Turret-based radar

This commit is contained in:
Anuken
2020-08-10 23:04:52 -04:00
parent 4f7d6fc018
commit 75ada3cca1
19 changed files with 377 additions and 29 deletions

View File

@@ -5,10 +5,14 @@ import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.world.blocks.logic.LogicDisplay.*;
import mindustry.world.blocks.logic.MessageBlock.*;
import static mindustry.Vars.*;
public class LExecutor{
//special variables
public static final int
@@ -87,7 +91,7 @@ public class LExecutor{
double num(int index){
Var v = vars[index];
return v.isobj ? 0 : v.numval;
return v.isobj ? 1 : v.numval;
}
int numi(int index){
@@ -229,6 +233,85 @@ public class LExecutor{
}
}
public static class RadarI implements LInstruction{
public RadarTarget target1 = RadarTarget.enemy, target2 = RadarTarget.any, target3 = RadarTarget.any;
public RadarSort sort = RadarSort.distance;
public int radar, sortOrder, output;
//radar instructions are special in that they cache their output and only change it at fixed intervals.
//this prevents lag from spam of radar instructions
public Healthc lastTarget;
public Interval timer = new Interval();
static float bestValue = 0f;
static Unit best = null;
public RadarI(RadarTarget target1, RadarTarget target2, RadarTarget target3, RadarSort sort, int radar, int sortOrder, int output){
this.target1 = target1;
this.target2 = target2;
this.target3 = target3;
this.sort = sort;
this.radar = radar;
this.sortOrder = sortOrder;
this.output = output;
}
public RadarI(){
}
@Override
public void run(LExecutor exec){
Building target = exec.building(radar);
int sortDir = exec.bool(sortOrder) ? 1 : -1;
if(target instanceof Ranged){
float range = ((Ranged)target).range();
Healthc targeted;
if(timer.get(20f)){
//if any of the targets involve enemies
boolean enemies = target1 == RadarTarget.enemy || target2 == RadarTarget.enemy || target3 == RadarTarget.enemy;
best = null;
bestValue = 0;
if(enemies){
for(Team enemy : state.teams.enemiesOf(target.team)){
find(target, range, sortDir, enemy);
}
}else{
find(target, range, sortDir, target.team);
}
lastTarget = targeted = best;
}else{
targeted = lastTarget;
}
exec.setobj(output, targeted);
}
}
void find(Building b, float range, int sortDir, Team team){
Units.nearby(team, b.x, b.y, range, u -> {
boolean valid =
target1.func.get(b.team, u) &&
target2.func.get(b.team, u) &&
target3.func.get(b.team, u);
if(!valid) return;
float val = sort.func.get(b, u) * sortDir;
if(val > bestValue || best == null){
bestValue = val;
best = u;
}
});
}
}
public static class SetI implements LInstruction{
public int from, to;