [accent]Versão customizada
|
server.custombuild = [accent]Versão Customizada
|
||||||
confirmban = Certeza que quer banir "{0}[white]"?
|
confirmban = Você tem certeza que quer banir "{0}[white]"?
|
||||||
confirmkick = Certeza que quer expulsar "{0}[white]"?
|
confirmkick = Você tem certeza que quer expulsar "{0}[white]"?
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Você tem certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
|
confirmadmin = Você tem certeza que quer fazer "{0}[white]" um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
|
confirmunadmin = Você tem certeza que quer remover o status de adminstrador do "{0}[white]"?
|
||||||
votekick.reason = Motivo para chutar por voto
|
votekick.reason = Motivo para expulsar por votação
|
||||||
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
|
votekick.reason.message = Tem certeza de que deseja expulsar "{0}[white]" por votação?\nSe sim, digite o motivo:
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Juntar-se ao jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = Endereço IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
disconnect.error = Erro de conexão.
|
disconnect.error = Erro de conexão.
|
||||||
disconnect.closed = Conexão fechada.
|
disconnect.closed = Conexão fechada.
|
||||||
disconnect.timeout = Tempo esgotado.
|
disconnect.timeout = Tempo esgotado.
|
||||||
disconnect.data = Falha ao carregar os dados do mundo!
|
disconnect.data = Falha ao carregar os dados do mundo!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
reconnecting = [accent]Reconectando...
|
reconnecting = [accent]Reconectando...
|
||||||
connecting.data = [accent]Carregando dados do mundo...
|
connecting.data = [accent]Carregando dados do mundo...
|
||||||
server.port = Porta:
|
server.port = Porta:
|
||||||
server.addressinuse = Porta em uso!
|
server.invalidport = Numero de porta inválido!
|
||||||
server.invalidport = Numero de port inválido!
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [scarlet]Erro ao hospedar o servidor.
|
||||||
save.new = Novo save
|
save.new = Novo Jogo Salvo
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
|
||||||
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
|
save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
|
||||||
|
|
||||||
overwrite = Sobrescrever
|
overwrite = Sobrescrever
|
||||||
save.none = Nenhum save encontrado!
|
save.none = Nenhum jogo salvo encontrado!
|
||||||
savefail = Falha ao salvar jogo!
|
savefail = Falha ao salvar jogo!
|
||||||
save.delete.confirm = Certeza que quer deletar este save?
|
save.delete.confirm = Certeza que quer deletar este jogo salvo?
|
||||||
save.delete = Deletar
|
save.delete = Deletar
|
||||||
save.export = Exportar save
|
save.export = Exportar Jogo Salvo
|
||||||
save.import.invalid = [accent]Este save é inválido!
|
save.import.invalid = [accent]Este jogo salvo é inválido!
|
||||||
save.import.fail = [crimson]Falha ao importar save: [accent]{0}
|
save.import.fail = [crimson]Falha ao importar jogo salvo: [accent]{0}
|
||||||
save.export.fail = [crimson]Falha ao exportar save: [accent]{0}
|
save.export.fail = [crimson]Falha ao exportar jogo salvo: [accent]{0}
|
||||||
save.import = Importar save
|
save.import = Importar jogo salvo
|
||||||
save.newslot = Nome do save:
|
save.newslot = Nome do jogo salvo:
|
||||||
save.rename = Renomear
|
save.rename = Renomear
|
||||||
save.rename.text = Novo jogo:
|
save.rename.text = Novo nome:
|
||||||
selectslot = Selecione um lugar para salvar.
|
selectslot = Selecione um jogo salvo.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
editmessage = Editar mensagem
|
editmessage = Editar Mensagem
|
||||||
save.corrupted = [accent]Save corrompido ou inválido!
|
save.corrupted = [accent]Jogo salvo corrompido ou inválido!
|
||||||
empty = <vazio>
|
empty = <vazio>
|
||||||
on = Ligado
|
on = Ligado
|
||||||
off = Desligado
|
off = Desligado
|
||||||
@@ -328,86 +339,90 @@ save.autosave = Salvar automaticamente: {0}
|
|||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Horda {0}
|
save.wave = Horda {0}
|
||||||
save.mode = Modo de jogo: {0}
|
save.mode = Modo de jogo: {0}
|
||||||
save.date = Último salvamento: {0}
|
save.date = Último Salvamento: {0}
|
||||||
save.playtime = Tempo de jogo: {0}
|
save.playtime = Tempo de jogo: {0}
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Excluir
|
delete = Excluir
|
||||||
view.workshop = Ver na oficina
|
view.workshop = Ver na Oficina
|
||||||
workshop.listing = Editar a lista da oficina
|
workshop.listing = Editar a Lista da Oficina
|
||||||
ok = OK
|
ok = Certo
|
||||||
open = Abrir
|
open = Abrir
|
||||||
customize = Customizar
|
customize = Customizar Regras
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comando
|
command = Comando
|
||||||
command.queue = [lightgray][Queuing]
|
command.queue = Fila
|
||||||
command.mine = Minerar
|
command.mine = Minerar
|
||||||
command.repair = Reparar
|
command.repair = Reparar
|
||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Assist Player
|
command.assist = Auxiliar Jogador
|
||||||
command.move = Mover
|
command.move = Mover
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.boost = Impulso
|
||||||
command.loadUnits = Load Units
|
command.enterPayload = Inserir Bloco de Carga útil
|
||||||
command.loadBlocks = Load Blocks
|
command.loadUnits = Carregar Unidades
|
||||||
command.unloadPayload = Unload Payload
|
command.loadBlocks = Carregar Blocos
|
||||||
stance.stop = Cancel Orders
|
command.unloadPayload = Descarregar Carga
|
||||||
stance.shoot = Stance: Shoot
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.stop = Cancelar Ordens
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.shoot = Modo: Atirar
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.holdfire = Modo: Cessar Fogo
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.pursuetarget = Modo: Perseguir Alvo
|
||||||
|
stance.patrol = Modo: Patrulhar Caminho
|
||||||
|
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
||||||
|
|
||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
|
copylink = Copiar Link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
max = Máximo
|
max = Máximo
|
||||||
objective = Objetivo do Mapa
|
objective = Objetivo do Mapa
|
||||||
crash.export = Exportar Históricos de Crashes.
|
crash.export = Exportar Logs de Crashes
|
||||||
crash.none = Nenhum Histórico de Crashes Encontrado.
|
crash.none = Nenhum logs de Crashes Encontrado.
|
||||||
crash.exported = Históricos de Crashes Exportado.
|
crash.exported = Logs de Crashes Exportado.
|
||||||
data.export = Exportar dados
|
data.export = Exportar Dados
|
||||||
data.import = Importar dados
|
data.import = Importar Dados
|
||||||
data.openfolder = Abrir pasta de dados
|
data.openfolder = Abrir Pasta de Dados
|
||||||
data.exported = Dados exportados.
|
data.exported = Dados exportados.
|
||||||
data.invalid = Estes dados de jogo não são válidos.
|
data.invalid = Esse dados de jogo não são válidos.
|
||||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
|
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá fechar imediatamente.
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
downloading = [accent]Baixando...
|
downloading = [accent]Baixando...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
respawn = [accent][[{0}][] para nascer no núcleo
|
respawn = [accent][[{0}][] para renascer
|
||||||
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
||||||
selectschematic = [accent][[{0}][] para selecionar + copiar
|
selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||||
pausebuilding = [accent][[{0}][] para parar a construção
|
pausebuilding = [accent][[{0}][] para pausar a construção
|
||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
|
||||||
commandmode.name = [accent]Modo de comando
|
commandmode.name = [accent]Modo de Comando
|
||||||
commandmode.nounits = [nenhuma unidade]
|
commandmode.nounits = [sem unidades]
|
||||||
|
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Horda {0}/{1}
|
wave.cap = [accent]Horda {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
|
wave.waiting = [lightgray]Próxima horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda em progresso
|
wave.waveInProgress = [lightgray]Horda em progresso
|
||||||
waiting = Esperando...
|
waiting = [lightgray]Esperando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
|
wave.enemies = [lightgray]{0} Inimigos Restantes
|
||||||
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos
|
wave.enemycores = [accent]{0}[lightgray] Núcleos Inimigos
|
||||||
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo
|
wave.enemycore = [accent]{0}[lightgray] Núcleo Inimigo
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
|
wave.enemy = [lightgray]{0} Inimigo Restante
|
||||||
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
|
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
|
||||||
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
|
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
|
||||||
loadimage = Carregar\nimagem
|
loadimage = Carregar Imagem
|
||||||
saveimage = Salvar\nimagem
|
saveimage = Salvar Imagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
custom = Customizado
|
custom = Customizado
|
||||||
builtin = Padrão
|
builtin = Embutido
|
||||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
|
map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
|
||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa Aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem Núcleos inimigos para os jogadores nascerem! Adicione [scarlet]Núcleos não-laranjas[] para este mapa no editor.
|
||||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
|
map.nospawn.attack = Esse mapa não tem nenhum Núcleo inimigo para o jogador atacar! Adicione um Núcleos {0} para este mapa no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||||
workshop.update = Atualizar item
|
workshop.update = Atualizar Item
|
||||||
workshop.error = Erro buscando os detalhes da oficina: {0}
|
workshop.error = Erro buscando os detalhes da oficina: {0}
|
||||||
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
||||||
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
||||||
@@ -494,6 +509,7 @@ waves.units.show = Mostrar tudo
|
|||||||
wavemode.counts = quantidade
|
wavemode.counts = quantidade
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = vida
|
wavemode.health = vida
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<padrão>
|
editor.default = [lightgray]<padrão>
|
||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
@@ -664,7 +680,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Controle o setor em {0}
|
requirement.onplanet = Controle o setor em {0}
|
||||||
requirement.onsector = Lance no setor: {0}
|
requirement.onsector = Lance no setor: {0}
|
||||||
launch.text = Lançar
|
launch.text = Lançar
|
||||||
research.multiplayer = Apenas o host pode pesquisar itens.
|
|
||||||
map.multiplayer = Apenas o host consegue ver os setores.
|
map.multiplayer = Apenas o host consegue ver os setores.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
@@ -716,14 +731,18 @@ loadout = Carregamento
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Máximo
|
resources.max = Máximo
|
||||||
bannedblocks = Blocos Banidos
|
bannedblocks = Blocos Banidos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades Banidas
|
bannedunits = Unidades Banidas
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adicionar Todos
|
addall = Adicionar Todos
|
||||||
launch.from = Lançando de: [accent]{0}
|
launch.from = Lançando de: [accent]{0}
|
||||||
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
guardian = Guardião
|
guardian = Guardião
|
||||||
@@ -738,6 +757,7 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
|||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Chuva
|
weather.rain.name = Chuva
|
||||||
weather.snowing.name = Neve
|
weather.snowing.name = Neve
|
||||||
@@ -761,7 +781,9 @@ sectors.stored = Armazenado:
|
|||||||
sectors.resume = Continuar
|
sectors.resume = Continuar
|
||||||
sectors.launch = Lançar
|
sectors.launch = Lançar
|
||||||
sectors.select = Selecionar
|
sectors.select = Selecionar
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nenhum (sun)
|
sectors.nonelaunch = [lightgray]nenhum (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renomear Setor
|
sectors.rename = Renomear Setor
|
||||||
sectors.enemybase = [scarlet]Base Inimiga
|
sectors.enemybase = [scarlet]Base Inimiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerável
|
sectors.vulnerable = [scarlet]Vulnerável
|
||||||
@@ -788,6 +810,11 @@ threat.medium = Média
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicação
|
threat.eradication = Erradicação
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -810,9 +837,19 @@ sector.fungalPass.name = Passagem Fúngica
|
|||||||
sector.biomassFacility.name = Instalação de Síntese de Biomassa
|
sector.biomassFacility.name = Instalação de Síntese de Biomassa
|
||||||
sector.windsweptIslands.name = Ilhas Ventadas
|
sector.windsweptIslands.name = Ilhas Ventadas
|
||||||
sector.extractionOutpost.name = Posto Avançado de Extração
|
sector.extractionOutpost.name = Posto Avançado de Extração
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
|
sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
|
||||||
sector.coastline.name = Litoral
|
sector.coastline.name = Litoral
|
||||||
sector.navalFortress.name = Fortaleza Naval
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
||||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
|
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
|
||||||
@@ -832,6 +869,18 @@ sector.impact0078.description = Aqui repousas restos de um reservatório de tran
|
|||||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = O Começo
|
sector.onset.name = O Começo
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1000,6 +1049,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
|
|||||||
stat.reactive = Reage
|
stat.reactive = Reage
|
||||||
stat.immunities = Imunidades
|
stat.immunities = Imunidades
|
||||||
stat.healing = Reparo
|
stat.healing = Reparo
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Campo de Força
|
ability.forcefield = Campo de Força
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1032,6 +1082,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1045,6 +1096,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Recursos Insuficientes
|
bar.noresources = Recursos Insuficientes
|
||||||
bar.corereq = Base do Núcleo Necessária
|
bar.corereq = Base do Núcleo Necessária
|
||||||
bar.corefloor = Zona do Núcleo Necessária
|
bar.corefloor = Zona do Núcleo Necessária
|
||||||
@@ -1053,6 +1105,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
|
|||||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
bar.boost = Impulso: +{0}%
|
bar.boost = Impulso: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}
|
bar.powerbalance = Energia: {0}
|
||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1063,6 +1116,7 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilidade
|
bar.instability = Instabilidade
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
@@ -1087,6 +1141,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
bullet.infinitepierce = [stat]perfuração
|
bullet.infinitepierce = [stat]perfuração
|
||||||
@@ -1095,6 +1150,8 @@ bullet.healamount = [stat]{0}[lightgray] reparo direto
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
unit.blockssquared = Blocos²
|
unit.blockssquared = Blocos²
|
||||||
@@ -1111,6 +1168,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /segundo
|
unit.persecond = /segundo
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x Velocidade
|
unit.timesspeed = x Velocidade
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Saúde do escudo
|
unit.shieldhealth = Saúde do escudo
|
||||||
unit.items = itens
|
unit.items = itens
|
||||||
@@ -1155,18 +1213,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
||||||
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
||||||
setting.swapdiagonal.name = Sempre colocação diagonal
|
setting.swapdiagonal.name = Sempre colocação diagonal
|
||||||
setting.difficulty.training = Treinamento
|
|
||||||
setting.difficulty.easy = Fácil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Insano
|
|
||||||
setting.difficulty.name = Dificuldade
|
|
||||||
setting.screenshake.name = Vibração da Tela
|
setting.screenshake.name = Vibração da Tela
|
||||||
setting.bloomintensity.name = Itensidade do Bloom
|
setting.bloomintensity.name = Itensidade do Bloom
|
||||||
setting.bloomblur.name = Desfoque do Bloom
|
setting.bloomblur.name = Desfoque do Bloom
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
@@ -1193,11 +1246,13 @@ setting.mutemusic.name = Desligar Música
|
|||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denúncias anônimas de erros
|
setting.crashreport.name = Enviar denúncias anônimas de erros
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Criar salvamentos automaticamente
|
setting.savecreate.name = Criar salvamentos automaticamente
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limites de Player
|
setting.playerlimit.name = Limites de Player
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.lasersopacity.name = Opacidade do laser
|
setting.lasersopacity.name = Opacidade do laser
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacidade da ponte
|
setting.bridgeopacity.name = Opacidade da ponte
|
||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Mostrar Gráficos do Clima
|
setting.showweather.name = Mostrar Gráficos do Clima
|
||||||
@@ -1250,6 +1305,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
@@ -1327,12 +1383,16 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||||
@@ -1348,12 +1408,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Capacidade base da Unidade
|
rules.unitcap = Capacidade base da Unidade
|
||||||
rules.limitarea = Limitar área do mapa
|
rules.limitarea = Limitar área do mapa
|
||||||
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
|
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
@@ -1375,6 +1437,12 @@ rules.title.teams = Times
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.fog = Névoa de Guerra
|
rules.fog = Névoa de Guerra
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fogo
|
rules.fire = Fogo
|
||||||
rules.anyenv = <Qualquer>
|
rules.anyenv = <Qualquer>
|
||||||
rules.explosions = Dano de explosão de unidades/blocos
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
@@ -1383,6 +1451,7 @@ rules.weather = Clima
|
|||||||
rules.weather.frequency = Frequência:
|
rules.weather.frequency = Frequência:
|
||||||
rules.weather.always = Sempre
|
rules.weather.always = Sempre
|
||||||
rules.weather.duration = Duração:
|
rules.weather.duration = Duração:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1523,6 +1592,8 @@ block.graphite-press.name = Prensa de grafite
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construindo)
|
block.constructing = {0}\n[lightgray](Construindo)
|
||||||
block.spawn.name = Área Inimiga
|
block.spawn.name = Área Inimiga
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Fragmento do Núcleo
|
block.core-shard.name = Fragmento do Núcleo
|
||||||
block.core-foundation.name = Fundação do Núcleo
|
block.core-foundation.name = Fundação do Núcleo
|
||||||
block.core-nucleus.name = Centro do Núcleo
|
block.core-nucleus.name = Centro do Núcleo
|
||||||
@@ -1686,6 +1757,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contêiner
|
block.container.name = Contêiner
|
||||||
block.launch-pad.name = Plataforma de Lançamento
|
block.launch-pad.name = Plataforma de Lançamento
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fábrica de Unidades Terrestres
|
block.ground-factory.name = Fábrica de Unidades Terrestres
|
||||||
block.air-factory.name = Fábrica de Unidades Aéreas
|
block.air-factory.name = Fábrica de Unidades Aéreas
|
||||||
@@ -1780,6 +1853,7 @@ block.electric-heater.name = Aquecedor Elétrico
|
|||||||
block.slag-heater.name = Aquecedor de Escória
|
block.slag-heater.name = Aquecedor de Escória
|
||||||
block.phase-heater.name = Aquecedor de Fase
|
block.phase-heater.name = Aquecedor de Fase
|
||||||
block.heat-redirector.name = Redirecionador de Calor
|
block.heat-redirector.name = Redirecionador de Calor
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Incinerador de Escória
|
block.slag-incinerator.name = Incinerador de Escória
|
||||||
block.carbide-crucible.name = Crisol de Carboneto
|
block.carbide-crucible.name = Crisol de Carboneto
|
||||||
@@ -1827,6 +1901,7 @@ block.chemical-combustion-chamber.name = Câmara de Combustão Química
|
|||||||
block.pyrolysis-generator.name = Gerador de Pirólise
|
block.pyrolysis-generator.name = Gerador de Pirólise
|
||||||
block.vent-condenser.name = Condensador de Ventilação
|
block.vent-condenser.name = Condensador de Ventilação
|
||||||
block.cliff-crusher.name = Esmagador de Penhasco
|
block.cliff-crusher.name = Esmagador de Penhasco
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Mineradora de Plasma
|
block.plasma-bore.name = Mineradora de Plasma
|
||||||
block.large-plasma-bore.name = Mineradora de Plasma Grande
|
block.large-plasma-bore.name = Mineradora de Plasma Grande
|
||||||
block.impact-drill.name = Broca de Impacto
|
block.impact-drill.name = Broca de Impacto
|
||||||
@@ -2062,6 +2137,10 @@ block.phase-wall.description = Um muro revestido com tecido de fase. Reflete a m
|
|||||||
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
|
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
|
||||||
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
|
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
|
||||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
|
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||||
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
|
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
|
||||||
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
|
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
|
||||||
@@ -2128,7 +2207,9 @@ block.vault.description = Armazena uma grande quantidade de itens de cada tipo.
|
|||||||
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
|
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
|
||||||
block.unloader.description = Descarrega o item selecionado dos blocos próximos.
|
block.unloader.description = Descarrega o item selecionado dos blocos próximos.
|
||||||
block.launch-pad.description = Lança lotes de itens para setores selecionados.
|
block.launch-pad.description = Lança lotes de itens para setores selecionados.
|
||||||
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara balas alternadas em inimigos.
|
block.duo.description = Dispara balas alternadas em inimigos.
|
||||||
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
||||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||||
@@ -2191,6 +2272,7 @@ block.electric-heater.description = Aquece blocos a frente. Requer grandes quant
|
|||||||
block.slag-heater.description = Aquece blocos a frente. Requer Escória.
|
block.slag-heater.description = Aquece blocos a frente. Requer Escória.
|
||||||
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
|
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
|
||||||
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
|
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
|
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
|
||||||
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
|
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
|
||||||
@@ -2203,6 +2285,7 @@ block.vent-condenser.description = Condensa os gases de ventilação em água. C
|
|||||||
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
|
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
|
||||||
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
|
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
|
||||||
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
|
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
|
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
|
||||||
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
||||||
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
||||||
@@ -2325,6 +2408,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
|
|||||||
lst.read = Ler um número de uma célula de memória vinculada.
|
lst.read = Ler um número de uma célula de memória vinculada.
|
||||||
lst.write = Escrever um número de uma célula de memória vinculada.
|
lst.write = Escrever um número de uma célula de memória vinculada.
|
||||||
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
||||||
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
||||||
@@ -2562,3 +2646,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
|||||||
mod.disabled = [scarlet]Dezactivat
|
mod.disabled = [scarlet]Dezactivat
|
||||||
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
||||||
mod.disable = Dezactivează
|
mod.disable = Dezactivează
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Conținut:
|
mod.content = Conținut:
|
||||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Finalizat
|
completed = [accent]Finalizat
|
||||||
techtree = Cercetează
|
techtree = Cercetează
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Eroare de conexiune.
|
|||||||
disconnect.closed = Conexiune închisă.
|
disconnect.closed = Conexiune închisă.
|
||||||
disconnect.timeout = Întârzie să răspundă.
|
disconnect.timeout = Întârzie să răspundă.
|
||||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||||
connecting = [accent]Conectare...
|
connecting = [accent]Conectare...
|
||||||
reconnecting = [accent]Reconectare...
|
reconnecting = [accent]Reconectare...
|
||||||
connecting.data = [accent]Se încarcă datele hărții...
|
connecting.data = [accent]Se încarcă datele hărții...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresa este deja în uz!
|
|
||||||
server.invalidport = Număr de port invalid!
|
server.invalidport = Număr de port invalid!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||||
save.new = Nouă Salvare
|
save.new = Nouă Salvare
|
||||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = Vezi Tot
|
|||||||
wavemode.counts = numere
|
wavemode.counts = numere
|
||||||
wavemode.totals = totaluri
|
wavemode.totals = totaluri
|
||||||
wavemode.health = viață
|
wavemode.health = viață
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Prestabilit>
|
editor.default = [lightgray]<Prestabilit>
|
||||||
details = Detalii...
|
details = Detalii...
|
||||||
@@ -663,7 +668,6 @@ requirement.capture = Capturează {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
|
||||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
@@ -710,14 +714,18 @@ loadout = Încărcare
|
|||||||
resources = Resurse
|
resources = Resurse
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.from = Lansează Din: [accent]{0}
|
launch.from = Lansează Din: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinație: {0}
|
launch.destination = Destinație: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||||
add = Adaugă...
|
add = Adaugă...
|
||||||
guardian = Gardian
|
guardian = Gardian
|
||||||
@@ -732,6 +740,7 @@ error.mapnotfound = Fișierul hărții nu a fost găsit!
|
|||||||
error.io = Eroare de rețea I/O.
|
error.io = Eroare de rețea I/O.
|
||||||
error.any = Eroare de rețea necunoscută.
|
error.any = Eroare de rețea necunoscută.
|
||||||
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Ploaie
|
weather.rain.name = Ploaie
|
||||||
weather.snowing.name = Ninsoare
|
weather.snowing.name = Ninsoare
|
||||||
@@ -755,7 +764,9 @@ sectors.stored = Stocat:
|
|||||||
sectors.resume = Revino
|
sectors.resume = Revino
|
||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Redenumește Sectorul
|
sectors.rename = Redenumește Sectorul
|
||||||
sectors.enemybase = [scarlet]Bază Inamică
|
sectors.enemybase = [scarlet]Bază Inamică
|
||||||
sectors.vulnerable = [scarlet]Vulnerabil
|
sectors.vulnerable = [scarlet]Vulnerabil
|
||||||
@@ -782,6 +793,11 @@ threat.medium = Medie
|
|||||||
threat.high = Mare
|
threat.high = Mare
|
||||||
threat.extreme = Extremă
|
threat.extreme = Extremă
|
||||||
threat.eradication = Eradicare
|
threat.eradication = Eradicare
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planete
|
planets = Planete
|
||||||
|
|
||||||
@@ -804,9 +820,19 @@ sector.fungalPass.name = Pasul Fungic
|
|||||||
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
||||||
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
||||||
sector.extractionOutpost.name = Avanpostul de Extracție
|
sector.extractionOutpost.name = Avanpostul de Extracție
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
||||||
sector.coastline.name = Zona de Coastă
|
sector.coastline.name = Zona de Coastă
|
||||||
sector.navalFortress.name = Fortăreața Navală
|
sector.navalFortress.name = Fortăreața Navală
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
@@ -826,6 +852,18 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
|
|||||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -991,6 +1029,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
|||||||
stat.reactive = Reacționează la
|
stat.reactive = Reacționează la
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Reparare
|
stat.healing = Reparare
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Câmp de Forță
|
ability.forcefield = Câmp de Forță
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1023,6 +1062,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1037,6 +1077,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
bar.corereq = Plasare pe Nucleu Necesară
|
bar.corereq = Plasare pe Nucleu Necesară
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1045,6 +1086,7 @@ bar.drillspeed = Viteză Minare: {0}/s
|
|||||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||||
bar.efficiency = Eficiență: {0}%
|
bar.efficiency = Eficiență: {0}%
|
||||||
bar.boost = Efect Grăbire: +{0}%
|
bar.boost = Efect Grăbire: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Electricitate: {0}/s
|
bar.powerbalance = Electricitate: {0}/s
|
||||||
bar.powerstored = Stocată: {0}/{1}
|
bar.powerstored = Stocată: {0}/{1}
|
||||||
bar.poweramount = Electricitate: {0}
|
bar.poweramount = Electricitate: {0}
|
||||||
@@ -1055,6 +1097,7 @@ bar.capacity = Capacitate: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1079,6 +1122,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||||
bullet.infinitepierce = [stat]penetrează
|
bullet.infinitepierce = [stat]penetrează
|
||||||
@@ -1087,6 +1131,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
unit.blockssquared = blocuri²
|
unit.blockssquared = blocuri²
|
||||||
@@ -1103,6 +1149,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viață scut
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
@@ -1147,18 +1194,13 @@ setting.fpscap.text = FPS {0}
|
|||||||
setting.uiscale.name = Scară Interfață
|
setting.uiscale.name = Scară Interfață
|
||||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||||
setting.difficulty.training = Antrenament
|
|
||||||
setting.difficulty.easy = Ușor
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Greu
|
|
||||||
setting.difficulty.insane = Nebunesc
|
|
||||||
setting.difficulty.name = Dificultate:
|
|
||||||
setting.screenshake.name = Agitare Ecran
|
setting.screenshake.name = Agitare Ecran
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vezi Efectele
|
setting.effects.name = Vezi Efectele
|
||||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||||
setting.blockstatus.name = Vezi Starea Blocului
|
setting.blockstatus.name = Vezi Starea Blocului
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||||
setting.sensitivity.name = Sensibilitatea Controlului
|
setting.sensitivity.name = Sensibilitatea Controlului
|
||||||
setting.saveinterval.name = Interval de Salvare
|
setting.saveinterval.name = Interval de Salvare
|
||||||
@@ -1185,11 +1227,13 @@ setting.mutemusic.name = Muzica pe Mut
|
|||||||
setting.sfxvol.name = Volum Efecte Sonore
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limita Jucătorilor
|
setting.playerlimit.name = Limita Jucătorilor
|
||||||
setting.chatopacity.name = Opacitate Chat
|
setting.chatopacity.name = Opacitate Chat
|
||||||
setting.lasersopacity.name = Opacitate Laser Electric
|
setting.lasersopacity.name = Opacitate Laser Electric
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacitate Poduri
|
setting.bridgeopacity.name = Opacitate Poduri
|
||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
@@ -1242,6 +1286,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
@@ -1319,12 +1364,16 @@ rules.wavetimer = Valuri pe Timp
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1340,12 +1389,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||||
@@ -1367,6 +1418,12 @@ rules.title.teams = Echipe
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Luminozitate Ambientală
|
rules.lighting = Luminozitate Ambientală
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||||
@@ -1375,6 +1432,7 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Frevență:
|
rules.weather.frequency = Frevență:
|
||||||
rules.weather.always = Încontinuu
|
rules.weather.always = Încontinuu
|
||||||
rules.weather.duration = Durată:
|
rules.weather.duration = Durată:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1517,6 +1575,8 @@ block.graphite-press.name = Presă de Grafit
|
|||||||
block.multi-press.name = Multi-Presă
|
block.multi-press.name = Multi-Presă
|
||||||
block.constructing = {0} [lightgray](În Construcție)
|
block.constructing = {0} [lightgray](În Construcție)
|
||||||
block.spawn.name = Punct Inamic de Lansare
|
block.spawn.name = Punct Inamic de Lansare
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucleu: Shard
|
block.core-shard.name = Nucleu: Shard
|
||||||
block.core-foundation.name = Nucleu: Foundation
|
block.core-foundation.name = Nucleu: Foundation
|
||||||
block.core-nucleus.name = Nucleu: Core
|
block.core-nucleus.name = Nucleu: Core
|
||||||
@@ -1680,6 +1740,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Platformă de Lansare
|
block.launch-pad.name = Platformă de Lansare
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fabrică Unități Artilerie
|
block.ground-factory.name = Fabrică Unități Artilerie
|
||||||
block.air-factory.name = Fabrică Unități Aeriene
|
block.air-factory.name = Fabrică Unități Aeriene
|
||||||
@@ -1774,6 +1836,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1821,6 +1884,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2048,6 +2112,10 @@ block.phase-wall.description = Protejează clădirile de proiectilele inamice, r
|
|||||||
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||||
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||||
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un perete care poate fi deschis sau închis.
