Fixed load map limit
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@@ -99,6 +99,10 @@ public class BlockRenderer{
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updateDarkness();
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updateDarkness();
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});
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});
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Events.run(Trigger.newGame, () -> {
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updateDarkness();
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});
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Events.on(TilePreChangeEvent.class, event -> {
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Events.on(TilePreChangeEvent.class, event -> {
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if(indexBlock(event.tile)) blockTree.remove(event.tile);
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if(indexBlock(event.tile)) blockTree.remove(event.tile);
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if(indexFloor(event.tile)) floorTree.remove(event.tile);
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if(indexFloor(event.tile)) floorTree.remove(event.tile);
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