Removed unnecessary unit types
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@@ -289,8 +289,8 @@ public class ApplicationTests{
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void buildingOverlap(){
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initBuilding();
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Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.sharded);
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Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.sharded);
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BuilderDrone d1 = (BuilderDrone)UnitTypes.phantom.create(Team.sharded);
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BuilderDrone d2 = (BuilderDrone)UnitTypes.phantom.create(Team.sharded);
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d1.set(10f, 20f);
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d2.set(10f, 20f);
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@@ -311,8 +311,8 @@ public class ApplicationTests{
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void buildingDestruction(){
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initBuilding();
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Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.sharded);
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Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.sharded);
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BuilderDrone d1 = (BuilderDrone)UnitTypes.phantom.create(Team.sharded);
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BuilderDrone d2 = (BuilderDrone)UnitTypes.phantom.create(Team.sharded);
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d1.set(10f, 20f);
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d2.set(10f, 20f);
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