|
block.door.description = Un perete care poate fi deschis sau închis.
|
||||||
block.door-large.description = Un perete care poate fi deschis sau închis.
|
block.door-large.description = Un perete care poate fi deschis sau închis.
|
||||||
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
||||||
@@ -2114,7 +2182,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
|
|||||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||||
@@ -2175,6 +2245,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2187,6 +2258,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2309,6 +2381,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
||||||
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
||||||
@@ -2547,3 +2620,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ load.scripts = Скрипты
|
|||||||
|
|
||||||
be.update = Доступна новая сборка Bleeding Edge:
|
be.update = Доступна новая сборка Bleeding Edge:
|
||||||
be.update.confirm = Загрузить её и перезапустить игру сейчас?
|
be.update.confirm = Загрузить её и перезапустить игру сейчас?
|
||||||
be.updating = Обновляется…
|
be.updating = Обновляется...
|
||||||
be.ignore = Игнорировать
|
be.ignore = Игнорировать
|
||||||
be.noupdates = Обновления не найдены.
|
be.noupdates = Обновления не найдены.
|
||||||
be.check = Проверить обновления
|
be.check = Проверить обновления
|
||||||
@@ -55,12 +55,12 @@ mods.browser.sortdate = Сортировка по дате изменения
|
|||||||
mods.browser.sortstars = Сортировка по количеству звёзд
|
mods.browser.sortstars = Сортировка по количеству звёзд
|
||||||
|
|
||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Сохранить схему…
|
schematic.add = Сохранить схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
schematic.search = Поиск схем…
|
schematic.search = Поиск схем...
|
||||||
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
||||||
schematic.exists = Схема с таким названием уже существует.
|
schematic.exists = Схема с таким названием уже существует.
|
||||||
schematic.import = Импортировать схему…
|
schematic.import = Импортировать схему...
|
||||||
schematic.exportfile = Экспортировать файл
|
schematic.exportfile = Экспортировать файл
|
||||||
schematic.importfile = Импортировать файл
|
schematic.importfile = Импортировать файл
|
||||||
schematic.browseworkshop = Просмотр Мастерской
|
schematic.browseworkshop = Просмотр Мастерской
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Включено
|
|||||||
mod.disabled = [scarlet]Выключено
|
mod.disabled = [scarlet]Выключено
|
||||||
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Содержимое:
|
mod.content = Содержимое:
|
||||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||||
mod.incompatiblegame = [red]Устаревшая игра
|
mod.incompatiblegame = [red]Устаревшая игра
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Выберите стартовую кампанию
|
|||||||
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
||||||
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
||||||
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево\n технологий
|
techtree = Дерево\n технологий
|
||||||
techtree.select = Выбор дерева технологий
|
techtree.select = Выбор дерева технологий
|
||||||
@@ -208,7 +210,7 @@ players = Игроков: {0}
|
|||||||
players.single = {0} игрок
|
players.single = {0} игрок
|
||||||
players.search = поиск
|
players.search = поиск
|
||||||
players.notfound = [gray]игроки не найдены
|
players.notfound = [gray]игроки не найдены
|
||||||
server.closing = [accent]Закрытие сервера…
|
server.closing = [accent]Закрытие сервера...
|
||||||
server.kicked.kick = Вас выгнали с сервера!
|
server.kicked.kick = Вас выгнали с сервера!
|
||||||
server.kicked.whitelist = Вы не в белом списке сервера.
|
server.kicked.whitelist = Вы не в белом списке сервера.
|
||||||
server.kicked.serverClose = Сервер закрыт.
|
server.kicked.serverClose = Сервер закрыт.
|
||||||
@@ -226,13 +228,13 @@ server.kicked.customClient = Этот сервер не поддерживает
|
|||||||
server.kicked.gameover = Игра окончена!
|
server.kicked.gameover = Игра окончена!
|
||||||
server.kicked.serverRestarting = Сервер перезапускается.
|
server.kicked.serverRestarting = Сервер перезапускается.
|
||||||
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
||||||
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на указанном порте.\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
||||||
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
|
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
|
||||||
hostserver = Запустить многопользовательский сервер
|
hostserver = Запустить многопользовательский сервер
|
||||||
invitefriends = Пригласить друзей
|
invitefriends = Пригласить друзей
|
||||||
hostserver.mobile = Запустить сервер
|
hostserver.mobile = Запустить сервер
|
||||||
host = Открыть сервер
|
host = Открыть сервер
|
||||||
hosting = [accent]Открытие сервера…
|
hosting = [accent]Открытие сервера...
|
||||||
hosts.refresh = Обновить
|
hosts.refresh = Обновить
|
||||||
hosts.discovering = Поиск локальных игр
|
hosts.discovering = Поиск локальных игр
|
||||||
hosts.discovering.any = Поиск игр
|
hosts.discovering.any = Поиск игр
|
||||||
@@ -254,17 +256,17 @@ trace = Отслеживать игрока
|
|||||||
trace.playername = Имя игрока: [accent]{0}
|
trace.playername = Имя игрока: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Язык: [accent]{0}
|
||||||
trace.mobile = Мобильный клиент: [accent]{0}
|
trace.mobile = Мобильный клиент: [accent]{0}
|
||||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||||
trace.times.joined = Присоединялся раз: [accent]{0}
|
trace.times.joined = Присоединялся раз: [accent]{0}
|
||||||
trace.times.kicked = Был выгнан раз: [accent]{0}
|
trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||||
trace.ips = Все адреса:
|
trace.ips = Все IP:
|
||||||
trace.names = Имена:
|
trace.names = Все имена:
|
||||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||||
player.ban = Заблокировать
|
player.ban = Заблокировать
|
||||||
player.kick = Выгнать
|
player.kick = Выгнать
|
||||||
player.trace = Статистика
|
player.trace = Отслеживать
|
||||||
player.admin = Переключить администратора
|
player.admin = Переключить администратора
|
||||||
player.team = Сменить команду
|
player.team = Сменить команду
|
||||||
server.bans = Блокировки
|
server.bans = Блокировки
|
||||||
@@ -283,7 +285,7 @@ confirmkick = Вы действительно хотите выгнать игр
|
|||||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||||
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
||||||
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
||||||
votekick.reason = Причина
|
votekick.reason = Причина голосования
|
||||||
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
|
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
|
||||||
joingame.title = Присоединиться к игре
|
joingame.title = Присоединиться к игре
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Ошибка соединения.
|
|||||||
disconnect.closed = Соединение закрыто.
|
disconnect.closed = Соединение закрыто.
|
||||||
disconnect.timeout = Время ожидания истекло.
|
disconnect.timeout = Время ожидания истекло.
|
||||||
disconnect.data = Ошибка при загрузке данных мира!
|
disconnect.data = Ошибка при загрузке данных мира!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
||||||
connecting = [accent]Подключение…
|
connecting = [accent]Подключение...
|
||||||
reconnecting = [accent]Переподключение…
|
reconnecting = [accent]Переподключение...
|
||||||
connecting.data = [accent]Загрузка данных мира…
|
connecting.data = [accent]Загрузка данных мира...
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Данный адрес уже используется!
|
|
||||||
server.invalidport = Неверный номер порта!
|
server.invalidport = Неверный номер порта!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Ошибка создания сервера.
|
server.error = [scarlet]Ошибка создания сервера.
|
||||||
save.new = Новое сохранение
|
save.new = Новое сохранение
|
||||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||||
@@ -347,16 +350,18 @@ command.rebuild = Восстанавливать
|
|||||||
command.assist = Помогать игроку
|
command.assist = Помогать игроку
|
||||||
command.move = Двигаться
|
command.move = Двигаться
|
||||||
command.boost = Лететь
|
command.boost = Лететь
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Войти в грузовой блок
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Загрузить единицы
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Загрузить постройки
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Выгрузить груз
|
||||||
stance.stop = Cancel Orders
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.shoot = Stance: Shoot
|
stance.stop = Отменить команду
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.shoot = Положение: Стрелять
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.holdfire = Положение: Удерживать огонь
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.pursuetarget = Положение: Преследовать цель
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.patrol = Положение: Патрулировать путь
|
||||||
|
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||||
|
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -372,9 +377,9 @@ data.exported = Данные экспортированы.
|
|||||||
data.invalid = Эти игровые данные являются недействительными.
|
data.invalid = Эти игровые данные являются недействительными.
|
||||||
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
|
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
|
||||||
quit.confirm = Вы уверены, что хотите выйти?
|
quit.confirm = Вы уверены, что хотите выйти?
|
||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка...
|
||||||
downloading = [accent]Скачивание...
|
downloading = [accent]Скачивание...
|
||||||
saving = [accent]Сохранение…
|
saving = [accent]Сохранение...
|
||||||
respawn = [accent][[{0}][] для возрождения из ядра
|
respawn = [accent][[{0}][] для возрождения из ядра
|
||||||
cancelbuilding = [accent][[{0}][] для очистки плана
|
cancelbuilding = [accent][[{0}][] для очистки плана
|
||||||
selectschematic = [accent][[{0}][] выделить и скопировать
|
selectschematic = [accent][[{0}][] выделить и скопировать
|
||||||
@@ -388,8 +393,8 @@ wave = [accent]Волна {0}
|
|||||||
wave.cap = [accent]Волна {0}/{1}
|
wave.cap = [accent]Волна {0}/{1}
|
||||||
wave.waiting = [lightgray]Волна через {0}
|
wave.waiting = [lightgray]Волна через {0}
|
||||||
wave.waveInProgress = [lightgray]Волна продолжается
|
wave.waveInProgress = [lightgray]Волна продолжается
|
||||||
waiting = [lightgray]Ожидание…
|
waiting = [lightgray]Ожидание...
|
||||||
waiting.players = Ожидание игроков…
|
waiting.players = Ожидание игроков...
|
||||||
wave.enemies = [lightgray]Враги: {0}
|
wave.enemies = [lightgray]Враги: {0}
|
||||||
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
|
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
|
||||||
wave.enemycore = [accent]{0}[lightgray] вражеское ядро
|
wave.enemycore = [accent]{0}[lightgray] вражеское ядро
|
||||||
@@ -416,7 +421,7 @@ changelog = Список изменений (необязательно):
|
|||||||
updatedesc = Перезаписать заголовок и описание
|
updatedesc = Перезаписать заголовок и описание
|
||||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||||
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
||||||
publishing = [accent]Отправка…
|
publishing = [accent]Отправка...
|
||||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||||
publish.error = Ошибка отправки предмета: {0}
|
publish.error = Ошибка отправки предмета: {0}
|
||||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||||
@@ -437,12 +442,12 @@ editor.waves = Волны:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.objectives = Цели
|
editor.objectives = Цели
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Наборы локалей
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = Мировые процессоры
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Изменить название
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = Нет свободного места для размещения мирового процессора!\n Возможно на карте всё занято структурами
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Вы уверены, что хотите удалить этот мировой процессор?\n\nЕсли он окружен стенами, он будет заменен стеной окружения.
|
||||||
editor.ingame = Редактировать в игре
|
editor.ingame = Редактировать в игре
|
||||||
editor.playtest = Опробовать карту
|
editor.playtest = Опробовать карту
|
||||||
editor.publish.workshop = Опубликовать в Мастерской
|
editor.publish.workshop = Опубликовать в Мастерской
|
||||||
@@ -473,7 +478,7 @@ waves.spawn.none = [scarlet]не обнаружено точек появлен
|
|||||||
waves.max = максимум единиц
|
waves.max = максимум единиц
|
||||||
waves.guardian = Страж
|
waves.guardian = Страж
|
||||||
waves.preview = Предварительный просмотр
|
waves.preview = Предварительный просмотр
|
||||||
waves.edit = Редактировать…
|
waves.edit = Редактировать...
|
||||||
waves.random = Случайно
|
waves.random = Случайно
|
||||||
waves.copy = Копировать в буфер обмена
|
waves.copy = Копировать в буфер обмена
|
||||||
waves.load = Загрузить из буфера обмена
|
waves.load = Загрузить из буфера обмена
|
||||||
@@ -494,13 +499,15 @@ waves.units.show = Показать все
|
|||||||
wavemode.counts = количество единиц
|
wavemode.counts = количество единиц
|
||||||
wavemode.totals = всего единиц
|
wavemode.totals = всего единиц
|
||||||
wavemode.health = всего прочности
|
wavemode.health = всего прочности
|
||||||
|
all = всего
|
||||||
|
|
||||||
editor.default = [lightgray]<По умолчанию>
|
editor.default = [lightgray]<По умолчанию>
|
||||||
details = Подробности…
|
details = Подробности...
|
||||||
edit = Редактировать…
|
edit = Редактировать...
|
||||||
variables = Переменные
|
variables = Переменные
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
|
||||||
logic.globals = Built-in Variables
|
|
||||||
|
logic.globals = Встроенные переменные
|
||||||
editor.name = Название:
|
editor.name = Название:
|
||||||
editor.spawn = Создать боевую единицу
|
editor.spawn = Создать боевую единицу
|
||||||
editor.removeunit = Удалить боевую единицу
|
editor.removeunit = Удалить боевую единицу
|
||||||
@@ -512,7 +519,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
|
|||||||
editor.errornot = Это не файл карты.
|
editor.errornot = Это не файл карты.
|
||||||
editor.errorheader = Этот файл карты недействителен или повреждён.
|
editor.errorheader = Этот файл карты недействителен или повреждён.
|
||||||
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
editor.errorlocales = Ошибка при чтении недопустимых наборов локалей.
|
||||||
editor.update = Обновить
|
editor.update = Обновить
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Выше
|
editor.moveup = Выше
|
||||||
@@ -524,19 +531,19 @@ editor.sectorgenerate = Генерация сектора
|
|||||||
editor.resize = Изменить\nразмер
|
editor.resize = Изменить\nразмер
|
||||||
editor.loadmap = Загрузить\nкарту
|
editor.loadmap = Загрузить\nкарту
|
||||||
editor.savemap = Сохранить\nкарту
|
editor.savemap = Сохранить\nкарту
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
editor.savechanges = [scarlet]У вас есть несохраненные изменения!\n\n[]Вы хотите сохранить их?
|
||||||
editor.saved = Сохранено!
|
editor.saved = Сохранено!
|
||||||
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
||||||
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||||
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
|
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
|
||||||
editor.import = Импорт…
|
editor.import = Импорт...
|
||||||
editor.importmap = Импортировать карту
|
editor.importmap = Импортировать карту
|
||||||
editor.importmap.description = Импортировать уже существующую карту
|
editor.importmap.description = Импортировать уже существующую карту
|
||||||
editor.importfile = Импортировать файл
|
editor.importfile = Импортировать файл
|
||||||
editor.importfile.description = Импортировать файл карты извне
|
editor.importfile.description = Импортировать файл карты извне
|
||||||
editor.importimage = Импортировать файл изображения
|
editor.importimage = Импортировать файл изображения
|
||||||
editor.importimage.description = Импортировать изображение карты извне
|
editor.importimage.description = Импортировать изображение карты извне
|
||||||
editor.export = Экспорт…
|
editor.export = Экспорт...
|
||||||
editor.exportfile = Экспортировать файл
|
editor.exportfile = Экспортировать файл
|
||||||
editor.exportfile.description = Экспорт файла карты
|
editor.exportfile.description = Экспорт файла карты
|
||||||
editor.exportimage = Экспортировать ландшафт
|
editor.exportimage = Экспортировать ландшафт
|
||||||
@@ -560,11 +567,11 @@ toolmode.orthogonal.description = Рисует только\nпрямоугол
|
|||||||
toolmode.square = Квадрат
|
toolmode.square = Квадрат
|
||||||
toolmode.square.description = Квадратная кисть.
|
toolmode.square.description = Квадратная кисть.
|
||||||
toolmode.eraseores = Стереть руды
|
toolmode.eraseores = Стереть руды
|
||||||
toolmode.eraseores.description = Стереть только руды.
|
toolmode.eraseores.description = Стирает только руды.
|
||||||
toolmode.fillteams = Изменить команду блоков
|
toolmode.fillteams = Изменить команду блоков
|
||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
toolmode.fillerase = Стереть тип
|
toolmode.fillerase = Стереть заливкой
|
||||||
toolmode.fillerase.description = Стирает все блоки этого типа.
|
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
toolmode.underliquid = Под жидкостями
|
toolmode.underliquid = Под жидкостями
|
||||||
@@ -588,7 +595,7 @@ filter.clear = Очистить
|
|||||||
filter.option.ignore = Игнорировать
|
filter.option.ignore = Игнорировать
|
||||||
filter.scatter = Сеятель
|
filter.scatter = Сеятель
|
||||||
filter.terrain = Ландшафт
|
filter.terrain = Ландшафт
|
||||||
filter.logic = Logic
|
filter.logic = Логика
|
||||||
|
|
||||||
filter.option.scale = Масштаб фильтра
|
filter.option.scale = Масштаб фильтра
|
||||||
filter.option.chance = Шанс
|
filter.option.chance = Шанс
|
||||||
@@ -612,25 +619,25 @@ filter.option.floor2 = Вторая поверхность
|
|||||||
filter.option.threshold2 = Вторичный предельный порог
|
filter.option.threshold2 = Вторичный предельный порог
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Процентиль
|
filter.option.percentile = Процентиль
|
||||||
filter.option.code = Code
|
filter.option.code = Код
|
||||||
filter.option.loop = Loop
|
filter.option.loop = Цикл
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
|
||||||
locales.applytoall = Apply Changes To All Locales
|
locales.applytoall = Применить изменения ко всем локалям
|
||||||
locales.addtoother = Add To Other Locales
|
locales.addtoother = Добавить в другие локали
|
||||||
locales.rollback = Rollback to last applied
|
locales.rollback = Откат к последнему примененному значению
|
||||||
locales.filter = Property filter
|
locales.filter = Фильтр свойств
|
||||||
locales.searchname = Search name...
|
locales.searchname = Поиск по имени...
|
||||||
locales.searchvalue = Search value...
|
locales.searchvalue = Поиск значения...
|
||||||
locales.searchlocale = Search locale...
|
locales.searchlocale = Поиск локали...
|
||||||
locales.byname = By name
|
locales.byname = По имени
|
||||||
locales.byvalue = By value
|
locales.byvalue = По значению
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
locales.showcorrect = Показать свойства, которые присутствуют во всех локалях и имеют везде уникальные значения
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
locales.showmissing = Показать свойства, отсутствующие в некоторых локалях
|
||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Показать свойства, которые имеют одинаковые значения в разных локалях
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = Смотреть во всех локалях
|
||||||
locales.viewing = Viewing property "{0}"
|
locales.viewing = Просмотр свойства "{0}"
|
||||||
locales.addicon = Add Icon
|
locales.addicon = Добавить иконку
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
@@ -663,7 +670,6 @@ requirement.capture = Захватите {0}
|
|||||||
requirement.onplanet = Возьмите сектор под контроль на {0}
|
requirement.onplanet = Возьмите сектор под контроль на {0}
|
||||||
requirement.onsector = Высадитесь на сектор: {0}
|
requirement.onsector = Высадитесь на сектор: {0}
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
research.multiplayer = Только хост может исследовать предметы.
|
|
||||||
map.multiplayer = Только хост может просматривать секторы.
|
map.multiplayer = Только хост может просматривать секторы.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
@@ -681,12 +687,12 @@ objective.destroycore.name = Уничтожить ядро
|
|||||||
objective.commandmode.name = Командовать единицей
|
objective.commandmode.name = Командовать единицей
|
||||||
objective.flag.name = Флаг
|
objective.flag.name = Флаг
|
||||||
marker.shapetext.name = Фигура с текстом
|
marker.shapetext.name = Фигура с текстом
|
||||||
marker.point.name = Point
|
marker.point.name = Точка
|
||||||
marker.shape.name = Фигура
|
marker.shape.name = Фигура
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
marker.line.name = Line
|
marker.line.name = Линия
|
||||||
marker.quad.name = Quad
|
marker.quad.name = Четырёхугольник
|
||||||
marker.texture.name = Texture
|
marker.texture.name = Текстура
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||||
@@ -710,14 +716,18 @@ loadout = Груз
|
|||||||
resources = Ресурсы
|
resources = Ресурсы
|
||||||
resources.max = Максимум
|
resources.max = Максимум
|
||||||
bannedblocks = Запрещённые блоки
|
bannedblocks = Запрещённые блоки
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Цели
|
objectives = Цели
|
||||||
bannedunits = Запрещённые единицы
|
bannedunits = Запрещённые единицы
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Запрещенные единицы как белый список
|
bannedunits.whitelist = Запрещенные единицы как белый список
|
||||||
bannedblocks.whitelist = Запрещенные блоки как белый список
|
bannedblocks.whitelist = Запрещенные блоки как белый список
|
||||||
addall = Добавить всё
|
addall = Добавить всё
|
||||||
launch.from = Запуск из: [accent]{0}
|
launch.from = Запуск из: [accent]{0}
|
||||||
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
||||||
launch.destination = Место назначения: {0}
|
launch.destination = Место назначения: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
guardian = Страж
|
guardian = Страж
|
||||||
@@ -732,6 +742,7 @@ error.mapnotfound = Файл карты не найден!
|
|||||||
error.io = Сетевая ошибка ввода-вывода.
|
error.io = Сетевая ошибка ввода-вывода.
|
||||||
error.any = Неизвестная сетевая ошибка.
|
error.any = Неизвестная сетевая ошибка.
|
||||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дождь
|
weather.rain.name = Дождь
|
||||||
weather.snowing.name = Снегопад
|
weather.snowing.name = Снегопад
|
||||||
@@ -756,7 +767,9 @@ sectors.stored = Накоплено:
|
|||||||
sectors.resume = Продолжить
|
sectors.resume = Продолжить
|
||||||
sectors.launch = Высадка
|
sectors.launch = Высадка
|
||||||
sectors.select = Выбор
|
sectors.select = Выбор
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Переименовать сектор
|
sectors.rename = Переименовать сектор
|
||||||
sectors.enemybase = [scarlet]Вражеская база
|
sectors.enemybase = [scarlet]Вражеская база
|
||||||
sectors.vulnerable = [scarlet]Уязвим
|
sectors.vulnerable = [scarlet]Уязвим
|
||||||
@@ -771,8 +784,8 @@ sector.curlost = Сектор потерян
|
|||||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||||
sector.lost = Сектор [accent]{0}[white] потерян!
|
sector.lost = Сектор [accent]{0}[white] потерян!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.capture = Сектор [accent]{0}[white] захвачен!
|
||||||
sector.capture.current = Sector Captured!
|
sector.capture.current = Сектор захвачен!
|
||||||
sector.changeicon = Изменить иконку
|
sector.changeicon = Изменить иконку
|
||||||
sector.noswitch.title = Перемещение между секторами
|
sector.noswitch.title = Перемещение между секторами
|
||||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||||
@@ -783,6 +796,11 @@ threat.medium = Средняя
|
|||||||
threat.high = Высокая
|
threat.high = Высокая
|
||||||
threat.extreme = Экстремальная
|
threat.extreme = Экстремальная
|
||||||
threat.eradication = Истребляющая
|
threat.eradication = Истребляющая
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Лёгкая
|
||||||
|
difficulty.normal = Нормальная
|
||||||
|
difficulty.hard = Сложная
|
||||||
|
difficulty.eradication = Истребляющая
|
||||||
|
|
||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
@@ -805,11 +823,21 @@ sector.fungalPass.name = Грибной перевал
|
|||||||
sector.biomassFacility.name = Центр исследования биомассы
|
sector.biomassFacility.name = Центр исследования биомассы
|
||||||
sector.windsweptIslands.name = Штормовой архипелаг
|
sector.windsweptIslands.name = Штормовой архипелаг
|
||||||
sector.extractionOutpost.name = Добывающая база
|
sector.extractionOutpost.name = Добывающая база
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||||
sector.coastline.name = Береговая линия
|
sector.coastline.name = Береговая линия
|
||||||
sector.navalFortress.name = Прибрежная крепость
|
sector.navalFortress.name = Прибрежная крепость
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||||
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||||
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
||||||
@@ -827,6 +855,18 @@ sector.impact0078.description = Здесь лежат остатки межзв
|
|||||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Начало
|
sector.onset.name = Начало
|
||||||
sector.aegis.name = Защита
|
sector.aegis.name = Защита
|
||||||
@@ -888,7 +928,7 @@ settings.controls = Управление
|
|||||||
settings.game = Игра
|
settings.game = Игра
|
||||||
settings.sound = Звук
|
settings.sound = Звук
|
||||||
settings.graphics = Графика
|
settings.graphics = Графика
|
||||||
settings.cleardata = Очистить игровые данные…
|
settings.cleardata = Очистить игровые данные...
