Quell buff
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@@ -3736,7 +3736,7 @@ public class UnitTypes{
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y = 5 / 4f;
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y = 5 / 4f;
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rotate = true;
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rotate = true;
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rotateSpeed = 2f;
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rotateSpeed = 2f;
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reload = 60f;
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reload = 55f;
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layerOffset = -0.001f;
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layerOffset = -0.001f;
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recoil = 1f;
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recoil = 1f;
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rotationLimit = 60f;
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rotationLimit = 60f;
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@@ -3749,10 +3749,12 @@ public class UnitTypes{
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keepVelocity = false;
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keepVelocity = false;
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spawnUnit = new MissileUnitType("quell-missile"){{
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spawnUnit = new MissileUnitType("quell-missile"){{
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speed = 3.8f;
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speed = 4.3f;
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maxRange = 6f;
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maxRange = 6f;
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lifetime = 60f * 1.2f;
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lifetime = 60f * 1.6f;
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outlineColor = Pal.darkOutline;
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outlineColor = Pal.darkOutline;
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engineColor = trailColor = Pal.sapBulletBack;
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engineLayer = Layer.effect;
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health = 45;
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health = 45;
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weapons.add(new Weapon(){{
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weapons.add(new Weapon(){{
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@@ -3760,7 +3762,7 @@ public class UnitTypes{
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mirror = false;
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mirror = false;
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reload = 1f;
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reload = 1f;
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shootOnDeath = true;
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shootOnDeath = true;
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bullet = new ExplosionBulletType(100f, 22f){{
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bullet = new ExplosionBulletType(110f, 25f){{
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shootEffect = Fx.massiveExplosion;
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shootEffect = Fx.massiveExplosion;
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}};
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}};
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}});
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}});
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