Bugfixes / New campaign map

This commit is contained in:
Anuken
2020-11-13 19:03:27 -05:00
parent 04c465c8f0
commit 7559996227
8 changed files with 42 additions and 27 deletions

View File

@@ -8,7 +8,7 @@ import static mindustry.content.Planets.*;
public class SectorPresets implements ContentList{
public static SectorPreset
groundZero,
craters, biomassFacility, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields, fungalPass,
saltFlats, overgrowth,
impact0078, desolateRift, nuclearComplex;
@@ -46,6 +46,11 @@ public class SectorPresets implements ContentList{
difficulty = 3;
}};
windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{
captureWave = 30;
difficulty = 5;
}};
stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
captureWave = 30;
difficulty = 3;

View File

@@ -436,7 +436,7 @@ public class TechTree implements ContentList{
});
});
node(navalFactory, () -> {
node(navalFactory, Seq.with(new SectorComplete(ruinousShores)), () -> {
node(risso, () -> {
node(minke, () -> {
node(bryde, () -> {
@@ -479,36 +479,44 @@ public class TechTree implements ContentList{
new Research(kiln),
new Research(mechanicalPump)
), () -> {
node(tarFields, Seq.with(
node(windsweptIslands, Seq.with(
new SectorComplete(ruinousShores),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
new Research(pneumaticDrill),
new Research(hail),
new Research(siliconSmelter),
new Research(steamGenerator)
), () -> {
//TODO change positions?
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium),
new Research(overdriveProjector)
node(tarFields, Seq.with(
new SectorComplete(windsweptIslands),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),
new Research(thermalGenerator),
new Research(thoriumReactor)
//TODO change positions?
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium),
new Research(overdriveProjector)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),
new Research(thermalGenerator),
new Research(thoriumReactor)
), () -> {
});
});
});
});
node(saltFlats, Seq.with(
new SectorComplete(ruinousShores),
new Research(groundFactory),
new Research(airFactory),
new Research(door),
new Research(waterExtractor)
), () -> {
node(saltFlats, Seq.with(
new SectorComplete(windsweptIslands),
new Research(groundFactory),
new Research(airFactory),
new Research(door),
new Research(waterExtractor)
), () -> {
});
});
});

View File

@@ -175,6 +175,8 @@ public class Control implements ApplicationListener, Loadable{
app.post(() -> ui.hudfrag.showLand());
renderer.zoomIn(Fx.coreLand.lifetime);
app.post(() -> Fx.coreLand.at(core.getX(), core.getY(), 0, core.block));
camera.position.set(core);
player.set(core);
Time.run(Fx.coreLand.lifetime, () -> {
Fx.launch.at(core);
Effect.shake(5f, 5f, core);

View File

@@ -34,7 +34,6 @@ public class Logic implements ApplicationListener{
Events.on(BlockDestroyEvent.class, event -> {
//blocks that get broken are appended to the team's broken block queue
Tile tile = event.tile;
Block block = tile.block();
//skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests
if(tile.build == null || !tile.block().rebuildable || net.client()) return;

View File

@@ -61,7 +61,7 @@ public class DesktopInput extends InputHandler{
t.visible(() -> {
t.color.a = Mathf.lerpDelta(t.color.a, player.builder().isBuilding() ? 1f : 0f, 0.15f);
return Core.settings.getBool("hints") && selectRequests.isEmpty() && t.color.a > 0.01f;
return ui.hudfrag.shown && Core.settings.getBool("hints") && selectRequests.isEmpty() && t.color.a > 0.01f;
});
t.touchable(() -> t.color.a < 0.1f ? Touchable.disabled : Touchable.childrenOnly);
t.table(Styles.black6, b -> {
@@ -75,7 +75,7 @@ public class DesktopInput extends InputHandler{
});
group.fill(t -> {
t.visible(() -> lastSchematic != null && !selectRequests.isEmpty());
t.visible(() -> ui.hudfrag.shown && lastSchematic != null && !selectRequests.isEmpty());
t.bottom();
t.table(Styles.black6, b -> {
b.defaults().left();

View File

@@ -446,7 +446,7 @@ public class HudFragment extends Fragment{
Table table = new Table(Tex.button);
table.update(() -> {
if(state.isMenu()){
if(state.isMenu() || !ui.hudfrag.shown){
table.remove();
}
});