|
||||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||||
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||||
@@ -983,7 +1023,7 @@ stat.abilities = Способности
|
|||||||
stat.canboost = Может взлететь
|
stat.canboost = Может взлететь
|
||||||
stat.flying = Летающий
|
stat.flying = Летающий
|
||||||
stat.ammouse = Использование боеприпасов
|
stat.ammouse = Использование боеприпасов
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Вместимость боеприпасов
|
||||||
stat.damagemultiplier = Множитель урона
|
stat.damagemultiplier = Множитель урона
|
||||||
stat.healthmultiplier = Множитель прочности
|
stat.healthmultiplier = Множитель прочности
|
||||||
stat.speedmultiplier = Множитель скорости
|
stat.speedmultiplier = Множитель скорости
|
||||||
@@ -992,51 +1032,55 @@ stat.buildspeedmultiplier = Множитель скорости строител
|
|||||||
stat.reactive = Реактивен
|
stat.reactive = Реактивен
|
||||||
stat.immunities = Невосприимчив
|
stat.immunities = Невосприимчив
|
||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Создает силовой щит, поглощающий пули
|
||||||
ability.repairfield = Ремонтирующее поле
|
ability.repairfield = Ремонтирующее поле
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = Ремонтирует близлежащие единицы
|
||||||
ability.statusfield = Усиливающее поле
|
ability.statusfield = Усиливающее поле
|
||||||
ability.statusfield.description = Applies a status effect to nearby units
|
ability.statusfield.description = Накладывает эффект на ближайшие единицы
|
||||||
ability.unitspawn = Завод единиц �
|
ability.unitspawn = Завод единиц �
|
||||||
ability.unitspawn.description = Constructs units
|
ability.unitspawn.description = Конструирует единицы
|
||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
|
||||||
ability.movelightning = Молнии при движении
|
ability.movelightning = Молнии при движении
|
||||||
ability.movelightning.description = Releases lightning while moving
|
ability.movelightning.description = Выпускает молнии при движении
|
||||||
ability.armorplate = Armor Plate
|
ability.armorplate = Бронепластина
|
||||||
ability.armorplate.description = Reduces damage taken while shooting
|
ability.armorplate.description = Снижает урон, получаемый при стрельбе
|
||||||
ability.shieldarc = Дуговой щит
|
ability.shieldarc = Дуговой щит
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
ability.shieldarc.description = Выпускает силовой щит по дуге, поглощающий пули
|
||||||
ability.suppressionfield = Поле подавления регенерации
|
ability.suppressionfield = Поле подавления регенерации
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Останавливает ремонтные здания
|
||||||
ability.energyfield = Энергетическое поле
|
ability.energyfield = Энергетическое поле
|
||||||
ability.energyfield.description = Zaps nearby enemies
|
ability.energyfield.description = Электризует ближайших врагов
|
||||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
ability.energyfield.healdescription = Электризует ближайших врагов и лечит союзников
|
||||||
ability.regen = Regeneration
|
ability.regen = Регенерация
|
||||||
ability.regen.description = Regenerates own health over time
|
ability.regen.description = Восстанавливает собственное здоровье с течением времени
|
||||||
ability.liquidregen = Liquid Absorption
|
ability.liquidregen = Поглощение жидкости
|
||||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
ability.liquidregen.description = Поглощает жидкость для самовосстановления
|
||||||
ability.spawndeath = Death Spawns
|
ability.spawndeath = Смертельное порождение
|
||||||
ability.spawndeath.description = Releases units on death
|
ability.spawndeath.description = Создает единицы после смерти
|
||||||
ability.liquidexplode = Death Spillage
|
ability.liquidexplode = Смертельное разлитие
|
||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Разливает жидкость при смерти
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
|
||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||||
|
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||||
|
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
bar.corereq = Требуется основа ядра
|
bar.corereq = Требуется основа ядра
|
||||||
bar.corefloor = Требуется зона ядра
|
bar.corefloor = Требуется зона ядра
|
||||||
@@ -1045,6 +1089,7 @@ bar.drillspeed = Скорость бурения: {0}/с
|
|||||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||||
bar.efficiency = Эффективность: {0}%
|
bar.efficiency = Эффективность: {0}%
|
||||||
bar.boost = Ускорение: +{0}%
|
bar.boost = Ускорение: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Энергия: {0}/с
|
bar.powerbalance = Энергия: {0}/с
|
||||||
bar.powerstored = Накоплено: {0}/{1}
|
bar.powerstored = Накоплено: {0}/{1}
|
||||||
bar.poweramount = Энергия: {0}
|
bar.poweramount = Энергия: {0}
|
||||||
@@ -1055,6 +1100,7 @@ bar.capacity = Вместимость: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабильность
|
bar.instability = Нестабильность
|
||||||
bar.heatamount = Нагрев: {0}
|
bar.heatamount = Нагрев: {0}
|
||||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||||
@@ -1079,6 +1125,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
|
|||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||||
@@ -1087,6 +1134,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||||
bullet.range = [stat]{0}[lightgray] диапазон
|
bullet.range = [stat]{0}[lightgray] диапазон
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
unit.blockssquared = блоков²
|
unit.blockssquared = блоков²
|
||||||
@@ -1103,13 +1152,14 @@ unit.minutes = мин
|
|||||||
unit.persecond = /сек
|
unit.persecond = /сек
|
||||||
unit.perminute = /мин
|
unit.perminute = /мин
|
||||||
unit.timesspeed = x скорость
|
unit.timesspeed = x скорость
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = прочность щита
|
unit.shieldhealth = прочность щита
|
||||||
unit.items = предметов
|
unit.items = предметов
|
||||||
unit.thousands = к
|
unit.thousands = к
|
||||||
unit.millions = М
|
unit.millions = М
|
||||||
unit.billions = кM
|
unit.billions = кM
|
||||||
unit.shots = shots
|
unit.shots = выстрелы
|
||||||
unit.pershot = /выстрел
|
unit.pershot = /выстрел
|
||||||
category.purpose = Назначение
|
category.purpose = Назначение
|
||||||
category.general = Основные
|
category.general = Основные
|
||||||
@@ -1119,8 +1169,9 @@ category.items = Предметы
|
|||||||
category.crafting = Ввод/вывод
|
category.crafting = Ввод/вывод
|
||||||
category.function = Действие
|
category.function = Действие
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Всегда играть музыку
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
|
||||||
|
|
||||||
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
|
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
|
||||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||||
setting.shadows.name = Тени
|
setting.shadows.name = Тени
|
||||||
@@ -1132,7 +1183,7 @@ setting.backgroundpause.name = Фоновая пауза
|
|||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.doubletapmine.name = Добыча руды двойным нажатием
|
setting.doubletapmine.name = Добыча руды двойным нажатием
|
||||||
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
setting.distinctcontrolgroups.name = Ограничение на одну контрольную группу на единицу
|
||||||
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
||||||
setting.animatedwater.name = Анимированные поверхности
|
setting.animatedwater.name = Анимированные поверхности
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
@@ -1147,18 +1198,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||||
setting.difficulty.training = Обучение
|
|
||||||
setting.difficulty.easy = Лёгкая
|
|
||||||
setting.difficulty.normal = Нормальная
|
|
||||||
setting.difficulty.hard = Сложная
|
|
||||||
setting.difficulty.insane = Безумная
|
|
||||||
setting.difficulty.name = Сложность:
|
|
||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
setting.bloomintensity.name = Интенсивность свечения
|
setting.bloomintensity.name = Интенсивность свечения
|
||||||
setting.bloomblur.name = Размытие свечения
|
setting.bloomblur.name = Размытие свечения
|
||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||||
setting.blockstatus.name = Показывать статус блока
|
setting.blockstatus.name = Показывать статус блока
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
||||||
setting.sensitivity.name = Чувствительность контроллера
|
setting.sensitivity.name = Чувствительность контроллера
|
||||||
setting.saveinterval.name = Интервал сохранения
|
setting.saveinterval.name = Интервал сохранения
|
||||||
@@ -1185,11 +1231,13 @@ setting.mutemusic.name = Заглушить музыку
|
|||||||
setting.sfxvol.name = Громкость эффектов
|
setting.sfxvol.name = Громкость эффектов
|
||||||
setting.mutesound.name = Заглушить звук
|
setting.mutesound.name = Заглушить звук
|
||||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Автоматическое создание сохранений
|
setting.savecreate.name = Автоматическое создание сохранений
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Видимость публичной игры
|
||||||
setting.playerlimit.name = Ограничение игроков
|
setting.playerlimit.name = Ограничение игроков
|
||||||
setting.chatopacity.name = Непрозрачность чата
|
setting.chatopacity.name = Непрозрачность чата
|
||||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непрозрачность мостов
|
setting.bridgeopacity.name = Непрозрачность мостов
|
||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
@@ -1199,22 +1247,22 @@ setting.macnotch.description = Для вступления изменений в
|
|||||||
steam.friendsonly = Только друзья
|
steam.friendsonly = Только друзья
|
||||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||||
uiscale.cancel = Отменить & Выйти
|
uiscale.cancel = Отменить & Выйти
|
||||||
setting.bloom.name = Свечение
|
setting.bloom.name = Свечение
|
||||||
keybind.title = Настройка управления
|
keybind.title = Настройка управления
|
||||||
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
||||||
category.general.name = Основное
|
category.general.name = Основное
|
||||||
category.view.name = Просмотр
|
category.view.name = Просмотр
|
||||||
category.command.name = Unit Command
|
category.command.name = Командование единицой
|
||||||
category.multiplayer.name = Сетевая игра
|
category.multiplayer.name = Сетевая игра
|
||||||
category.blocks.name = Выбор блока
|
category.blocks.name = Выбор блока
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||||
keybind.respawn.name = Возрождение в ядре
|
keybind.respawn.name = Возрождение в ядре
|
||||||
keybind.control.name = Перехватить контроль над единицей
|
keybind.control.name = Перехватить контроль над единицей
|
||||||
keybind.clear_building.name = Очистить план строительства
|
keybind.clear_building.name = Очистить план строительства
|
||||||
keybind.press = Нажмите клавишу…
|
keybind.press = Нажмите клавишу...
|
||||||
keybind.press.axis = Нажмите ось или клавишу…
|
keybind.press.axis = Нажмите ось или клавишу...
|
||||||
keybind.screenshot.name = Скриншот карты
|
keybind.screenshot.name = Скриншот карты
|
||||||
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
||||||
keybind.toggle_block_status.name = Отображение статусов блоков
|
keybind.toggle_block_status.name = Отображение статусов блоков
|
||||||
@@ -1242,6 +1290,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Перестроить в области
|
keybind.rebuild_select.name = Перестроить в области
|
||||||
keybind.schematic_select.name = Выбрать область
|
keybind.schematic_select.name = Выбрать область
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
@@ -1318,12 +1367,16 @@ rules.wavetimer = Интервал волн
|
|||||||
rules.wavesending = Отправка волн
|
rules.wavesending = Отправка волн
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = ИИ строит базы
|
rules.buildai = ИИ строит базы
|
||||||
rules.buildaitier = Уровень баз ИИ
|
rules.buildaitier = Уровень баз ИИ
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
rules.rtsminattackweight = Минимальный вес для атаки
|
rules.rtsminattackweight = Минимальный вес для атаки
|
||||||
@@ -1340,12 +1393,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
|||||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
rules.limitarea = Ограничить область карты
|
rules.limitarea = Ограничить область карты
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||||
@@ -1367,6 +1422,13 @@ rules.title.teams = Команды
|
|||||||
rules.title.planet = Планета
|
rules.title.planet = Планета
|
||||||
rules.lighting = Освещение
|
rules.lighting = Освещение
|
||||||
rules.fog = Туман войны
|
rules.fog = Туман войны
|
||||||
|
rules.invasions = Вторжения врагов на сектора
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Показывать появление врагов
|
||||||
|
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||||
|
|
||||||
rules.fire = Огонь
|
rules.fire = Огонь
|
||||||
rules.anyenv = <Любая>
|
rules.anyenv = <Любая>
|
||||||
rules.explosions = Урон от взрывов блоков/единиц
|
rules.explosions = Урон от взрывов блоков/единиц
|
||||||
@@ -1375,6 +1437,7 @@ rules.weather = Погода
|
|||||||
rules.weather.frequency = Периодичность:
|
rules.weather.frequency = Периодичность:
|
||||||
rules.weather.always = Всегда
|
rules.weather.always = Всегда
|
||||||
rules.weather.duration = Длительность:
|
rules.weather.duration = Длительность:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1517,6 +1580,8 @@ block.graphite-press.name = Графитный пресс
|
|||||||
block.multi-press.name = Мульти-пресс
|
block.multi-press.name = Мульти-пресс
|
||||||
block.constructing = {0} [lightgray](Строится)
|
block.constructing = {0} [lightgray](Строится)
|
||||||
block.spawn.name = Точка появления врагов
|
block.spawn.name = Точка появления врагов
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ядро: «Осколок»
|
block.core-shard.name = Ядро: «Осколок»
|
||||||
block.core-foundation.name = Ядро: «Штаб»
|
block.core-foundation.name = Ядро: «Штаб»
|
||||||
block.core-nucleus.name = Ядро: «Атом»
|
block.core-nucleus.name = Ядро: «Атом»
|
||||||
@@ -1680,6 +1745,8 @@ block.meltdown.name = Испепелитель
|
|||||||
block.foreshadow.name = Знамение
|
block.foreshadow.name = Знамение
|
||||||
block.container.name = Контейнер
|
block.container.name = Контейнер
|
||||||
block.launch-pad.name = Пусковая площадка
|
block.launch-pad.name = Пусковая площадка
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.ground-factory.name = Наземная фабрика
|
block.ground-factory.name = Наземная фабрика
|
||||||
block.air-factory.name = Воздушная фабрика
|
block.air-factory.name = Воздушная фабрика
|
||||||
@@ -1774,6 +1841,7 @@ block.electric-heater.name = Электрический нагреватель
|
|||||||
block.slag-heater.name = Шлаковый нагреватель
|
block.slag-heater.name = Шлаковый нагреватель
|
||||||
block.phase-heater.name = Фазовый нагреватель
|
block.phase-heater.name = Фазовый нагреватель
|
||||||
block.heat-redirector.name = Тепловой перенаправитель
|
block.heat-redirector.name = Тепловой перенаправитель
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Тепловой маршрутизатор
|
block.heat-router.name = Тепловой маршрутизатор
|
||||||
block.slag-incinerator.name = Мусоросжигательная печь
|
block.slag-incinerator.name = Мусоросжигательная печь
|
||||||
block.carbide-crucible.name = Карбидовый тигель
|
block.carbide-crucible.name = Карбидовый тигель
|
||||||
@@ -1821,6 +1889,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
|||||||
block.pyrolysis-generator.name = Пиролизный генератор
|
block.pyrolysis-generator.name = Пиролизный генератор
|
||||||
block.vent-condenser.name = Жерловой конденсатор
|
block.vent-condenser.name = Жерловой конденсатор
|
||||||
block.cliff-crusher.name = Дробитель скал
|
block.cliff-crusher.name = Дробитель скал
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Плазменный бур
|
block.plasma-bore.name = Плазменный бур
|
||||||
block.large-plasma-bore.name = Большой плазменный бур
|
block.large-plasma-bore.name = Большой плазменный бур
|
||||||
block.impact-drill.name = Ударная дрель
|
block.impact-drill.name = Ударная дрель
|
||||||
@@ -2050,6 +2119,10 @@ block.phase-wall.description = Защищает постройки от враж
|
|||||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
@@ -2116,7 +2189,9 @@ block.vault.description = Хранит большое количество пр
|
|||||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||||
block.launch-pad.details = Суборбитальная система транспортировки ресурсов методом «point-to-point». Разгрузочные капсулы хрупки и не способны выжить при повторном входе.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||||
@@ -2177,6 +2252,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
|||||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||||
@@ -2189,6 +2265,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
|||||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||||
@@ -2311,6 +2388,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
|||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||||
@@ -2397,15 +2475,15 @@ lenum.shoot = Стрельба в определённую позицию.
|
|||||||
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
||||||
lenum.config = Конфигурация постройки, например, предмет сортировки.
|
lenum.config = Конфигурация постройки, например, предмет сортировки.
|
||||||
lenum.enabled = Включён ли блок.
|
lenum.enabled = Включён ли блок.
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Текущий боеприпас турели.
|
||||||
|
|
||||||
laccess.color = Цвет осветителя.
|
laccess.color = Цвет осветителя.
|
||||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||||
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
|
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Нет категории.
|
lcategory.unknown.description = Нет категории.
|
||||||
lcategory.io = Ввод и вывод
|
lcategory.io = Ввод и вывод
|
||||||
@@ -2520,7 +2598,7 @@ unitlocate.building = Переменная для записи обнаруже
|
|||||||
unitlocate.outx = Вывод X координаты.
|
unitlocate.outx = Вывод X координаты.
|
||||||
unitlocate.outy = Вывод Y координаты.
|
unitlocate.outy = Вывод Y координаты.
|
||||||
unitlocate.group = Группа построек для поиска.
|
unitlocate.group = Группа построек для поиска.
|
||||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
|
||||||
|
|
||||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||||
lenum.stop = Остановка движения/копания/строительства.
|
lenum.stop = Остановка движения/копания/строительства.
|
||||||
@@ -2528,7 +2606,7 @@ lenum.unbind = Полностью отключает управление лог
|
|||||||
lenum.move = Перемещение в определённую позицию.
|
lenum.move = Перемещение в определённую позицию.
|
||||||
lenum.approach = Приближение к позиции с указанным радиусом.
|
lenum.approach = Приближение к позиции с указанным радиусом.
|
||||||
lenum.pathfind = Перемещение к точке появления врагов.
|
lenum.pathfind = Перемещение к точке появления врагов.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Автоматический поиск пути к ближайшему вражескому ядру или точке высадки.\nЭто то же самое, что и стандартный поиск пути к врагу во время волны.
|
||||||
lenum.target = Стрельба в определённую позицию.
|
lenum.target = Стрельба в определённую позицию.
|
||||||
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
||||||
lenum.itemdrop = Сбрасывание предметов.
|
lenum.itemdrop = Сбрасывание предметов.
|
||||||
@@ -2539,13 +2617,39 @@ lenum.payenter = Войти/приземлиться на грузовой бл
|
|||||||
lenum.flag = Числовой флаг единицы.
|
lenum.flag = Числовой флаг единицы.
|
||||||
lenum.mine = Копание в заданной позиции.
|
lenum.mine = Копание в заданной позиции.
|
||||||
lenum.build = Строительство блоков.
|
lenum.build = Строительство блоков.
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Масштабировать ли маркер в соответствии с уровнем масштабирования игрока.
|
||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Omogućeno
|
|||||||
mod.disabled = [scarlet]Onemogućeno
|
mod.disabled = [scarlet]Onemogućeno
|
||||||
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||||
mod.disable = Onemogući
|
mod.disable = Onemogući
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Sadržaj:
|
mod.content = Sadržaj:
|
||||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||||
mod.incompatiblegame = [red]Zastarela Igra
|
mod.incompatiblegame = [red]Zastarela Igra
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Izaberite Početnu Kampanju
|
|||||||
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
||||||
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
||||||
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Završeno.
|
completed = [accent]Završeno.
|
||||||
techtree = Drvo Tehnologija
|
techtree = Drvo Tehnologija
|
||||||
techtree.select = Izbor Drveća Tehnologija
|
techtree.select = Izbor Drveća Tehnologija
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Greška u povezivanju.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Neuspešno učitavanje podataka!
|
disconnect.data = Neuspešno učitavanje podataka!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||||
connecting = [accent]Povezivanje...
|
connecting = [accent]Povezivanje...
|
||||||
reconnecting = [accent]Ponovno povezivanje...
|
reconnecting = [accent]Ponovno povezivanje...
|
||||||
connecting.data = [accent]Učitavanje podataka...
|
connecting.data = [accent]Učitavanje podataka...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresa je već u upotrebi!
|
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = Novi Snimak
|
save.new = Novi Snimak
|
||||||
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -494,6 +498,7 @@ waves.units.show = Pokaži Sve
|
|||||||
wavemode.counts = količina
|
wavemode.counts = količina
|
||||||
wavemode.totals = ukupno
|
wavemode.totals = ukupno
|
||||||
wavemode.health = snaga
|
wavemode.health = snaga
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Detalji...
|
details = Detalji...
|
||||||
@@ -663,7 +668,6 @@ requirement.capture = Zauzmi {0}
|
|||||||
requirement.onplanet = Kontroliši Sektor Na {0}
|
requirement.onplanet = Kontroliši Sektor Na {0}
|
||||||
requirement.onsector = Sleti Na Sektor: {0}
|
requirement.onsector = Sleti Na Sektor: {0}
|
||||||
launch.text = Lansiraj
|
launch.text = Lansiraj
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Razotkrij
|
uncover = Razotkrij
|
||||||
configure = Konfiguriši Zalihe
|
configure = Konfiguriši Zalihe
|
||||||
@@ -711,14 +715,18 @@ loadout = Loadout
|
|||||||
resources = Resursi
|
resources = Resursi
|
||||||
resources.max = Maksimum
|
resources.max = Maksimum
|
||||||
bannedblocks = Nedozvoljeni Blokovi
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
||||||
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
||||||
launch.destination = Destinacija: {0}
|
launch.destination = Destinacija: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Količina mora biti između 0 i {0}.
|
configure.invalid = Količina mora biti između 0 i {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Čuvar
|
guardian = Čuvar
|
||||||
@@ -733,6 +741,7 @@ error.mapnotfound = Datoteka mape nije pronađena!
|
|||||||
error.io = I/O mrežna greška.
|
error.io = I/O mrežna greška.
|
||||||
error.any = Nepoznata greška u mreži.
|
error.any = Nepoznata greška u mreži.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Kiša
|
weather.rain.name = Kiša
|
||||||
weather.snowing.name = Sneg
|
weather.snowing.name = Sneg
|
||||||
@@ -756,7 +765,9 @@ sectors.stored = Skladišćeno:
|
|||||||
sectors.resume = Nastavi
|
sectors.resume = Nastavi
|
||||||
sectors.launch = Lansiraj
|
sectors.launch = Lansiraj
|
||||||
sectors.select = Izaberi
|
sectors.select = Izaberi
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nema (sunce)
|
sectors.nonelaunch = [lightgray]nema (sunce)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Preimenuj Sektor
|
sectors.rename = Preimenuj Sektor
|
||||||
sectors.enemybase = [scarlet]Neprijateljska Baza
|
sectors.enemybase = [scarlet]Neprijateljska Baza
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -783,6 +794,11 @@ threat.medium = Srednje
|
|||||||
threat.high = Visoko
|
threat.high = Visoko
|
||||||
threat.extreme = Ekstremno
|
threat.extreme = Ekstremno
|
||||||
threat.eradication = Istrebljenje
|
threat.eradication = Istrebljenje
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planete
|
planets = Planete
|
||||||
|
|
||||||
@@ -805,9 +821,19 @@ sector.fungalPass.name = Gljivični Prolaz
|
|||||||
sector.biomassFacility.name = Biosintetičko Postrojenje
|
sector.biomassFacility.name = Biosintetičko Postrojenje
|
||||||
sector.windsweptIslands.name = Vetrovita Ostrva
|
sector.windsweptIslands.name = Vetrovita Ostrva
|
||||||
sector.extractionOutpost.name = Lansirna Utvrda
|
sector.extractionOutpost.name = Lansirna Utvrda
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
||||||
sector.coastline.name = Obala
|
sector.coastline.name = Obala
|
||||||
sector.navalFortress.name = Pomorska Tvrđava
|
sector.navalFortress.name = Pomorska Tvrđava
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||||
@@ -827,6 +853,18 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
|
|||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Okrilje
|
sector.aegis.name = Okrilje
|
||||||
@@ -993,6 +1031,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
|||||||
stat.reactive = Reaguje sa
|
stat.reactive = Reaguje sa
|
||||||
stat.immunities = Imuniteti
|
stat.immunities = Imuniteti
|
||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Polje Sile
|
ability.forcefield = Polje Sile
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1025,6 +1064,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Nedostaju Resursi
|
bar.noresources = Nedostaju Resursi
|
||||||
bar.corereq = Potrebno Jezgro kao Osnova
|
bar.corereq = Potrebno Jezgro kao Osnova
|
||||||
bar.corefloor = Zahteva Zonu Jezgra
|
bar.corefloor = Zahteva Zonu Jezgra
|
||||||
@@ -1047,6 +1088,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
|
|||||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
bar.boost = Pojačanje: +{0}%
|
bar.boost = Pojačanje: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energija: {0}/s
|
bar.powerbalance = Energija: {0}/s
|
||||||
bar.powerstored = Skladišćeno: {0}/{1}
|
bar.powerstored = Skladišćeno: {0}/{1}
|
||||||
bar.poweramount = Količina: {0}
|
bar.poweramount = Količina: {0}
|
||||||
@@ -1057,6 +1099,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Tečnost
|
bar.liquid = Tečnost
|
||||||
bar.heat = Toplota
|
bar.heat = Toplota
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Nestabilnost
|
bar.instability = Nestabilnost
|
||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
@@ -1081,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||||
bullet.infinitepierce = [stat]proboj
|
bullet.infinitepierce = [stat]proboj
|
||||||
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] direktna popravka
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||||
bullet.range = [stat]{0}[lightgray] domet
|
bullet.range = [stat]{0}[lightgray] domet
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokova
|
unit.blocks = blokova
|
||||||
unit.blockssquared = blokova²
|
unit.blockssquared = blokova²
|
||||||
@@ -1105,6 +1151,7 @@ unit.minutes = minuti
|
|||||||
unit.persecond = /sekundi
|
unit.persecond = /sekundi
|
||||||
unit.perminute = /minuti
|
unit.perminute = /minuti
|
||||||
unit.timesspeed = x brzina
|
unit.timesspeed = x brzina
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = snaga štita
|
unit.shieldhealth = snaga štita
|
||||||
unit.items = materijali
|
unit.items = materijali
|
||||||
@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Skala
|
setting.uiscale.name = UI Skala
|
||||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Easy
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Hard
|
|
||||||
setting.difficulty.insane = Insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intezitet
|
setting.bloomintensity.name = Bloom Intezitet
|
||||||
setting.bloomblur.name = Bloom Magliranje
|
setting.bloomblur.name = Bloom Magliranje
|
||||||
setting.effects.name = Prikazuj Efekte
|
setting.effects.name = Prikazuj Efekte
|
||||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||||
setting.blockstatus.name = Prikazuj Status Blokova
|
setting.blockstatus.name = Prikazuj Status Blokova
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
||||||
setting.sensitivity.name = Osetljivost Upravljača
|
setting.sensitivity.name = Osetljivost Upravljača
|
||||||
setting.saveinterval.name = Interval Čuvanja
|
setting.saveinterval.name = Interval Čuvanja
|
||||||
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Nema Muzike
|
|||||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||||
setting.mutesound.name = Nema Zvuka
|
setting.mutesound.name = Nema Zvuka
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatski Snimaj Igru
|
setting.savecreate.name = Automatski Snimaj Igru
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limit Igrača
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Prozirnost Četa
|
setting.chatopacity.name = Prozirnost Četa
|
||||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Prozirnost Mostova
|
setting.bridgeopacity.name = Prozirnost Mostova
|
||||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||||
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||||
keybind.schematic_select.name = Izaberi Region
|
keybind.schematic_select.name = Izaberi Region
|
||||||
keybind.schematic_menu.name = Menu Šema
|
keybind.schematic_menu.name = Menu Šema
|
||||||
@@ -1321,12 +1366,16 @@ rules.wavetimer = Talasna Štoperica
|
|||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1369,6 +1420,12 @@ rules.title.teams = Timovi
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvetljenje
|
rules.lighting = Osvetljenje
|
||||||
rules.fog = Magla Rata
|
rules.fog = Magla Rata
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Plamen
|
rules.fire = Plamen
|
||||||
rules.anyenv = <Bilo Koja>
|
rules.anyenv = <Bilo Koja>
|
||||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||||
@@ -1377,6 +1434,7 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Učestalost:
|
rules.weather.frequency = Učestalost:
|
||||||
rules.weather.always = Stalno
|
rules.weather.always = Stalno
|
||||||
rules.weather.duration = Dužina:
|
rules.weather.duration = Dužina:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1519,6 +1577,8 @@ block.graphite-press.name = Grafitna Presa
|
|||||||
block.multi-press.name = Multi-Presa
|
block.multi-press.name = Multi-Presa
|
||||||
block.constructing = {0} [lightgray](U izgradnji)
|
block.constructing = {0} [lightgray](U izgradnji)
|
||||||
block.spawn.name = Mesto Tvorbe Neprijatelja
|
block.spawn.name = Mesto Tvorbe Neprijatelja
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Jezgro: Krhotina
|
block.core-shard.name = Jezgro: Krhotina
|
||||||
block.core-foundation.name = Jezgro: Temelj
|
block.core-foundation.name = Jezgro: Temelj
|
||||||
block.core-nucleus.name = Jezgro: Nukleus
|
block.core-nucleus.name = Jezgro: Nukleus
|
||||||
@@ -1682,6 +1742,8 @@ block.meltdown.name = Istopitelj
|
|||||||
block.foreshadow.name = Predznak
|
block.foreshadow.name = Predznak
|
||||||
block.container.name = Kontejner
|
block.container.name = Kontejner
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Zemna Fabrika
|
block.ground-factory.name = Zemna Fabrika
|
||||||
block.air-factory.name = Vazdušna Fabrika
|
block.air-factory.name = Vazdušna Fabrika
|
||||||
@@ -1776,6 +1838,7 @@ block.electric-heater.name = Električna Grejalica
|
|||||||
block.slag-heater.name = Šljakna Grejalica
|
block.slag-heater.name = Šljakna Grejalica
|
||||||
block.phase-heater.name = Fazna Grejalica
|
block.phase-heater.name = Fazna Grejalica
|
||||||
block.heat-redirector.name = Preusmerivač Toplote
|
block.heat-redirector.name = Preusmerivač Toplote
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Grejni Ruter
|
block.heat-router.name = Grejni Ruter
|
||||||
block.slag-incinerator.name = Šljakna Spalionica
|
block.slag-incinerator.name = Šljakna Spalionica
|
||||||
block.carbide-crucible.name = Karbidna Topionica
|
block.carbide-crucible.name = Karbidna Topionica
|
||||||
@@ -1823,6 +1886,7 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|||||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||||
block.vent-condenser.name = Gejzirni Kondezator
|
block.vent-condenser.name = Gejzirni Kondezator
|
||||||
block.cliff-crusher.name = Planinolom
|
block.cliff-crusher.name = Planinolom
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazma Bušilica
|
block.plasma-bore.name = Plazma Bušilica
|
||||||
block.large-plasma-bore.name = Velika Plazma Bušilica
|
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||||
block.impact-drill.name = Udarna Drobilica
|
block.impact-drill.name = Udarna Drobilica
|
||||||
@@ -2051,6 +2115,10 @@ block.phase-wall.description = Štiti građevine od neprijateljskih projektila,
|
|||||||
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
||||||
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||||
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Zid koji se može otvarati i zatvarati.
