Bugfixes / New campaign map

This commit is contained in:
Anuken
2020-11-13 19:03:27 -05:00
parent 04c465c8f0
commit 7559996227
8 changed files with 42 additions and 27 deletions

View File

@@ -8,7 +8,7 @@ import static mindustry.content.Planets.*;
public class SectorPresets implements ContentList{
public static SectorPreset
groundZero,
craters, biomassFacility, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields, fungalPass,
saltFlats, overgrowth,
impact0078, desolateRift, nuclearComplex;
@@ -46,6 +46,11 @@ public class SectorPresets implements ContentList{
difficulty = 3;
}};
windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{
captureWave = 30;
difficulty = 5;
}};
stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
captureWave = 30;
difficulty = 3;

View File

@@ -436,7 +436,7 @@ public class TechTree implements ContentList{
});
});
node(navalFactory, () -> {
node(navalFactory, Seq.with(new SectorComplete(ruinousShores)), () -> {
node(risso, () -> {
node(minke, () -> {
node(bryde, () -> {
@@ -479,36 +479,44 @@ public class TechTree implements ContentList{
new Research(kiln),
new Research(mechanicalPump)
), () -> {
node(tarFields, Seq.with(
node(windsweptIslands, Seq.with(
new SectorComplete(ruinousShores),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
new Research(pneumaticDrill),
new Research(hail),
new Research(siliconSmelter),
new Research(steamGenerator)
), () -> {
//TODO change positions?
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium),
new Research(overdriveProjector)
node(tarFields, Seq.with(
new SectorComplete(windsweptIslands),
new Research(coalCentrifuge),
new Research(conduit),
new Research(wave)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),
new Research(thermalGenerator),
new Research(thoriumReactor)
//TODO change positions?
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium),
new Research(overdriveProjector)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),
new Research(thermalGenerator),
new Research(thoriumReactor)
), () -> {
});
});
});
});
node(saltFlats, Seq.with(
new SectorComplete(ruinousShores),
new Research(groundFactory),
new Research(airFactory),
new Research(door),
new Research(waterExtractor)
), () -> {
node(saltFlats, Seq.with(
new SectorComplete(windsweptIslands),
new Research(groundFactory),
new Research(airFactory),
new Research(door),
new Research(waterExtractor)
), () -> {
});
});
});