Loads of bugfixes, gameplay tweaks
This commit is contained in:
@@ -8,9 +8,9 @@ import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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public class AmmoTypes implements ContentList {
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public static AmmoType bulletIron, bulletLead, bulletSteel, bulletThorium, bulletSilicon, bulletThermite,
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public static AmmoType bulletTungsten, bulletLead, bulletCarbide, bulletThorium, bulletSilicon, bulletThermite,
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flakLead, flakExplosive, flakPlastic, flakSurge, missileExplosive, missileIncindiary, missileSurge,
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artilleryLead, artilleryThorium, artilleryPlastic, artilleryHoming, artilleryIncindiary,
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artilleryCarbide, artilleryThorium, artilleryPlastic, artilleryHoming, artilleryIncindiary,
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basicFlame, lancerLaser, lightning, spectreLaser, meltdownLaser, fuseShotgun, oil, water, lava, cryofluid;
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@Override
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@@ -18,27 +18,31 @@ public class AmmoTypes implements ContentList {
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//bullets
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bulletIron = new AmmoType(Items.tungsten, StandardBullets.iron, 3) {{
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bulletLead = new AmmoType(Items.lead, StandardBullets.lead, 5) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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reloadMultiplier = 1.6f;
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inaccuracy = 5f;
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}};
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bulletTungsten = new AmmoType(Items.tungsten, StandardBullets.tungsten, 2) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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reloadMultiplier = 0.8f;
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}};
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bulletCarbide = new AmmoType(Items.carbide, StandardBullets.carbide, 2) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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reloadMultiplier = 0.6f;
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}};
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bulletThorium = new AmmoType(Items.thorium, StandardBullets.thorium, 2) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletLead = new AmmoType(Items.lead, StandardBullets.lead, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletSteel = new AmmoType(Items.carbide, StandardBullets.steel, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletThorium = new AmmoType(Items.thorium, StandardBullets.thorium, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletSilicon = new AmmoType(Items.silicon, StandardBullets.homing, 3) {{
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bulletSilicon = new AmmoType(Items.silicon, StandardBullets.homing, 4) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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@@ -46,6 +50,7 @@ public class AmmoTypes implements ContentList {
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bulletThermite = new AmmoType(Items.thermite, StandardBullets.tracer, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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inaccuracy = 3f;
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}};
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//flak
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@@ -89,7 +94,7 @@ public class AmmoTypes implements ContentList {
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//artillery
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artilleryLead = new AmmoType(Items.lead, ArtilleryBullets.lead, 1) {{
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artilleryCarbide = new AmmoType(Items.carbide, ArtilleryBullets.carbide, 1) {{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}};
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@@ -17,13 +17,16 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.tungstenWall, new ItemStack(Items.tungsten, 12));
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new Recipe(defense, DefenseBlocks.tungstenWallLarge, new ItemStack(Items.tungsten, 12*4));
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//TURRETS
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new Recipe(weapon, WeaponBlocks.duo, new ItemStack(Items.tungsten, 20));
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new Recipe(weapon, WeaponBlocks.scorch, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 20));
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new Recipe(weapon, WeaponBlocks.hail, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 25));
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new Recipe(defense, DefenseBlocks.carbideWall, new ItemStack(Items.carbide, 12));
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new Recipe(defense, DefenseBlocks.carbideWallLarge, new ItemStack(Items.carbide, 12*4));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 25), new ItemStack(Items.silicon, 25));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
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//TURRETS
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new Recipe(weapon, TurretBlocks.duo, new ItemStack(Items.tungsten, 20));
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new Recipe(weapon, TurretBlocks.scorch, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 20));
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new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 25));
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new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 25), new ItemStack(Items.silicon, 25));
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new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
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//DISTRIBUTION
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.lead, 1));
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@@ -42,11 +45,20 @@ public class Recipes implements ContentList{
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new Recipe(distribution, DistributionBlocks.bridgeconveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
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//CRAFTING
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.tungsten, 40));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.tungsten, 50), new ItemStack(Items.lead, 50));
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//smelting
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.tungsten, 40));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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//misc
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.thermiteMixer, new ItemStack(Items.tungsten, 100), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 60), new ItemStack(Items.carbide, 40));
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//processing
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new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 50));
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new Recipe(crafting, CraftingBlocks.centrifuge, new ItemStack(Items.tungsten, 130), new ItemStack(Items.carbide, 130), new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 40));
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//POWER
