Laser turret behavior changes
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@@ -120,7 +120,6 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
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drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f));
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//apply knockback based on spawns
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//TODO move elsewhere
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if(team() != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
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for(Tile spawn : spawner.getSpawns()){
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