|
block.door.description = Zid koji se može otvarati i zatvarati.
|
||||||
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
||||||
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
||||||
@@ -2117,7 +2185,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
|
|||||||
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
|
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
|
||||||
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
|
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
|
||||||
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
|
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
|
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
|
||||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2178,6 +2248,7 @@ block.electric-heater.description = Greje usmerene blokove. Zahteva veliku koli
|
|||||||
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||||
@@ -2190,6 +2261,7 @@ block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva
|
|||||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||||
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||||
@@ -2312,6 +2384,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
|
|||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2550,3 +2623,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiverad
|
|||||||
mod.disabled = [scarlet]Inaktiverad
|
mod.disabled = [scarlet]Inaktiverad
|
||||||
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
||||||
mod.disable = Inaktivera
|
mod.disable = Inaktivera
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Innehåll:
|
mod.content = Innehåll:
|
||||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Teknologiträd
|
techtree = Teknologiträd
|
||||||
techtree.select = Teknologiträd Väljare
|
techtree.select = Teknologiträd Väljare
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Kopplingsfel.
|
|||||||
disconnect.closed = Koppling stängd.
|
disconnect.closed = Koppling stängd.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Ansluter...
|
connecting = [accent]Ansluter...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
|
||||||
server.invalidport = Ogiltigt portnummer!
|
server.invalidport = Ogiltigt portnummer!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Ny sparfil
|
save.new = Ny sparfil
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -702,14 +706,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Lägg till...
|
add = Lägg till...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Okänt nätverksfel.
|
error.any = Okänt nätverksfel.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Lagrade:
|
|||||||
sectors.resume = Återuppta
|
sectors.resume = Återuppta
|
||||||
sectors.launch = Skjuta upp
|
sectors.launch = Skjuta upp
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Byt namn på sektor
|
sectors.rename = Byt namn på sektor
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Svamppass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1075,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1044,6 +1086,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1111,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1076,6 +1120,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1092,6 +1138,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x hastighet
|
unit.timesspeed = x hastighet
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = föremål
|
unit.items = föremål
|
||||||
@@ -1136,18 +1183,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Träning
|
|
||||||
setting.difficulty.easy = Lätt
|
|
||||||
setting.difficulty.normal = Normalt
|
|
||||||
setting.difficulty.hard = Svårt
|
|
||||||
setting.difficulty.insane = Galet
|
|
||||||
setting.difficulty.name = Svårighetsgrad:
|
|
||||||
setting.screenshake.name = Skärmskak
|
setting.screenshake.name = Skärmskak
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Visa Effekter
|
setting.effects.name = Visa Effekter
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
@@ -1174,11 +1216,13 @@ setting.mutemusic.name = Stäng Av Musik
|
|||||||
setting.sfxvol.name = Ljudeffektvolym
|
setting.sfxvol.name = Ljudeffektvolym
|
||||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chattgenomskinlighet
|
setting.chatopacity.name = Chattgenomskinlighet
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1275,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1308,12 +1353,16 @@ rules.wavetimer = Vågtimer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1356,6 +1407,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1364,6 +1421,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1562,8 @@ block.graphite-press.name = Grapfitpress
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1667,6 +1727,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1761,6 +1823,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1871,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2033,6 +2097,10 @@ block.phase-wall.description = A wall coated with special phase-based reflective
|
|||||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door. Can be opened or closed by tapping.
|
block.door.description = A small door. Can be opened or closed by tapping.
|
||||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2099,7 +2167,9 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
|||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2160,6 +2230,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2172,6 +2243,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2292,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2511,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Connection error.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Oyunun geri yuklenemedi!
|
disconnect.data = Oyunun geri yuklenemedi!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Baglaniliyor
|
connecting = [accent]Baglaniliyor
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Link:
|
server.port = Link:
|
||||||
server.addressinuse = Addres zaten kullaniliyor!
|
|
||||||
server.invalidport = Geçersiz Oyun numarasi!
|
server.invalidport = Geçersiz Oyun numarasi!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||||
save.new = Yeni Kayit Dosyasi
|
save.new = Yeni Kayit Dosyasi
|
||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -702,14 +706,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1034,6 +1075,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1044,6 +1086,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1068,6 +1111,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1076,6 +1120,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1092,6 +1138,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = esya
|
unit.items = esya
|
||||||
@@ -1136,18 +1183,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
|
||||||
setting.difficulty.easy = kolay
|
|
||||||
setting.difficulty.normal = orta
|
|
||||||
setting.difficulty.hard = zor
|
|
||||||
setting.difficulty.insane = cok zor
|
|
||||||
setting.difficulty.name = Zorluk derecesi:
|
|
||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
@@ -1174,11 +1216,13 @@ setting.mutemusic.name = Sesi kapat
|
|||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1231,6 +1275,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1308,12 +1353,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1329,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1356,6 +1407,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1364,6 +1421,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1504,6 +1562,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[lightgray](Constructing)
|
block.constructing = {0}\n[lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1667,6 +1727,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1761,6 +1823,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1808,6 +1871,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -2033,6 +2097,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2099,7 +2167,9 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
|
|||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2160,6 +2230,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2172,6 +2243,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2292,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2511,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -1,20 +1,20 @@
|
|||||||
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
|
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
|
||||||
credits = Jenerik
|
credits = Jenerik
|
||||||
contributors = Çevirmenler ve Katkıda Bulunanlar
|
contributors = Çevirmenler ve Katkıda Bulunanlar
|
||||||
discord = Mindustry'nin Discord sunucusuna Katıl!
|
discord = Mindustry Discord sunucusuna katıl!
|
||||||
link.discord.description = Resmî Mindustry Discord sunucusu
|
link.discord.description = Resmi Mindustry Discord sunucusu
|
||||||
link.reddit.description = Mindustry subreddit'i
|
link.reddit.description = Mindustry subredditi
|
||||||
link.github.description = Oyun Kaynak Kodu
|
link.github.description = Oyun kaynak kodu
|
||||||
link.changelog.description = Güncelleme değişikliklerinin listesi
|
link.changelog.description = Güncelleme değişikliklerinin listesi
|
||||||
link.dev-builds.description = Dengesiz Oyun Sürümleri
|
link.dev-builds.description = Kararsız oyun sürümleri
|
||||||
link.trello.description = Planlanan özellikler için resmî Trello Sayfası
|
link.trello.description = Planlanan özellikler için resmi Trello sayfası
|
||||||
link.itch.io.description = itch.io sayfası
|
link.itch.io.description = itch.io sayfası
|
||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
link.f-droid.description = F-Droid kataloğu
|
link.f-droid.description = F-Droid sayfası
|
||||||
link.wiki.description = Resmî Mindustry wikisi
|
link.wiki.description = Resmi Mindustry vikisi
|
||||||
link.suggestions.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||||
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -49,27 +49,27 @@ mods.browser.view-releases = Sürümleri İncele
|
|||||||
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
||||||
mods.browser.latest = <En Son>
|
mods.browser.latest = <En Son>
|
||||||
mods.browser.releases = Yayımlar
|
mods.browser.releases = Yayımlar
|
||||||
mods.github.open = Repo
|
mods.github.open = Depo
|
||||||
mods.github.open-release = Yayım Sayfası
|
mods.github.open-release = Yayım Sayfası
|
||||||
mods.browser.sortdate = En Yeniye göre Sırala
|
mods.browser.sortdate = En yeniye göre sırala
|
||||||
mods.browser.sortstars = Yıldıza göre Sırala
|
mods.browser.sortstars = Yıldız sayısına göre sırala
|
||||||
|
|
||||||
schematic = Şema
|
schematic = Şema
|
||||||
schematic.add = Şemayı Kaydet...
|
schematic.add = Şemayı Kaydet...
|
||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
schematic.search = Şema Arat...
|
schematic.search = Şema ara...
|
||||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
schematic.replace = Aynı adda bir şema zaten var. Üzerine yazılsın mı?
|
||||||
schematic.exists = Aynı isimde bir şema zaten var.
|
schematic.exists = Aynı adda bir şema zaten var.
|
||||||
schematic.import = Şemayı İçeri Aktar
|
schematic.import = Şemayı İçeri Aktar...
|
||||||
schematic.exportfile = Dışa Aktar
|
schematic.exportfile = Dışarı Aktar
|
||||||
schematic.importfile = İçe Aktar
|
schematic.importfile = İçeri Aktar
|
||||||
schematic.browseworkshop = Atölyeyi araştır
|
schematic.browseworkshop = Atölyeyi araştır
|
||||||
schematic.copy = Panoya Kopyala
|
schematic.copy = Panoya Kopyala
|
||||||
schematic.copy.import = Panodan İçeri Aktar
|
schematic.copy.import = Panodan Yapıştır
|
||||||
schematic.shareworkshop = Atölyede paylaş
|
schematic.shareworkshop = Atölyede paylaş
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||||
schematic.saved = Şema Kaydedildi.
|
schematic.saved = Şema Kaydedildi.
|
||||||
schematic.delete.confirm = Bu şema tamamen silinecek.
|
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||||
schematic.edit = Şemayı Düzenle
|
schematic.edit = Şemayı Düzenle
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
||||||
@@ -79,18 +79,18 @@ schematic.addtag = Etiket Ekle
|
|||||||
schematic.texttag = Yazı Etiketi
|
schematic.texttag = Yazı Etiketi
|
||||||
schematic.icontag = İkon Etiketi
|
schematic.icontag = İkon Etiketi
|
||||||
schematic.renametag = Etiketi Yeniden Adlandır
|
schematic.renametag = Etiketi Yeniden Adlandır
|
||||||
schematic.tagged = {0} etiketli
|
schematic.tagged = {0} etiketlendi
|
||||||
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
||||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||||
|
|
||||||
stats = İstatistikler
|
stats = İstatistikler
|
||||||
stats.wave = Dalga Fethedilidi
|
stats.wave = Kazanılan Dalgalar
|
||||||
stats.unitsCreated = Birim Üretildi
|
stats.unitsCreated = Üretilen Birimler
|
||||||
stats.enemiesDestroyed = Düşman Yokedildi
|
stats.enemiesDestroyed = Yok Edilen Düşmanlar
|
||||||
stats.built = Bina İnşaa Edildi
|
stats.built = İnşa Edilen Yapılar
|
||||||
stats.destroyed = Bina Yokedildi
|
stats.destroyed = Yıkılan Yapılar
|
||||||
stats.deconstructed = Bina Kırıldı
|
stats.deconstructed = Kaldırılan Yapılar
|
||||||
stats.playtime = Oyun Süresi
|
stats.playtime = Oynanan Süre
|
||||||
|
|
||||||
globalitems = [accent]Toplanan Kaynaklar
|
globalitems = [accent]Toplanan Kaynaklar
|
||||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||||
@@ -109,10 +109,10 @@ newgame = Yeni Oyun
|
|||||||
none = <yok>
|
none = <yok>
|
||||||
none.found = [lightgray]<Bulunamadı>
|
none.found = [lightgray]<Bulunamadı>
|
||||||
none.inmap = [lightgray]<Haritada Bulunamadı>
|
none.inmap = [lightgray]<Haritada Bulunamadı>
|
||||||
minimap = Harita
|
minimap = Küçük Harita
|
||||||
position = Konum
|
position = Konum
|
||||||
close = Kapat
|
close = Kapat
|
||||||
website = Websitesi
|
website = Genel ağ sayfası
|
||||||
quit = Çık
|
quit = Çık
|
||||||
save.quit = Kaydet & Çık
|
save.quit = Kaydet & Çık
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Etkin
|
|||||||
mod.disabled = [scarlet]Devre Dışı
|
mod.disabled = [scarlet]Devre Dışı
|
||||||
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
|
mod.version = Version:
|
||||||
mod.content = İçerik:
|
mod.content = İçerik:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.incompatiblegame = [red]Eski Sürüm
|
mod.incompatiblegame = [red]Eski Sürüm
|
||||||
@@ -192,6 +193,7 @@ campaign.select = Başlangıç Mücadelesi Seç
|
|||||||
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
|
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
|
||||||
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
|
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
|
||||||
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
|
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
|
||||||
|
campaign.difficulty = Zorluk
|
||||||
completed = [accent]Tamamlandı
|
completed = [accent]Tamamlandı
|
||||||
techtree = Teknoloji Ağacı
|
techtree = Teknoloji Ağacı
|
||||||
techtree.select = Teknoloji Ağacı Seç
|
techtree.select = Teknoloji Ağacı Seç
|
||||||
@@ -259,7 +261,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
|
|||||||
trace.modclient = Özel Sürüm: [accent]{0}
|
trace.modclient = Özel Sürüm: [accent]{0}
|
||||||
trace.times.joined = Girme Sayısı: [accent]{0}
|
trace.times.joined = Girme Sayısı: [accent]{0}
|
||||||
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPler:
|
||||||
trace.names = İsimler:
|
trace.names = İsimler:
|
||||||
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
|
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
|
||||||
player.ban = Yasakla
|
player.ban = Yasakla
|
||||||
@@ -292,13 +294,14 @@ disconnect.error = Bağlantı hatası.
|
|||||||
disconnect.closed = Bağlantı kapatıldı.
|
disconnect.closed = Bağlantı kapatıldı.
|
||||||
disconnect.timeout = Zaman aşımı.
|
disconnect.timeout = Zaman aşımı.
|
||||||
disconnect.data = Dünya verisi yüklenemedi!
|
disconnect.data = Dünya verisi yüklenemedi!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||||
connecting = [accent]Bağlanılıyor...
|
connecting = [accent]Bağlanılıyor...
|
||||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||||
connecting.data = [accent]Dünya verisi yükleniyor...
|
connecting.data = [accent]Dünya verisi yükleniyor...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adres zaten kullanılıyor!
|
|
||||||
server.invalidport = Geçersiz port sayısı!
|
server.invalidport = Geçersiz port sayısı!
|
||||||
|
server.error.addressinuse = [scarlet]Port 6567 açılamadı.[]\n\nCihaz ve internetinde başka bir Mindustry sunucusu açık olmadığından emin ol!
|
||||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||||
save.new = Yeni kayıt
|
save.new = Yeni kayıt
|
||||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||||
@@ -351,6 +354,7 @@ command.enterPayload = Kargo Bloğu Seç
|
|||||||
command.loadUnits = Birim Yükle
|
command.loadUnits = Birim Yükle
|
||||||
command.loadBlocks = Blok Yükle
|
command.loadBlocks = Blok Yükle
|
||||||
command.unloadPayload = Birim Bırak
|
command.unloadPayload = Birim Bırak
|
||||||
|
command.loopPayload = Birim Transferini Döngüye Sok
|
||||||
stance.stop = Emri İptal Et
|
stance.stop = Emri İptal Et
|
||||||
stance.shoot = Duruş: Saldırı
|
stance.shoot = Duruş: Saldırı
|
||||||
stance.holdfire = Duruş: Hazır Ol
|
stance.holdfire = Duruş: Hazır Ol
|
||||||
@@ -437,12 +441,12 @@ editor.waves = Dalgalar:
|
|||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler:
|
editor.objectives = Görevler:
|
||||||
editor.locales = Yerel Paketler
|
editor.locales = Dil Paketleri
|
||||||
editor.worldprocessors = Evrensel İşlemciler
|
editor.worldprocessors = Evrensel İşlemciler
|
||||||
editor.worldprocessors.editname = İsmi Değiştir
|
editor.worldprocessors.editname = Adı Düzenle
|
||||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bulunamadı!\nEditörden bu muazzam bloğu ekle veya şu düğmeye bas: \ue813 Ekle
|
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||||
editor.worldprocessors.nospace = Evrensel İşlemci koycak yer yok!\nCidden tüm mapi binalarla mı doldurdun? Oyunun kasmıyor mu? İşsiz misin? Harbi NPC...
|
editor.worldprocessors.nospace = Evrensel İşlemci yerleştirecek yer yok!\n Gerçekten bütün haritayı yapılarla mı doldurdun? Bunu neden yaparsın?
|
||||||
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa doğal bir duvarla yer değiştiricek.
|
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa bir doğal duvarla yer değiştirilecek.
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -494,13 +498,14 @@ waves.units.show = Hepsini Göster
|
|||||||
wavemode.counts = miktarlar
|
wavemode.counts = miktarlar
|
||||||
wavemode.totals = toplamlar
|
wavemode.totals = toplamlar
|
||||||
wavemode.health = can
|
wavemode.health = can
|
||||||
|
all = Tüm
|
||||||
|
|
||||||
editor.default = [lightgray]<Varsayılan>
|
editor.default = [lightgray]<Varsayılan>
|
||||||
details = Detaylar...
|
details = Detaylar...
|
||||||
edit = Düzenle...
|
edit = Düzenle...
|
||||||
variables = Değişkenler
|
variables = Değişkenler
|
||||||
logic.clear.confirm = Bu işlemcideki tüm kodu silmek istediğine emin misin?
|
logic.clear.confirm = Bu işlemciden bütün kodları silmek istediğinze emin misiniz?
|
||||||
logic.globals = Yerleşik Değişkenler
|
logic.globals = Dahili Değişkenler
|
||||||
editor.name = İsim:
|
editor.name = İsim:
|
||||||
editor.spawn = Birim Oluştur
|
editor.spawn = Birim Oluştur
|
||||||
editor.removeunit = Birim Kaldır
|
editor.removeunit = Birim Kaldır
|
||||||
@@ -524,7 +529,7 @@ editor.sectorgenerate = Sektör Oluştur
|
|||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Haritayı Kaydet
|
editor.savemap = Haritayı Kaydet
|
||||||
editor.savechanges = [scarlet]Kaydedilmemiş değişiklerin var!\n\n[]Onları kaydetsen mi acaba?
|
editor.savechanges = [scarlet]Kaydedilmemiş değişiklikleriniz var!\n\n[]Kaydetmek ister misiniz?
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||||||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||||||
@@ -563,8 +568,8 @@ toolmode.eraseores = Maden Sil
|
|||||||
toolmode.eraseores.description = Sadece madenleri siler..
|
toolmode.eraseores.description = Sadece madenleri siler..
|
||||||
toolmode.fillteams = Takımları Doldur
|
toolmode.fillteams = Takımları Doldur
|
||||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||||
toolmode.fillerase = Doldurarak Sil
|
toolmode.fillerase = Doldur Sil
|
||||||
toolmode.fillerase.description = Anyı tip blokları sil.
|
toolmode.fillerase.description = Aynı türden blokları sil.
|
||||||
toolmode.drawteams = Takım Çiz
|
toolmode.drawteams = Takım Çiz
|
||||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||||
toolmode.underliquid = Sıvı Altı
|
toolmode.underliquid = Sıvı Altı
|
||||||
@@ -614,23 +619,23 @@ filter.option.radius = Yarıçap
|
|||||||
filter.option.percentile = Yüzdelik
|
filter.option.percentile = Yüzdelik
|
||||||
filter.option.code = Kod
|
filter.option.code = Kod
|
||||||
filter.option.loop = Döngü
|
filter.option.loop = Döngü
|
||||||
locales.info = Buraya oyun içi kullanmak için yerel dil paketleri yükleyebilirsin. Yerel dil paketlerinde her değişkenin bir ismi ve değeri var. Bu değişkenler Evrensel İşlemciler ve Görevler tarafından okunabilir. Yazı formatlanabilir.\n\n[cyan]Örnek:\n[]name: [accent]zamanlayıcı[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Görev yazısı olarak ayarla: [accent]@zamanlayıcı\n\n[]Evrensel İşlemciye yaz:\n[accent]localeprint "zamanlayıcı"\nformat zaman\n[gray](zaman başka hesaplanan bir değişken)
|
locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
|
||||||
locales.deletelocale = Bu yerel dil paketini silmek istediğine emin misin?
|
locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
|
||||||
locales.applytoall = Değişiklikleri TÜM yerel paketlere uygula
|
locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
|
||||||
locales.addtoother = Başka yerel paket ekle
|
locales.addtoother = Diğer Dil Paketlerine Ekle
|
||||||
locales.rollback = En sonki değişikliğe geri al
|
locales.rollback = Son uygulanana geri dön
|
||||||
locales.filter = Özellik Filtresi
|
locales.filter = Sabit filtresi
|
||||||
locales.searchname = İsim arat...
|
locales.searchname = Ad ara...
|
||||||
locales.searchvalue = Değer arat...
|
locales.searchvalue = Değer ara...
|
||||||
locales.searchlocale = Yerel Paket arat...
|
locales.searchlocale = Dil paketi ara...
|
||||||
locales.byname = İsme göre
|
locales.byname = Ada göre
|
||||||
locales.byvalue = Değere göre
|
locales.byvalue = Değere göre
|
||||||
locales.showcorrect = Tüm yerel paketlerde bulunan ve her yerde olan değerleri her yerde göster
|
locales.showcorrect = Bütün dil paketlerinde bulunan ve her yerde özel değeri olan sabitleri göster
|
||||||
locales.showmissing = Bazı yerel paketlerde eksik olan değerleri göster
|
locales.showmissing = Bazı dil paketlerinde eksik olan sabitleri göster
|
||||||
locales.showsame = Başka yerel paketlerde aynı isme sahip değerleri göster
|
locales.showsame = Farklı dil paketlerinde aynı değere sahip sabitleri göster
|
||||||
locales.viewproperty = Tüm yerel paketlerde göster
|
locales.viewproperty = Bütün dillerde göster
|
||||||
locales.viewing = Görünüm tipi "{0}"
|
locales.viewing = Sabit "{0}" gösteriliyor.
|
||||||
locales.addicon = İkon ekle
|
locales.addicon = Simge Ekle
|
||||||
|
|
||||||
width = En:
|
width = En:
|
||||||
height = Boy:
|
height = Boy:
|
||||||
@@ -663,7 +668,6 @@ requirement.capture = {0} sektörünü ele geçir
|
|||||||
requirement.onplanet = Sektör {0} Kontrol Et
|
requirement.onplanet = Sektör {0} Kontrol Et
|
||||||
requirement.onsector = Sektör {0}e İniş Yap
|
requirement.onsector = Sektör {0}e İniş Yap
|
||||||
launch.text = Kalkış
|
launch.text = Kalkış
|
||||||
research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
|
|
||||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||||
uncover = Aç
|
uncover = Aç
|
||||||
configure = Ekipmanı Yapılandır
|
configure = Ekipmanı Yapılandır
|
||||||
@@ -681,7 +685,7 @@ objective.destroycore.name = Merkezi Yok Et
|
|||||||
objective.commandmode.name = Komuta Et
|
objective.commandmode.name = Komuta Et
|
||||||
objective.flag.name = Bayrak
|
objective.flag.name = Bayrak
|
||||||
marker.shapetext.name = Şekilli Yazı
|
marker.shapetext.name = Şekilli Yazı
|
||||||
marker.point.name = Point
|
marker.point.name = Nokta
|
||||||
marker.shape.name = Şekil
|
marker.shape.name = Şekil
|
||||||
marker.text.name = Yazı
|
marker.text.name = Yazı
|
||||||
marker.line.name = Hat
|
marker.line.name = Hat
|
||||||
@@ -710,14 +714,18 @@ loadout = Yükleme
|
|||||||
resources = Kaynaklar
|
resources = Kaynaklar
|
||||||
resources.max = Maks
|
resources.max = Maks
|
||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Görevler
|
objectives = Görevler
|
||||||
bannedunits = Yasaklı Birimler
|
bannedunits = Yasaklı Birimler
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
||||||
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
||||||
launch.destination = Varış Yeri: {0}
|
launch.destination = Varış Yeri: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||||
add = Ekle...
|
add = Ekle...
|
||||||
guardian = Gardiyan
|
guardian = Gardiyan
|
||||||
@@ -732,6 +740,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
|
|||||||
error.io = Ağ I/O hatası.
|
error.io = Ağ I/O hatası.
|
||||||
error.any = Bilinmeyen ağ hatası.
|
error.any = Bilinmeyen ağ hatası.
|
||||||
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
||||||
|
error.moddex = Mindustry bu modu yükleyemedi.\nAndroid'de son değişimlerden dolayı cihazın Java modlarını yükleyemiyor.\nBu sorunun bilinen bir çözümü yok, zaten oyunu git pc de oyna, mobil kontroller kanser...