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new Recipe(power, PowerBlocks.powernode, new ItemStack(Items.tungsten, 2), new ItemStack(Items.lead, 6));
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@@ -65,6 +77,7 @@ public class Recipes implements ContentList{
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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//UNITS
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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@@ -81,7 +94,7 @@ public class Recipes implements ContentList{
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new Recipe(liquid, LiquidBlocks.bridgeconduit, new ItemStack(Items.carbide, 8), new ItemStack(Items.lead, 8));
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//new Recipe(liquid, LiquidBlocks.laserconduit, new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 2), new ItemStack(Items.phasematter, 10));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.tungsten, 10), new ItemStack(Items.lead, 10), new ItemStack(Items.silicon, 10));
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new Recipe(liquid, LiquidBlocks.mechanicalPump, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 20));
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//new Recipe(liquid, LiquidBlocks.rotaryPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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//new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.carbide, 10), new ItemStack(Items.surgealloy, 5));
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@@ -114,16 +127,16 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.phasewall, new ItemStack(Items.titanium, 1));
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new Recipe(defense, DefenseBlocks.phasewalllarge, new ItemStack(Items.titanium, 1));
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.cyclone, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.wave, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.swarmer, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.fuse, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.cyclone, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.spectre, new ItemStack(Items.tungsten, 1));
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new Recipe(weapon, TurretBlocks.meltdown, new ItemStack(Items.tungsten, 1));
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new Recipe(crafting, CraftingBlocks.alloysmelter, new ItemStack(Items.titanium, 50), new ItemStack(Items.carbide, 50));
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new Recipe(crafting, CraftingBlocks.alloyfuser, new ItemStack(Items.carbide, 30), new ItemStack(Items.tungsten, 30));
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@@ -28,7 +28,7 @@ public class UnitTypes implements ContentList {
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speed = 0.2f;
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drag = 0.4f;
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range = 40f;
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setAmmo(AmmoTypes.bulletIron);
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setAmmo(AmmoTypes.bulletLead);
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}};
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vtol = new UnitType("vtol", team -> new Vtol(vtol, team)){{
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@@ -37,7 +37,7 @@ public class UnitTypes implements ContentList {
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drag = 0.01f;
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isFlying = true;
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reload = 7;
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setAmmo(AmmoTypes.bulletIron);
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setAmmo(AmmoTypes.bulletLead);
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}};
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}
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@@ -18,7 +18,7 @@ public class Weapons implements ContentList {
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reload = 15f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletIron);
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setAmmo(AmmoTypes.bulletLead);
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}};
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blaster2 = new Weapon("clustergun") {{
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@@ -34,7 +34,7 @@ public class Weapons implements ContentList {
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reload = 12f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletSteel);
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setAmmo(AmmoTypes.bulletCarbide);
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}};
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blaster4 = new Weapon("vulcan") {{
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@@ -133,7 +133,9 @@ public class Blocks extends BlockList implements ContentList{
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snow = new Floor("snow");
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grass = new Floor("grass");
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grass = new Floor("grass"){{
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hasOres = true;
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}};
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shrub = new Rock("shrub");
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@@ -11,7 +11,9 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.*;
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public class CraftingBlocks extends BlockList implements ContentList {
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public static Block smelter, arcsmelter, siliconsmelter, plasteelcompressor, phaseweaver, alloysmelter, alloyfuser, cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, oilRefinery, stoneFormer, incinerator;
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public static Block smelter, arcsmelter, siliconsmelter, plasteelcompressor, phaseweaver, alloysmelter, alloyfuser,
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thermiteMixer, blastMixer,
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cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, oilRefinery, stoneFormer, incinerator;
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@Override
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public void load() {
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@@ -112,6 +114,30 @@ public class CraftingBlocks extends BlockList implements ContentList {
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size = 2;
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}};
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blastMixer = new GenericCrafter("blast-mixer") {{
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itemCapacity = 20;
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hasItems = true;
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hasPower = true;
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inputLiquid = Liquids.oil;
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liquidUse = 0.05f;
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inputItem = new ItemStack(Items.thermite, 1);
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output = Items.blastCompound;
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powerUse = 0.04f;
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size = 2;
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}};
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thermiteMixer = new PowerSmelter("thermite-mixer") {{
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itemCapacity = 20;
