Laser turret behavior changes

This commit is contained in:
Anuken
2020-04-10 19:15:14 -04:00
parent 67a084a5e7
commit 758ace353e
2 changed files with 13 additions and 8 deletions
@@ -120,7 +120,6 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f));
//apply knockback based on spawns
//TODO move elsewhere
if(team() != state.rules.waveTeam){
float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
for(Tile spawn : spawner.getSpawns()){