Merge remote-tracking branch 'origin/master'
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@@ -12,10 +12,20 @@ import mindustry.world.meta.*;
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public class ArmorPlateAbility extends Ability{
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public TextureRegion plateRegion;
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public Color color = Color.valueOf("d1efff");
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public TextureRegion shineRegion;
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public String plateSuffix = "-armor";
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public String shineSuffix = "-shine";
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/** Color of the shine. If null, uses team color. */
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public @Nullable Color color = null;
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public float shineSpeed = 1f;
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public float z = -1;
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/** Whether to draw the plate region. */
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public boolean drawPlate = true;
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/** Whether to draw the shine over the plate region. */
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public boolean drawShine = true;
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public float healthMultiplier = 0.2f;
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public float z = Layer.effect;
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protected float warmup;
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@@ -34,24 +44,39 @@ public class ArmorPlateAbility extends Ability{
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@Override
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public void draw(Unit unit){
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if(!drawPlate && !drawShine) return;
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if(warmup > 0.001f){
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if(plateRegion == null){
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plateRegion = Core.atlas.find(unit.type.name + "-armor", unit.type.region);
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plateRegion = Core.atlas.find(unit.type.name + plateSuffix, unit.type.region);
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shineRegion = Core.atlas.find(unit.type.name + shineSuffix, plateRegion);
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}
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Draw.draw(z <= 0 ? Draw.z() : z, () -> {
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Shaders.armor.region = plateRegion;
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Shaders.armor.progress = warmup;
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Shaders.armor.time = -Time.time / 20f;
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float pz = Draw.z();
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if(z > 0) Draw.z(z);
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Draw.rect(Shaders.armor.region, unit.x, unit.y, unit.rotation - 90f);
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Draw.color(color);
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Draw.shader(Shaders.armor);
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Draw.rect(Shaders.armor.region, unit.x, unit.y, unit.rotation - 90f);
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Draw.shader();
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if(drawPlate){
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Draw.alpha(warmup);
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Draw.rect(plateRegion, unit.x, unit.y, unit.rotation - 90f);
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Draw.alpha(1f);
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}
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Draw.reset();
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});
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if(drawShine){
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Draw.draw(Draw.z(), () -> {
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Shaders.armor.region = shineRegion;
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Shaders.armor.progress = warmup;
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Shaders.armor.time = -Time.time / 20f * shineSpeed;
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Draw.color(color == null ? unit.team.color : color);
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Draw.shader(Shaders.armor);
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Draw.rect(shineRegion, unit.x, unit.y, unit.rotation - 90f);
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Draw.shader();
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Draw.reset();
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});
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}
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Draw.z(pz);
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}
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}
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}
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