targetUnderBlocks for units (#8160)
* targetUnderBlocks for units You know, why don't units use the same targeting code as turrets? * prioritize non-under blocks
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@@ -4567,6 +4567,7 @@ public class Blocks{
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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targetAir = false;
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targetUnderBlocks = false;
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fogRadius = 6f;
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