|
||||||
|
|
||||||
weather.rain.name = Yağmur
|
weather.rain.name = Yağmur
|
||||||
weather.snowing.name = Kar
|
weather.snowing.name = Kar
|
||||||
@@ -755,7 +764,9 @@ sectors.stored = Depolanan:
|
|||||||
sectors.resume = Devam Et
|
sectors.resume = Devam Et
|
||||||
sectors.launch = Fırlat
|
sectors.launch = Fırlat
|
||||||
sectors.select = Seç
|
sectors.select = Seç
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]yok (güneş)
|
sectors.nonelaunch = [lightgray]yok (güneş)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Sektörü Yeniden Adlandır
|
sectors.rename = Sektörü Yeniden Adlandır
|
||||||
sectors.enemybase = [scarlet]Düşman Üs
|
sectors.enemybase = [scarlet]Düşman Üs
|
||||||
sectors.vulnerable = [scarlet]Dayanıksız
|
sectors.vulnerable = [scarlet]Dayanıksız
|
||||||
@@ -782,6 +793,11 @@ threat.medium = Orta
|
|||||||
threat.high = Yüksek
|
threat.high = Yüksek
|
||||||
threat.extreme = Aşırı
|
threat.extreme = Aşırı
|
||||||
threat.eradication = İmkansız
|
threat.eradication = İmkansız
|
||||||
|
difficulty.casual = Sakin
|
||||||
|
difficulty.easy = Kolay
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Zor
|
||||||
|
difficulty.eradication = Absürd
|
||||||
|
|
||||||
planets = Gezegenler
|
planets = Gezegenler
|
||||||
|
|
||||||
@@ -789,7 +805,7 @@ planet.serpulo.name = Serpulo
|
|||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Güneş
|
planet.sun.name = Güneş
|
||||||
|
|
||||||
sector.impact0078.name = 0078 Darbesi
|
sector.impact0078.name = Darbe 0078
|
||||||
sector.groundZero.name = Sıfır Noktası
|
sector.groundZero.name = Sıfır Noktası
|
||||||
sector.craters.name = Kraterler
|
sector.craters.name = Kraterler
|
||||||
sector.frozenForest.name = Donmuş Orman
|
sector.frozenForest.name = Donmuş Orman
|
||||||
@@ -801,12 +817,22 @@ sector.overgrowth.name = Sarmaşık Sporlar
|
|||||||
sector.tarFields.name = Katran Çölü
|
sector.tarFields.name = Katran Çölü
|
||||||
sector.saltFlats.name = Tuz Düzlükleri
|
sector.saltFlats.name = Tuz Düzlükleri
|
||||||
sector.fungalPass.name = Mantar Geçidi
|
sector.fungalPass.name = Mantar Geçidi
|
||||||
sector.biomassFacility.name = Sentetik BioMadde Santrali
|
sector.biomassFacility.name = Sentetik Biyokütle Tesisi
|
||||||
sector.windsweptIslands.name = Rüzgarlı Adalar
|
sector.windsweptIslands.name = Rüzgarlı Adalar
|
||||||
sector.extractionOutpost.name = Kazı Üssü
|
sector.extractionOutpost.name = Kazı Üssü
|
||||||
|
sector.facility32m.name = 32 M Üssü
|
||||||
|
sector.taintedWoods.name = İsli Orman
|
||||||
|
sector.infestedCanyons.name = İstila Edilmiş Canyon
|
||||||
sector.planetaryTerminal.name = Gezegenler Arası Terminal
|
sector.planetaryTerminal.name = Gezegenler Arası Terminal
|
||||||
sector.coastline.name = Kıyı Şeridi
|
sector.coastline.name = Kıyı Şeridi
|
||||||
sector.navalFortress.name = Deniz Kalesi
|
sector.navalFortress.name = Deniz Kalesi
|
||||||
|
sector.polarAerodrome.name = Polar Havaalanı
|
||||||
|
sector.atolls.name = Atoller
|
||||||
|
sector.testingGrounds.name = Test Arazisi
|
||||||
|
sector.seaPort.name = Deniz Limanı
|
||||||
|
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||||
|
sector.mycelialBastion.name = Mantar Kale
|
||||||
|
sector.frontier.name = Öncü Üs
|
||||||
|
|
||||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||||
@@ -826,6 +852,18 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
|
|||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||||
|
sector.cruxscape.name = Crux Düzlüğü
|
||||||
|
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Siper
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Göletçik
|
sector.lake.name = Göletçik
|
||||||
@@ -887,7 +925,7 @@ settings.game = Oyun
|
|||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
settings.graphics = Grafikler
|
settings.graphics = Grafikler
|
||||||
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
||||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
|
||||||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||||
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
||||||
settings.clearsaves = Kayıtları Sil
|
settings.clearsaves = Kayıtları Sil
|
||||||
@@ -990,6 +1028,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
|||||||
stat.reactive = Tepki Verir
|
stat.reactive = Tepki Verir
|
||||||
stat.immunities = Bağışıklıklar
|
stat.immunities = Bağışıklıklar
|
||||||
stat.healing = Tamir Eder
|
stat.healing = Tamir Eder
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Güç Kalkanı
|
ability.forcefield = Güç Kalkanı
|
||||||
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
||||||
@@ -1022,6 +1061,7 @@ ability.liquidexplode = Son İsyan
|
|||||||
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
||||||
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
||||||
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||||
@@ -1035,6 +1075,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
|
|||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Kaynak Yetersiz
|
bar.noresources = Kaynak Yetersiz
|
||||||
bar.corereq = Merkez Tabanı Gerekli
|
bar.corereq = Merkez Tabanı Gerekli
|
||||||
bar.corefloor = Merkez Alan Zemini Gerekli
|
bar.corefloor = Merkez Alan Zemini Gerekli
|
||||||
@@ -1043,6 +1084,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
|
|||||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||||
bar.efficiency = Verim: {0}%
|
bar.efficiency = Verim: {0}%
|
||||||
bar.boost = Hızlanış: +{0}%
|
bar.boost = Hızlanış: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Enerji: {0}/sn
|
bar.powerbalance = Enerji: {0}/sn
|
||||||
bar.powerstored = Depolanan: {0}/{1}
|
bar.powerstored = Depolanan: {0}/{1}
|
||||||
bar.poweramount = Enerji: {0}
|
bar.poweramount = Enerji: {0}
|
||||||
@@ -1053,6 +1095,7 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Dengesizlik
|
bar.instability = Dengesizlik
|
||||||
bar.heatamount = Isı: {0}
|
bar.heatamount = Isı: {0}
|
||||||
bar.heatpercent = Isı: {0} ({1}%)
|
bar.heatpercent = Isı: {0} ({1}%)
|
||||||
@@ -1077,6 +1120,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0} [lightgray]savurma
|
bullet.knockback = [stat]{0} [lightgray]savurma
|
||||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||||
bullet.infinitepierce = [stat]delme
|
bullet.infinitepierce = [stat]delme
|
||||||
@@ -1085,6 +1129,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||||
bullet.range = [stat]{0}[lightgray] blok menzil
|
bullet.range = [stat]{0}[lightgray] blok menzil
|
||||||
|
bullet.notargetsmissiles = [stat] binaları görmezden gelir
|
||||||
|
bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.blockssquared = blok²
|
unit.blockssquared = blok²
|
||||||
@@ -1101,6 +1147,7 @@ unit.minutes = dakika
|
|||||||
unit.persecond = /sn
|
unit.persecond = /sn
|
||||||
unit.perminute = /dk
|
unit.perminute = /dk
|
||||||
unit.timesspeed = x hız
|
unit.timesspeed = x hız
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = kalkan canı
|
unit.shieldhealth = kalkan canı
|
||||||
unit.items = eşya
|
unit.items = eşya
|
||||||
@@ -1122,18 +1169,18 @@ setting.alwaysmusic.description = When enabled, music will always play on loop i
|
|||||||
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
||||||
setting.landscape.name = Yatayda sabitle
|
setting.landscape.name = Yatayda sabitle
|
||||||
setting.shadows.name = Gölgeler
|
setting.shadows.name = Gölgeler
|
||||||
setting.blockreplace.name = Otomatik Blok önerileri
|
setting.blockreplace.name = Otomatik Blok Önerileri
|
||||||
setting.linear.name = Lineer Filtreleme
|
setting.linear.name = Lineer Filtreleme
|
||||||
setting.hints.name = İpuçları
|
setting.hints.name = İpuçları
|
||||||
setting.logichints.name = İşemci İpuçları
|
setting.logichints.name = İşlemci İpuçları
|
||||||
setting.backgroundpause.name = Arka Planda Durdur
|
setting.backgroundpause.name = Arka Planda Durdur
|
||||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
|
||||||
setting.doubletapmine.name = İki Tıklamayla Kaz
|
setting.doubletapmine.name = Çift Tıklamayla Kaz
|
||||||
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
||||||
setting.distinctcontrolgroups.name = Birim başına bir kontrol grubuna sınırla
|
setting.distinctcontrolgroups.name = Birim Başı Bir Kontrol Grubuna Sınırla
|
||||||
setting.modcrashdisable.name = Modları Çökmede Kapa
|
setting.modcrashdisable.name = Çökmede Modları Kapa
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Hareketli Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Hareketli Kalkanlar
|
||||||
setting.playerindicators.name = Oyuncu Belirteçleri
|
setting.playerindicators.name = Oyuncu Belirteçleri
|
||||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||||
setting.autotarget.name = Otomatik Hedef Alma
|
setting.autotarget.name = Otomatik Hedef Alma
|
||||||
@@ -1145,18 +1192,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||||
setting.difficulty.training = Eğitim
|
|
||||||
setting.difficulty.easy = Kolay
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Zor
|
|
||||||
setting.difficulty.insane = İmkansız
|
|
||||||
setting.difficulty.name = Zorluk:
|
|
||||||
setting.screenshake.name = Ekran Sarsılması
|
setting.screenshake.name = Ekran Sarsılması
|
||||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||||
setting.bloomblur.name = Parlaklık Bulanıklılığı
|
setting.bloomblur.name = Parlaklık Bulanıklılığı
|
||||||
setting.effects.name = Efektleri Görüntüle
|
setting.effects.name = Efektleri Görüntüle
|
||||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||||
setting.blockstatus.name = Blok Durumunu Göster
|
setting.blockstatus.name = Blok Durumunu Göster
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||||
setting.sensitivity.name = Kumanda Hassasiyeti
|
setting.sensitivity.name = Kumanda Hassasiyeti
|
||||||
setting.saveinterval.name = Kayıt Aralığı
|
setting.saveinterval.name = Kayıt Aralığı
|
||||||
@@ -1183,11 +1225,13 @@ setting.mutemusic.name = Müziği Kapat
|
|||||||
setting.sfxvol.name = Oyun Sesi
|
setting.sfxvol.name = Oyun Sesi
|
||||||
setting.mutesound.name = Sesi Kapat
|
setting.mutesound.name = Sesi Kapat
|
||||||
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||||
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
||||||
setting.playerlimit.name = Oyuncu Limiti
|
setting.playerlimit.name = Oyuncu Limiti
|
||||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Köprü Opaklığı
|
setting.bridgeopacity.name = Köprü Opaklığı
|
||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
@@ -1240,6 +1284,7 @@ keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
|||||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||||
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
@@ -1315,14 +1360,18 @@ rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
|||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.wavesending = Dalga Gönderiliyor
|
rules.wavesending = Dalga Gönderiliyor
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Ayaraları Düzenlemeye İzin Ver
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = Açıldığında, oyuncular durdurma tuşunun altındaki bir tuş ile ayarları düzenleyebilir.
|
||||||
|
rules.alloweditworldprocessors = Evrensel İşlemcileri Düzenlemeye İzin Ver
|
||||||
|
rules.alloweditworldprocessors.info = Açıldığında, oyuncular evren işlemcileri oyun içinde düzenleyebilir.
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır
|
rules.airUseSpawns = Hava Birimleri Doğum Noktalarını Kullanır
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.buildai = Üs inşa edici YZ
|
rules.buildai = Üs inşa edici YZ
|
||||||
rules.buildaitier = İnşaatçı YZ sınıfı
|
rules.buildaitier = İnşaatçı YZ sınıfı
|
||||||
rules.rtsai = RTS YZ
|
rules.rtsai = RTS YZ
|
||||||
|
rules.rtsai.campaign = RTS Saldırı YZ
|
||||||
|
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
||||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||||
@@ -1330,7 +1379,7 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
|||||||
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sınırsız AI (Düşman Takım) Kaynakları
|
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Can Çarpanı
|
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||||
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||||
@@ -1338,12 +1387,14 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
|||||||
rules.unithealthmultiplier = Birim Can Çarpanı
|
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Sabit Birim Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||||
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
@@ -1365,6 +1416,12 @@ rules.title.teams = Takımlar
|
|||||||
rules.title.planet = Gezegen
|
rules.title.planet = Gezegen
|
||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.fog = Savaş Sisi
|
rules.fog = Savaş Sisi
|
||||||
|
rules.invasions = Düşman Sektör Saldırıları
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Düşman Doğuş Noktalarını Göster
|
||||||
|
rules.randomwaveai = Tahmin Edilemez Dalgalar
|
||||||
rules.fire = Ateş
|
rules.fire = Ateş
|
||||||
rules.anyenv = <Herhangi>
|
rules.anyenv = <Herhangi>
|
||||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||||
@@ -1373,6 +1430,7 @@ rules.weather = Hava Durumu
|
|||||||
rules.weather.frequency = Sıklık:
|
rules.weather.frequency = Sıklık:
|
||||||
rules.weather.always = Her zaman
|
rules.weather.always = Her zaman
|
||||||
rules.weather.duration = Süreklilik:
|
rules.weather.duration = Süreklilik:
|
||||||
|
rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
|
||||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||||
|
|
||||||
@@ -1391,7 +1449,7 @@ item.coal.name = Kömür
|
|||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.titanium.name = Titanyum
|
item.titanium.name = Titanyum
|
||||||
item.thorium.name = Toryum
|
item.thorium.name = Toryum
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silisyum
|
||||||
item.plastanium.name = Plastanyum
|
item.plastanium.name = Plastanyum
|
||||||
item.phase-fabric.name = Faz Örgüsü
|
item.phase-fabric.name = Faz Örgüsü
|
||||||
item.surge-alloy.name = Akı Alaşımı
|
item.surge-alloy.name = Akı Alaşımı
|
||||||
@@ -1515,6 +1573,8 @@ block.graphite-press.name = Grafit Ezici
|
|||||||
block.multi-press.name = Çoklu-Ezici
|
block.multi-press.name = Çoklu-Ezici
|
||||||
block.constructing = {0} [lightgray](İnşa Ediliyor)
|
block.constructing = {0} [lightgray](İnşa Ediliyor)
|
||||||
block.spawn.name = Düşman Doğum Noktası
|
block.spawn.name = Düşman Doğum Noktası
|
||||||
|
block.remove-wall.name = Duvar Kaldır
|
||||||
|
block.remove-ore.name = Maden Kaldır
|
||||||
block.core-shard.name = Merkez: Parçacık
|
block.core-shard.name = Merkez: Parçacık
|
||||||
block.core-foundation.name = Merkez: Temel
|
block.core-foundation.name = Merkez: Temel
|
||||||
block.core-nucleus.name = Merkez: Çekirdek
|
block.core-nucleus.name = Merkez: Çekirdek
|
||||||
@@ -1598,7 +1658,7 @@ block.world-switch.name = Evrensel Şalter
|
|||||||
block.illuminator.name = Aydınlatıcı
|
block.illuminator.name = Aydınlatıcı
|
||||||
block.overflow-gate.name = Taşma Geçidi
|
block.overflow-gate.name = Taşma Geçidi
|
||||||
block.underflow-gate.name = Ters Taşma Geçidi
|
block.underflow-gate.name = Ters Taşma Geçidi
|
||||||
block.silicon-smelter.name = Silikon Fırını
|
block.silicon-smelter.name = Silisyum Fırını
|
||||||
block.phase-weaver.name = Faz Örücü
|
block.phase-weaver.name = Faz Örücü
|
||||||
block.pulverizer.name = Ufalayıcı
|
block.pulverizer.name = Ufalayıcı
|
||||||
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
|
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
|
||||||
@@ -1678,6 +1738,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Konteyner
|
block.container.name = Konteyner
|
||||||
block.launch-pad.name = Fıralatış Rampası
|
block.launch-pad.name = Fıralatış Rampası
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Yer Birimi Fabrikası
|
block.ground-factory.name = Yer Birimi Fabrikası
|
||||||
block.air-factory.name = Hava Birimi Fabrikası
|
block.air-factory.name = Hava Birimi Fabrikası
|
||||||
@@ -1695,7 +1757,7 @@ block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
|
|||||||
block.payload-void.name = Kargo Yokedici
|
block.payload-void.name = Kargo Yokedici
|
||||||
block.payload-source.name = Kargo Kaynağı
|
block.payload-source.name = Kargo Kaynağı
|
||||||
block.disassembler.name = Sökücü
|
block.disassembler.name = Sökücü
|
||||||
block.silicon-crucible.name = Silikon Kazanı
|
block.silicon-crucible.name = Silisyum Krozesi
|
||||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
|
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
|
||||||
@@ -1773,11 +1835,12 @@ block.electric-heater.name = Elektrikli Isıtıcı
|
|||||||
block.slag-heater.name = Cürüflü Isıtıcı
|
block.slag-heater.name = Cürüflü Isıtıcı
|
||||||
block.phase-heater.name = Faz Isıtıcı
|
block.phase-heater.name = Faz Isıtıcı
|
||||||
block.heat-redirector.name = Isı Aktarıcı
|
block.heat-redirector.name = Isı Aktarıcı
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Isı Yönlendirici
|
block.heat-router.name = Isı Yönlendirici
|
||||||
block.slag-incinerator.name = Cürüf Yakıcı
|
block.slag-incinerator.name = Cürüf Yakıcı
|
||||||
block.carbide-crucible.name = Karbür Kazanı
|
block.carbide-crucible.name = Karbür Krozesi
|
||||||
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
||||||
block.surge-crucible.name = Akı Kazanı
|
block.surge-crucible.name = Akı Krozesi
|
||||||
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
|
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
|
||||||
block.phase-synthesizer.name = Faz Sentezleyici
|
block.phase-synthesizer.name = Faz Sentezleyici
|
||||||
block.heat-reactor.name = Isı Reaktörü
|
block.heat-reactor.name = Isı Reaktörü
|
||||||
@@ -1815,11 +1878,12 @@ block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
|
|||||||
block.beam-node.name = Işın Noktası
|
block.beam-node.name = Işın Noktası
|
||||||
block.beam-tower.name = Işın Kulesi
|
block.beam-tower.name = Işın Kulesi
|
||||||
block.beam-link.name = Işın Bağlantısı
|
block.beam-link.name = Işın Bağlantısı
|
||||||
block.turbine-condenser.name = Türbin Sıkıştırıcı
|
block.turbine-condenser.name = Türbin Kondensatörü
|
||||||
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
|
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
|
||||||
block.pyrolysis-generator.name = Piroliz Jeneratörü
|
block.pyrolysis-generator.name = Piroliz Jeneratörü
|
||||||
block.vent-condenser.name = Baca Sıkıştırıcı
|
block.vent-condenser.name = Baca Sıkıştırıcı
|
||||||
block.cliff-crusher.name = Kayalık Delici
|
block.cliff-crusher.name = Kayalık Delici
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazma Kayalık Kazıcı
|
block.plasma-bore.name = Plazma Kayalık Kazıcı
|
||||||
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
|
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
|
||||||
block.impact-drill.name = Darbeli Matkap
|
block.impact-drill.name = Darbeli Matkap
|
||||||
@@ -1845,7 +1909,7 @@ block.mech-assembler.name = Robot İnşaatcı
|
|||||||
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
||||||
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
||||||
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||||
block.small-deconstructor.name = Küçük YapıSökücü
|
block.small-deconstructor.name = Küçük Yapı Sökücü
|
||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
@@ -1946,8 +2010,8 @@ onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri
|
|||||||
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
||||||
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
|
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
|
||||||
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
|
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
|
||||||
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
|
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silisyum Fırını[]'nı araştır.
|
||||||
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silisyum[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
||||||
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
||||||
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
|
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
|
||||||
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
||||||
@@ -1986,7 +2050,7 @@ item.plastanium.description = Gelişmiş uçak ve parçalama için kullanılan h
|
|||||||
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
|
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
|
||||||
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
|
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
|
||||||
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
|
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
|
||||||
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||||
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
||||||
@@ -2014,11 +2078,11 @@ block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj blo
|
|||||||
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||||
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
|
||||||
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
|
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
|
||||||
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
|
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
|
||||||
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
|
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
|
||||||
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir.
|
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silisyum ve bakırı birleştirir.
|
||||||
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
||||||
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
|
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
|
||||||
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
|
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
|
||||||
@@ -2048,9 +2112,13 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
|
|||||||
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
|
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
|
||||||
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
|
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
|
||||||
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
|
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
|
||||||
|
block.scrap-wall.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-large.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-huge.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-gigantic.description = Binaları düşman mermilerinden korur.
|
||||||
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
|
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
|
||||||
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
|
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
|
||||||
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir.
|
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silisyum kullanılabilir.
|
||||||
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
||||||
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
||||||
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
|
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
|
||||||
@@ -2092,10 +2160,10 @@ block.thermal-generator.description = Sıcak bölgelere konulduğunda enerji ür
|
|||||||
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
|
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
|
||||||
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
|
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
|
||||||
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
|
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
|
||||||
block.solar-panel.description = Güneşten küçük miktarda enerji üretir.
|
block.solar-panel.description = Güneşten az miktarda enerji üretir.
|
||||||
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
|
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
|
||||||
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
|
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
|
||||||
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle dev miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
|
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle çok yüksek miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
|
||||||
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
|
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
|
||||||
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
|
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
|
||||||
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
|
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
|
||||||
@@ -2108,13 +2176,15 @@ block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse,
|
|||||||
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
||||||
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
block.core-foundation.details = İkinci Aşama.
|
block.core-foundation.details = İkinci Aşama.
|
||||||
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve çok yüksek miktarda materyal depolayabilir.
|
||||||
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
||||||
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||||
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||||
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
||||||
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
||||||
@@ -2134,9 +2204,9 @@ block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
|||||||
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
||||||
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
||||||
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
|
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
|
||||||
block.silicon-crucible.description = Kum ve Kömürü, Piratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır.
|
block.silicon-crucible.description = Kum ve kömürü, piratitle eriterek silisyum üretir. Sıcak ortamda daha iyi çalışır.
|
||||||
block.disassembler.description = Cürufü aşırı sıcak ortamda seritir. Toryum elde edebilir.
|
block.disassembler.description = Cürufü eser miktardaki egzotik bileşenlerine düşük verimde ayırır. Toryum elde edebilir.
|
||||||
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
|
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silisyum ve faz gerektirir.
|
||||||
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
||||||
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
||||||
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
@@ -2169,17 +2239,18 @@ block.lustre.description = Düşmanlara yavaş hareket eden ve tek bir birimi he
|
|||||||
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
||||||
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
||||||
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
||||||
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
|
block.silicon-arc-furnace.description = Kum ve grafitten silisyum üretir. Hayal Gibi...
|
||||||
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
|
block.oxidation-chamber.description = Beriliyum ve ozonu oksite çevirir. Yan ürün olarak ısı üretir.
|
||||||
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
||||||
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
||||||
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
||||||
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Isıyı üç yöne dağtırır.
|
block.heat-router.description = Isıyı üç yöne dağtırır.
|
||||||
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
||||||
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
||||||
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
|
block.surge-crucible.description = Silisyum ve cürüften Akı üretir. Isı gerktirir.
|
||||||
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
|
block.phase-synthesizer.description = Toryum, kum ve ozon'dan Faz üretir. Isı gerktirir.
|
||||||
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
||||||
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
||||||
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
||||||
@@ -2187,6 +2258,7 @@ block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerekt
|
|||||||
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
||||||
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
||||||
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
||||||
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||||
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||||
@@ -2309,7 +2381,8 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
|
|||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
lst.print = Yazı yazar.
|
lst.print = Yazı yazar.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Yazı Haznesindeki son değeri başka bir değerle değiştirir.\nYerleştiricek değer boş ise hiç bir şey yapmaz.\nÖrnek Değer: "{[accent]sayı 0-9[]}"\nÖrnek:\n[accent]print "test {0}"\nformat "örnek"
|
||||||
lst.draw = Ekrana Çizer.
|
lst.draw = Ekrana Çizer.
|
||||||
lst.drawflush = Ekrana Çizimi Aktarır.
|
lst.drawflush = Ekrana Çizimi Aktarır.
|
||||||
lst.printflush = Mesaj bloğuna metnini aktarır,
|
lst.printflush = Mesaj bloğuna metnini aktarır,
|
||||||
@@ -2332,8 +2405,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
|
|||||||
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
||||||
lst.spawnunit = Herhangi bir yerde birim var et.
|
lst.spawnunit = Herhangi bir yerde birim var et.
|
||||||
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
||||||
lst.weathersense = Check if a type of weather is active.
|
lst.weathersense = Hava durumunu kontrol et.
|
||||||
lst.weatherset = Set the current state of a type of weather.
|
lst.weatherset = Hava durumunu değiştir.
|
||||||
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
||||||
lst.explosion = Bir Noktada Patlama oluştur.
|
lst.explosion = Bir Noktada Patlama oluştur.
|
||||||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||||
@@ -2347,7 +2420,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
|
|||||||
lst.setprop = Bir bina veya birime nitelik atar.
|
lst.setprop = Bir bina veya birime nitelik atar.
|
||||||
lst.effect = Parçacık efekti oluştur.
|
lst.effect = Parçacık efekti oluştur.
|
||||||
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
||||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya konuma göre belirlenebilir.
|
||||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||||
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
||||||
@@ -2395,7 +2468,7 @@ lenum.shoot = Bir konuma ateş et.
|
|||||||
lenum.shootp = Belli bir birim veya binaya ateş et.
|
lenum.shootp = Belli bir birim veya binaya ateş et.
|
||||||
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
|
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
|
||||||
lenum.enabled = Blok aktif mi?
|
lenum.enabled = Blok aktif mi?
