Map implemented / Editor pick key / Crash fix
This commit is contained in:
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core/assets-raw/sprites/blocks/environment/stained-boulder1.png
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core/assets-raw/sprites/blocks/environment/stained-boulder1.png
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core/assets-raw/sprites/blocks/environment/stained-boulder2.png
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@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
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//environment
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//environment
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
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//crafting
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//crafting
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siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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@@ -64,7 +64,7 @@ public class Blocks implements ContentList{
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
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mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, plasmaDrill, waterExtractor, oilExtractor, cultivator,
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//storage
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//storage
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core, vault, container, unloader, launchPad,
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core, coreBastion, vault, container, unloader, launchPad,
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//turrets
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//turrets
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duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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@@ -250,6 +250,7 @@ public class Blocks implements ContentList{
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stainedStoneRed = new Floor("stained-stone-red"){{
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stainedStoneRed = new Floor("stained-stone-red"){{
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edgeStyle = "blocky";
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edgeStyle = "blocky";
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hasOres = true;
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}};
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}};
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stainedRocksYellow = new StaticWall("stained-rocks-yellow"){{
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stainedRocksYellow = new StaticWall("stained-rocks-yellow"){{
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@@ -260,6 +261,10 @@ public class Blocks implements ContentList{
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edgeStyle = "blocky";
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edgeStyle = "blocky";
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}};
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}};
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stainedBoulder = new Rock("stained-boulder"){{
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variants = 2;
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}};
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//endregion
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//endregion
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//region crafting
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//region crafting
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@@ -226,6 +226,7 @@ public class Zones implements ContentList{
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}};
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}};
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}};
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}};
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/*
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crags = new Zone("crags", new MapGenerator("groundZero", 1)){{ //TODO implement
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crags = new Zone("crags", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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startingItems = ItemStack.with(Items.copper, 200);
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@@ -237,21 +238,81 @@ public class Zones implements ContentList{
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 80;
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}};
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}};
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}};
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}};*/
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2).dist(2.5f, true)){{ //TODO implement
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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deployCost = ItemStack.with(Items.copper, 300);
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.dist(2.5f, true)
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startingItems = ItemStack.with(Items.copper, 200);
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.decor(new Decoration(Blocks.stainedStone, Blocks.stainedBoulder, 0.01))){{
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conditionWave = 15;
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deployCost = ItemStack.with(Items.copper, 500, Items.lead, 300, Items.silicon, 100);
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startingItems = ItemStack.with(Items.copper, 400, Items.lead, 100);
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conditionWave = 10;
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launchPeriod = 10;
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zoneRequirements = new Zone[]{frozenForest};
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zoneRequirements = new Zone[]{frozenForest};
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blockRequirements = new Block[]{Blocks.copperWall};
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blockRequirements = new Block[]{Blocks.pneumaticDrill};
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itemRequirements = ItemStack.with(Items.copper, 8000, Items.silicon, 2000);
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rules = () -> new Rules(){{
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rules = () -> new Rules(){{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 60 * 2;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 2;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 5;
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unitScaling = 0.5f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 10;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 23;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 20;
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unitScaling = 1;
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spacing = 10;
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unitScaling = 0.5f;
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unitAmount = 10;
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}}
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);
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}};
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}};
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}};
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}};
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/*
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impact = new Zone("impact", new MapGenerator("groundZero", 1)){{ //TODO implement
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impact = new Zone("impact", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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startingItems = ItemStack.with(Items.copper, 200);
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@@ -328,6 +389,6 @@ public class Zones implements ContentList{
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 80;
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}};
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}};
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}};
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}};*/
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}
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}
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}
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}
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@@ -67,7 +67,6 @@ public class MapView extends Element implements GestureListener{
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return false;
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return false;
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}
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}
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@Override
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
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public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
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if(pointer != 0){
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if(pointer != 0){
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@@ -132,7 +131,7 @@ public class MapView extends Element implements GestureListener{
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op = null;
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op = null;
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}
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}
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if(lastTool != null){
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if(button == KeyCode.MOUSE_MIDDLE && lastTool != null){
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tool = lastTool;
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tool = lastTool;
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lastTool = null;
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lastTool = null;
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}
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}
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@@ -216,6 +215,16 @@ public class MapView extends Element implements GestureListener{
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offsety -= ay * 15f / zoom;
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offsety -= ay * 15f / zoom;
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}
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}
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if(Core.input.keyTap(KeyCode.SHIFT_LEFT)){
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lastTool = tool;
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tool = EditorTool.pick;
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}
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if(Core.input.keyRelease(KeyCode.SHIFT_LEFT) && lastTool != null){
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tool = lastTool;
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lastTool = null;
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}
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if(ui.editor.hasPane()) return;
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if(ui.editor.hasPane()) return;
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zoom += Core.input.axis(KeyCode.SCROLL) / 10f * zoom;
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zoom += Core.input.axis(KeyCode.SCROLL) / 10f * zoom;
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