Fixed increased router storage / Fixed instant building after reload
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@@ -8,8 +8,6 @@ import io.anuke.ucore.core.Settings;
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import static io.anuke.mindustry.Vars.headless;
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public class Administration{
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public static final int defaultMaxBrokenBlocks = 15;
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public static final int defaultBreakCooldown = 1000 * 15;
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/**All player info. Maps UUIDs to info. This persists throughout restarts.*/
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private ObjectMap<String, PlayerInfo> playerInfo = new ObjectMap<>();
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