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
|
||||||
|
|
||||||
laccess.color = Aydınlatıcı Rengi
|
laccess.color = Aydınlatıcı Rengi
|
||||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||||
@@ -2449,7 +2522,7 @@ lenum.xor = Çapraz Veya
|
|||||||
|
|
||||||
lenum.min = İki sayıdan en küçüğü.
|
lenum.min = İki sayıdan en küçüğü.
|
||||||
lenum.max = İki sayıdan en büyüğü.
|
lenum.max = İki sayıdan en büyüğü.
|
||||||
lenum.angle = İki Işının yaptığı Açı.
|
lenum.angle = İki ışının yaptığı açı.
|
||||||
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
|
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
|
||||||
lenum.len = Bir Işının Uzunluğu.
|
lenum.len = Bir Işının Uzunluğu.
|
||||||
|
|
||||||
@@ -2522,7 +2595,7 @@ playsound.limit = If true, prevents this sound from playing\nif it has already b
|
|||||||
|
|
||||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||||
lenum.stop = Dur!
|
lenum.stop = Dur!
|
||||||
lenum.unbind = Logic Kontrolü tamaman devre dışı bırak.\nNormal AI'ı devreye sok.
|
lenum.unbind = Mantık Kontrolü tamaman devre dışı bırak.\nNormal YZ'yı devreye sok.
|
||||||
lenum.move = Tam konuma git.
|
lenum.move = Tam konuma git.
|
||||||
lenum.approach = Bir Konuma yaklaş.
|
lenum.approach = Bir Konuma yaklaş.
|
||||||
lenum.pathfind = Düşman Doğuş noktasına git.
|
lenum.pathfind = Düşman Doğuş noktasına git.
|
||||||
@@ -2537,7 +2610,7 @@ lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
|
|||||||
lenum.flag = Numara ile işaretle.
|
lenum.flag = Numara ile işaretle.
|
||||||
lenum.mine = Kaz.
|
lenum.mine = Kaz.
|
||||||
lenum.build = Bina inşa et.
|
lenum.build = Bina inşa et.
|
||||||
lenum.getblock = Kordinatta bina, blok veya zemin tipi al.\nBirimler kordinata yakın olmalı yoksa boş geri döner.
|
lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
|
||||||
lenum.within = Bir birim menzil alanında mı?
|
lenum.within = Bir birim menzil alanında mı?
|
||||||
lenum.boost = Gazlamaya başla/dur
|
lenum.boost = Gazlamaya başla/dur
|
||||||
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
|
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
|
||||||
@@ -2547,3 +2620,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
|
|||||||
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||||
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
|
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
|
||||||
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Увімкнено
|
|||||||
mod.disabled = [scarlet]Вимкнена
|
mod.disabled = [scarlet]Вимкнена
|
||||||
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
|
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
|
||||||
mod.disable = Вимкнути
|
mod.disable = Вимкнути
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Зміст:
|
mod.content = Зміст:
|
||||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||||
|
|
||||||
@@ -194,6 +195,7 @@ campaign.select = Виберіть початкову кампанію
|
|||||||
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
||||||
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
||||||
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево технологій
|
techtree = Дерево технологій
|
||||||
techtree.select = Вибір дерева технологій
|
techtree.select = Вибір дерева технологій
|
||||||
@@ -294,13 +296,14 @@ disconnect.error = Помилка з’єднання.
|
|||||||
disconnect.closed = З’єднання закрито.
|
disconnect.closed = З’єднання закрито.
|
||||||
disconnect.timeout = Час вийшов.
|
disconnect.timeout = Час вийшов.
|
||||||
disconnect.data = Не вдалося завантажити світові дані!
|
disconnect.data = Не вдалося завантажити світові дані!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||||
connecting = [accent]Приєднання…
|
connecting = [accent]Приєднання…
|
||||||
reconnecting = [accent]Повторне з’єднання…
|
reconnecting = [accent]Повторне з’єднання…
|
||||||
connecting.data = [accent]Завантаження даних світу…
|
connecting.data = [accent]Завантаження даних світу…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Ця адреса вже використовується!
|
|
||||||
server.invalidport = Недійсний номер порту!
|
server.invalidport = Недійсний номер порту!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Помилка створення сервера.
|
server.error = [crimson]Помилка створення сервера.
|
||||||
save.new = Нове збереження
|
save.new = Нове збереження
|
||||||
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
||||||
@@ -353,6 +356,7 @@ command.enterPayload = Увійти до вантажного блока
|
|||||||
command.loadUnits = Завантажити одиниці
|
command.loadUnits = Завантажити одиниці
|
||||||
command.loadBlocks = Завантажити блоки
|
command.loadBlocks = Завантажити блоки
|
||||||
command.unloadPayload = Вивантажити вантаж
|
command.unloadPayload = Вивантажити вантаж
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Скасувати накази
|
stance.stop = Скасувати накази
|
||||||
stance.shoot = Позиція: стріляти
|
stance.shoot = Позиція: стріляти
|
||||||
stance.holdfire = Позиція: припинити вогонь
|
stance.holdfire = Позиція: припинити вогонь
|
||||||
@@ -496,6 +500,7 @@ waves.units.show = Показати все
|
|||||||
wavemode.counts = кількість
|
wavemode.counts = кількість
|
||||||
wavemode.totals = усього
|
wavemode.totals = усього
|
||||||
wavemode.health = здоров’я
|
wavemode.health = здоров’я
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<За замовчуванням>
|
editor.default = [lightgray]<За замовчуванням>
|
||||||
details = Подробиці…
|
details = Подробиці…
|
||||||
@@ -666,7 +671,6 @@ requirement.capture = Захопіть {0}
|
|||||||
requirement.onplanet = Установіть контроль над сектором на {0}
|
requirement.onplanet = Установіть контроль над сектором на {0}
|
||||||
requirement.onsector = Приземліться на такий сектор: {0}
|
requirement.onsector = Приземліться на такий сектор: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
|
||||||
map.multiplayer = Лише власник може переглядати сектори.
|
map.multiplayer = Лише власник може переглядати сектори.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
@@ -718,14 +722,18 @@ loadout = Вивантаження
|
|||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
resources.max = Максимум
|
resources.max = Максимум
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Завдання
|
objectives = Завдання
|
||||||
bannedunits = Заборонені одиниці
|
bannedunits = Заборонені одиниці
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Заборонені одиниці як білий список
|
bannedunits.whitelist = Заборонені одиниці як білий список
|
||||||
bannedblocks.whitelist = Заборонені блоки як білий список
|
bannedblocks.whitelist = Заборонені блоки як білий список
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
launch.from = Запуск з [accent]{0}
|
launch.from = Запуск з [accent]{0}
|
||||||
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
|
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
|
||||||
launch.destination = Пункт призначення: {0}
|
launch.destination = Пункт призначення: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||||
add = Додати…
|
add = Додати…
|
||||||
guardian = Вартовий
|
guardian = Вартовий
|
||||||
@@ -740,6 +748,7 @@ error.mapnotfound = Файл мапи не знайдено!
|
|||||||
error.io = Мережева помилка введення-виведення.
|
error.io = Мережева помилка введення-виведення.
|
||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дощ
|
weather.rain.name = Дощ
|
||||||
weather.snowing.name = Сніг
|
weather.snowing.name = Сніг
|
||||||
@@ -764,7 +773,9 @@ sectors.stored = Зберігає:
|
|||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запустити
|
sectors.launch = Запустити
|
||||||
sectors.select = Вибрати
|
sectors.select = Вибрати
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Перейменування сектору
|
sectors.rename = Перейменування сектору
|
||||||
sectors.enemybase = [scarlet]Ворожа база
|
sectors.enemybase = [scarlet]Ворожа база
|
||||||
sectors.vulnerable = [scarlet]Уразливий
|
sectors.vulnerable = [scarlet]Уразливий
|
||||||
@@ -791,6 +802,11 @@ threat.medium = середня
|
|||||||
threat.high = висока
|
threat.high = висока
|
||||||
threat.extreme = екстремальна
|
threat.extreme = екстремальна
|
||||||
threat.eradication = викорінювальна
|
threat.eradication = викорінювальна
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Планети
|
planets = Планети
|
||||||
|
|
||||||
@@ -813,9 +829,19 @@ sector.fungalPass.name = Грибний перевал
|
|||||||
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
||||||
sector.windsweptIslands.name = Вітряні острови
|
sector.windsweptIslands.name = Вітряні острови
|
||||||
sector.extractionOutpost.name = Видобувна застава
|
sector.extractionOutpost.name = Видобувна застава
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||||
sector.coastline.name = Узбережжя
|
sector.coastline.name = Узбережжя
|
||||||
sector.navalFortress.name = Морська фортеця
|
sector.navalFortress.name = Морська фортеця
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||||
@@ -835,6 +861,18 @@ sector.impact0078.description = Тут лежать залишки міжзор
|
|||||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Перший наступ
|
sector.onset.name = Перший наступ
|
||||||
sector.aegis.name = Егіда
|
sector.aegis.name = Егіда
|
||||||
@@ -1001,6 +1039,7 @@ stat.buildspeedmultiplier = Множник швидкості будування
|
|||||||
stat.reactive = Реактивний
|
stat.reactive = Реактивний
|
||||||
stat.immunities = Імунітети
|
stat.immunities = Імунітети
|
||||||
stat.healing = Відновлювання
|
stat.healing = Відновлювання
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Силовий щит
|
ability.forcefield = Силовий щит
|
||||||
ability.forcefield.description = Створює силове поле, який поглинає кулі
|
ability.forcefield.description = Створює силове поле, який поглинає кулі
|
||||||
@@ -1033,6 +1072,7 @@ ability.liquidexplode = Смертельний розлив
|
|||||||
ability.liquidexplode.description = Розливає рідину після смерті
|
ability.liquidexplode.description = Розливає рідину після смерті
|
||||||
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
||||||
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||||
@@ -1046,6 +1086,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
|
|||||||
|
|
||||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||||
bar.drilltierreq = Потрібен ліпший бур
|
bar.drilltierreq = Потрібен ліпший бур
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
bar.corereq = Необхідне основне ядро
|
bar.corereq = Необхідне основне ядро
|
||||||
bar.corefloor = Необхідні плитки зони ядра
|
bar.corefloor = Необхідні плитки зони ядра
|
||||||
@@ -1054,6 +1095,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
|
|||||||
bar.pumpspeed = Швидкість викачування: {0} за сек.
|
bar.pumpspeed = Швидкість викачування: {0} за сек.
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
bar.boost = Підсилення: +{0}%
|
bar.boost = Підсилення: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Енергія: {0} за сек.
|
bar.powerbalance = Енергія: {0} за сек.
|
||||||
bar.powerstored = Зберігає: {0}/{1}
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
@@ -1064,6 +1106,7 @@ bar.capacity = Місткість: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабільність
|
bar.instability = Нестабільність
|
||||||
bar.heatamount = Нагрівання: {0}
|
bar.heatamount = Нагрівання: {0}
|
||||||
bar.heatpercent = Нагрівання: {0} ({1}%)
|
bar.heatpercent = Нагрівання: {0} ({1}%)
|
||||||
@@ -1088,6 +1131,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
|
|||||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
bullet.infinitepierce = [stat]пробиття
|
bullet.infinitepierce = [stat]пробиття
|
||||||
@@ -1096,6 +1140,8 @@ bullet.healamount = [stat]{0}[lightgray] безпосереднього ремо
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
||||||
bullet.range = [stat]{0}[lightgray] плиток
|
bullet.range = [stat]{0}[lightgray] плиток
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.blockssquared = блоків²
|
unit.blockssquared = блоків²
|
||||||
@@ -1112,6 +1158,7 @@ unit.minutes = хв.
|
|||||||
unit.persecond = за сек.
|
unit.persecond = за сек.
|
||||||
unit.perminute = за хв.
|
unit.perminute = за хв.
|
||||||
unit.timesspeed = x швидкість
|
unit.timesspeed = x швидкість
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = міцність щита
|
unit.shieldhealth = міцність щита
|
||||||
unit.items = предм.
|
unit.items = предм.
|
||||||
@@ -1156,18 +1203,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||||
setting.difficulty.training = Навчання
|
|
||||||
setting.difficulty.easy = Легка
|
|
||||||
setting.difficulty.normal = Нормальна
|
|
||||||
setting.difficulty.hard = Важка
|
|
||||||
setting.difficulty.insane = Неможлива
|
|
||||||
setting.difficulty.name = Складність:
|
|
||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
setting.bloomintensity.name = Інтенсивність світіння
|
setting.bloomintensity.name = Інтенсивність світіння
|
||||||
setting.bloomblur.name = Розмиття світіння
|
setting.bloomblur.name = Розмиття світіння
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||||
setting.blockstatus.name = Показувати стан блоку
|
setting.blockstatus.name = Показувати стан блоку
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
||||||
setting.sensitivity.name = Чутливість контролера
|
setting.sensitivity.name = Чутливість контролера
|
||||||
setting.saveinterval.name = Інтервал збереження
|
setting.saveinterval.name = Інтервал збереження
|
||||||
@@ -1194,11 +1236,13 @@ setting.mutemusic.name = Заглушити музику
|
|||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
setting.mutesound.name = Заглушити звук
|
setting.mutesound.name = Заглушити звук
|
||||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Автоматичне створення збережень
|
setting.savecreate.name = Автоматичне створення збережень
|
||||||
setting.steampublichost.name = Загальнодоступність гри
|
setting.steampublichost.name = Загальнодоступність гри
|
||||||
setting.playerlimit.name = Обмеження гравців
|
setting.playerlimit.name = Обмеження гравців
|
||||||
setting.chatopacity.name = Непрозорість чату
|
setting.chatopacity.name = Непрозорість чату
|
||||||
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непрозорість мостів
|
setting.bridgeopacity.name = Непрозорість мостів
|
||||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||||
setting.showweather.name = Показувати погоду
|
setting.showweather.name = Показувати погоду
|
||||||
@@ -1251,6 +1295,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Відбудувати регіон
|
keybind.rebuild_select.name = Відбудувати регіон
|
||||||
keybind.schematic_select.name = Вибрати ділянку
|
keybind.schematic_select.name = Вибрати ділянку
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
@@ -1328,12 +1373,16 @@ rules.wavetimer = Таймер для хвиль
|
|||||||
rules.wavesending = Ручне надсилання хвиль
|
rules.wavesending = Ручне надсилання хвиль
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = Базовий ШІ-будівельник
|
rules.buildai = Базовий ШІ-будівельник
|
||||||
rules.buildaitier = Рівень ШІ-будівельника
|
rules.buildaitier = Рівень ШІ-будівельника
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
@@ -1349,12 +1398,14 @@ rules.unitcostmultiplier = Множник вартості одиниць
|
|||||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Множник сонячної енергії
|
rules.solarmultiplier = Множник сонячної енергії
|
||||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Початкове обмеження одиниць
|
rules.unitcap = Початкове обмеження одиниць
|
||||||
rules.limitarea = Обмежити територію мапи
|
rules.limitarea = Обмежити територію мапи
|
||||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||||
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
|
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
|
||||||
rules.buildcostmultiplier = Множник затрат на будування
|
rules.buildcostmultiplier = Множник затрат на будування
|
||||||
@@ -1376,6 +1427,12 @@ rules.title.teams = Команди
|
|||||||
rules.title.planet = Планета
|
rules.title.planet = Планета
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
rules.fog = Туман війни
|
rules.fog = Туман війни
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
rules.anyenv = <Будь-яка>
|
rules.anyenv = <Будь-яка>
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
@@ -1384,6 +1441,7 @@ rules.weather = Погода
|
|||||||
rules.weather.frequency = Повторюваність:
|
rules.weather.frequency = Повторюваність:
|
||||||
rules.weather.always = Завжди
|
rules.weather.always = Завжди
|
||||||
rules.weather.duration = Тривалість:
|
rules.weather.duration = Тривалість:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1528,6 +1586,8 @@ block.graphite-press.name = Графітний прес
|
|||||||
block.multi-press.name = Мультипрес
|
block.multi-press.name = Мультипрес
|
||||||
block.constructing = {0}\n[lightgray](У процесі)
|
block.constructing = {0}\n[lightgray](У процесі)
|
||||||
block.spawn.name = Місце появи противника
|
block.spawn.name = Місце появи противника
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ядро «Уламок»
|
block.core-shard.name = Ядро «Уламок»
|
||||||
block.core-foundation.name = Ядро «Штаб»
|
block.core-foundation.name = Ядро «Штаб»
|
||||||
block.core-nucleus.name = Ядро «Атом»
|
block.core-nucleus.name = Ядро «Атом»
|
||||||
@@ -1691,6 +1751,8 @@ block.meltdown.name = Розплавлювач
|
|||||||
block.foreshadow.name = Передвісник
|
block.foreshadow.name = Передвісник
|
||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Пусковий майданчик
|
block.launch-pad.name = Пусковий майданчик
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.ground-factory.name = Наземний завод
|
block.ground-factory.name = Наземний завод
|
||||||
block.air-factory.name = Повітряний завод
|
block.air-factory.name = Повітряний завод
|
||||||
@@ -1787,6 +1849,7 @@ block.electric-heater.name = Електричний нагрівач
|
|||||||
block.slag-heater.name = Шлаковий нагрівач
|
block.slag-heater.name = Шлаковий нагрівач
|
||||||
block.phase-heater.name = Фазовий нагрівач
|
block.phase-heater.name = Фазовий нагрівач
|
||||||
block.heat-redirector.name = Перенаправляч тепла
|
block.heat-redirector.name = Перенаправляч тепла
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Тепловий маршрутизатор
|
block.heat-router.name = Тепловий маршрутизатор
|
||||||
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
|
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
|
||||||
block.carbide-crucible.name = Карбідний тигель
|
block.carbide-crucible.name = Карбідний тигель
|
||||||
@@ -1834,6 +1897,7 @@ block.chemical-combustion-chamber.name = Камера хімічного зго
|
|||||||
block.pyrolysis-generator.name = Пиролізовий генератор
|
block.pyrolysis-generator.name = Пиролізовий генератор
|
||||||
block.vent-condenser.name = Джерельний конденсатор
|
block.vent-condenser.name = Джерельний конденсатор
|
||||||
block.cliff-crusher.name = Дробарка скель
|
block.cliff-crusher.name = Дробарка скель
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Плазмовий бурильник
|
block.plasma-bore.name = Плазмовий бурильник
|
||||||
block.large-plasma-bore.name = Великий плазмовий бурильник
|
block.large-plasma-bore.name = Великий плазмовий бурильник
|
||||||
block.impact-drill.name = Імпульсний бур
|
block.impact-drill.name = Імпульсний бур
|
||||||
@@ -2071,6 +2135,10 @@ block.phase-wall.description = Англійська назва: Phase Wall\nЗа
|
|||||||
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
|
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
|
||||||
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||||
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
|
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
|
||||||
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
|
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
|
||||||
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
||||||
@@ -2137,7 +2205,9 @@ block.vault.description = Англійська назва: Vault\nЗберіга
|
|||||||
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||||
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
|
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
|
||||||
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
|
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
|
||||||
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
|
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
|
||||||
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||||
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||||
@@ -2200,6 +2270,7 @@ block.electric-heater.description = Англійська назва: Electric He
|
|||||||
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
|
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
|
||||||
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
|
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
|
||||||
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
|
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
|
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
|
||||||
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
|
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
|
||||||
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
|
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
|
||||||
@@ -2212,6 +2283,7 @@ block.vent-condenser.description = Англійська назва: Vent Condens
|
|||||||
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
||||||
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
||||||
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
||||||
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
||||||
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
||||||
@@ -2336,6 +2408,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
|
|||||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||||
lst.write = Записує числу у з’єднану комірку пам’яті.
|
lst.write = Записує числу у з’єднану комірку пам’яті.
|
||||||
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
||||||
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
||||||
@@ -2575,3 +2648,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Đã bật
|
|||||||
mod.disabled = [red]Đã tắt
|
mod.disabled = [red]Đã tắt
|
||||||
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
|
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
|
||||||
mod.disable = Tắt
|
mod.disable = Tắt
|
||||||
|
mod.version = Phiên bản:
|
||||||
mod.content = Nội dung:
|
mod.content = Nội dung:
|
||||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||||
|
|
||||||
@@ -196,7 +197,8 @@ campaign.select = Chọn chiến dịch khởi đầu
|
|||||||
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
|
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
|
||||||
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
||||||
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
||||||
completed = [accent]Hoàn tất
|
campaign.difficulty = Độ khó
|
||||||
|
completed = [accent]Đã nghiên cứu
|
||||||
techtree = Cây công nghệ
|
techtree = Cây công nghệ
|
||||||
techtree.select = Chọn nhánh công nghệ
|
techtree.select = Chọn nhánh công nghệ
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
@@ -229,7 +231,7 @@ server.kicked.customClient = Máy chủ này không hỗ trợ bản dựng tùy
|
|||||||
server.kicked.gameover = Trò chơi kết thúc!
|
server.kicked.gameover = Trò chơi kết thúc!
|
||||||
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
||||||
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
||||||
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[]. \nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]điều hướng cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[].\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
||||||
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
||||||
hostserver = Mở máy chủ nhiều người chơi
|
hostserver = Mở máy chủ nhiều người chơi
|
||||||
invitefriends = Mời bạn bè
|
invitefriends = Mời bạn bè
|
||||||
@@ -298,13 +300,14 @@ disconnect.error = Lỗi kết nối.
|
|||||||
disconnect.closed = Kết nối đã bị đóng.
|
disconnect.closed = Kết nối đã bị đóng.
|
||||||
disconnect.timeout = Hết thời gian chờ.
|
disconnect.timeout = Hết thời gian chờ.
|
||||||
disconnect.data = Không tải được dữ liệu thế giới!
|
disconnect.data = Không tải được dữ liệu thế giới!
|
||||||
|
disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
|
||||||
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
||||||
connecting = [accent]Đang kết nối...
|
connecting = [accent]Đang kết nối...
|
||||||
reconnecting = [accent]Đang kết nối lại...
|
reconnecting = [accent]Đang kết nối lại...
|
||||||
connecting.data = [accent]Đang tải dữ liệu thế giới...
|
connecting.data = [accent]Đang tải dữ liệu thế giới...
|
||||||
server.port = Cổng:
|
server.port = Cổng:
|
||||||
server.addressinuse = Địa chỉ đang được sử dụng!
|
|
||||||
server.invalidport = Số cổng không hợp lệ!
|
server.invalidport = Số cổng không hợp lệ!
|
||||||
|
server.error.addressinuse = [scarlet]Mở máy chủ trên cổng 6567 thất bại.[]\n\nChắc rằng không có máy chủ Mindustry nào đang chạy trên thiết bị hoặc mạng của bạn!
|
||||||
server.error = [scarlet]Lỗi tạo máy chủ.
|
server.error = [scarlet]Lỗi tạo máy chủ.
|
||||||
save.new = Bản lưu mới
|
save.new = Bản lưu mới
|
||||||
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
||||||
@@ -357,6 +360,7 @@ command.enterPayload = Nhập Khối hàng vào Công trình
|
|||||||
command.loadUnits = Nhận Đơn vị
|
command.loadUnits = Nhận Đơn vị
|
||||||
command.loadBlocks = Nhận Khối công trình
|
command.loadBlocks = Nhận Khối công trình
|
||||||
command.unloadPayload = Dỡ Khối hàng
|
command.unloadPayload = Dỡ Khối hàng
|
||||||
|
command.loopPayload = Lặp vận chuyển đơn vị
|
||||||
stance.stop = Hủy Mệnh lệnh
|
stance.stop = Hủy Mệnh lệnh
|
||||||
stance.shoot = Tư thế: Bắn
|
stance.shoot = Tư thế: Bắn
|
||||||
stance.holdfire = Tư thế: Ngừng bắn
|
stance.holdfire = Tư thế: Ngừng bắn
|
||||||
@@ -501,6 +505,7 @@ wavemode.counts = số lượng
|
|||||||
wavemode.totals = tổng số
|
wavemode.totals = tổng số
|
||||||
wavemode.health = độ bền
|
wavemode.health = độ bền
|
||||||
|
|
||||||
|
all = Tất cả
|
||||||
editor.default = [lightgray]<Mặc định>
|
editor.default = [lightgray]<Mặc định>
|
||||||
details = Chi tiết...
|
details = Chi tiết...
|
||||||
edit = Chỉnh sửa
|
edit = Chỉnh sửa
|
||||||
@@ -672,7 +677,6 @@ requirement.capture = Chiếm {0}
|
|||||||
requirement.onplanet = Kiểm soát khu vực {0}
|
requirement.onplanet = Kiểm soát khu vực {0}
|
||||||
requirement.onsector = Đáp xuống khu vực: {0}
|
requirement.onsector = Đáp xuống khu vực: {0}
|
||||||
launch.text = Phóng
|
launch.text = Phóng
|
||||||
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
|
||||||
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
||||||
uncover = Khám phá
|
uncover = Khám phá
|
||||||
configure = Cấu hình vật phẩm khởi đầu
|
configure = Cấu hình vật phẩm khởi đầu
|
||||||
@@ -716,22 +720,26 @@ objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lig
|
|||||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
||||||
objective.command = [accent]Mệnh lệnh đơn vị
|
objective.command = [accent]Mệnh lệnh đơn vị
|
||||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa hạt nhân: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ TÊN LỬA HẠT NHÂN SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
announce.nuclearstrike = [red]⚠ TÊN LỬA SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
||||||
|
|
||||||
loadout = Vật phẩm khởi đầu
|
loadout = Vật phẩm khởi đầu
|
||||||
resources = Tài nguyên
|
resources = Tài nguyên
|
||||||
resources.max = Tối đa
|
resources.max = Tối đa
|
||||||
bannedblocks = Khối bị cấm
|
bannedblocks = Khối bị cấm
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Mục tiêu nhiệm vụ
|
objectives = Mục tiêu nhiệm vụ
|
||||||
bannedunits = Đơn vị bị cấm
|
bannedunits = Đơn vị bị cấm
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
|
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
|
||||||
bannedblocks.whitelist = Chỉ dùng các khối bị cấm
|
bannedblocks.whitelist = Chỉ dùng các khối bị cấm
|
||||||
addall = Thêm tất cả
|
addall = Thêm tất cả
|
||||||
launch.from = Đang phóng từ: [accent]{0}
|
launch.from = Đang phóng từ: [accent]{0}
|
||||||
launch.capacity = Sức chứa vật phẩm khi phóng: [accent]{0}
|
launch.capacity = Trữ lượng vật phẩm khi phóng: [accent]{0}
|
||||||
launch.destination = Đích đến: {0}
|
launch.destination = Đích đến: {0}
|
||||||
|
landing.sources = Khu vực nguồn: [accent]{0}[]
|
||||||
|
landing.import = Tổng nhập tối đa: {0}[accent]{1}[lightgray]/phút
|
||||||
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
||||||
add = Thêm...
|
add = Thêm...
|
||||||
guardian = Trùm
|
guardian = Trùm
|
||||||
@@ -739,13 +747,14 @@ guardian = Trùm
|
|||||||
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
||||||
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
|
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
|
||||||
error.invalidaddress = Địa chỉ không hợp lệ.
|
error.invalidaddress = Địa chỉ không hợp lệ.
|
||||||
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập điều hướng cổng, và địa chỉ đó là chính xác!
|
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập chuyển tiếp cổng, và địa chỉ đó là chính xác!
|
||||||
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
|
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
|
||||||
error.alreadyconnected = Đã kết nối rồi.
|
error.alreadyconnected = Đã kết nối rồi.
|
||||||
error.mapnotfound = Không tìm thấy tệp bản đồ!
|
error.mapnotfound = Không tìm thấy tệp bản đồ!
|
||||||
error.io = Lỗi mạng đầu vào/ra.
|
error.io = Lỗi mạng đầu vào/ra.
|
||||||
error.any = Lỗi mạng không xác định.
|
error.any = Lỗi mạng không xác định.
|
||||||
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
|
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
|
||||||
|
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nVấn đề này không thể sửa được. Không có giải pháp tạm thời nào cho vấn đề này.