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hasItems = true;
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hasPower = true;
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2)};
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result = Items.thermite;
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powerUse = 0.02f;
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size = 2;
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}};
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melter = new PowerCrafter("melter") {{
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health = 200;
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outputLiquid = Liquids.lava;
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+8
-6
@@ -12,15 +12,16 @@ import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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public class WeaponBlocks extends BlockList implements ContentList {
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public class TurretBlocks extends BlockList implements ContentList {
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public static Block duo, /*scatter,*/ scorch, hail, wave, lancer, arc, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown;
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@Override
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public void load() {
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duo = new DoubleTurret("duo") {{
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ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite};
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ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletThermite};
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reload = 25f;
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restitution = 0.03f;
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range = 80f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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}};
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/*
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@@ -37,8 +38,9 @@ public class WeaponBlocks extends BlockList implements ContentList {
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}};*/
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hail = new ItemTurret("hail") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
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reload = 40f;
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range = 200f;
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}};
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scorch = new LiquidTurret("scorch") {{
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@@ -111,7 +113,7 @@ public class WeaponBlocks extends BlockList implements ContentList {
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salvo = new ItemTurret("salvo") {{
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size = 2;
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
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ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
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reload = 70f;
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restitution = 0.03f;
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ammoEjectBack = 3f;
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@@ -135,7 +137,7 @@ public class WeaponBlocks extends BlockList implements ContentList {
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}};
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ripple = new ItemTurret("ripple") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryPlastic, AmmoTypes.artilleryThorium};
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryCarbide, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryPlastic, AmmoTypes.artilleryThorium};
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size = 3;
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}};
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@@ -151,7 +153,7 @@ public class WeaponBlocks extends BlockList implements ContentList {
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}};
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spectre = new ItemTurret("eraser") {{
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ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
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ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
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reload = 25f;
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restitution = 0.03f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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@@ -6,12 +6,12 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.type.ContentList;
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public class ArtilleryBullets extends BulletList implements ContentList{
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public static BulletType lead, thorium, plastic, homing, incindiary, surge;
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public static BulletType carbide, thorium, plastic, homing, incindiary, surge;
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@Override
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public void load() {
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lead = new BasicBulletType(3f, 0, "shell") {
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carbide = new BasicBulletType(3f, 0, "shell") {
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{
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hiteffect = BulletFx.flakExplosion;
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knockback = 0.8f;
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@@ -5,36 +5,38 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.type.ContentList;
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|
||||
public class StandardBullets extends BulletList implements ContentList {
|
||||
public static BulletType iron, lead, steel, thorium, homing, tracer;
|
||||
public static BulletType tungsten, lead, carbide, thorium, homing, tracer;
|
||||
|
||||
@Override
|
||||
public void load() {
|
||||
|
||||
iron = new BasicBulletType(3f, 5, "bullet") {
|
||||
tungsten = new BasicBulletType(3.2f, 10, "bullet") {
|
||||
{
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 11f;
|
||||
}
|
||||
};
|
||||
|
||||
lead = new BasicBulletType(2.5f, 5, "bullet") {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
};
|
||||
|
||||
lead = new BasicBulletType(3f, 5, "bullet") {
|
||||
carbide = new BasicBulletType(3.5f, 18, "bullet") {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 12f;
|
||||
armorPierce = 0.2f;
|
||||
}
|
||||
};
|
||||
|
||||
steel = new BasicBulletType(3f, 5, "bullet") {
|
||||
thorium = new BasicBulletType(4f, 25, "bullet") {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
};
|
||||
|
||||
thorium = new BasicBulletType(3f, 5, "bullet") {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
bulletWidth = 10f;
|
||||
bulletHeight = 13f;
|
||||
armorPierce = 0.5f;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class UnitFx extends FxList implements ContentList {
|
||||
public static Effect vtolHover, unitDrop, unitPickup;
|
||||
public static Effect vtolHover, unitDrop, unitPickup, pickup;
|
||||
|
||||
@Override
|
||||
public void load() {
|
||||
@@ -38,5 +38,12 @@ public class UnitFx extends FxList implements ContentList {
|
||||
Lines.poly(e.x, e.y, 4, 13f * e.fout());
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
pickup = new Effect(18, e -> {
|
||||
Draw.color(Palette.lightishGray);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user