Dacite decoration block / Environmental renaming
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@@ -271,7 +271,7 @@ public class Renderer implements ApplicationListener{
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float fract = landTime / Fx.coreLand.lifetime;
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Building entity = player.closestCore();
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TextureRegion reg = entity.block().icon(Cicon.full);
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TextureRegion reg = entity.block.icon(Cicon.full);
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float scl = Scl.scl(4f) / camerascale;
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float s = reg.getWidth() * Draw.scl * scl * 4f * fract;
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