Blast doors
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@@ -80,7 +80,7 @@ public class Blocks{
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//defense
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge,
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berylliumWall, berylliumWallLarge, tungstenWall, tungstenWallLarge, carbideWall, carbideWallLarge,
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berylliumWall, berylliumWallLarge, tungstenWall, tungstenWallLarge, blastDoor, carbideWall, carbideWallLarge,
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mender, mendProjector, overdriveProjector, overdriveDome, forceProjector, shockMine,
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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@@ -1610,6 +1610,13 @@ public class Blocks{
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size = 2;
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}};
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blastDoor = new AutoDoor("blast-door"){{
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requirements(Category.defense, with(Items.tungsten, 24, Items.silicon, 24));
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health = 175 * wallHealthMultiplier * 4;
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armor = 14f;
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size = 2;
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}};
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carbideWall = new Wall("carbide-wall"){{
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requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
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health = 240 * wallHealthMultiplier;
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