|
||||||
|
|
||||||
weather.rain.name = Mưa
|
weather.rain.name = Mưa
|
||||||
weather.snowing.name = Tuyết
|
weather.snowing.name = Tuyết
|
||||||
@@ -770,7 +779,9 @@ sectors.stored = Lưu trữ:
|
|||||||
sectors.resume = Tiếp tục
|
sectors.resume = Tiếp tục
|
||||||
sectors.launch = Phóng
|
sectors.launch = Phóng
|
||||||
sectors.select = Chọn
|
sectors.select = Chọn
|
||||||
|
sectors.launchselect = Chọn đích phóng
|
||||||
sectors.nonelaunch = [lightgray]không có (mặt trời)
|
sectors.nonelaunch = [lightgray]không có (mặt trời)
|
||||||
|
sectors.redirect = Chuyển hướng bệ phóng
|
||||||
sectors.rename = Đổi tên khu vực
|
sectors.rename = Đổi tên khu vực
|
||||||
sectors.enemybase = [scarlet]Căn cứ địch
|
sectors.enemybase = [scarlet]Căn cứ địch
|
||||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||||
@@ -798,6 +809,12 @@ threat.high = Cao
|
|||||||
threat.extreme = Cực cao
|
threat.extreme = Cực cao
|
||||||
threat.eradication = Hủy diệt
|
threat.eradication = Hủy diệt
|
||||||
|
|
||||||
|
difficulty.casual = Giải trí
|
||||||
|
difficulty.easy = Dễ
|
||||||
|
difficulty.normal = Vừa
|
||||||
|
difficulty.hard = Khó
|
||||||
|
difficulty.eradication = Hủy diệt
|
||||||
|
|
||||||
planets = Hành tinh
|
planets = Hành tinh
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -819,9 +836,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||||
@@ -841,6 +868,20 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
|
|||||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
|
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
|
||||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
|
#do not translate
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -993,7 +1034,7 @@ stat.speed = Vận tốc
|
|||||||
stat.buildspeed = Tốc độ xây
|
stat.buildspeed = Tốc độ xây
|
||||||
stat.minespeed = Tốc độ đào
|
stat.minespeed = Tốc độ đào
|
||||||
stat.minetier = Cấp độ đào
|
stat.minetier = Cấp độ đào
|
||||||
stat.payloadcapacity = Sức chứa khối hàng
|
stat.payloadcapacity = Tải trọng
|
||||||
stat.abilities = Khả năng
|
stat.abilities = Khả năng
|
||||||
stat.canboost = Có thể tăng cường
|
stat.canboost = Có thể tăng cường
|
||||||
stat.flying = Bay
|
stat.flying = Bay
|
||||||
@@ -1007,6 +1048,7 @@ stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
|||||||
stat.reactive = Phản ứng
|
stat.reactive = Phản ứng
|
||||||
stat.immunities = Miễn nhiễm
|
stat.immunities = Miễn nhiễm
|
||||||
stat.healing = Hồi phục
|
stat.healing = Hồi phục
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Khiên trường lực
|
ability.forcefield = Khiên trường lực
|
||||||
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
|
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
|
||||||
@@ -1040,7 +1082,8 @@ ability.liquidexplode.description = Tràn chất lỏng khi chết
|
|||||||
|
|
||||||
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
|
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
|
||||||
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||||
ability.stat.shield = [stat]{0}[lightgray] khiên
|
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||||
@@ -1053,14 +1096,16 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
|
|||||||
|
|
||||||
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
||||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||||
|
bar.nobatterypower = Thiếu năng lượng pin
|
||||||
bar.noresources = Thiếu tài nguyên
|
bar.noresources = Thiếu tài nguyên
|
||||||
bar.corereq = Yêu cầu lõi cơ bản
|
bar.corereq = Yêu cầu lõi cơ bản
|
||||||
bar.corefloor = Yêu cầu ô nền lõi
|
bar.corefloor = Yêu cầu ô nền lõi
|
||||||
bar.cargounitcap = Đã đạt sức chứa khối hàng tối đa
|
bar.cargounitcap = Đã đạt tải trọng tối đa
|
||||||
bar.drillspeed = Tốc độ khoan: {0}/giây
|
bar.drillspeed = Tốc độ khoan: {0}/giây
|
||||||
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
||||||
bar.efficiency = Hiệu suất: {0}%
|
bar.efficiency = Hiệu suất: {0}%
|
||||||
bar.boost = Tăng tốc: +{0}%
|
bar.boost = Tăng tốc: +{0}%
|
||||||
|
bar.powerbuffer = Pin: {0}/{1}
|
||||||
bar.powerbalance = Năng lượng: {0}/giây
|
bar.powerbalance = Năng lượng: {0}/giây
|
||||||
bar.powerstored = Lưu trữ: {0}/{1}
|
bar.powerstored = Lưu trữ: {0}/{1}
|
||||||
bar.poweramount = Năng lượng: {0}
|
bar.poweramount = Năng lượng: {0}
|
||||||
@@ -1071,6 +1116,7 @@ bar.capacity = Sức chứa: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chất lỏng
|
bar.liquid = Chất lỏng
|
||||||
bar.heat = Nhiệt lượng
|
bar.heat = Nhiệt lượng
|
||||||
|
bar.cooldown = Hồi phục
|
||||||
bar.instability = Bất ổn định
|
bar.instability = Bất ổn định
|
||||||
bar.heatamount = Nhiệt lượng: {0}
|
bar.heatamount = Nhiệt lượng: {0}
|
||||||
bar.heatpercent = Nhiệt lượng: {0} ({1}%)
|
bar.heatpercent = Nhiệt lượng: {0} ({1}%)
|
||||||
@@ -1095,6 +1141,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
|||||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||||
bullet.infinitepierce = [stat]xuyên thấu
|
bullet.infinitepierce = [stat]xuyên thấu
|
||||||
@@ -1103,6 +1150,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
|
|||||||
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
|
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
|
||||||
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
|
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
|
||||||
bullet.range = [stat]{0}[lightgray] ô phạm vi
|
bullet.range = [stat]{0}[lightgray] ô phạm vi
|
||||||
|
bullet.notargetsmissiles = [stat] phớt lờ tên lửa
|
||||||
|
bullet.notargetsbuildings = [stat] phớt lờ công trình
|
||||||
|
|
||||||
unit.blocks = khối
|
unit.blocks = khối
|
||||||
unit.blockssquared = khối²
|
unit.blockssquared = khối²
|
||||||
@@ -1119,6 +1168,7 @@ unit.minutes = phút
|
|||||||
unit.persecond = /giây
|
unit.persecond = /giây
|
||||||
unit.perminute = /phút
|
unit.perminute = /phút
|
||||||
unit.timesspeed = x tốc độ
|
unit.timesspeed = x tốc độ
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = độ bền khiên
|
unit.shieldhealth = độ bền khiên
|
||||||
unit.items = vật phẩm
|
unit.items = vật phẩm
|
||||||
@@ -1163,18 +1213,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Tỉ lệ giao diện
|
setting.uiscale.name = Tỉ lệ giao diện
|
||||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||||
setting.difficulty.training = Luyện tập
|
|
||||||
setting.difficulty.easy = Dễ
|
|
||||||
setting.difficulty.normal = Vừa
|
|
||||||
setting.difficulty.hard = Khó
|
|
||||||
setting.difficulty.insane = Điên loạn
|
|
||||||
setting.difficulty.name = Độ khó:
|
|
||||||
setting.screenshake.name = Rung chuyển khung hình
|
setting.screenshake.name = Rung chuyển khung hình
|
||||||
setting.bloomintensity.name = Mức độ phát sáng
|
setting.bloomintensity.name = Mức độ phát sáng
|
||||||
setting.bloomblur.name = Xoá mờ phát sáng
|
setting.bloomblur.name = Xoá mờ phát sáng
|
||||||
setting.effects.name = Hiển thị hiệu ứng
|
setting.effects.name = Hiển thị hiệu ứng
|
||||||
setting.destroyedblocks.name = Hiển thị khối bị phá
|
setting.destroyedblocks.name = Hiển thị khối bị phá
|
||||||
setting.blockstatus.name = Hiển thị trạng thái khối
|
setting.blockstatus.name = Hiển thị trạng thái khối
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt
|
setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt
|
||||||
setting.sensitivity.name = Độ nhạy điều khiển
|
setting.sensitivity.name = Độ nhạy điều khiển
|
||||||
setting.saveinterval.name = Khoảng thời gian lưu
|
setting.saveinterval.name = Khoảng thời gian lưu
|
||||||
@@ -1201,11 +1246,13 @@ setting.mutemusic.name = Tắt nhạc
|
|||||||
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
|
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
|
||||||
setting.mutesound.name = Tắt âm
|
setting.mutesound.name = Tắt âm
|
||||||
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
|
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
|
||||||
|
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
|
||||||
setting.savecreate.name = Tự động tạo bản lưu
|
setting.savecreate.name = Tự động tạo bản lưu
|
||||||
setting.steampublichost.name = Hiển thị trò chơi công khai
|
setting.steampublichost.name = Hiển thị trò chơi công khai
|
||||||
setting.playerlimit.name = Giới hạn người chơi
|
setting.playerlimit.name = Giới hạn người chơi
|
||||||
setting.chatopacity.name = Độ mờ trò chuyện
|
setting.chatopacity.name = Độ mờ trò chuyện
|
||||||
setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
||||||
|
setting.unitlaseropacity.name = Độ mờ tia khai khoáng của đơn vị
|
||||||
setting.bridgeopacity.name = Độ mờ cầu
|
setting.bridgeopacity.name = Độ mờ cầu
|
||||||
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
||||||
setting.showweather.name = Hiện đồ họa thời tiết
|
setting.showweather.name = Hiện đồ họa thời tiết
|
||||||
@@ -1260,6 +1307,7 @@ keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn v
|
|||||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||||
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
|
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
|
||||||
|
keybind.unit_command_loop_payload.name = Mệnh lệnh đơn vị: Lặp vận chuyển đơn vi
|
||||||
|
|
||||||
keybind.rebuild_select.name = Xây dựng lại khu vực
|
keybind.rebuild_select.name = Xây dựng lại khu vực
|
||||||
keybind.schematic_select.name = Chọn khu vực
|
keybind.schematic_select.name = Chọn khu vực
|
||||||
@@ -1326,75 +1374,88 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
|
|||||||
mode.custom = Tùy chỉnh quy tắc
|
mode.custom = Tùy chỉnh quy tắc
|
||||||
|
|
||||||
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
|
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
|
||||||
rules.hidebannedblocks = Ẩn các khối bị cấm
|
rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||||
rules.infiniteresources = Tài nguyên vô hạn
|
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||||
rules.onlydepositcore = Chỉ cho phép đưa tài nguyên vào lõi
|
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||||
rules.derelictrepair = Cho phép sửa khối bỏ hoang
|
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||||
rules.reactorexplosions = Nổ lò phản ứng
|
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||||
rules.coreincinerates = Hủy vật phẩm khi lõi đầy
|
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||||
rules.disableworldprocessors = Vô hiệu hoá bộ xử lý thế giới
|
rules.disableworldprocessors = Vô Hiệu Hoá Bộ Xử Lý Thế Giới
|
||||||
rules.schematic = Cho phép dùng bản thiết kế
|
rules.schematic = Cho Phép Dùng Bản Thiết Kế
|
||||||
rules.wavetimer = Đếm ngược đợt
|
rules.wavetimer = Đếm Ngược Đợt
|
||||||
rules.wavesending = Gửi đợt
|
rules.wavesending = Gửi đợt
|
||||||
rules.allowedit = Cho phép sửa quy tắc
|
rules.allowedit = Cho Phép Sửa Quy Tắc
|
||||||
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
|
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
|
||||||
|
rules.alloweditworldprocessors = Cho Phép Chỉnh Sửa Bộ Xử Lý Thế Giới
|
||||||
|
rules.alloweditworldprocessors.info = Khi bật, Bộ xử lý thế giới có thể được đặt và chỉnh sửa ngay cả bên ngoài trình chỉnh sửa.
|
||||||
rules.waves = Đợt
|
rules.waves = Đợt
|
||||||
rules.airUseSpawns = Các đơn vị không quân dùng điểm xuất hiện
|
rules.airUseSpawns = Các Đơn Vị Không Quân Dùng Điểm Xuất Hiện
|
||||||
rules.attack = Chế độ tấn công
|
rules.attack = Chế Độ Tấn Công
|
||||||
rules.buildai = AI Xây dựng căn cứ
|
rules.buildai = AI Xây Dựng Căn Cứ
|
||||||
rules.buildaitier = Cấp độ AI xây dựng
|
rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||||
rules.rtsai = AI Chiến thuật [red](WIP - Đang hoàn thiện)
|
rules.rtsai = AI Chiến Thuật [red](WIP - Đang hoàn thiện)
|
||||||
rules.rtsminsquadsize = Kích thước đội hình tối thiểu
|
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||||
rules.rtsmaxsquadsize = Kích thước đội hình tối đa
|
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||||
rules.rtsminattackweight = Sức tấn công tối thiểu
|
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||||
rules.cleanupdeadteams = Dọn sạch công trình của đội bị đánh bại (PvP)
|
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||||
rules.corecapture = Chiếm lõi khi phá hủy
|
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||||
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác
|
rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bại (PvP)
|
||||||
rules.placerangecheck = Kiểm tra phạm vi xây dựng
|
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||||
rules.enemyCheat = Tài nguyên kẻ địch vô hạn
|
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||||
rules.blockhealthmultiplier = Hệ số độ bền khối
|
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||||
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||||
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất đơn vị
|
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||||
rules.unitcostmultiplier = Hệ số chi phí sản xuất đơn vị
|
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||||
rules.unithealthmultiplier = Hệ số độ bền của đơn vị
|
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||||
rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
|
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||||
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||||
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||||
rules.unitcapvariable = Lõi tăng giới hạn đơn vị
|
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||||
rules.unitpayloadsexplode = Khối hàng mang theo phát nổ cùng đơn vị
|
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||||
rules.unitcap = Giới hạn đơn vị ban đầu
|
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||||
rules.limitarea = Giới hạn kích thước bản đồ
|
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||||
rules.enemycorebuildradius = Bán kính không xây dựng từ lõi của kẻ địch:[lightgray] (ô)
|
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||||
rules.wavespacing = Giãn cách đợt:[lightgray] (giây)
|
rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
|
||||||
rules.initialwavespacing = Giãn cách đợt đầu:[lightgray] (giây)
|
rules.limitarea = Giới Hạn Kích Thước Bản Đồ
|
||||||
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
|
||||||
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.deconstructrefundmultiplier = Hệ số số hoàn trả khi phá dỡ
|
rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
|
||||||
rules.waitForWaveToEnd = Đợt chờ hết kẻ địch
|
rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
|
||||||
rules.wavelimit = Bản đồ kết thúc sau đợt
|
rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
|
||||||
rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô)
|
rules.buildspeedmultiplier = Hệ Số Tốc Độ Xây Dựng
|
||||||
rules.unitammo = Đơn vị cần đạn [red](có thể bị loại bỏ)
|
rules.deconstructrefundmultiplier = Hệ Số Hoàn Trả Khi Phá Dỡ
|
||||||
rules.enemyteam = Đội kẻ địch
|
rules.waitForWaveToEnd = Đợt Chờ Hết Kẻ Địch
|
||||||
rules.playerteam = Đội người chơi
|
rules.wavelimit = Bản Đồ Kết Thúc Sau Đợt
|
||||||
|
rules.dropzoneradius = Bán Kính Vùng Thả:[lightgray] (ô)
|
||||||
|
rules.unitammo = Đơn Vị Cần Có Đạn [red](có thể bị loại bỏ)
|
||||||
|
rules.enemyteam = Đội Kẻ Địch
|
||||||
|
rules.playerteam = Đội Người Chơi
|
||||||
rules.title.waves = Đợt
|
rules.title.waves = Đợt
|
||||||
rules.title.resourcesbuilding = Tài nguyên & Xây dựng
|
rules.title.resourcesbuilding = Tài Nguyên & Xây Dựng
|
||||||
rules.title.enemy = Kẻ địch
|
rules.title.enemy = Kẻ Dịch
|
||||||
rules.title.unit = Đơn vị
|
rules.title.unit = Đơn Vị
|
||||||
rules.title.experimental = Thử nghiệm
|
rules.title.experimental = Thử Nghiệm
|
||||||
rules.title.environment = Môi trường
|
rules.title.environment = Môi Trường
|
||||||
rules.title.teams = Đội
|
rules.title.teams = Đội
|
||||||
rules.title.planet = Hành tinh
|
rules.title.planet = Hành Tinh
|
||||||
rules.lighting = Ánh sáng
|
rules.lighting = Ánh Sáng
|
||||||
rules.fog = Sương mù chiến tranb
|
rules.fog = Sương Mù Chiến Tranh
|
||||||
|
rules.invasions = Kẻ Địch Xâm Lược Khu Vực
|
||||||
|
rules.legacylaunchpads = Cơ chế bệ phóng di sản
|
||||||
|
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||||
|
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||||
|
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||||
rules.fire = Lửa
|
rules.fire = Lửa
|
||||||
rules.anyenv = <Bất kỳ>
|
rules.anyenv = <Bất kỳ>
|
||||||
rules.explosions = Sát thương nổ của Khối/Đơn vị
|
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
|
||||||
rules.ambientlight = Ánh sáng môi trường
|
rules.ambientlight = Ánh Sáng Môi Trường
|
||||||
rules.weather = Thời tiết
|
rules.weather = Thời Tiết
|
||||||
rules.weather.frequency = Tần suất:
|
rules.weather.frequency = Tần Suất:
|
||||||
rules.weather.always = Luôn luôn
|
rules.weather.always = Luôn Có
|
||||||
rules.weather.duration = Thời gian:
|
rules.weather.duration = Thời Lượng:
|
||||||
|
|
||||||
|
rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt nhắm vào công trình ngẫu nhiên thay vì tấn công trực tiếp vào lõi hoặc máy phát năng lượng.
|
||||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
|
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
|
||||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||||
|
|
||||||
@@ -1539,6 +1600,8 @@ block.graphite-press.name = Máy nén than chì
|
|||||||
block.multi-press.name = Máy nén than chì lớn
|
block.multi-press.name = Máy nén than chì lớn
|
||||||
block.constructing = {0} [lightgray](Đang xây dựng)
|
block.constructing = {0} [lightgray](Đang xây dựng)
|
||||||
block.spawn.name = Điểm tạo ra kẻ địch
|
block.spawn.name = Điểm tạo ra kẻ địch
|
||||||
|
block.remove-wall.name = Loại bỏ tường
|
||||||
|
block.remove-ore.name = Loại bỏ khoáng sản
|
||||||
block.core-shard.name = Lõi: Cơ sở
|
block.core-shard.name = Lõi: Cơ sở
|
||||||
block.core-foundation.name = Lõi: Trụ sở
|
block.core-foundation.name = Lõi: Trụ sở
|
||||||
block.core-nucleus.name = Lõi: Trung tâm
|
block.core-nucleus.name = Lõi: Trung tâm
|
||||||
@@ -1701,7 +1764,10 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Thùng chứa
|
block.container.name = Thùng chứa
|
||||||
block.launch-pad.name = Bệ phóng
|
block.launch-pad.name = Bệ phóng [lightgray](Di sản)
|
||||||
|
block.advanced-launch-pad.name = Bệ phóng
|
||||||
|
block.landing-pad.name = Bệ đáp
|
||||||
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Nhà máy Bộ binh
|
block.ground-factory.name = Nhà máy Bộ binh
|
||||||
block.air-factory.name = Nhà máy Không quân
|
block.air-factory.name = Nhà máy Không quân
|
||||||
@@ -1798,6 +1864,7 @@ block.electric-heater.name = Máy nhiệt từ điện
|
|||||||
block.slag-heater.name = Máy nhiệt từ xỉ
|
block.slag-heater.name = Máy nhiệt từ xỉ
|
||||||
block.phase-heater.name = Máy nhiệt từ lượng tử
|
block.phase-heater.name = Máy nhiệt từ lượng tử
|
||||||
block.heat-redirector.name = Khối điều hướng nhiệt
|
block.heat-redirector.name = Khối điều hướng nhiệt
|
||||||
|
block.small-heat-redirector.name = Khối điều hướng nhiệt nhỏ
|
||||||
block.heat-router.name = Khối phân phát nhiệt
|
block.heat-router.name = Khối phân phát nhiệt
|
||||||
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
|
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
|
||||||
block.carbide-crucible.name = Máy nấu Carbide
|
block.carbide-crucible.name = Máy nấu Carbide
|
||||||
@@ -1845,8 +1912,9 @@ block.chemical-combustion-chamber.name = Bể điện hoá
|
|||||||
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
|
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
|
||||||
block.vent-condenser.name = Máy ngưng tụ hơi nước
|
block.vent-condenser.name = Máy ngưng tụ hơi nước
|
||||||
block.cliff-crusher.name = Máy nghiền vách đá
|
block.cliff-crusher.name = Máy nghiền vách đá
|
||||||
|
block.large-cliff-crusher.name = Máy nghiền vách đá cao cấp
|
||||||
block.plasma-bore.name = Khoan plasma
|
block.plasma-bore.name = Khoan plasma
|
||||||
block.large-plasma-bore.name = Khoan plasma lớn
|
block.large-plasma-bore.name = Khoan plasma cao cấp
|
||||||
block.impact-drill.name = Máy khoan động lực
|
block.impact-drill.name = Máy khoan động lực
|
||||||
block.eruption-drill.name = Máy khoan siêu động lực
|
block.eruption-drill.name = Máy khoan siêu động lực
|
||||||
block.core-bastion.name = Lõi: Pháo đài
|
block.core-bastion.name = Lõi: Pháo đài
|
||||||
@@ -1998,7 +2066,7 @@ split.container = Tương tự như thùng chứa, đơn vị cũng có thể đ
|
|||||||
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
|
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
|
||||||
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||||
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
|
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
|
||||||
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học. Không phải vì nó còn nhiều ở xung quanh đây.
|
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học; không phải vì nó còn nhiều ở xung quanh đây.
|
||||||
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
|
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
|
||||||
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
|
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
|
||||||
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
|
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
|
||||||
@@ -2079,11 +2147,15 @@ block.phase-wall.description = Bảo vệ các công trình khỏi đạn của
|
|||||||
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
|
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
|
||||||
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||||
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||||
|
block.scrap-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-huge.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-gigantic.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
block.door.description = Một bức tường có thể mở và đóng.
|
block.door.description = Một bức tường có thể mở và đóng.
|
||||||
block.door-large.description = Một bức tường có thể mở và đóng.
|
block.door-large.description = Một bức tường có thể mở và đóng.
|
||||||
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
|
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
|
||||||
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
||||||
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. Không cộng dồn.
|
||||||
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
|
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
|
||||||
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
|
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
|
||||||
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
|
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
|
||||||
@@ -2145,7 +2217,9 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. M
|
|||||||
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
||||||
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
|
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
|
||||||
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
|
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
|
||||||
block.launch-pad.details = Hệ thống quỹ đạo phụ để vận chuyển tài nguyên từ điểm này sang điểm khác. Các nhóm khối hàng rất dễ vỡ và không có khả năng tồn tại khi tái nhập.
|
block.advanced-launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. Chỉ nhận một kiểu vật phẩm một lúc.
|
||||||
|
block.advanced-launch-pad.details = Hệ thống tiểu quỹ đạo để vận chuyển tài nguyên từ điểm này đến điểm khác.
|
||||||
|
block.landing-pad.description = Nhận vật phẩm từ bệ phóng ở khu vực khác. Cần một lượng nước lớn để bảo vệ chống lại va chạm khi đáp.
|
||||||
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
||||||
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
||||||
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
|
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
|
||||||
@@ -2167,7 +2241,7 @@ block.parallax.description = Bắn một tia kéo mục tiêu trên không và l
|
|||||||
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
|
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
|
||||||
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
|
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
|
||||||
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
|
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
|
||||||
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động.
|
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. Không cộng dồn.
|
||||||
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||||
@@ -2192,7 +2266,7 @@ block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏn
|
|||||||
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
|
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
|
||||||
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
|
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
|
||||||
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
|
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
|
||||||
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch.
|
block.breach.description = Bắn các loại đạn xuyên thấu vào kẻ địch.
|
||||||
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
|
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
|
||||||
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
|
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
|
||||||
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
|
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
|
||||||
@@ -2208,6 +2282,7 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
|
|||||||
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
|
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
|
||||||
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
|
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
|
||||||
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
||||||
|
block.small-heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
||||||
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
|
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
|
||||||
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
||||||
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
|
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
|
||||||
@@ -2220,6 +2295,7 @@ block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để
|
|||||||
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
|
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
|
||||||
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
|
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
|
||||||
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
|
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
|
||||||
|
block.large-cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng và ôzôn. Hiệu quả thay đổi dựa theo loại vách đá. Tùy chọn tiêu thụ tungsten để gia tăng hiệu suất.
|
||||||
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
|
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
|
||||||
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
|
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
|
||||||
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
|
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
|
||||||
@@ -2344,6 +2420,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
|
|||||||
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
||||||
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
||||||
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
||||||
|
lst.printchar = Thêm một ký tự UTF-16 hoặc biểu tượng nội dung vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
||||||
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
|
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
|
||||||
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
|
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
|
||||||
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
|
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
|
||||||
@@ -2592,3 +2669,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m
|
|||||||
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
|
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
|
||||||
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
|
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
|
||||||
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
|
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ mods.browser.sortstars = 按星数排序
|
|||||||
schematic = 蓝图
|
schematic = 蓝图
|
||||||
schematic.add = 保存蓝图…
|
schematic.add = 保存蓝图…
|
||||||
schematics = 蓝图
|
schematics = 蓝图
|
||||||
schematic.search = Search schematics...
|
schematic.search = 查找蓝图中…
|
||||||
schematic.replace = 存在同名蓝图,是否覆盖?
|
schematic.replace = 存在同名蓝图,是否覆盖?
|
||||||
schematic.exists = 存在同名蓝图。
|
schematic.exists = 存在同名蓝图。
|
||||||
schematic.import = 导入蓝图…
|
schematic.import = 导入蓝图…
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]已启用
|
|||||||
mod.disabled = [scarlet]未启用
|
mod.disabled = [scarlet]未启用
|
||||||
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
|
mod.version = Version:
|
||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||||
|
|
||||||
@@ -195,6 +196,7 @@ campaign.select = 选择战役出发点
|
|||||||
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
||||||
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
||||||
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
techtree = 科技树
|
techtree = 科技树
|
||||||
techtree.select = 切换科技树
|
techtree.select = 切换科技树
|
||||||
@@ -295,13 +297,14 @@ disconnect.error = 连接错误。
|
|||||||
disconnect.closed = 连接关闭。
|
disconnect.closed = 连接关闭。
|
||||||
disconnect.timeout = 连接超时。
|
disconnect.timeout = 连接超时。
|
||||||
disconnect.data = 地图加载失败!
|
disconnect.data = 地图加载失败!
|
||||||
|
disconnect.snapshottimeout = 接收 UDP 快照时超时。\n这可能是由不稳定的网络或连接引起的。
|
||||||
cantconnect = 无法加入游戏([accent]{0}[])。
|
cantconnect = 无法加入游戏([accent]{0}[])。
|
||||||
connecting = [accent]连接中…
|
connecting = [accent]连接中…
|
||||||
reconnecting = [accent]重新连接中…
|
reconnecting = [accent]重新连接中…
|
||||||
connecting.data = [accent]地图加载中…
|
connecting.data = [accent]地图加载中…
|
||||||
server.port = 端口:
|
server.port = 端口:
|
||||||
server.addressinuse = 地址已被占用!
|
|
||||||
server.invalidport = 无效的端口!
|
server.invalidport = 无效的端口!
|
||||||
|
server.error.addressinuse = [scarlet]无法在端口 6567 上打开服务器。[]\n\n确保您的设备或网络上没有其他 Mindustry 服务器正在运行!
|
||||||
server.error = [scarlet]创建服务器错误。
|
server.error = [scarlet]创建服务器错误。
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 确定要覆盖这个存档吗?
|
save.overwrite = 确定要覆盖这个存档吗?
|
||||||
@@ -354,6 +357,7 @@ command.enterPayload = 进入载荷建筑
|
|||||||
command.loadUnits = 拾取单位
|
command.loadUnits = 拾取单位
|
||||||
command.loadBlocks = 拾取建筑
|
command.loadBlocks = 拾取建筑
|
||||||
command.unloadPayload = 卸载载荷
|
command.unloadPayload = 卸载载荷
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = 取消指令
|
stance.stop = 取消指令
|
||||||
stance.shoot = 姿态: 射击
|
stance.shoot = 姿态: 射击
|
||||||
stance.holdfire = 姿态: 停火
|
stance.holdfire = 姿态: 停火
|
||||||
@@ -441,11 +445,11 @@ editor.rules = 规则
|
|||||||
editor.generation = 生成
|
editor.generation = 生成
|
||||||
editor.objectives = 目标
|
editor.objectives = 目标
|
||||||
editor.locales = 本地化语言包
|
editor.locales = 本地化语言包
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = 世界处理器
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = 命名
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑?为什么要这样做?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体,将由环境墙体取代。
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.playtest = 游戏内测试
|
editor.playtest = 游戏内测试
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
@@ -497,12 +501,13 @@ waves.units.show = 全部显示
|
|||||||
wavemode.counts = 数目
|
wavemode.counts = 数目
|
||||||
wavemode.totals = 总数
|
wavemode.totals = 总数
|
||||||
wavemode.health = 生命值
|
wavemode.health = 生命值
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<默认>
|
editor.default = [lightgray]<默认>
|
||||||
details = 详情…
|
details = 详情…
|
||||||
edit = 编辑…
|
edit = 编辑…
|
||||||
variables = 变量
|
variables = 变量
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = 您确定要清除该处理器的所有代码吗?
