Loads of bugfixes, gameplay tweaks
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@@ -61,7 +61,7 @@ public class WaveSpawner {
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for(int i = 0; i < spawned; i ++){
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BaseUnit unit = UnitTypes.scout.create(Team.red);
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unit.inventory.addAmmo(AmmoTypes.bulletIron);
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unit.inventory.addAmmo(AmmoTypes.bulletLead);
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unit.setWave();
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unit.setSquad(squad);
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unit.set(spawn.x * quadsize * tilesize + quadsize * tilesize/2f + Mathf.range(quadsize*tilesize/3f),
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@@ -80,7 +80,7 @@ public class WaveSpawner {
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for(int i = 0; i < spawned; i ++){
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BaseUnit unit = UnitTypes.vtol.create(Team.red);
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unit.inventory.addAmmo(AmmoTypes.bulletIron);
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unit.inventory.addAmmo(AmmoTypes.bulletLead);
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unit.setWave();
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unit.setSquad(squad);
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unit.set(baseX + Mathf.range(spread), baseY + Mathf.range(spread));
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