|
||||||
logic.globals = 内置变量
|
logic.globals = 内置变量
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = 生成单位
|
editor.spawn = 生成单位
|
||||||
@@ -667,7 +672,6 @@ requirement.capture = 占领{0}
|
|||||||
requirement.onplanet = 控制区块{0}
|
requirement.onplanet = 控制区块{0}
|
||||||
requirement.onsector = 着陆区块:{0}
|
requirement.onsector = 着陆区块:{0}
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
research.multiplayer = 只有服务器创建者能研究科技。
|
|
||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
uncover = 已解锁
|
uncover = 已解锁
|
||||||
configure = 设定装运的物资
|
configure = 设定装运的物资
|
||||||
@@ -719,14 +723,18 @@ loadout = 装运
|
|||||||
resources = 资源
|
resources = 资源
|
||||||
resources.max = 最大
|
resources.max = 最大
|
||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = 任务目标
|
objectives = 任务目标
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = 仅启用选中的单位
|
bannedunits.whitelist = 仅启用选中的单位
|
||||||
bannedblocks.whitelist = 仅启用选中的建筑
|
bannedblocks.whitelist = 仅启用选中的建筑
|
||||||
addall = 全部装运
|
addall = 全部装运
|
||||||
launch.from = 发射自:[accent]{0}
|
launch.from = 发射自:[accent]{0}
|
||||||
launch.capacity = 装运物品: [accent]{0}
|
launch.capacity = 装运物品: [accent]{0}
|
||||||
launch.destination = 目的地:{0}
|
launch.destination = 目的地:{0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = 数量必须在0到{0}之间。
|
configure.invalid = 数量必须在0到{0}之间。
|
||||||
add = 添加…
|
add = 添加…
|
||||||
guardian = Boss
|
guardian = Boss
|
||||||
@@ -741,6 +749,7 @@ error.mapnotfound = 找不到地图文件!
|
|||||||
error.io = 网络I/O错误。
|
error.io = 网络I/O错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
||||||
|
error.moddex = Mindustry 无法加载此模组。\n您的设备由于最近的 Android 系统更新,正在阻止导入 Java 模组。\n目前对此问题尚无已知的解决方法
|
||||||
|
|
||||||
weather.rain.name = 降雨
|
weather.rain.name = 降雨
|
||||||
weather.snowing.name = 降雪
|
weather.snowing.name = 降雪
|
||||||
@@ -765,7 +774,9 @@ sectors.stored = 贮存:
|
|||||||
sectors.resume = 继续
|
sectors.resume = 继续
|
||||||
sectors.launch = 发射
|
sectors.launch = 发射
|
||||||
sectors.select = 选择
|
sectors.select = 选择
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]无(自动销毁)
|
sectors.nonelaunch = [lightgray]无(自动销毁)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = 重命名区块
|
sectors.rename = 重命名区块
|
||||||
sectors.enemybase = [scarlet]敌方基地
|
sectors.enemybase = [scarlet]敌方基地
|
||||||
sectors.vulnerable = [scarlet]易受攻击
|
sectors.vulnerable = [scarlet]易受攻击
|
||||||
@@ -792,6 +803,11 @@ threat.medium = 中度
|
|||||||
threat.high = 高度
|
threat.high = 高度
|
||||||
threat.extreme = 极高
|
threat.extreme = 极高
|
||||||
threat.eradication = 毁灭
|
threat.eradication = 毁灭
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = 行星
|
planets = 行星
|
||||||
|
|
||||||
@@ -814,9 +830,19 @@ sector.fungalPass.name = 真菌通道
|
|||||||
sector.biomassFacility.name = 生物质合成区
|
sector.biomassFacility.name = 生物质合成区
|
||||||
sector.windsweptIslands.name = 风吹群岛
|
sector.windsweptIslands.name = 风吹群岛
|
||||||
sector.extractionOutpost.name = 萃取前哨
|
sector.extractionOutpost.name = 萃取前哨
|
||||||
|
sector.facility32m.name = 工业区 32 M
|
||||||
|
sector.taintedWoods.name = 孢染丛林
|
||||||
|
sector.infestedCanyons.name = 菌疫峡谷
|
||||||
sector.planetaryTerminal.name = 行星发射终端
|
sector.planetaryTerminal.name = 行星发射终端
|
||||||
sector.coastline.name = 边际海湾
|
sector.coastline.name = 边际海湾
|
||||||
sector.navalFortress.name = 海军要塞
|
sector.navalFortress.name = 海军要塞
|
||||||
|
sector.polarAerodrome.name = 极地空港
|
||||||
|
sector.atolls.name = 环礁群岛
|
||||||
|
sector.testingGrounds.name = 实验禁区
|
||||||
|
sector.seaPort.name = 边海港口
|
||||||
|
sector.weatheredChannels.name = 风化海峡
|
||||||
|
sector.mycelialBastion.name = 菌丝堡垒
|
||||||
|
sector.frontier.name = 边陲哨站
|
||||||
|
|
||||||
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜,出发吧!
|
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜,出发吧!
|
||||||
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力,建造火力发电机并学会使用修理器。
|
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力,建造火力发电机并学会使用修理器。
|
||||||
@@ -836,6 +862,18 @@ sector.impact0078.description = 最初进入这个星系的星际运输船,残
|
|||||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||||
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||||
|
sector.cruxscape.name = 赤色总部
|
||||||
|
sector.geothermalStronghold.name = 熔石要塞
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = 始发地区
|
sector.onset.name = 始发地区
|
||||||
sector.aegis.name = 庇护前哨
|
sector.aegis.name = 庇护前哨
|
||||||
@@ -1002,6 +1040,7 @@ stat.buildspeedmultiplier = 建造速度倍率
|
|||||||
stat.reactive = 反应
|
stat.reactive = 反应
|
||||||
stat.immunities = 免疫
|
stat.immunities = 免疫
|
||||||
stat.healing = 治疗
|
stat.healing = 治疗
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = 力墙场
|
ability.forcefield = 力墙场
|
||||||
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
|
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
|
||||||
@@ -1034,6 +1073,7 @@ ability.liquidexplode = 死亡溢液
|
|||||||
ability.liquidexplode.description = 死亡时释放液体
|
ability.liquidexplode.description = 死亡时释放液体
|
||||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
||||||
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||||
@@ -1048,6 +1088,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
|
|||||||
|
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
bar.corefloor = 需要核心地板
|
bar.corefloor = 需要核心地板
|
||||||
@@ -1056,6 +1097,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
|
|||||||
bar.pumpspeed = 泵送速度:{0}/秒
|
bar.pumpspeed = 泵送速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
bar.boost = 超速:+{0}%
|
bar.boost = 超速:+{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = 电力:{0}/秒
|
bar.powerbalance = 电力:{0}/秒
|
||||||
bar.powerstored = 电力储存:{0}/{1}
|
bar.powerstored = 电力储存:{0}/{1}
|
||||||
bar.poweramount = 电力:{0}
|
bar.poweramount = 电力:{0}
|
||||||
@@ -1066,6 +1108,7 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = 不稳定性
|
bar.instability = 不稳定性
|
||||||
bar.heatamount = 热量: {0}
|
bar.heatamount = 热量: {0}
|
||||||
bar.heatpercent = 热量: {0} ({1}%)
|
bar.heatpercent = 热量: {0} ({1}%)
|
||||||
@@ -1090,6 +1133,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]击退
|
bullet.knockback = [stat]{0}[lightgray]击退
|
||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]无限穿透
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
@@ -1098,6 +1142,8 @@ bullet.healamount = [stat]{0}[lightgray]修复量
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}%[lightgray]开火速率
|
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||||
bullet.range = [stat]{0}[lightgray]射程(格)
|
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -1114,6 +1160,7 @@ unit.minutes = 分
|
|||||||
unit.persecond = /秒
|
unit.persecond = /秒
|
||||||
unit.perminute = /分
|
unit.perminute = /分
|
||||||
unit.timesspeed = x速度
|
unit.timesspeed = x速度
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = 护盾容量
|
unit.shieldhealth = 护盾容量
|
||||||
unit.items = 物品
|
unit.items = 物品
|
||||||
@@ -1130,8 +1177,8 @@ category.items = 物品
|
|||||||
category.crafting = 输入/输出
|
category.crafting = 输入/输出
|
||||||
category.function = 功能
|
category.function = 功能
|
||||||
category.optional = 强化(可选)
|
category.optional = 强化(可选)
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = 始终播放音乐
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = 启用时,音乐将在游戏中始终循环播放。\n禁用时,音乐仅会在随机间隔播放。
|
||||||
setting.skipcoreanimation.name = 跳过核心发射与着陆动画
|
setting.skipcoreanimation.name = 跳过核心发射与着陆动画
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
@@ -1158,18 +1205,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI缩放比例
|
setting.uiscale.name = UI缩放比例
|
||||||
setting.uiscale.description = 需要重新启动
|
setting.uiscale.description = 需要重新启动
|
||||||
setting.swapdiagonal.name = 总是斜线建造
|
setting.swapdiagonal.name = 总是斜线建造
|
||||||
setting.difficulty.training = 训练
|
|
||||||
setting.difficulty.easy = 简单
|
|
||||||
setting.difficulty.normal = 普通
|
|
||||||
setting.difficulty.hard = 困难
|
|
||||||
setting.difficulty.insane = 疯狂
|
|
||||||
setting.difficulty.name = 难度:
|
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.bloomintensity.name = 光效强度
|
setting.bloomintensity.name = 光效强度
|
||||||
setting.bloomblur.name = 光效模糊
|
setting.bloomblur.name = 光效模糊
|
||||||
setting.effects.name = 建筑特效
|
setting.effects.name = 建筑特效
|
||||||
setting.destroyedblocks.name = 显示已摧毁的建筑
|
setting.destroyedblocks.name = 显示已摧毁的建筑
|
||||||
setting.blockstatus.name = 显示建筑状态
|
setting.blockstatus.name = 显示建筑状态
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = 传送带自动寻路
|
setting.conveyorpathfinding.name = 传送带自动寻路
|
||||||
setting.sensitivity.name = 控制器灵敏度
|
setting.sensitivity.name = 控制器灵敏度
|
||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
@@ -1196,11 +1238,13 @@ setting.mutemusic.name = 禁用音乐
|
|||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 禁用音效
|
setting.mutesound.name = 禁用音效
|
||||||
setting.crashreport.name = 发送匿名的崩溃报告
|
setting.crashreport.name = 发送匿名的崩溃报告
|
||||||
|
setting.communityservers.name = 获取社区服务器列表
|
||||||
setting.savecreate.name = 自动创建存档
|
setting.savecreate.name = 自动创建存档
|
||||||
setting.steampublichost.name = 公共游戏可见性
|
setting.steampublichost.name = 公共游戏可见性
|
||||||
setting.playerlimit.name = 玩家数量限制
|
setting.playerlimit.name = 玩家数量限制
|
||||||
setting.chatopacity.name = 聊天界面不透明度
|
setting.chatopacity.name = 聊天界面不透明度
|
||||||
setting.lasersopacity.name = 电力连接线不透明度
|
setting.lasersopacity.name = 电力连接线不透明度
|
||||||
|
setting.unitlaseropacity.name = 单位采矿光束不透明度
|
||||||
setting.bridgeopacity.name = 桥梁不透明度
|
setting.bridgeopacity.name = 桥梁不透明度
|
||||||
setting.playerchat.name = 显示玩家聊天气泡
|
setting.playerchat.name = 显示玩家聊天气泡
|
||||||
setting.showweather.name = 显示天气效果
|
setting.showweather.name = 显示天气效果
|
||||||
@@ -1243,16 +1287,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
|
|||||||
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
|
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
|
||||||
keybind.unit_stance_patrol.name = 单位姿态:巡逻
|
keybind.unit_stance_patrol.name = 单位姿态:巡逻
|
||||||
keybind.unit_stance_ram.name = 单位姿态:冲锋
|
keybind.unit_stance_ram.name = 单位姿态:冲锋
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = 单位命令: 移动
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = 单位命令: 修复
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = 单位命令: 重建
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = 单位命令: 协助
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = 单位命令: 采矿
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
keybind.unit_command_boost.name = 单位命令: 助推
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = 单位命令: 装载单位
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = 单位命令: 转载建筑
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = 重建建筑
|
keybind.rebuild_select.name = 重建建筑
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
@@ -1328,14 +1374,19 @@ rules.disableworldprocessors = 禁用世界处理器
|
|||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.wavesending = 波次可跳波
|
rules.wavesending = 波次可跳波
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = 允许编辑规则
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。
|
||||||
|
rules.alloweditworldprocessors = 允许编辑世界处理器
|
||||||
|
rules.alloweditworldprocessors.info = 启用后,世界逻辑块可以即使在编辑器外也能被放置和编辑。
|
||||||
|
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = 空军单位刷怪点
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.buildai = 基础建筑者 AI
|
rules.buildai = 基础建筑者 AI
|
||||||
rules.buildaitier = 建筑者 AI 等级
|
rules.buildaitier = 建筑者 AI 等级
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = 在攻击地图中,使单位能够组队并以更智能的方式攻击玩家基地。
|
||||||
rules.rtsminsquadsize = 最小部队规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = 最大部队规模
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
rules.rtsminattackweight = 最低进攻强度
|
rules.rtsminattackweight = 最低进攻强度
|
||||||
@@ -1351,12 +1402,14 @@ rules.unitcostmultiplier = 单位生产花费倍率
|
|||||||
rules.unithealthmultiplier = 单位生命倍率
|
rules.unithealthmultiplier = 单位生命倍率
|
||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
|
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
@@ -1378,6 +1431,12 @@ rules.title.teams = 队伍
|
|||||||
rules.title.planet = 星球
|
rules.title.planet = 星球
|
||||||
rules.lighting = 环境光
|
rules.lighting = 环境光
|
||||||
rules.fog = 战争迷雾
|
rules.fog = 战争迷雾
|
||||||
|
rules.invasions = 敌方区块入侵
|
||||||
|
rules.legacylaunchpads = 旧版发射台机制
|
||||||
|
rules.legacylaunchpads.info = 允许在没有着陆垫的情况下使用发射台,如同 7.0 版本。
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||||
|
rules.showspawns = 显示敌方刷怪点
|
||||||
|
rules.randomwaveai = 不可预测的波次 AI
|
||||||
rules.fire = 允许火焰产生并蔓延
|
rules.fire = 允许火焰产生并蔓延
|
||||||
rules.anyenv = <任意>
|
rules.anyenv = <任意>
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
@@ -1386,8 +1445,10 @@ rules.weather = 天气
|
|||||||
rules.weather.frequency = 周期:
|
rules.weather.frequency = 周期:
|
||||||
rules.weather.always = 永久
|
rules.weather.always = 永久
|
||||||
rules.weather.duration = 时长:
|
rules.weather.duration = 时长:
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.randomwaveai.info = 使波次生成的单位攻击随机结构,而不是直接攻击核心或发电机组。
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
|
||||||
|
rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。
|
||||||
|
|
||||||
|
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
@@ -1395,7 +1456,7 @@ content.unit.name = 单位
|
|||||||
content.block.name = 建筑
|
content.block.name = 建筑
|
||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
content.team.name = 派系
|
content.team.name = 队伍
|
||||||
|
|
||||||
wallore = (墙)
|
wallore = (墙)
|
||||||
|
|
||||||
@@ -1530,6 +1591,8 @@ block.graphite-press.name = 石墨压缩机
|
|||||||
block.multi-press.name = 多重压缩机
|
block.multi-press.name = 多重压缩机
|
||||||
block.constructing = {0}[lightgray](建造中)
|
block.constructing = {0}[lightgray](建造中)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = 初代核心
|
block.core-shard.name = 初代核心
|
||||||
block.core-foundation.name = 次代核心
|
block.core-foundation.name = 次代核心
|
||||||
block.core-nucleus.name = 终代核心
|
block.core-nucleus.name = 终代核心
|
||||||
@@ -1609,7 +1672,7 @@ block.inverted-sorter.name = 反向分类器
|
|||||||
block.message.name = 信息板
|
block.message.name = 信息板
|
||||||
block.reinforced-message.name = 强化信息板
|
block.reinforced-message.name = 强化信息板
|
||||||
block.world-message.name = 世界信息板
|
block.world-message.name = 世界信息板
|
||||||
block.world-switch.name = World Switch
|
block.world-switch.name = 世界开关
|
||||||
block.illuminator.name = 照明器
|
block.illuminator.name = 照明器
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.underflow-gate.name = 反向溢流门
|
block.underflow-gate.name = 反向溢流门
|
||||||
@@ -1693,6 +1756,8 @@ block.meltdown.name = 熔毁
|
|||||||
block.foreshadow.name = 厄兆
|
block.foreshadow.name = 厄兆
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
|
block.advanced-launch-pad.name = 新发射台
|
||||||
|
block.landing-pad.name = 着陆台
|
||||||
block.segment.name = 裂解
|
block.segment.name = 裂解
|
||||||
block.ground-factory.name = 陆军工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空军工厂
|
block.air-factory.name = 空军工厂
|
||||||
@@ -1789,6 +1854,7 @@ block.electric-heater.name = 电制热机
|
|||||||
block.slag-heater.name = 矿渣制热机
|
block.slag-heater.name = 矿渣制热机
|
||||||
block.phase-heater.name = 相织制热机
|
block.phase-heater.name = 相织制热机
|
||||||
block.heat-redirector.name = 热量传输机
|
block.heat-redirector.name = 热量传输机
|
||||||
|
block.small-heat-redirector.name = 小型热量传输机
|
||||||
block.heat-router.name = 热量路由器
|
block.heat-router.name = 热量路由器
|
||||||
block.slag-incinerator.name = 矿渣焚化炉
|
block.slag-incinerator.name = 矿渣焚化炉
|
||||||
block.carbide-crucible.name = 碳化物坩埚
|
block.carbide-crucible.name = 碳化物坩埚
|
||||||
@@ -1836,6 +1902,7 @@ block.chemical-combustion-chamber.name = 化学燃烧室
|
|||||||
block.pyrolysis-generator.name = 热解发生器
|
block.pyrolysis-generator.name = 热解发生器
|
||||||
block.vent-condenser.name = 排气冷凝器
|
block.vent-condenser.name = 排气冷凝器
|
||||||
block.cliff-crusher.name = 墙壁粉碎机
|
block.cliff-crusher.name = 墙壁粉碎机
|
||||||
|
block.large-cliff-crusher.name = 高级墙壁粉碎机
|
||||||
block.plasma-bore.name = 等离子钻机
|
block.plasma-bore.name = 等离子钻机
|
||||||
block.large-plasma-bore.name = 大型等离子钻机
|
block.large-plasma-bore.name = 大型等离子钻机
|
||||||
block.impact-drill.name = 冲击钻头
|
block.impact-drill.name = 冲击钻头
|
||||||
@@ -1979,7 +2046,7 @@ onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核
|
|||||||
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
||||||
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
|
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
|
||||||
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
|
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
aegis.tungsten = 钨可以使用[accent]冲击钻[]进行开采。\n该结构需要[accent]水[]和[accent]电力[]。
|
||||||
|
|
||||||
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用快捷键“[”拾取载荷,“]“放下载荷)
|
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用快捷键“[”拾取载荷,“]“放下载荷)
|
||||||
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
||||||
@@ -2071,6 +2138,10 @@ block.phase-wall.description = 保护己方建筑,挡下敌方炮弹。 受大
|
|||||||
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
|
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
|
||||||
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = 可以开关的墙。
|
block.door.description = 可以开关的墙。
|
||||||
block.door-large.description = 可以开关的墙。
|
block.door-large.description = 可以开关的墙。
|
||||||
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
|
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
|
||||||
@@ -2137,7 +2208,9 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
|
|||||||
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
||||||
block.unloader.description = 从周围的建筑卸载指定物品。
|
block.unloader.description = 从周围的建筑卸载指定物品。
|
||||||
block.launch-pad.description = 将货物发射至指定区块。
|
block.launch-pad.description = 将货物发射至指定区块。
|
||||||
block.launch-pad.details = 用于资源点对点运输的亚轨道系统。 载荷仓很脆弱,再入大气时无法保留。
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = 交替向敌人发射子弹。
|
block.duo.description = 交替向敌人发射子弹。
|
||||||
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
||||||
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
||||||
@@ -2200,6 +2273,7 @@ block.electric-heater.description = 加热朝向的建筑。 需要大量电力
|
|||||||
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
||||||
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
||||||
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
|
block.small-heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
||||||
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
||||||
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
||||||
@@ -2212,6 +2286,7 @@ block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗
|
|||||||
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||||
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
||||||
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
||||||
|
block.large-cliff-crusher.description = 粉碎墙壁,持续产出沙子。 需要电力和臭氧。 效率因墙的类型而异。 可选消耗钨以提高效率。
|
||||||
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
||||||
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
||||||
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
||||||
@@ -2299,10 +2374,10 @@ unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位
|
|||||||
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
||||||
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
||||||
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
||||||
unit.risso.description = 向敌人发射一串导弹和子弹。
|
unit.risso.description = 向敌人发射一串导弹与子弹。
|
||||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||||
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
||||||
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
||||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||||
unit.beta.description = 保护次代核心,可建造建筑。
|
unit.beta.description = 保护次代核心,可建造建筑。
|
||||||
@@ -2336,7 +2411,8 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
|
|||||||
lst.read = 从连接的内存读取数字
|
lst.read = 从连接的内存读取数字
|
||||||
lst.write = 向连接的内存写入数字
|
lst.write = 向连接的内存写入数字
|
||||||
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.printchar = 向打印缓存添加一个 UTF-16 字符或内容图标。\n直到使用 [accent]Print Flush[] 后才会真正显示。
|
||||||
|
lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效,则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例"
|
||||||
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
||||||
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
||||||
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
||||||
@@ -2374,7 +2450,7 @@ lst.getflag = 检查是否设置了全局标志。
|
|||||||
lst.setprop = 设置单位或建筑物的属性。
|
lst.setprop = 设置单位或建筑物的属性。
|
||||||
lst.effect = 创建一个粒子效果。
|
lst.effect = 创建一个粒子效果。
|
||||||
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
|
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
|
||||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
lst.playsound = 播放声音。\n音量和声场位置可以是全局值,也可以根据位置计算得出。
|
||||||
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
|
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
|
||||||
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
|
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
|
||||||
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
|
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
|
||||||
@@ -2547,7 +2623,7 @@ unitlocate.building = 找到的建筑存入此变量
|
|||||||
unitlocate.outx = 存入找到的X轴坐标
|
unitlocate.outx = 存入找到的X轴坐标
|
||||||
unitlocate.outy = 存入找到的Y轴坐标
|
unitlocate.outy = 存入找到的Y轴坐标
|
||||||
unitlocate.group = 所搜寻的建筑分类
|
unitlocate.group = 所搜寻的建筑分类
|
||||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
playsound.limit = 如果为真,则阻止此声音在同一帧内重复播放。
|
||||||
|
|
||||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||||
lenum.stop = 停止移动/采矿/建造动作
|
lenum.stop = 停止移动/采矿/建造动作
|
||||||
@@ -2566,7 +2642,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
|
|||||||
lenum.flag = 给单位赋予数字形式的标记
|
lenum.flag = 给单位赋予数字形式的标记
|
||||||
lenum.mine = 从某个位置采集矿物
|
lenum.mine = 从某个位置采集矿物
|
||||||
lenum.build = 建造建筑
|
lenum.build = 建造建筑
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||||
lenum.within = 检查单位是否接近了某个位置
|
lenum.within = 检查单位是否接近了某个位置
|
||||||
lenum.boost = 开始/停止助推
|
lenum.boost = 开始/停止助推
|
||||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||||
@@ -2576,3 +2652,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
|||||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||||
|
|
||||||
|
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
|
||||||
|
lenum.wave = 当前波数,可以是非波次模式下的任何值
|
||||||
|
lenum.currentwavetime = 波次倒计时(以tick为单位)
|
||||||
|
lenum.waves = 波次是否可以生成
|
||||||
|
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||||
|
lenum.attackmode = 确定游戏模式是否为攻击模式
|
||||||
|
lenum.wavespacing = 波形之间的时间(以tick为单位)
|
||||||
|
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
||||||
|
lenum.dropzoneradius = 敌人出生点周围的半径
|
||||||
|
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||||
|
lenum.lighting = 是否启用环境照明
|
||||||
|
lenum.buildspeed = 建筑速度倍率
|
||||||
|
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
|
||||||
|
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
||||||
|
lenum.unitcost = 单位建设所需资源的倍率
|
||||||
|
lenum.unitdamage = 单位造成多少伤害
|
||||||
|
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
|
||||||
|
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
|
||||||
|
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
|
||||||
|
lenum.rtsminsquad = 攻击小队的最小规模
|
||||||
|
lenum.maparea = 设置区域范围
|
||||||
|
lenum.ambientlight = 环境光颜色,启用照明时使用
|
||||||
|
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
||||||
|
lenum.dragmultiplier = 环境阻力乘数
|
||||||
|
lenum.ban = 无法放置或构建的块或单元
|
||||||
|
lenum.unban = 取消ban
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ William So
|
|||||||
beito
|
beito
|
||||||
BeefEX
|
BeefEX
|
||||||
Lorex
|
Lorex
|
||||||
老滑稽
|
老滑稽/酪桦姬
|
||||||
Spico The Spirit Guy
|
Spico The Spirit Guy
|
||||||
RTOmega
|
RTOmega
|
||||||
TunacanGamer
|
TunacanGamer
|
||||||
@@ -146,7 +146,7 @@ BlueWolf
|
|||||||
[Error_27]
|
[Error_27]
|
||||||
code-explorer786
|
code-explorer786
|
||||||
Alex25820
|
Alex25820
|
||||||
KayAyeAre
|
Nullotte
|
||||||
SMOLKEYS
|
SMOLKEYS
|
||||||
1stvaliduser(SUS)
|
1stvaliduser(SUS)
|
||||||
GlennFolker
|
GlennFolker
|
||||||
@@ -162,6 +162,7 @@ Gabriel "red" Fondato
|
|||||||
CoCo Snow
|
CoCo Snow
|
||||||
summoner
|
summoner
|
||||||
OpalSoPL
|
OpalSoPL
|
||||||
|
apollovy
|
||||||
BalaM314
|
BalaM314
|
||||||
Redstonneur1256
|
Redstonneur1256
|
||||||
ApsZoldat
|
ApsZoldat
|
||||||
@@ -169,3 +170,6 @@ Mythril
|
|||||||
hexagon-recursion
|
hexagon-recursion
|
||||||
JasonP01
|
JasonP01
|
||||||
BlueTheCube
|
BlueTheCube
|
||||||
|
sasha0552
|
||||||
|
1ue999
|
||||||
|
6-BennyLi-9
|
||||||
|
|||||||
@@ -588,3 +588,12 @@
|
|||||||
63094=cat|cat
|
63094=cat|cat
|
||||||
63093=world-switch|block-world-switch-ui
|
63093=world-switch|block-world-switch-ui
|
||||||
63092=dynamic|status-dynamic-ui
|
63092=dynamic|status-dynamic-ui
|
||||||
|
63091=remove-wall|block-remove-wall-ui
|
||||||
|
63090=remove-ore|block-remove-ore-ui
|
||||||
|
63089=small-heat-redirector|block-small-heat-redirector-ui
|
||||||
|
63088=large-cliff-crusher|block-large-cliff-crusher-ui
|
||||||
|
63087=scathe-missile-phase|unit-scathe-missile-phase-ui
|
||||||
|
63086=scathe-missile-surge|unit-scathe-missile-surge-ui
|
||||||
|
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
|
||||||
|
63084=advanced-launch-pad|block-advanced-launch-pad-ui
|
||||||
|
63083=landing-pad|block-landing-pad-ui
|
||||||
|
|||||||